Search found 5195 matches
- Wed Sep 16, 2015 6:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7][posila]Cannot Read From Input File
- Replies: 4
- Views: 4016
Re: [0.12.7] Cannot Read From Input File
Hi, thanks for the report. This was another hard one ... we have finally figured out this can happen when save is created while certain blueprints are on belts. Unfortunately the save is corrupted in a way it can't be recovered easily. I am sorry :( EDIT: Fixed for 0.12.8. (Corrupted saves won't wor...
- Tue Sep 15, 2015 9:57 am
- Forum: Pending
- Topic: [0.11.22] [pending] Failed to create display
- Replies: 5
- Views: 8316
Re: [0.11.22] [pending] Failed to create display
Can you attach here log from 0.12, please? We have more logging related to display info in current version.
- Thu Sep 10, 2015 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 7873
Re: [0.12.5][posila] Corrupted save?
No, new version won't fix old saves. Your recovered save is attached. I couldn't find quickly "clock mod", so it is resaved without it ... hopefully it wasn't essential
- Thu Sep 10, 2015 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6] Desyncs since switching to headless server.
- Replies: 4
- Views: 2810
Re: [0.12.6] Desyncs since switching to headless server.
Hi, thanks for the report. I am running heavy mode simulation on your save right now, but I can see you are using Treefarm-Lite. We have solved desync issue related to this mod for 0.12.7 already.
Possible duplicate of: https://forums.factorio.com/forum/vie ... hp?t=15037
Possible duplicate of: https://forums.factorio.com/forum/vie ... hp?t=15037
- Wed Sep 09, 2015 1:57 pm
- Forum: 1 / 0 magic
- Topic: [0.12.6] Graphics freezes 30 secs into gameplay.
- Replies: 22
- Views: 18582
Re: Graphics freezes 30 secs into gameplay.
Try to enable V-sync and restart the game.
- Wed Sep 09, 2015 1:42 pm
- Forum: 1 / 0 magic
- Topic: [0.12.6] Unexpected Error Occured
- Replies: 2
- Views: 7086
Re: [0.12.6] Unexpected Error Occured
Stack trace in your log says it crashed somewhere deep in nVidia driver (nvd3dumx.dll), so I don't know how to help you. Maybe try to reboot your computer.
- Wed Sep 09, 2015 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6][po]LuaInventory.insert into trash doesn't call bots
- Replies: 1
- Views: 2362
Re: [0.12.6][po]LuaInventory.insert into trash doesn't call bots
Thanks for the report, fixed for next release.
- Wed Sep 09, 2015 8:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.6][Win8.1][64-Server]desynchronization on world change
- Replies: 9
- Views: 3998
Re: [0.12.6][Win8.1][64-Server]desynchronization on world change
Hey, Lilrock. How did you produce Server_Map.zip? If I try to load it in singleplayer game crashes, in your log I can see that bunch of migration scripts were called even though the save version was 0.12.6 ... that doesn't seem right either.
Did you modify base or core mod in any way?
Did you modify base or core mod in any way?
- Tue Sep 08, 2015 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Returning construction bots don't recharge
- Replies: 10
- Views: 7559
Re: [0.12.4][posila] Returning construction bots don't recharge
No, the fix didn't add target roboport station to debug overlay. We use the overlay when we debug or optimize something, so we stuff to it as we need. Maybe you could suggest adding an overlay designed for optimizing factories .
- Tue Sep 08, 2015 2:18 pm
- Forum: Won't fix.
- Topic: [0.12.4][posila] Desync-prone map on headless server
- Replies: 6
- Views: 13308
Re: [0.12.4][posila] Desync-prone map on headless server
I investigated more and there is definitely something wrong in 5dim-trains. There is probably bug in tracking special 5dim wagons, because single roboport wagon is tracked as two wagons and that causes all sorts of problems to the mod, which eventually results to desync. Moving the thread to "W...
- Tue Sep 08, 2015 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 7873
Re: [0.12.5][posila] Corrupted save?
Hey dylloop, here is your recovered save: https://www.dropbox.com/s/0q5ivfi19g37l ... d.zip?dl=0
Until 12.7 is released be careful with FARL -root and maintenance modes
Until 12.7 is released be careful with FARL -root and maintenance modes
- Fri Sep 04, 2015 4:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila][Heavily modded] Desync issues
- Replies: 4
- Views: 4394
Re: [0.12.4][posila][Heavily modded] Desync issues
So after more investigation we were able to confirm rounding errors in float point computation was cause of the desync in Treefarm-Lite. Rseding suggested increasing precision of floating point values in serialized Lua tables in save files, so we tried it and it seems to fix the issue. So this is fi...
- Fri Sep 04, 2015 2:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Returning construction bots don't recharge
- Replies: 10
- Views: 7559
Re: [0.12.4][posila] Returning construction bots don't recharge
Fixed it ... again
- Fri Sep 04, 2015 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 7873
Re: [0.12.5][posila] Corrupted save?
"Luckily" ColonelWill, who streams Factorio on Twich had this issue too and we were able to find in VODs the event that caused it. It is when FARL in maintenance mode tries to destroy rail under another train. That throws an error, but game state is broken. So I am happy to announce the is...
- Fri Sep 04, 2015 12:17 pm
- Forum: Duplicates
- Topic: [0.12.4] [posila] Can't load my save game
- Replies: 10
- Views: 12744
- Fri Sep 04, 2015 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila][Heavily modded] Desync issues
- Replies: 4
- Views: 4394
Re: [0.12.4][posila][Heavily modded] Desync issues
The desync is caused by Treefarm-Lite ... but I am not sure why. The farms use fertilizers in different ticks, but the mod seems to serialize everything to save correctly. I suspect some rounding error, but I need to investigate more.
- Fri Sep 04, 2015 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
- Replies: 25
- Views: 16040
Re: (12.6) Icons not Showing. Game unplayable.
Only thing that comes to my mind that might quickly solve the issue is to force the game to use OpenGL instead of DirectX. I prepared "allegro5.cfg" file, that will make the game use OpenGL. The file needs to be in bin\x64 folder next to Factorio.exe. I am sorry for bad experience you had ...
- Fri Sep 04, 2015 6:13 am
- Forum: Resolved Problems and Bugs
- Topic: (12.6) Icons not Showing. Game unplayable.((FIXED))
- Replies: 25
- Views: 16040
Re: (12.6) Icons not Showing
Thanks for the report. Could you attach also log file, please?
- Wed Sep 02, 2015 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.5][posila] Corrupted save?
- Replies: 10
- Views: 7873
Re: [0.12.5][posila] Corrupted save?
Hi, thanks for the report. This is basically duplicate of https://forums.factorio.com/forum/viewtopic.php?f=7&t=15180 but we still have not figured out what is causing this problem. So far I have 3 saves corrupted this way. Corruption is in rail network and all saves use FARL, so I am getting su...
- Tue Sep 01, 2015 10:08 am
- Forum: Resolved Problems and Bugs
- Topic: [WIN7] Game starts minimised and the only way to maximise...
- Replies: 28
- Views: 17719
Re: [WIN7] Game starts minimised and the only way to maximise...
Hey, is anyone who has this issue still around? I have added some extra information about available displays to Factorio logs, so I would be interested to see the 0.12.5+ logs from people who experience this issue.