Search found 5234 matches

by posila
Sun Oct 25, 2015 6:01 pm
Forum: Technical Help
Topic: Graphic problem
Replies: 26
Views: 18053

Re: Graphic problem

mikehbrown wrote:Yep, should have read before posting.
I skimmed that post prior too, but I have 3 R9 280x's, didn't think it could be a memery problem. Updated drivers everything is fixed now.
So you only updated drivers and did NOT use force-opengl=true option?
by posila
Sun Oct 25, 2015 5:56 pm
Forum: Technical Help
Topic: [0.12.13]>>[0.12.12] Saves can't be loaded after downgrading
Replies: 5
Views: 9518

Re: [0.12.13]>>[0.12.12] Saves can't be loaded after downgrading

Unless you have backup of your saves from 0.12.12, you are stuck to 0.12.13 version of Factorio.
by posila
Sun Oct 25, 2015 5:49 pm
Forum: Won't fix.
Topic: [0.12.x] [Michal] Game not detecting GPU properly when not using opengl
Replies: 15
Views: 24639

Re: Game not detecting GPU properly

Thanks for the report. It is interesting that behavior is different for DirectX and OpenGL. However I have no idea what to change in order to Optimus recognize Factorio as graphics-heavy application. Maybe we should make OpenGL default on Windows. DirectX islot of trouble for us lately. Especially s...
by posila
Fri Oct 23, 2015 6:28 pm
Forum: Not a bug
Topic: Gsync limits fps
Replies: 9
Views: 12420

Re: Gsync limits fps

It looks like your Gsync is locked to desktop refresh rate and not refresh rate of Factorio. Do you play in window or fullscreen? If in window, try to set fullscreen (and restart game, just to be sure). Can you post factorio logs?
by posila
Fri Oct 23, 2015 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.x] Cannot load save file (Rail/station destruction related)
Replies: 3
Views: 5061

Re: Cannot load save file

Thanks for the report. We haven't figured out what caused the save corruption, but maybe you could help us. Do you remember anything noteworthy happening on the rail (or related to rails/trains/stations/...) near selected spot on screenshot bellow (the train station on screenshot is "Copper (So...
by posila
Wed Oct 21, 2015 10:50 am
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6684

Re: No icons and weird graphical issues.

Thank you for the additional information. This issue seems to happen to lot of people with AMD GPU and Windows 10, but we were not able to reproduce it on our AMD computer yet :( Also information you gave us made it even bigger mistery, because there were minimal changes (and certainly no graphics r...
by posila
Wed Oct 21, 2015 8:07 am
Forum: Duplicates
Topic: [0.12.12] Launch Crash
Replies: 3
Views: 5468

Re: [0.12.12] Launch Crash

Do you play with mods? Remove them from mod folder and check if it works.

Another possibility is that there is something wrong with update and the game didn't get updated correctly. Try redownload 0.12.12 from the webpage.
by posila
Tue Oct 20, 2015 6:48 pm
Forum: Resolved Problems and Bugs
Topic: No icons and weird graphical issues.
Replies: 6
Views: 6684

Re: No icons and weird graphical issues.

I assume you have AMD graphics card and Windows 10, is that right? Post factorio-current.log, please. What was your previous version - 0.12.11? (I assume 0.10.12 is a typo and you mean 0.12.12) Did you update any drivers since it worked last time? Anyway solution 2 in following link should workaroun...
by posila
Fri Oct 16, 2015 12:21 pm
Forum: Technical Help
Topic: Problem joining MP game 12.8
Replies: 3
Views: 6710

Re: Problem joining MP game 12.8

The desync report you provided contains only log for some reason ... but I can see you play with 5dims mod. In my experience roboport wagon from 5dim-trains causes desyncs (there could more things that do, but roboport wagon is one I know of).
by posila
Fri Oct 16, 2015 10:11 am
Forum: Technical Help
Topic: [0.12.8] Missing item textures, tried all known solutions
Replies: 10
Views: 18091

Re: [0.12.8] Missing item textures, tried all known solutions

@mrkurt88: Ability to switch rendering to OpenGL was added in recent experimental update, so if you try to update to experimental 0.12.10 and switch to OpenGL, it could work.
by posila
Thu Oct 15, 2015 2:59 pm
Forum: Technical Help
Topic: [0.12.8] Missing item textures, tried all known solutions
Replies: 10
Views: 18091

Re: [0.12.8] Missing item textures, tried all known solutions

Months ago, when it worked, did you also play on Win 10? For some reason, this is kind of wide spread problem with Factorio on AMD cards, but we weren't able to get hands on computer that would have this issue and it is very improbable we will be able do blind fix. If you post also log where the gam...
by posila
Thu Oct 15, 2015 2:13 pm
Forum: Technical Help
Topic: Factorio starts as a background process
Replies: 4
Views: 8562

Re: Factorio starts as a background process

Does it still happen in 0.12.10?
by posila
Thu Oct 15, 2015 8:53 am
Forum: Technical Help
Topic: Sudden, huge drop in FPS and UPS
Replies: 12
Views: 16619

Re: Sudden, huge drop in FPS and UPS

Hi, if you share your save and mods, we can profile the game to see what exactly is slowing it down so much (and maybe improve it in next major update)
by posila
Wed Oct 14, 2015 9:25 am
Forum: Pending
Topic: Sprites missing or corrupted
Replies: 4
Views: 10104

Re: Sprites missing or corrupted

I am just curious, if 0.10.12 would still run on Win 10 on your system without problem or if it would suffer from this issue too.
by posila
Fri Oct 09, 2015 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10][posila]Remove Rail mod -> unloadable save
Replies: 4
Views: 5654

Re: [0.12.10][posila]Remove Rail mod -> unloadable save

This means any call to LuaSurface:find_entities_filtered with type = "rail" will have to be rewritten to to type = "straight-rail" and a second call with type = "curved-rail", right? Unfortunately, that is right. If it turns out to be performance problem for FARL, let ...
by posila
Fri Oct 09, 2015 9:44 am
Forum: 1 / 0 magic
Topic: [0.12.9+] crash during menu (paused game)
Replies: 8
Views: 14742

Re: [0.12.9+] crash during menu (paused game)

Hi, I downloaded all the mods, but I couldn't find Natural-Evolution 4.3.0 anymore, so I used 4.3.5. Also I couldn't find DyTech-Machine 1.1.2. I don't know where you got it, but in downloads there is only 1.1.1 so that is what I used. Anyway. I let 2 instances of Factorio 0.12.9 run paused at menu ...
by posila
Thu Oct 08, 2015 4:49 pm
Forum: Pending
Topic: [0.12.10] Game no longer starting in Full Screen
Replies: 1
Views: 5347

Re: [0.12.10] Game no longer starting in Full Screen

Please attach log files: %appdata%\roaming\factorio\factorio-current.log and %appdata%\roaming\factorio\factorio-previous.log
Thank you
by posila
Thu Oct 08, 2015 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10][posila]Remove Rail mod -> unloadable save
Replies: 4
Views: 5654

Re: [0.12.10][posila]Remove Rail mod -> unloadable save

This was hard one. Thanks for the report. Fixed for 0.12.11 (only for saves 0.12.11+)
I had to split "rail" entity type into "straight-rail" and "curved-rail" so you will need to adjust your mod.
by posila
Mon Oct 05, 2015 10:26 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] Sript doesn't actually put character in vehcle.
Replies: 3
Views: 5144

Re: [0.12.10] Sript doesn't actually put character in vehcle.

Could you please post here exact commands you are using in the script to set vehicle field? As far as I know the field is read only and can't be written to.
by posila
Fri Oct 02, 2015 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.9][posila] failed to create display!
Replies: 4
Views: 5703

Re: [0.12.9][posila] failed to create display!

Thanks for the report. Should be fixed for next release.

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