Search found 89 matches
- Sun Sep 18, 2016 4:46 pm
- Forum: General discussion
- Topic: How do you exploid large oil fields?
- Replies: 13
- Views: 5640
Re: How do you exploid large oil fields?
Make a blueprint with a pumpjack pumping directly into a barreling assembler, with a requester+provider chest. Just sprinkle this all over. Now you don't have to deal with pipes at all, instead your robots can carry the oil to the train station! And no(*) downsides! (*) Except that it doesn't work i...
- Sun Sep 18, 2016 4:04 pm
- Forum: Bob's mods
- Topic: [0.13.x] Why are God Modules removed? Please give them back!
- Replies: 18
- Views: 6861
Re: [0.13.x] Why are God Modules removed? Please give them back!
you can't play the good version of the mod, because Steam doesn't allow using old versions You can download older versions from factorio.com, even if you have bought it from steam. https://www.factorio.com/faq I do understand that these types of frustration can make ranting at the mod author very t...
- Thu Sep 08, 2016 7:26 pm
- Forum: Railway Setups
- Topic: The golden train that doesn't know when to quit.
- Replies: 7
- Views: 6353
Re: The golden train that doesn't know when to quit.
I believe that the train actually picks one of the two stations when it starts and never even looks at the other one.TheVeteraNoob wrote:One stop might work. But I feel like it would be much harder to convince the train to switch routes
- Thu Sep 08, 2016 7:12 pm
- Forum: Gameplay Help
- Topic: Combinators: How do I make a belt with at most 100 gears
- Replies: 13
- Views: 6532
Re: Combinators: How do I make a belt with at most 100 gears
I have nearly figured it out. Meaning it works nearly perfect (and good enough for me). That's a really cool system. A simple and less flexible system is to just always add items with a slow inserter, then when they come back from the long loop you remove them again with a fast inserter to prevent ...
- Sat Jul 30, 2016 3:41 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.12] [Twinsen] Phantom signals from constant combinators
- Replies: 4
- Views: 3201
*[13.12] [Twinsen] Phantom signals from constant combinators
Disconnecting and reconnecting red/green wire makes 'phantom' signals appear in the circuit network. In this test case, it doubles a constant combinator. Started a new game in 0.13.12. No mods. Factorio bug A1.png I then disconnected the central red wire. Reconnected. Factorio bug A2.png Mouse over ...
- Wed Jun 01, 2016 1:53 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61968
Re: Friday Facts #140 - Soon
Then it's weird, why the chest is connected to combinator, if RP provides info about whole storage. (I wonder if signals from storage chest are doubled then...) I guess, it's more just a brief example, without much care about uber-efficiency) I think you are right about the doubling, and also about...
- Mon May 30, 2016 11:22 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 61968
Re: Friday Facts #140 - Soon
I really like that outpost unloading setup. And it's nice that you post example like this so players can get a feel for what is possible with the circuit network.
Also. I like your pricing policy. Respect.
Also. I like your pricing policy. Respect.
- Wed May 25, 2016 10:20 pm
- Forum: Gameplay Help
- Topic: Smart Inserter unexpected behavior
- Replies: 12
- Views: 3537
Re: Smart Inserter unexpected behavior
The game only counts items that could be picked up by a robot for delivery at that moment -- those are the items "in storage" (I'm pretty sure it also discounts items that are marked for delivery into a requester chest, even if the item hasn't been picked up yet). Yeah. It even discounts ...
- Mon May 23, 2016 10:22 pm
- Forum: Gameplay Help
- Topic: Logistic Bots Not Moving
- Replies: 8
- Views: 5238
Re: Logistic Bots Not Moving
You have a whole bunch of robots in a partial circle above each roboport. These guys are waiting around to charge. Each roboport can only charge a few robots at the same time (fairly low number, like under 10 iirc). If the closest roboport is full they'll go a little further if there's a free one, b...
- Mon May 23, 2016 10:16 pm
- Forum: Gameplay Help
- Topic: Smart Inserter unexpected behavior
- Replies: 12
- Views: 3537
Re: Smart Inserter unexpected behavior
I simplified my setup with passive provider and limit the chest to one stack. If it fills up the whole stack of 50 even with the logistics condition set to 10 as in the first image, then something is strange. You might want to double check that both the chest(s) and inserter is within the orange ar...
- Wed May 18, 2016 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Mole people trading posts!
- Replies: 1
- Views: 910
Mole people trading posts!
I want a little trading system, for flavor and for late game endless resources. But who could we possibly trade with? Mole people, who live far underground to hide from the biters. They can only be contacted by building trading posts over special rare spots collapsed access tunnels that are part of ...
- Wed May 18, 2016 6:36 pm
- Forum: General discussion
- Topic: Belt Corner Speed or .12 got it wrong
- Replies: 71
- Views: 26801
Re: Belt Corner Speed or .12 got it wrong
Edit - Nope, my bad. Under 0.12, the items move around the bend at different radial velocities. I agree, that is a bit gamey. Graphically, it should be two belts in parallel to mimic that behavior in the real world ... on a foreign planet ... with alien monsters ... and a dude with a locomotive in ...
- Wed May 18, 2016 6:01 pm
- Forum: General discussion
- Topic: Productivity modules: where do you draw the line?
- Replies: 52
- Views: 20209
Re: Productivity modules: where do you draw the line?
I find this counterintuitive, but you are right. It makes more sense to me if I assume all the modules in the rest of the factory have already payed for themselves.BlakeMW wrote:So was I. The point is that when you have a full stack productivity it costs a lot less ore to create each productivity module.
- Sat May 14, 2016 10:00 am
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 28088
Re: Friday Facts #138 - Better Circuit Network III
This all looks very awesome. Replacing the circuit network controller with new interface buttons is great. Thought about single product train stations. If the smart inserter is the only one with filtering capacity, and the rapid inserter is the only one with stack bonus, you could do something cleve...
- Thu May 12, 2016 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Redo the power bars.
- Replies: 29
- Views: 15230
Re: Redo the power bars.
Basically, it's better to definitively show the relationship between demand, current power generation, and capacity, all over a percentage-based scale. An appropriately detailed single-bar approach might be able to convey the same information as what I've shown, but it wouldn't do it as effectively...
- Tue May 10, 2016 6:19 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71552
Re: Friday Facts #137 - The release scarecrow
If that'll be fixed, great! I just realized that current fast inserters seem to have the same problem (starting to grab copper too late), maybe it's more a general issue that the assembling speed is ignored? Speed is ignored, yes. Perhaps the rule should be to have at least a one second buffer of m...
- Tue May 10, 2016 2:00 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71552
Re: Friday Facts #137 - The release scarecrow
Brief test of current behaviour. Test recipe: 1 copper plate -> 2 copper wire. Assembler only stops working by itself when output is a full stack of 200. Input inserter stops working if there already is 2 copper plate in there. (2x recipe). Input inserter stops working if there is 4+ copper wire in ...
- Sun May 08, 2016 6:18 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71552
Re: Friday Facts #137 - The release scarecrow
Another thing to point is that people may stay at older versions. I saw that in minecraft when microsoft took over. Some people(including me) still stay at versions of pre-microsoft. Mainly because of some mods(modmakers didn't update their mods anymore). I don't think microsoft is to blame for thi...
- Fri May 06, 2016 9:33 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71552
Re: Friday Facts #137 - The release scarecrow
I hope that the wait-for-full-stack functionality only applies when lifting from belts, it would be very awkward if that applied when taking things out of an assembler. Can I set a max stack size on an individual inserter? Ie copper wire belt -> green circuit assembler might work better with a stack...
- Tue Mar 08, 2016 10:05 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54637
Re: Loader Poll - Trying to get an idea of what the opinions are
There is no doubt, that 95% of inserters would still be used the same way, as it would be very impractical to use the loader on common places, like smelting setups, assembler setups, etc. To use the loader as input for assembling machine, you need to split the belt line, and use a loader, that is 2...