Search found 89 matches

by Linosaurus
Sun Sep 18, 2016 4:46 pm
Forum: General discussion
Topic: How do you exploid large oil fields?
Replies: 13
Views: 5640

Re: How do you exploid large oil fields?

Make a blueprint with a pumpjack pumping directly into a barreling assembler, with a requester+provider chest. Just sprinkle this all over. Now you don't have to deal with pipes at all, instead your robots can carry the oil to the train station! And no(*) downsides! (*) Except that it doesn't work i...
by Linosaurus
Sun Sep 18, 2016 4:04 pm
Forum: Bob's mods
Topic: [0.13.x] Why are God Modules removed? Please give them back!
Replies: 18
Views: 6861

Re: [0.13.x] Why are God Modules removed? Please give them back!

you can't play the good version of the mod, because Steam doesn't allow using old versions You can download older versions from factorio.com, even if you have bought it from steam. https://www.factorio.com/faq I do understand that these types of frustration can make ranting at the mod author very t...
by Linosaurus
Thu Sep 08, 2016 7:26 pm
Forum: Railway Setups
Topic: The golden train that doesn't know when to quit.
Replies: 7
Views: 6353

Re: The golden train that doesn't know when to quit.

TheVeteraNoob wrote:One stop might work. But I feel like it would be much harder to convince the train to switch routes
I believe that the train actually picks one of the two stations when it starts and never even looks at the other one.
by Linosaurus
Thu Sep 08, 2016 7:12 pm
Forum: Gameplay Help
Topic: Combinators: How do I make a belt with at most 100 gears
Replies: 13
Views: 6532

Re: Combinators: How do I make a belt with at most 100 gears

I have nearly figured it out. Meaning it works nearly perfect (and good enough for me). That's a really cool system. A simple and less flexible system is to just always add items with a slow inserter, then when they come back from the long loop you remove them again with a fast inserter to prevent ...
by Linosaurus
Sat Jul 30, 2016 3:41 pm
Forum: Resolved Problems and Bugs
Topic: *[13.12] [Twinsen] Phantom signals from constant combinators
Replies: 4
Views: 3201

*[13.12] [Twinsen] Phantom signals from constant combinators

Disconnecting and reconnecting red/green wire makes 'phantom' signals appear in the circuit network. In this test case, it doubles a constant combinator. Started a new game in 0.13.12. No mods. Factorio bug A1.png I then disconnected the central red wire. Reconnected. Factorio bug A2.png Mouse over ...
by Linosaurus
Wed Jun 01, 2016 1:53 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61968

Re: Friday Facts #140 - Soon

Then it's weird, why the chest is connected to combinator, if RP provides info about whole storage. (I wonder if signals from storage chest are doubled then...) I guess, it's more just a brief example, without much care about uber-efficiency) I think you are right about the doubling, and also about...
by Linosaurus
Mon May 30, 2016 11:22 pm
Forum: News
Topic: Friday Facts #140 - Soon
Replies: 144
Views: 61968

Re: Friday Facts #140 - Soon

I really like that outpost unloading setup. And it's nice that you post example like this so players can get a feel for what is possible with the circuit network.

Also. I like your pricing policy. Respect.
by Linosaurus
Wed May 25, 2016 10:20 pm
Forum: Gameplay Help
Topic: Smart Inserter unexpected behavior
Replies: 12
Views: 3537

Re: Smart Inserter unexpected behavior

The game only counts items that could be picked up by a robot for delivery at that moment -- those are the items "in storage" (I'm pretty sure it also discounts items that are marked for delivery into a requester chest, even if the item hasn't been picked up yet). Yeah. It even discounts ...
by Linosaurus
Mon May 23, 2016 10:22 pm
Forum: Gameplay Help
Topic: Logistic Bots Not Moving
Replies: 8
Views: 5238

Re: Logistic Bots Not Moving

You have a whole bunch of robots in a partial circle above each roboport. These guys are waiting around to charge. Each roboport can only charge a few robots at the same time (fairly low number, like under 10 iirc). If the closest roboport is full they'll go a little further if there's a free one, b...
by Linosaurus
Mon May 23, 2016 10:16 pm
Forum: Gameplay Help
Topic: Smart Inserter unexpected behavior
Replies: 12
Views: 3537

Re: Smart Inserter unexpected behavior

I simplified my setup with passive provider and limit the chest to one stack. If it fills up the whole stack of 50 even with the logistics condition set to 10 as in the first image, then something is strange. You might want to double check that both the chest(s) and inserter is within the orange ar...
by Linosaurus
Wed May 18, 2016 7:26 pm
Forum: Ideas and Suggestions
Topic: Mole people trading posts!
Replies: 1
Views: 910

Mole people trading posts!

I want a little trading system, for flavor and for late game endless resources. But who could we possibly trade with? Mole people, who live far underground to hide from the biters. They can only be contacted by building trading posts over special rare spots collapsed access tunnels that are part of ...
by Linosaurus
Wed May 18, 2016 6:36 pm
Forum: General discussion
Topic: Belt Corner Speed or .12 got it wrong
Replies: 71
Views: 26801

Re: Belt Corner Speed or .12 got it wrong

Edit - Nope, my bad. Under 0.12, the items move around the bend at different radial velocities. I agree, that is a bit gamey. Graphically, it should be two belts in parallel to mimic that behavior in the real world ... on a foreign planet ... with alien monsters ... and a dude with a locomotive in ...
by Linosaurus
Wed May 18, 2016 6:01 pm
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20209

Re: Productivity modules: where do you draw the line?

BlakeMW wrote:So was I. The point is that when you have a full stack productivity it costs a lot less ore to create each productivity module.
I find this counterintuitive, but you are right. It makes more sense to me if I assume all the modules in the rest of the factory have already payed for themselves.
by Linosaurus
Sat May 14, 2016 10:00 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28088

Re: Friday Facts #138 - Better Circuit Network III

This all looks very awesome. Replacing the circuit network controller with new interface buttons is great. Thought about single product train stations. If the smart inserter is the only one with filtering capacity, and the rapid inserter is the only one with stack bonus, you could do something cleve...
by Linosaurus
Thu May 12, 2016 9:12 pm
Forum: Ideas and Suggestions
Topic: Redo the power bars.
Replies: 29
Views: 15230

Re: Redo the power bars.

Basically, it's better to definitively show the relationship between demand, current power generation, and capacity, all over a percentage-based scale. An appropriately detailed single-bar approach might be able to convey the same information as what I've shown, but it wouldn't do it as effectively...
by Linosaurus
Tue May 10, 2016 6:19 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71552

Re: Friday Facts #137 - The release scarecrow

If that'll be fixed, great! I just realized that current fast inserters seem to have the same problem (starting to grab copper too late), maybe it's more a general issue that the assembling speed is ignored? Speed is ignored, yes. Perhaps the rule should be to have at least a one second buffer of m...
by Linosaurus
Tue May 10, 2016 2:00 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71552

Re: Friday Facts #137 - The release scarecrow

Brief test of current behaviour. Test recipe: 1 copper plate -> 2 copper wire. Assembler only stops working by itself when output is a full stack of 200. Input inserter stops working if there already is 2 copper plate in there. (2x recipe). Input inserter stops working if there is 4+ copper wire in ...
by Linosaurus
Sun May 08, 2016 6:18 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71552

Re: Friday Facts #137 - The release scarecrow

Another thing to point is that people may stay at older versions. I saw that in minecraft when microsoft took over. Some people(including me) still stay at versions of pre-microsoft. Mainly because of some mods(modmakers didn't update their mods anymore). I don't think microsoft is to blame for thi...
by Linosaurus
Fri May 06, 2016 9:33 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71552

Re: Friday Facts #137 - The release scarecrow

I hope that the wait-for-full-stack functionality only applies when lifting from belts, it would be very awkward if that applied when taking things out of an assembler. Can I set a max stack size on an individual inserter? Ie copper wire belt -> green circuit assembler might work better with a stack...
by Linosaurus
Tue Mar 08, 2016 10:05 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54637

Re: Loader Poll - Trying to get an idea of what the opinions are

There is no doubt, that 95% of inserters would still be used the same way, as it would be very impractical to use the loader on common places, like smelting setups, assembler setups, etc. To use the loader as input for assembling machine, you need to split the belt line, and use a loader, that is 2...

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