So you only updated drivers and did NOT use force-opengl=true option?mikehbrown wrote:Yep, should have read before posting.
I skimmed that post prior too, but I have 3 R9 280x's, didn't think it could be a memery problem. Updated drivers everything is fixed now.
Search found 5234 matches
- Sun Oct 25, 2015 6:01 pm
- Forum: Technical Help
- Topic: Graphic problem
- Replies: 26
- Views: 18053
Re: Graphic problem
- Sun Oct 25, 2015 5:56 pm
- Forum: Technical Help
- Topic: [0.12.13]>>[0.12.12] Saves can't be loaded after downgrading
- Replies: 5
- Views: 9518
Re: [0.12.13]>>[0.12.12] Saves can't be loaded after downgrading
Unless you have backup of your saves from 0.12.12, you are stuck to 0.12.13 version of Factorio.
- Sun Oct 25, 2015 5:49 pm
- Forum: Won't fix.
- Topic: [0.12.x] [Michal] Game not detecting GPU properly when not using opengl
- Replies: 15
- Views: 24639
Re: Game not detecting GPU properly
Thanks for the report. It is interesting that behavior is different for DirectX and OpenGL. However I have no idea what to change in order to Optimus recognize Factorio as graphics-heavy application. Maybe we should make OpenGL default on Windows. DirectX islot of trouble for us lately. Especially s...
- Fri Oct 23, 2015 6:28 pm
- Forum: Not a bug
- Topic: Gsync limits fps
- Replies: 9
- Views: 12420
Re: Gsync limits fps
It looks like your Gsync is locked to desktop refresh rate and not refresh rate of Factorio. Do you play in window or fullscreen? If in window, try to set fullscreen (and restart game, just to be sure). Can you post factorio logs?
- Fri Oct 23, 2015 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.x] Cannot load save file (Rail/station destruction related)
- Replies: 3
- Views: 5061
Re: Cannot load save file
Thanks for the report. We haven't figured out what caused the save corruption, but maybe you could help us. Do you remember anything noteworthy happening on the rail (or related to rails/trains/stations/...) near selected spot on screenshot bellow (the train station on screenshot is "Copper (So...
- Wed Oct 21, 2015 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: No icons and weird graphical issues.
- Replies: 6
- Views: 6684
Re: No icons and weird graphical issues.
Thank you for the additional information. This issue seems to happen to lot of people with AMD GPU and Windows 10, but we were not able to reproduce it on our AMD computer yet :( Also information you gave us made it even bigger mistery, because there were minimal changes (and certainly no graphics r...
- Wed Oct 21, 2015 8:07 am
- Forum: Duplicates
- Topic: [0.12.12] Launch Crash
- Replies: 3
- Views: 5468
Re: [0.12.12] Launch Crash
Do you play with mods? Remove them from mod folder and check if it works.
Another possibility is that there is something wrong with update and the game didn't get updated correctly. Try redownload 0.12.12 from the webpage.
Another possibility is that there is something wrong with update and the game didn't get updated correctly. Try redownload 0.12.12 from the webpage.
- Tue Oct 20, 2015 6:48 pm
- Forum: Resolved Problems and Bugs
- Topic: No icons and weird graphical issues.
- Replies: 6
- Views: 6684
Re: No icons and weird graphical issues.
I assume you have AMD graphics card and Windows 10, is that right? Post factorio-current.log, please. What was your previous version - 0.12.11? (I assume 0.10.12 is a typo and you mean 0.12.12) Did you update any drivers since it worked last time? Anyway solution 2 in following link should workaroun...
- Fri Oct 16, 2015 12:21 pm
- Forum: Technical Help
- Topic: Problem joining MP game 12.8
- Replies: 3
- Views: 6710
Re: Problem joining MP game 12.8
The desync report you provided contains only log for some reason ... but I can see you play with 5dims mod. In my experience roboport wagon from 5dim-trains causes desyncs (there could more things that do, but roboport wagon is one I know of).
- Fri Oct 16, 2015 10:11 am
- Forum: Technical Help
- Topic: [0.12.8] Missing item textures, tried all known solutions
- Replies: 10
- Views: 18091
Re: [0.12.8] Missing item textures, tried all known solutions
@mrkurt88: Ability to switch rendering to OpenGL was added in recent experimental update, so if you try to update to experimental 0.12.10 and switch to OpenGL, it could work.
- Thu Oct 15, 2015 2:59 pm
- Forum: Technical Help
- Topic: [0.12.8] Missing item textures, tried all known solutions
- Replies: 10
- Views: 18091
Re: [0.12.8] Missing item textures, tried all known solutions
Months ago, when it worked, did you also play on Win 10? For some reason, this is kind of wide spread problem with Factorio on AMD cards, but we weren't able to get hands on computer that would have this issue and it is very improbable we will be able do blind fix. If you post also log where the gam...
- Thu Oct 15, 2015 2:13 pm
- Forum: Technical Help
- Topic: Factorio starts as a background process
- Replies: 4
- Views: 8562
Re: Factorio starts as a background process
Does it still happen in 0.12.10?
- Thu Oct 15, 2015 8:53 am
- Forum: Technical Help
- Topic: Sudden, huge drop in FPS and UPS
- Replies: 12
- Views: 16619
Re: Sudden, huge drop in FPS and UPS
Hi, if you share your save and mods, we can profile the game to see what exactly is slowing it down so much (and maybe improve it in next major update)
- Wed Oct 14, 2015 9:25 am
- Forum: Pending
- Topic: Sprites missing or corrupted
- Replies: 4
- Views: 10104
Re: Sprites missing or corrupted
I am just curious, if 0.10.12 would still run on Win 10 on your system without problem or if it would suffer from this issue too.
- Fri Oct 09, 2015 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10][posila]Remove Rail mod -> unloadable save
- Replies: 4
- Views: 5654
Re: [0.12.10][posila]Remove Rail mod -> unloadable save
This means any call to LuaSurface:find_entities_filtered with type = "rail" will have to be rewritten to to type = "straight-rail" and a second call with type = "curved-rail", right? Unfortunately, that is right. If it turns out to be performance problem for FARL, let ...
- Fri Oct 09, 2015 9:44 am
- Forum: 1 / 0 magic
- Topic: [0.12.9+] crash during menu (paused game)
- Replies: 8
- Views: 14742
Re: [0.12.9+] crash during menu (paused game)
Hi, I downloaded all the mods, but I couldn't find Natural-Evolution 4.3.0 anymore, so I used 4.3.5. Also I couldn't find DyTech-Machine 1.1.2. I don't know where you got it, but in downloads there is only 1.1.1 so that is what I used. Anyway. I let 2 instances of Factorio 0.12.9 run paused at menu ...
- Thu Oct 08, 2015 4:49 pm
- Forum: Pending
- Topic: [0.12.10] Game no longer starting in Full Screen
- Replies: 1
- Views: 5347
Re: [0.12.10] Game no longer starting in Full Screen
Please attach log files: %appdata%\roaming\factorio\factorio-current.log and %appdata%\roaming\factorio\factorio-previous.log
Thank you
Thank you
- Thu Oct 08, 2015 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10][posila]Remove Rail mod -> unloadable save
- Replies: 4
- Views: 5654
Re: [0.12.10][posila]Remove Rail mod -> unloadable save
This was hard one. Thanks for the report. Fixed for 0.12.11 (only for saves 0.12.11+)
I had to split "rail" entity type into "straight-rail" and "curved-rail" so you will need to adjust your mod.
I had to split "rail" entity type into "straight-rail" and "curved-rail" so you will need to adjust your mod.
- Mon Oct 05, 2015 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] Sript doesn't actually put character in vehcle.
- Replies: 3
- Views: 5144
Re: [0.12.10] Sript doesn't actually put character in vehcle.
Could you please post here exact commands you are using in the script to set vehicle field? As far as I know the field is read only and can't be written to.
- Fri Oct 02, 2015 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.9][posila] failed to create display!
- Replies: 4
- Views: 5703
Re: [0.12.9][posila] failed to create display!
Thanks for the report. Should be fixed for next release.