Search found 1669 matches

by bobucles
Sun Aug 16, 2015 3:27 pm
Forum: General discussion
Topic: Aliens attacking with no polution
Replies: 13
Views: 15038

Re: Aliens attacking with no polution

Ratchetfreak nailed it. Biters will make random expansion attempts, which can reach into polluted territory. They will usually attack outright (giving the impression of very rare attacks), but they can also make bases that you won't know about until either the radar blips it or you inspect first hand.
by bobucles
Sun Aug 16, 2015 1:11 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15635

Re: Piercing rounds recipe should include regular rounds

If resources are infinite, how is increasing the cost of something going to improve balance? The only thing that matters is the relative cost between various goods. Items that give better results for less effort are better than items that give weaker results for more effort. It's a pretty simple equ...
by bobucles
Sun Aug 16, 2015 1:46 am
Forum: Ideas and Requests For Mods
Topic: Personal Rail Car
Replies: 4
Views: 6927

Re: Personal Rail Car

Is this something where a player has "skates" that allow him to ride the rail system, or is it a special type of vehicle that basically has infinite fuel? Another possibility is to have an armor module that automatically loads or spawns fuel while inside a train.
by bobucles
Sun Aug 16, 2015 1:34 am
Forum: Ideas and Suggestions
Topic: Damage Effects
Replies: 12
Views: 3738

Re: Damage Effects

but it'll increase the art that needs to be done by a order of magnitude
If you have unique icons for every level of damage, yes.

But stuff like fire and smoke effects can work across multiple things.
by bobucles
Sat Aug 15, 2015 12:29 pm
Forum: Gameplay Help
Topic: boiler wont work
Replies: 6
Views: 9111

Re: boiler wont work

Looks legit. Boilers will idle once their water hits 100C. Steam engines will not consume hot water until something needs power. Pretty much everything in factorio will safely idle when it is not needed.

Build some factory to use that power.
by bobucles
Thu Aug 13, 2015 4:10 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15635

Re: Piercing rounds recipe should include regular rounds

but have the advantage that regular amo that already exists doesn't go to waste. But that SMALL upside costs triple the downside in terms of hassle, resource costs and time. It is literally better to just let the obsolete tech go to waste. Throw low tech bullets into a turret somewhere and let it b...
by bobucles
Thu Aug 13, 2015 4:06 pm
Forum: General discussion
Topic: Should logistic bots be necessary?
Replies: 21
Views: 13755

Re: Should logistic bots be necessary?

If the chest has room for two inserters, why not use two inserters? Seems a waste of space to not max out the goods.
by bobucles
Thu Aug 13, 2015 4:00 pm
Forum: Ideas and Suggestions
Topic: IDEA: Interserter Lane Choice
Replies: 4
Views: 2598

Re: IDEA: Interserter Lane Choice

Inserters will only harvest the resources needed to feed their assembler. Smart inserters will only grab the resources you allow them to, and for more advanced users will only grab them WHEN you want them to. Inserters will always deposit resources on the far side of a belt, and always the same side...
by bobucles
Wed Aug 12, 2015 3:02 pm
Forum: Balancing
Topic: Piercing rounds recipe should include regular rounds
Replies: 21
Views: 15635

Re: Piercing rounds recipe should include regular rounds

SMG ammo eats through resources super fast. Making the recipe even more expensive (adding yellow ammo practically doubles the already rough crafting time) isn't a particularly nice idea. Try to focus your nerf posts against the strongest aspects of the game, OP. Like everyone knows that shotgun ammo...
by bobucles
Tue Aug 11, 2015 12:54 pm
Forum: Ideas and Suggestions
Topic: Bot central
Replies: 9
Views: 3578

Re: Bot central

I think it can be summed up in one obscure quote:

"Perfection is when nothing more can be taken away."

TLDR: Less fluff more stuff.
by bobucles
Tue Aug 11, 2015 12:49 pm
Forum: Ideas and Suggestions
Topic: Use personal bots automatically when out of build range
Replies: 15
Views: 6157

Re: Use personal bots automatically when out of build range

The simplest answer is that instead of having the build attempt fail out of range, it just places a blueprint instead.
by bobucles
Sun Aug 09, 2015 5:18 pm
Forum: Show your Creations
Topic: My little factory
Replies: 13
Views: 19412

Re: My little factory

Has anyone run the math on burner vs. electric inserter? Burner inserters seem to be INCREDIBLY wasteful with their energy consumption, but they don't seem to consume idle power. Electric inserters always consume a shot of idle power, but individual actions are pretty cheap. I suppose if someone was...
by bobucles
Sun Aug 09, 2015 5:09 pm
Forum: Show your Creations
Topic: Combinator Build Code Factory
Replies: 9
Views: 16495

Re: Combinator Build Code Factory

I don't think you can count things flying around a belt. But you can count things stored in chests no problem, and maybe work things that way.
by bobucles
Sun Aug 09, 2015 2:58 pm
Forum: General discussion
Topic: Factorio reddit - 4/10?
Replies: 16
Views: 19052

Re: Factorio reddit - 4/10?

This thread 4/10 contains loops!
It doesn't have loops quite yet!
https://forums.factorio.com/forum/vie ... =5&t=14559

NOW it does.
by bobucles
Sun Aug 09, 2015 2:23 pm
Forum: Ideas and Suggestions
Topic: Art: Research icons
Replies: 4
Views: 1763

Art: Research icons

As part of clarifying icons on the game field, I suggest the following changes to the research icons: Red- A tall, thin, classic science vial. Green- Keep as is. The rounded potion shape. Blue- A larger, triangular beaker. Purple- A large, cylindrical beaker. The basic idea is to make sure that item...
by bobucles
Sun Aug 09, 2015 2:08 pm
Forum: Ideas and Suggestions
Topic: Temporary roboport capsule
Replies: 4
Views: 2651

Re: Temporary roboport capsule

I dunno about this. By the time blue tech is available, it's not a big deal to haul at least one roboport around for major tasks. Before then you simply don't use nor have enough resources to need this kind of heavy automation. Don't forget that forests can be cleared with poison capsules and shotgu...
by bobucles
Sun Aug 09, 2015 12:49 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 212833

Re: Electric energy

What? There are legitimate places where nuclear power is the way to go. It does NOT belong in every single corner of the world.
by bobucles
Sun Aug 09, 2015 3:17 am
Forum: Ideas and Suggestions
Topic: Weaker signal lights
Replies: 6
Views: 2734

Re: Weaker signal lights

5kw is a lot? How many lights are you using? Even a thousand constantly burning lamps is 120 solar panels, which is pretty manageable.
by bobucles
Sun Aug 09, 2015 1:51 am
Forum: Ideas and Suggestions
Topic: IDEA: for save mode game files
Replies: 4
Views: 1209

Re: IDEA: for save mode game files

would be much simpler and much easier than having each world to have its own save folder. then you would have tons of folders, would become a big mess of folders.. How so? It's not possible to have more folders than save files. If anything it would help ORGANIZE the save folder, and has a side bonu...
by bobucles
Sun Aug 09, 2015 12:57 am
Forum: Ideas and Suggestions
Topic: IDEA: for save mode game files
Replies: 4
Views: 1209

Re: IDEA: for save mode game files

I definitely have to agree. Individual worlds are big projects, and they may differ in terms of mod lists or other major settings. It's best for each world to have its own save folder.

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