Search found 157 matches
- Tue Nov 18, 2014 3:50 pm
- Forum: Mods
- Topic: [MOD 0.11.14+] Blueprint String
- Replies: 35
- Views: 74040
Re: [0.11.3] Blueprint String
a blueprintmanager by default in the game would be really nice
- Sun Nov 16, 2014 12:55 pm
- Forum: Spread the Word
- Topic: Exchange your Factorio
- Replies: 4
- Views: 9795
Exchange your Factorio
Is there a specific Forum, where players can exchange your factories with other players?
- Fri Nov 14, 2014 6:22 pm
- Forum: Not a bug
- Topic: [0.11.1 qebrow] furnace consuming power even if not smelting
- Replies: 4
- Views: 2058
Re: [0.11.1] furnace consuming power even if not smelting
An inactiv Electic Miner even produce Pollution, even it is really low, but it does. Some Structures like Inserters and Laser Towers have their idle drain power in the tooltipp, however every energy consuming structure uses a small amount of Power while idling, it will be increased or reducest with ...
- Sun Nov 02, 2014 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: Spitters outrange towers
- Replies: 8
- Views: 4198
Re: Spitters outrange towers
Or add Tech to increase the range for towers. I think, for a sandbox game, it should be the players choice, how to play the game. But with the outranging enemies, the game lose some of its flexibility. Acutally you can use Solar Panels or Oil/coal for energy You can use belts, trains or bots for the...
- Sat Nov 01, 2014 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: Spitters outrange towers
- Replies: 8
- Views: 4198
Spitters outrange towers
Spitters have a higher range than towers. A single Spitter can destroy the full defense and the towers dont fire.
Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
- Fri Jul 04, 2014 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17213
Re: Want to buy Tunnels for Trains / Railway Tunnels
You cannot leave the Train, if you there is no room to spawn afaik. Biter cannot use Beltstunnels right now. Sollution: If a train is in Tunnel and you rightclick the tunnel, you get access to the Train interface aswell, similiar with rightclick a train and get the option for the interface of the tr...
- Tue Jul 01, 2014 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: Flamethrower - no damage in tooltip
- Replies: 1
- Views: 3620
Re: Flamethrower - no damage in tooltip
It does 1 damage, but yes, damage improvement research would be nice there
- Wed Jun 25, 2014 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Want to buy Tunnels for Trains / Railway Tunnels
- Replies: 36
- Views: 17213
Want to buy Tunnels for Trains / Railway Tunnels
I want to buy Tunnels for my Trains like the Belts orWater Tunnels.
Ich will diese Tunnels, jetzt! ♥
Ich will diese Tunnels, jetzt! ♥
- Mon Jun 23, 2014 6:58 am
- Forum: Ideas and Suggestions
- Topic: Steam engine pollution
- Replies: 5
- Views: 2397
Re: Steam engine pollution
This is a property of water, it becomes less wet at a point of temperatur
- Fri Jun 13, 2014 2:05 pm
- Forum: Not a bug
- Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
- Replies: 5
- Views: 2794
Re: [0.10.0] MiniMap bug
Savegame added in first Post.
- Tue Jun 10, 2014 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
- Replies: 13
- Views: 4960
Re: [0.10.0] Logistic drones may not deliver 1 item to the u
What happens, wenn no Storage Chests are available and the Logisticbot has not target to deliver this item? Second issue will be, if a storage exists and a Provider is in closer range, does it end up in 20 hours, that ill have for example 1000 Engines because 1 Engine gets consumed, 3 Engines gets d...
- Tue Jun 10, 2014 11:39 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68069
Re: Version 0.10.0
yes, Inserters needs a colore rework pls
- Mon Jun 09, 2014 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Burner as energy source doesn't work properly
- Replies: 11
- Views: 3986
Re: [0.10.0] Burner as energy source doesn't work properly
The Burner Inserter also dont refuel itself when the Burner Inserter inserts a Burner.
- Sun Jun 08, 2014 10:44 am
- Forum: Not a bug
- Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
- Replies: 5
- Views: 2794
[0.10.0] Minimap: Some lines are not visible when zoomed out
The minimap dont shows Belts and Walls sometimes.
Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
- Sun Jun 08, 2014 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: 0.10.0 Filter Cargo Train gets not filled
- Replies: 5
- Views: 3940
Re: Filter Cargo Train gets not filled
In the screenshoot, i have opened the Train Interface to c what is set for the train.
Also my mouse is over a chest to c ifh the chest is filled.
My issue is NOT the symbole here. My issue is the Train gets NOT filled.
Also my mouse is over a chest to c ifh the chest is filled.
My issue is NOT the symbole here. My issue is the Train gets NOT filled.
- Sat Jun 07, 2014 9:52 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.10.0 Filter Cargo Train gets not filled
- Replies: 5
- Views: 3940
0.10.0 Filter Cargo Train gets not filled
The Train gets not filled.
Please watch the Screenshot completly to c all details.
Savegame:
https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
Please watch the Screenshot completly to c all details.
Savegame:
https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
- Sat Jun 07, 2014 8:22 pm
- Forum: Ideas and Suggestions
- Topic: Swimming
- Replies: 5
- Views: 2498
Re: Swimming
You also could paly another kind of game here then. Fishing is a good alternate for building factories. You can try to fish as many fishes as possible before you fall asleep ;). You can also combine this with Achivements. 1 Hours. You dislike coffee. 4 Hours. You know what coffee is and how tu USE i...
- Sat Jun 07, 2014 11:22 am
- Forum: Not a bug
- Topic: [0.9.8] Item get stuck on belt in this configuration
- Replies: 5
- Views: 3758
Re: [0.9.8] Item get stuck on belt in this configuration
This happens, when an item is allready at this spot, the long inserter drop its, but because of the collision to the allready exists item, the item cant get moved to the area of the belt, where it should go if werent the other item. You can see the same issue with Miners. Wenn they drop new items to...
- Sat Jun 07, 2014 11:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Cargo wagon Alt display buggy
- Replies: 4
- Views: 1736
Re: [0.10.0] Cargon wagon Alt display buggy
i think it might work as intended, you can see the filter that are set. Similar the Smart Inserter works.
- Tue Jun 03, 2014 6:24 pm
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30167
Re: Friday Facts #36
They also dont use RepPacks inside the RobPort the Robs are located at. Afaik it is a known bug, but it will not get fixed afaik.