Search found 344 matches

by kiba
Thu Jul 07, 2016 11:53 pm
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5275

Re: Alien Expansion - Aliens need to Produce Something.

aRatNamedSammy wrote:set your map to very large enemy base, very frequent and very rich... ..... welcome to bitter land..and try to survive.....just to try to make any simple expansion is a challenge ;)
It does not make aliens more interesting. There's just more aliens.
by kiba
Thu Jul 07, 2016 9:54 pm
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5275

Re: Alien Expansion - Aliens need to Produce Something.

It is not a balancing suggestion. Aliens being hard or easy is not necessarily the same thing as 'interesting'. Indeed I overread the part with "It would be interesting if aliens has to work for their strength and build actual bases. ". I'll move it back and changed the topic.. And I coul...
by kiba
Thu Jul 07, 2016 9:11 pm
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5275

Re: Alien Expansion

Well, that is ... taste. And it depends on your skills. So I move it to balancing and point to https://forums.factorio.com/viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios and https://forums.factorio.com/viewtopic.php?f=80&t=16592 Game Setup, Game Configu...
by kiba
Thu Jul 07, 2016 1:37 am
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5275

Alien Expansion - Aliens need to Produce Something.

I find...aliens...BORING. They have no logistical requirement to speak of and they spawn infinite aliens from basically nothing. There is no thinking other than, bomb their nests, stop them from spawning. It would be interesting if aliens has to work for their strength and build actual bases. i woul...
by kiba
Wed Jul 06, 2016 3:08 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999086

Re: Factorio Roadmap for 0.12 + 0.13

kovarex wrote: Oh my, you really want us to get crazy :)
Dwarf Fortress crazy? :)
by kiba
Wed Jul 06, 2016 3:07 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 30101

Re: Friday Facts #145 - 0.13 experimental is out

hello team factorio, i was waiting for the 0.13 but where is the ship... You turn around, editing what exist again and again... few add than a map menu, the train color, skins but all was old... where is the end you was talk about, disappeared in the meander of steam money ? you want more developme...
by kiba
Tue Jul 05, 2016 11:28 pm
Forum: General discussion
Topic: Is this a terror game?
Replies: 14
Views: 6350

Re: Is this a terror game?

See you as incapable of playing, because you're more innocent than your 12 years old sister(presumably, you're older)?
by kiba
Tue Jul 05, 2016 2:28 pm
Forum: Ideas and Requests For Mods
Topic: Which Mod Should I Do?
Replies: 3
Views: 1238

Re: Which Mod Should I Do?

5 votes, and the majority is for strategic air command with 3 votes, the other two votes go to RPG system.

Nobody wants explody accumulators yet....
by kiba
Tue Jul 05, 2016 12:46 pm
Forum: Mod portal Discussion
Topic: GitHub link is public
Replies: 3
Views: 4675

Re: GitHub link is public

Who fricking care?
by kiba
Mon Jul 04, 2016 10:37 pm
Forum: Ideas and Suggestions
Topic: Don't require factorio_version to be changed when not needed
Replies: 34
Views: 7762

Re: Don't require factorio_version to be changed when not needed

And your arguments are right and correct for WoW, but are going completely over the facts, history and happenings for Factorio. :) Well let's leave WoW aside then and focus on the original question: should we allow the player to override the version check or not? Since they can override it anyway, ...
by kiba
Sun Jul 03, 2016 9:59 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 999086

Re: Factorio Roadmap for 0.12 + 0.13

or Factorio II, who knows. We might also start working on the AI instead :)
How would this work? Does this mean you'll write a new game engine from scratch?
by kiba
Sun Jul 03, 2016 12:09 am
Forum: Ideas and Requests For Mods
Topic: Which Mod Should I Do?
Replies: 3
Views: 1238

Which Mod Should I Do?

Basically, I am getting tired of working on my primary mod MagneticFloor(automatic traffic system with magnetic levitation as a theme), so I need to release some steam by working on something else. I got three ideas at the moment. Subsystem Damage - When you destroy an accumulator, it blows up, dama...
by kiba
Sat Jul 02, 2016 1:41 am
Forum: Ideas and Suggestions
Topic: Don't require factorio_version to be changed when not needed
Replies: 34
Views: 7762

Re: Don't require factorio_version to be changed when not needed

While most useful mods (even ones which have been abandoned by the original author) will eventually get updated, not having a "try to load outdated mods" button seems like an incredibly annoying restriction -- at least while the new version is still "experimental". Doubly so whe...
by kiba
Thu Jun 30, 2016 10:54 pm
Forum: Mods
Topic: [MOD 0.13.x]MagneticFloor 0.1.6
Replies: 65
Views: 40328

Re: [MOD 0.12.x]MagneticFloor 0.0.7

Working on updating the mod to 0.13.x series here.

I was working on something else but the new 0.13.x required more than just changing some stuff around for compatibility but also a slight rewrite(which incidentally make it more compatible with multiplayer)
by kiba
Mon Jun 27, 2016 3:51 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49907

Re: Friday Facts #144 - The gfx report

cube wrote:
fregate84 wrote:building of 0.13 in progress.... On crowdin (translation system), the game was build 4 times in past 30 mn.

I imagine 4 times because : windows, linux, mac OS & serveur version...
nope ... it's because of various crashes during the build :-)
Compiler crashing or new bugs found?
by kiba
Sun Jun 26, 2016 3:36 am
Forum: Questions, reviews and ratings
Topic: Community Concerns regarding mod licenses
Replies: 12
Views: 4803

Re: Community Concerns regarding mod licenses

If somebody doesn't want to give something to me, this same thing won't become mine after some time it hasn't been used. Same thing for a mod. Every mod author has the right to do whatever he wants with his creation.It's the kind of things you earn when you create something. That's the cultural nor...
by kiba
Sat Jun 25, 2016 9:18 pm
Forum: Questions, reviews and ratings
Topic: Community Concerns regarding mod licenses
Replies: 12
Views: 4803

Re: Community Concerns regarding mod licenses

Modders who do care about licenses and understand rarely choose restrictive licenses as non distribution, non change, ... It happens, but it's rare. And for those who don't care, devs have stated back during 0.10.x version iirc that there would be a default license for any mod not having a specific...
by kiba
Sat Jun 25, 2016 7:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387410

Re: Development and Discussion

Tindrith wrote:The worst part about developers is that they keep showing you mouth watering images to make the waiting even more unbearable. :cry:
I wish I have someone to do my gfx for me. :cry:
by kiba
Sat Jun 25, 2016 4:04 am
Forum: Questions, reviews and ratings
Topic: Community Concerns regarding mod licenses
Replies: 12
Views: 4803

Re: Community Concerns regarding mod licenses

At the very least a special rule that if a mod is abandoned by the maker for a period of more than x amount of months, then the mod is opened to the community as the whole reason and existence of these mods is to build the community. Don't think that's actually legal. Just my two cents. Not trying ...
by kiba
Sat Jun 25, 2016 12:41 am
Forum: Questions, reviews and ratings
Topic: Community Concerns regarding mod licenses
Replies: 12
Views: 4803

Re: Community Concerns regarding mod licenses

If you want to evangelize the issues to modders, be my guests, but I don't feel like arguing with people and pestering them. It's....too much use of my energy you know? I do agree that copyright restriction on modification and distribution is harmful and force the community to constantly reinvent th...

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