Search found 157 matches

by Tami
Tue Nov 18, 2014 3:50 pm
Forum: Mods
Topic: [MOD 0.11.14+] Blueprint String
Replies: 35
Views: 74040

Re: [0.11.3] Blueprint String

a blueprintmanager by default in the game would be really nice ;)
by Tami
Sun Nov 16, 2014 12:55 pm
Forum: Spread the Word
Topic: Exchange your Factorio
Replies: 4
Views: 9795

Exchange your Factorio

Is there a specific Forum, where players can exchange your factories with other players?
by Tami
Fri Nov 14, 2014 6:22 pm
Forum: Not a bug
Topic: [0.11.1 qebrow] furnace consuming power even if not smelting
Replies: 4
Views: 2058

Re: [0.11.1] furnace consuming power even if not smelting

An inactiv Electic Miner even produce Pollution, even it is really low, but it does. Some Structures like Inserters and Laser Towers have their idle drain power in the tooltipp, however every energy consuming structure uses a small amount of Power while idling, it will be increased or reducest with ...
by Tami
Sun Nov 02, 2014 2:35 pm
Forum: Resolved Problems and Bugs
Topic: Spitters outrange towers
Replies: 8
Views: 4198

Re: Spitters outrange towers

Or add Tech to increase the range for towers. I think, for a sandbox game, it should be the players choice, how to play the game. But with the outranging enemies, the game lose some of its flexibility. Acutally you can use Solar Panels or Oil/coal for energy You can use belts, trains or bots for the...
by Tami
Sat Nov 01, 2014 4:34 pm
Forum: Resolved Problems and Bugs
Topic: Spitters outrange towers
Replies: 8
Views: 4198

Spitters outrange towers

Spitters have a higher range than towers. A single Spitter can destroy the full defense and the towers dont fire.

Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
by Tami
Fri Jul 04, 2014 3:18 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17213

Re: Want to buy Tunnels for Trains / Railway Tunnels

You cannot leave the Train, if you there is no room to spawn afaik. Biter cannot use Beltstunnels right now. Sollution: If a train is in Tunnel and you rightclick the tunnel, you get access to the Train interface aswell, similiar with rightclick a train and get the option for the interface of the tr...
by Tami
Tue Jul 01, 2014 11:58 am
Forum: Resolved Problems and Bugs
Topic: Flamethrower - no damage in tooltip
Replies: 1
Views: 3620

Re: Flamethrower - no damage in tooltip

It does 1 damage, but yes, damage improvement research would be nice there
by Tami
Wed Jun 25, 2014 3:14 pm
Forum: Ideas and Suggestions
Topic: Want to buy Tunnels for Trains / Railway Tunnels
Replies: 36
Views: 17213

Want to buy Tunnels for Trains / Railway Tunnels

I want to buy Tunnels for my Trains like the Belts orWater Tunnels.

Ich will diese Tunnels, jetzt! ♥ ;)
by Tami
Mon Jun 23, 2014 6:58 am
Forum: Ideas and Suggestions
Topic: Steam engine pollution
Replies: 5
Views: 2397

Re: Steam engine pollution

This is a property of water, it becomes less wet at a point of temperatur ;)
by Tami
Fri Jun 13, 2014 2:05 pm
Forum: Not a bug
Topic: [0.10.0] Minimap: Some lines are not visible when zoomed out
Replies: 5
Views: 2794

Re: [0.10.0] MiniMap bug

Savegame added in first Post.
by Tami
Tue Jun 10, 2014 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
Replies: 13
Views: 4960

Re: [0.10.0] Logistic drones may not deliver 1 item to the u

What happens, wenn no Storage Chests are available and the Logisticbot has not target to deliver this item? Second issue will be, if a storage exists and a Provider is in closer range, does it end up in 20 hours, that ill have for example 1000 Engines because 1 Engine gets consumed, 3 Engines gets d...
by Tami
Tue Jun 10, 2014 11:39 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 68069

Re: Version 0.10.0

yes, Inserters needs a colore rework pls ;)
by Tami
Mon Jun 09, 2014 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Burner as energy source doesn't work properly
Replies: 11
Views: 3986

Re: [0.10.0] Burner as energy source doesn't work properly

The Burner Inserter also dont refuel itself when the Burner Inserter inserts a Burner.
by Tami
Sun Jun 08, 2014 7:45 am
Forum: Resolved Problems and Bugs
Topic: 0.10.0 Filter Cargo Train gets not filled
Replies: 5
Views: 3940

Re: Filter Cargo Train gets not filled

In the screenshoot, i have opened the Train Interface to c what is set for the train.
Also my mouse is over a chest to c ifh the chest is filled.
My issue is NOT the symbole here. My issue is the Train gets NOT filled.
by Tami
Sat Jun 07, 2014 9:52 pm
Forum: Resolved Problems and Bugs
Topic: 0.10.0 Filter Cargo Train gets not filled
Replies: 5
Views: 3940

0.10.0 Filter Cargo Train gets not filled

The Train gets not filled.
Please watch the Screenshot completly to c all details.

Savegame:
https://drive.google.com/file/d/0Bx_pqk ... sp=sharing
by Tami
Sat Jun 07, 2014 8:22 pm
Forum: Ideas and Suggestions
Topic: Swimming
Replies: 5
Views: 2498

Re: Swimming

You also could paly another kind of game here then. Fishing is a good alternate for building factories. You can try to fish as many fishes as possible before you fall asleep ;). You can also combine this with Achivements. 1 Hours. You dislike coffee. 4 Hours. You know what coffee is and how tu USE i...
by Tami
Sat Jun 07, 2014 11:22 am
Forum: Not a bug
Topic: [0.9.8] Item get stuck on belt in this configuration
Replies: 5
Views: 3758

Re: [0.9.8] Item get stuck on belt in this configuration

This happens, when an item is allready at this spot, the long inserter drop its, but because of the collision to the allready exists item, the item cant get moved to the area of the belt, where it should go if werent the other item. You can see the same issue with Miners. Wenn they drop new items to...
by Tami
Sat Jun 07, 2014 11:13 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Cargo wagon Alt display buggy
Replies: 4
Views: 1736

Re: [0.10.0] Cargon wagon Alt display buggy

i think it might work as intended, you can see the filter that are set. Similar the Smart Inserter works.
by Tami
Tue Jun 03, 2014 6:24 pm
Forum: News
Topic: Friday Facts #36
Replies: 39
Views: 30167

Re: Friday Facts #36

They also dont use RepPacks inside the RobPort the Robs are located at. Afaik it is a known bug, but it will not get fixed afaik.

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