Search found 282 matches

by oLaudix
Fri Jul 17, 2015 11:33 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70443

Re: Friday facts #94 - No 0.12 Release today

Stop writing in this thread plz. I get mini heart attack every time i see the topic :(
by oLaudix
Fri Jul 17, 2015 11:29 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1005739

Re: Factorio Roadmap for 0.12 + 0.13

Additional train conditions (wait until full, wait until empty, wait until circuit condition)

I need this.
by oLaudix
Mon Jul 13, 2015 8:21 pm
Forum: Gameplay Help
Topic: Inserters and Labs
Replies: 9
Views: 10530

Re: Inserters and Labs

Peter34 wrote:Noobs often get confused about why Inserters stop moving Coal into Boilers, too. And I'm sure some get upset about Inserters not pushing all the ammo into Gun Turrets.
I wish interface would explain difference between noob and newbie better.

I know its offtopic but i hate missuse of word noob.
by oLaudix
Mon Jul 13, 2015 12:11 pm
Forum: Ideas and Suggestions
Topic: Continuous games
Replies: 6
Views: 2458

Re: Continuous games

The ark in Anno 2070 essentially functions this way. This was the main reason i bought Anno 2070. Best idea I ever encountered in this type of games. It allowed me to get hydro plant, production modules and some resources for easier start after first playthrough. It might function just as additiona...
by oLaudix
Sat Jul 11, 2015 10:17 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131794

Re: Bugs, crashes & other issues

With newest version i get this: http://imgur.com/89QC5KN every time i enter FARL.

EDIT: Nvm, all I had to do is clear save from old version and then install new one. Srr for the confusion.
by oLaudix
Fri Jul 10, 2015 9:25 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70443

Re: Friday facts #94 - No 0.12 Release today

This ...
by oLaudix
Fri Jul 10, 2015 1:39 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21623

Re: 0.12 status

lost57 wrote:
camicio wrote:Stable multiplayer is obviously the most important feature in a multiplayer-only game like this...
Its not a multipalyer-only game though...
You didnt get him at all ...
by oLaudix
Fri Jul 10, 2015 12:55 pm
Forum: General discussion
Topic: 0.12 status
Replies: 41
Views: 21623

Re: 0.12 status

Screw that asteroid :S
by oLaudix
Fri Jul 10, 2015 11:53 am
Forum: General discussion
Topic: questions about .11 saves/mapgen for .12 (neat map pic/seed)
Replies: 5
Views: 6251

Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)

Xeteth wrote:
Xeteth wrote: Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12?
I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones?
by oLaudix
Thu Jul 09, 2015 2:50 pm
Forum: Gameplay Help
Topic: Scumbag trains taking shortcuts.
Replies: 5
Views: 5837

Re: Scumbag trains taking shortcuts.

Hmm. This might work for now, but when ill have 3 stations ill be cutting the middle one off.I think ill just have to live with it.
by oLaudix
Thu Jul 09, 2015 1:38 pm
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44720

Re: Friday Facts #93 - Furious Finish

gullfounder wrote:One more day guys. Just one more day. Hold your Hype till tomorrow :P
Unless they go for Furious 2 ;p
by oLaudix
Thu Jul 09, 2015 1:29 pm
Forum: Gameplay Help
Topic: Scumbag trains taking shortcuts.
Replies: 5
Views: 5837

Scumbag trains taking shortcuts.

How do i prevent Ore Train from going throught plate waiting area?
http://i.imgur.com/EnfdTks.jpg
by oLaudix
Wed Jul 08, 2015 11:17 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131794

Re: Bugs, crashes & other issues

I recently started to get this wierd bug. Im riding across empty space and suddenly train stops and whines NO PATH. Why is it even doing it if I'm driving manually? NO PATH to where? I have to lay some tracks manually for it to unbug. Any ideas?
http://i.imgur.com/FEUrAXV.jpg
by oLaudix
Tue Jul 07, 2015 12:08 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 323521

Re: Foreman 0.1.9 - A factory optimisation tool.

Nicksaurus wrote:I'm not sure why it was only happening without the debugger running though... Try this version: https://bitbucket.org/Nicksaurus/foreman/downloads
Yes! Its working grate now. <oh joy>
by oLaudix
Mon Jul 06, 2015 5:52 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 323521

Re: Foreman 0.1.9 - A factory optimisation tool.

Nicksaurus wrote:What's the specific setup you're using?
Ok, this is wierd then ... http://i.imgur.com/rA1CRcH.png Ill try to redownload.

EDIT1: Well, I redownloaded it and still same thing ... Also when i set rate to Auto it says 0 on everything ... seems problem on my end, which i dont know how to fix.
by oLaudix
Sun Jul 05, 2015 9:54 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 323521

Re: Foreman 0.1.9 - A factory optimisation tool.

New Version! Download here The big change in this version is that you have more control over what's happening in the flowchart. You can click on any node and set it to run at a fixed rate, and any nodes set to 'auto' will run as fast as they can, given these limitations. This should in theory give ...
by oLaudix
Sat Jul 04, 2015 7:43 pm
Forum: Questions, reviews and ratings
Topic: Changes to the modding board (incompatibility with 0.12)
Replies: 20
Views: 22725

Re: Changes to the modding board (incompatibility with 0.12)

I would rather know now and fix it in the upcoming week while waiting for 0.12 to hit.
by oLaudix
Sat Jul 04, 2015 5:50 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177266

Re: Resource Spawner Overhaul - Discussion thread

orzelek wrote: Small but dense resources do provide different challenge for mining :D
Like this? http://i.imgur.com/DP7PYWk.png

I get stuff like this a lot. Hardly any big patches.
by oLaudix
Sat Jul 04, 2015 3:02 pm
Forum: Questions, reviews and ratings
Topic: Changes to the modding board (incompatibility with 0.12)
Replies: 20
Views: 22725

Re: Changes to the modding board (incompatibility with 0.12)

Is there a place where i can find those changes? I would like to fix the mods myself and move on to playing the game asap instead of waiting for fixes.
by oLaudix
Sat Jul 04, 2015 9:25 am
Forum: News
Topic: Friday Facts #93 - Furious Finish
Replies: 62
Views: 44720

Re: Friday Facts #93 - Furious Finish

McGuten wrote:Only can be used in quickbars? or in chest found too?
Toolbar and cargo wagons.

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