Search found 141 matches

by picklock
Tue Mar 31, 2020 5:43 am
Forum: Modding discussion
Topic: problem with LuaTechnology.level
Replies: 5
Views: 1649

Re: problem with LuaTechnology.level

There was a similar discussion for this topic. Perhaps it is helpful for ypu:

LuaTechnology.level is not consistent
by picklock
Sun Mar 22, 2020 10:27 am
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17444

Re: Version 0.18.14

I like Zanostra also miss the button to import blueprint strings in the blueprint GUI. For me it is natural to look there for it at first. And please unlook it again from the beginning of the game and not after the research of logistic.
by picklock
Sun Mar 22, 2020 7:34 am
Forum: Outdated/Not implemented
Topic: Change the name of "steel plate" to "iron beam"
Replies: 21
Views: 5741

Re: Change the name of "steel plate" to "iron beam"

In my opinion steel should be kept in the name of the steel_plates to have a better differ to the iron plates. So I would prefer "steel beam" as the name instead of "steel plate". And if only the en locale and not the name of the item itself would be changed then mods referring t...
by picklock
Fri Mar 20, 2020 11:30 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 41
Views: 9798

Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.

I have issuse with the idea, as crafting items is in my opionion one of the main features of factorio. If I can use different items without crafting them this feels worong for me. And where will you stop? Do the same with power poles, belts, assembling machines or inserters? No, I don't want this.
by picklock
Fri Mar 20, 2020 9:31 am
Forum: Ideas and Suggestions
Topic: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.
Replies: 41
Views: 9798

Re: Game Design: Make Hazard Concrete just a "Rotation" or "Shift-Scrollwheel" of regular Concrete.

I also don't like this idea. I have no problem handling with concrete and hazard concrete. And evan if I replace the hazard concrete and there ist no fürther use for it at the moment, so what? I don't care. I store it and use it again if I need it. And most of the time I let use it by constraction r...
by picklock
Wed Mar 18, 2020 8:37 pm
Forum: Releases
Topic: Version 0.18.14
Replies: 30
Views: 17444

Re: Version 0.18.14

brunzenstein wrote:
Wed Mar 18, 2020 8:03 pm
I cannot import BP files anymore as the dedicated tabs / buttons are missing
You can import BP strings using "Import string" from the shortcut bar. But I would prefer the Imput string button back in the BP GUI.
by picklock
Sun Mar 08, 2020 7:10 am
Forum: Ideas and Suggestions
Topic: Increase rail cost
Replies: 11
Views: 2907

Re: Increase rail cost

In my opinion it is one of the main features of factorio to play your own style. To limit this only because someone does not like the style others play factorio and how they build up their rail system is no reason to increase the cost of rails. So you get a nope from me, too.
by picklock
Mon Feb 17, 2020 6:31 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6235

Re: [MOD 0.17 - 0.18] Picklocks Inserter

Released V1.18.1:
Due to performance reasons added a delay of 120 ticks for inserters marked by cleanup planer before it will be cleared again after it was successful cleared.
by picklock
Tue Jan 28, 2020 8:37 am
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 4562

Re: Display train's ID number on scheduler UI

You can read out the train IDs on train stations und work with them with combinators. For example you can make a circuit to load / unload items depending on the train ID.
by picklock
Tue Jan 28, 2020 6:24 am
Forum: Ideas and Suggestions
Topic: Display train's ID number on scheduler UI
Replies: 15
Views: 4562

Re: Display train's ID number on scheduler UI

+1

To see the train ID in the train UIs would be helpful for me, too.

In areas with radars you can zoom in the map and hover over the train. Then you see the train tool tip with the train ID. But to see it direct in the train UI would be faster and easier.
by picklock
Wed Jan 22, 2020 12:17 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6235

Re: [MOD 0.17] Picklocks Inserter

Updated mod for game version 0.18 with V1.18.0.
by picklock
Thu Jan 09, 2020 3:54 pm
Forum: Ideas and Suggestions
Topic: Pin random seeds
Replies: 1
Views: 659

Re: Pin random seeds

You can save your map seed and all map settings by using the button "Export map exchange string" at the bottom right of the map generator gui. If you only want to save the seed number you can do it by selecting the seed and then press ctrl + C (on Windows based systems). But a possibility ...
by picklock
Sun Dec 29, 2019 7:29 am
Forum: General discussion
Topic: Science Pack Names
Replies: 13
Views: 5107

Re: Science Pack Names

Voted color, as I usually use the colors for the science packs.
by picklock
Thu Dec 26, 2019 2:04 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6235

Re: [MOD 0.17] Picklocks Inserter

Fixed the reported issues with V1.0.1. See start post for details. @PyroFire : Thanks for your Post. You were right, I didn’t need the event on_player_crafted_item. I do not use it anymore. This was a part of fixing the reported issues and avoids other misbehaviours. As well as I did not have any pe...
by picklock
Wed Dec 25, 2019 7:36 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6235

Re: [MOD 0.17] Picklocks Inserter

Added the following reportet issues to start post.
  • When crafting something it will cycle each item through your hand (cursor).
  • Anything you craft is automatically duplicated, producing 2 of the crafted item.
I will have a look at it and if possible will fix it as soon as possible.
by picklock
Sun Dec 22, 2019 4:18 pm
Forum: Mods
Topic: [MOD 0.17 - 1.1] Picklocks Inserter
Replies: 19
Views: 6235

[MOD 0.17 - 1.1] Picklocks Inserter

Type: Mod Name: Picklocks Inserter Description: This mod prevents Inserters to get stuck holding Items. License: GNU GPLv3 Version: 1.110.7 Release: 07.03.2024 Tested with-Factorio-version: 1.1.104 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/Picks-Inserter Category: Utili...
by picklock
Sun Dec 22, 2019 12:21 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 5158

Re: New Quickbar

I also like the new quickbar more than the old one. I also hope the developers will keep the new quickbar.
by picklock
Sat Nov 23, 2019 9:48 pm
Forum: Gameplay Help
Topic: Construction Robots
Replies: 4
Views: 1379

Re: Construction Robots

Hi!
To get costruction robots to repair something you need repair packs in your inventory (when you have a personal roboport) or within a roboport.

To get costruction robots to construct something you have to place a ghost or a blueprint within the construction area of a roboport.

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