Search found 5195 matches

by posila
Wed Sep 16, 2015 6:09 am
Forum: Resolved Problems and Bugs
Topic: [0.12.7][posila]Cannot Read From Input File
Replies: 4
Views: 4016

Re: [0.12.7] Cannot Read From Input File

Hi, thanks for the report. This was another hard one ... we have finally figured out this can happen when save is created while certain blueprints are on belts. Unfortunately the save is corrupted in a way it can't be recovered easily. I am sorry :( EDIT: Fixed for 0.12.8. (Corrupted saves won't wor...
by posila
Tue Sep 15, 2015 9:57 am
Forum: Pending
Topic: [0.11.22] [pending] Failed to create display
Replies: 5
Views: 8316

Re: [0.11.22] [pending] Failed to create display

Can you attach here log from 0.12, please? We have more logging related to display info in current version.
by posila
Thu Sep 10, 2015 10:15 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7873

Re: [0.12.5][posila] Corrupted save?

No, new version won't fix old saves. Your recovered save is attached. I couldn't find quickly "clock mod", so it is resaved without it ... hopefully it wasn't essential :)
by posila
Thu Sep 10, 2015 8:28 am
Forum: Resolved Problems and Bugs
Topic: [0.12.6] Desyncs since switching to headless server.
Replies: 4
Views: 2810

Re: [0.12.6] Desyncs since switching to headless server.

Hi, thanks for the report. I am running heavy mode simulation on your save right now, but I can see you are using Treefarm-Lite. We have solved desync issue related to this mod for 0.12.7 already.

Possible duplicate of: https://forums.factorio.com/forum/vie ... hp?t=15037
by posila
Wed Sep 09, 2015 1:57 pm
Forum: 1 / 0 magic
Topic: [0.12.6] Graphics freezes 30 secs into gameplay.
Replies: 22
Views: 18582

Re: Graphics freezes 30 secs into gameplay.

Try to enable V-sync and restart the game.
by posila
Wed Sep 09, 2015 1:42 pm
Forum: 1 / 0 magic
Topic: [0.12.6] Unexpected Error Occured
Replies: 2
Views: 7086

Re: [0.12.6] Unexpected Error Occured

Stack trace in your log says it crashed somewhere deep in nVidia driver (nvd3dumx.dll), so I don't know how to help you. Maybe try to reboot your computer.
by posila
Wed Sep 09, 2015 1:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.6][po]LuaInventory.insert into trash doesn't call bots
Replies: 1
Views: 2362

Re: [0.12.6][po]LuaInventory.insert into trash doesn't call bots

Thanks for the report, fixed for next release.
by posila
Wed Sep 09, 2015 8:24 am
Forum: Resolved Problems and Bugs
Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
Replies: 9
Views: 3998

Re: [0.12.6][Win8.1][64-Server]desynchronization on world change

Hey, Lilrock. How did you produce Server_Map.zip? If I try to load it in singleplayer game crashes, in your log I can see that bunch of migration scripts were called even though the save version was 0.12.6 ... that doesn't seem right either.
Did you modify base or core mod in any way?
by posila
Tue Sep 08, 2015 2:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Returning construction bots don't recharge
Replies: 10
Views: 7559

Re: [0.12.4][posila] Returning construction bots don't recharge

No, the fix didn't add target roboport station to debug overlay. We use the overlay when we debug or optimize something, so we stuff to it as we need. Maybe you could suggest adding an overlay designed for optimizing factories :).
by posila
Tue Sep 08, 2015 2:18 pm
Forum: Won't fix.
Topic: [0.12.4][posila] Desync-prone map on headless server
Replies: 6
Views: 13308

Re: [0.12.4][posila] Desync-prone map on headless server

I investigated more and there is definitely something wrong in 5dim-trains. There is probably bug in tracking special 5dim wagons, because single roboport wagon is tracked as two wagons and that causes all sorts of problems to the mod, which eventually results to desync. Moving the thread to "W...
by posila
Tue Sep 08, 2015 9:03 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7873

Re: [0.12.5][posila] Corrupted save?

Hey dylloop, here is your recovered save: https://www.dropbox.com/s/0q5ivfi19g37l ... d.zip?dl=0
Until 12.7 is released be careful with FARL -root and maintenance modes :)
by posila
Fri Sep 04, 2015 4:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila][Heavily modded] Desync issues
Replies: 4
Views: 4394

Re: [0.12.4][posila][Heavily modded] Desync issues

So after more investigation we were able to confirm rounding errors in float point computation was cause of the desync in Treefarm-Lite. Rseding suggested increasing precision of floating point values in serialized Lua tables in save files, so we tried it and it seems to fix the issue. So this is fi...
by posila
Fri Sep 04, 2015 12:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7873

Re: [0.12.5][posila] Corrupted save?

"Luckily" ColonelWill, who streams Factorio on Twich had this issue too and we were able to find in VODs the event that caused it. It is when FARL in maintenance mode tries to destroy rail under another train. That throws an error, but game state is broken. So I am happy to announce the is...
by posila
Fri Sep 04, 2015 9:59 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila][Heavily modded] Desync issues
Replies: 4
Views: 4394

Re: [0.12.4][posila][Heavily modded] Desync issues

The desync is caused by Treefarm-Lite ... but I am not sure why. The farms use fertilizers in different ticks, but the mod seems to serialize everything to save correctly. I suspect some rounding error, but I need to investigate more.
by posila
Fri Sep 04, 2015 9:52 am
Forum: Resolved Problems and Bugs
Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
Replies: 25
Views: 16040

Re: (12.6) Icons not Showing. Game unplayable.

Only thing that comes to my mind that might quickly solve the issue is to force the game to use OpenGL instead of DirectX. I prepared "allegro5.cfg" file, that will make the game use OpenGL. The file needs to be in bin\x64 folder next to Factorio.exe. I am sorry for bad experience you had ...
by posila
Fri Sep 04, 2015 6:13 am
Forum: Resolved Problems and Bugs
Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
Replies: 25
Views: 16040

Re: (12.6) Icons not Showing

Thanks for the report. Could you attach also log file, please?
by posila
Wed Sep 02, 2015 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.5][posila] Corrupted save?
Replies: 10
Views: 7873

Re: [0.12.5][posila] Corrupted save?

Hi, thanks for the report. This is basically duplicate of https://forums.factorio.com/forum/viewtopic.php?f=7&t=15180 but we still have not figured out what is causing this problem. So far I have 3 saves corrupted this way. Corruption is in rail network and all saves use FARL, so I am getting su...
by posila
Tue Sep 01, 2015 10:08 am
Forum: Resolved Problems and Bugs
Topic: [WIN7] Game starts minimised and the only way to maximise...
Replies: 28
Views: 17719

Re: [WIN7] Game starts minimised and the only way to maximise...

Hey, is anyone who has this issue still around? I have added some extra information about available displays to Factorio logs, so I would be interested to see the 0.12.5+ logs from people who experience this issue.

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