Search found 1669 matches
- Fri Jun 12, 2015 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 15233
Re: Diesel. Liquid fuel instead of solid fuel
Afaik Steamboilers consume a fixed amount of liquid per/tick(second idk). It's irrelevant what fluid, its irrelevant how hot, it gets destroyed. That has very little to do with using liquid as fuel source, sorry to say. Also false. Steamboilers consume a UP TO a fixed amount of liquid per tick. The...
- Fri Jun 12, 2015 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Bot Exclusion Zones
- Replies: 19
- Views: 21641
Re: Bot Exclusion Zones
How do you know when a robots path is outside the network? To check that you have to make some kind of boundary check with the networks edges and if the robots does go outside the network then you have to make a path for the robot. A) Don't build horseshoe networks. B) Use smaller, tighter, linear ...
- Fri Jun 12, 2015 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Bot Exclusion Zones
- Replies: 19
- Views: 21641
Re: Bot Exclusion Zones
There's no need to deal with all this fancy pants pathing. Just have roboports part of a network. Everything inside the orange zone is a part of that network(chests, requesters, etc.), and orange zones that overlap merge into a larger network. Robots will not handle logistics outside this area becau...
- Thu Jun 11, 2015 9:33 pm
- Forum: Ideas and Suggestions
- Topic: More Armor modules
- Replies: 15
- Views: 6869
More Armor modules
Comment on the ones you like or dislike, and suggest more! << Low tech >> Kinetic charger: 1x2. Produces 50W while moving. Reduces movement speed 10-20%. Resources: electric engines. Logistic arm (demander): 2x3 Automatically grabs items from nearby chests according to logistic demand rules or inven...
- Thu Jun 11, 2015 1:34 pm
- Forum: Balancing
- Topic: [0.8] Campaign too difficult
- Replies: 35
- Views: 25598
Re: [0.8] Campaign too difficult
The combat mission is pretty difficult for many reasons: 1) Limited ammo. Face it, even huge crates of ammo will run out eventually. This can be pseudo-addressed by adding a mission time limit. After 30-40 minutes or so, it's safe to say the player burned out his resources to a point where he's gonn...
- Thu Jun 11, 2015 12:31 pm
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 15233
Re: Diesel. Liquid fuel instead of solid fuel
1. There is currently no mechanic to use a liquid as a fuel, it has to be an item But this is false. Steam boilers use water as fuel all the time. The burning yield and engine output are based on the water's "temperature", which is "processed" by burning the water. If this appro...
- Wed Jun 10, 2015 11:23 pm
- Forum: Balancing
- Topic: Spitters Damage Balancing.
- Replies: 8
- Views: 21772
Re: Spitters Damage Balancing.
Place the towers further behind the wall and spitters can't reach it.
- Wed Jun 10, 2015 10:54 pm
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 99429
Re: Fight
IRL, smarter animals learn about "defense perimeters" as a natural understanding of territory. This may take a while, perhaps a few critters will get too close, teaching the rest an important lesson about keeping distance. This can make for more effective assault behavior. Critters gather ...
- Wed Jun 10, 2015 10:52 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211801
Re: Electric energy
Clouds might not be difficult to implement using chunk logic. Anyone who has been outside is familiar with the effects of major cloud formations on the ground. Often the light change is gradual as the cloud density increases towards the middle, but cumulonimbus clouds can make very sharp edges of li...