Search found 282 matches
- Fri Jul 17, 2015 11:33 am
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70443
Re: Friday facts #94 - No 0.12 Release today
Stop writing in this thread plz. I get mini heart attack every time i see the topic
- Fri Jul 17, 2015 11:29 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1005739
Re: Factorio Roadmap for 0.12 + 0.13
Additional train conditions (wait until full, wait until empty, wait until circuit condition)
I need this.
- Mon Jul 13, 2015 8:21 pm
- Forum: Gameplay Help
- Topic: Inserters and Labs
- Replies: 9
- Views: 10530
Re: Inserters and Labs
I wish interface would explain difference between noob and newbie better.Peter34 wrote:Noobs often get confused about why Inserters stop moving Coal into Boilers, too. And I'm sure some get upset about Inserters not pushing all the ammo into Gun Turrets.
I know its offtopic but i hate missuse of word noob.
- Mon Jul 13, 2015 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Continuous games
- Replies: 6
- Views: 2458
Re: Continuous games
The ark in Anno 2070 essentially functions this way. This was the main reason i bought Anno 2070. Best idea I ever encountered in this type of games. It allowed me to get hydro plant, production modules and some resources for easier start after first playthrough. It might function just as additiona...
- Sat Jul 11, 2015 10:17 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131794
Re: Bugs, crashes & other issues
With newest version i get this: http://imgur.com/89QC5KN every time i enter FARL.
EDIT: Nvm, all I had to do is clear save from old version and then install new one. Srr for the confusion.
EDIT: Nvm, all I had to do is clear save from old version and then install new one. Srr for the confusion.
- Fri Jul 10, 2015 9:25 pm
- Forum: News
- Topic: Friday facts #94 - No 0.12 Release today
- Replies: 116
- Views: 70443
- Fri Jul 10, 2015 1:39 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21623
Re: 0.12 status
You didnt get him at all ...lost57 wrote:Its not a multipalyer-only game though...camicio wrote:Stable multiplayer is obviously the most important feature in a multiplayer-only game like this...
- Fri Jul 10, 2015 12:55 pm
- Forum: General discussion
- Topic: 0.12 status
- Replies: 41
- Views: 21623
Re: 0.12 status
Screw that asteroid :S
- Fri Jul 10, 2015 11:53 am
- Forum: General discussion
- Topic: questions about .11 saves/mapgen for .12 (neat map pic/seed)
- Replies: 5
- Views: 6251
Re: questions about .11 saves/mapgen for .12 (neat map pic/seed)
I wonder about this. Will turrets crash and burn colliding with walls, disappear or what? Will laser turrets change as well or only conventional ones?Xeteth wrote:Xeteth wrote: Is there anything we should do to prepare (ie. for the turret hitbox change etc.) or will it all be fixable once we load up in .12?
- Thu Jul 09, 2015 2:50 pm
- Forum: Gameplay Help
- Topic: Scumbag trains taking shortcuts.
- Replies: 5
- Views: 5837
Re: Scumbag trains taking shortcuts.
Hmm. This might work for now, but when ill have 3 stations ill be cutting the middle one off.I think ill just have to live with it.
- Thu Jul 09, 2015 1:38 pm
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44720
Re: Friday Facts #93 - Furious Finish
Unless they go for Furious 2 ;pgullfounder wrote:One more day guys. Just one more day. Hold your Hype till tomorrow
- Thu Jul 09, 2015 1:29 pm
- Forum: Gameplay Help
- Topic: Scumbag trains taking shortcuts.
- Replies: 5
- Views: 5837
Scumbag trains taking shortcuts.
How do i prevent Ore Train from going throught plate waiting area?
http://i.imgur.com/EnfdTks.jpg
http://i.imgur.com/EnfdTks.jpg
- Wed Jul 08, 2015 11:17 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131794
Re: Bugs, crashes & other issues
I recently started to get this wierd bug. Im riding across empty space and suddenly train stops and whines NO PATH. Why is it even doing it if I'm driving manually? NO PATH to where? I have to lay some tracks manually for it to unbug. Any ideas?
http://i.imgur.com/FEUrAXV.jpg
http://i.imgur.com/FEUrAXV.jpg
- Tue Jul 07, 2015 12:08 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 323521
Re: Foreman 0.1.9 - A factory optimisation tool.
Yes! Its working grate now. <oh joy>Nicksaurus wrote:I'm not sure why it was only happening without the debugger running though... Try this version: https://bitbucket.org/Nicksaurus/foreman/downloads
- Mon Jul 06, 2015 5:52 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 323521
Re: Foreman 0.1.9 - A factory optimisation tool.
Ok, this is wierd then ... http://i.imgur.com/rA1CRcH.png Ill try to redownload.Nicksaurus wrote:What's the specific setup you're using?
EDIT1: Well, I redownloaded it and still same thing ... Also when i set rate to Auto it says 0 on everything ... seems problem on my end, which i dont know how to fix.
- Sun Jul 05, 2015 9:54 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 323521
Re: Foreman 0.1.9 - A factory optimisation tool.
New Version! Download here The big change in this version is that you have more control over what's happening in the flowchart. You can click on any node and set it to run at a fixed rate, and any nodes set to 'auto' will run as fast as they can, given these limitations. This should in theory give ...
- Sat Jul 04, 2015 7:43 pm
- Forum: Questions, reviews and ratings
- Topic: Changes to the modding board (incompatibility with 0.12)
- Replies: 20
- Views: 22725
Re: Changes to the modding board (incompatibility with 0.12)
I would rather know now and fix it in the upcoming week while waiting for 0.12 to hit.
- Sat Jul 04, 2015 5:50 pm
- Forum: Resource Spawner Overhaul
- Topic: Resource Spawner Overhaul - Old discussion thread
- Replies: 182
- Views: 177266
Re: Resource Spawner Overhaul - Discussion thread
Like this? http://i.imgur.com/DP7PYWk.pngorzelek wrote: Small but dense resources do provide different challenge for mining
I get stuff like this a lot. Hardly any big patches.
- Sat Jul 04, 2015 3:02 pm
- Forum: Questions, reviews and ratings
- Topic: Changes to the modding board (incompatibility with 0.12)
- Replies: 20
- Views: 22725
Re: Changes to the modding board (incompatibility with 0.12)
Is there a place where i can find those changes? I would like to fix the mods myself and move on to playing the game asap instead of waiting for fixes.
- Sat Jul 04, 2015 9:25 am
- Forum: News
- Topic: Friday Facts #93 - Furious Finish
- Replies: 62
- Views: 44720
Re: Friday Facts #93 - Furious Finish
Toolbar and cargo wagons.McGuten wrote:Only can be used in quickbars? or in chest found too?