Search found 84 matches

by spiral_power
Mon Aug 17, 2020 3:31 am
Forum: Duplicates
Topic: [1.0.0] Fluid mix and wrongly unconnected with pumps and cargoes when unloading from cargoes
Replies: 2
Views: 453

[1.0.0] Fluid mix and wrongly unconnected with pumps and cargoes when unloading from cargoes

Fluid mix and wrongly unconnected with pumps and cargoes when unloading from cargoes.
When in 0.17.79 it doesn't happen.
I use some Bob's mods.

Red: Oxygen
Green: Chlorine
1.png
1.png (4.89 MiB) Viewed 453 times
factorio-current.log
(11.71 KiB) Downloaded 29 times
by spiral_power
Wed Aug 12, 2020 5:34 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
Replies: 35
Views: 9046

Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods

additional description Train-Assemble structure (C)argos =32 is a quantity of cargoes that trains have. (P)ieces is a quantity of unit of assembles that (S)eries have. A unit has C / P cargo length. Higher if assemble is easy and/or more needed, lower if assemble is complex and/or less needed. (T)ra...
by spiral_power
Fri Aug 07, 2020 3:15 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 25144

Re: [0.18] Please post bugs and balance issues here.

Boblocale is neither developed nor maintained by bobingabout. To bring it to the attention of boblocales devs, I opened a thread on their mod portal page:
Ok, thank you.
by spiral_power
Fri Aug 07, 2020 10:49 am
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 25144

Re: [0.18] Please post bugs and balance issues here.

Hello Bob.
There are bugs at boblocale (0.18.5) when I try to use Japanese.
factorio-current.log
(8.31 KiB) Downloaded 63 times
by spiral_power
Mon Jul 20, 2020 2:03 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
Replies: 35
Views: 9046

Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods

Typical train schedule Equal devided load and unload ts_1.png ts_2.png ts_3.png Process block pattern single ( nomal performance, almost all) 2 series ( somewhat good performance, rocket fuel ) 4 series ( very good performance, silo, lab... lab should be 2 series ) ts_6a.png ts_5a.png ts_4a.png Mal...
by spiral_power
Mon Jul 20, 2020 1:59 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
Replies: 35
Views: 9046

Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods

Inserters adjustment and customization Load/Unload inserters are all one-way=1 tick, I reduce inserters work time as possible. For reduce accessing entities, from assembling machines to chests, I can't use circuit to read "assembling machines' chests", I make inserters slow ( configure an...
by spiral_power
Mon Jul 20, 2020 1:56 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
Replies: 35
Views: 9046

400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods

old subject: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods is here. 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods is here. 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 ...
by spiral_power
Tue Jul 07, 2020 5:52 am
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"

I found 1 of 2 memory modules has errors.
Sorry for the inconvenience.

There were no trouble except factorio (save) , but maybe I just didn't notice that.
by spiral_power
Mon Jul 06, 2020 11:49 pm
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"

I am now running memtest86, thousands errors appears.
(I built this PC in February, and I think no errors were there when built.)
Something are wrong, memory or cpu or motherborard,...
I am finding out more and to be repaired.
Thank you.
by spiral_power
Sun Jul 05, 2020 10:09 pm
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"

Last night, I reboot PC then re restart from _autosave2, several autosaves does well.
I usually reboot PC about 24:00~26:00(JST) on weekdays, but sometimes forget to reboot on weekends. ( Monday morning now )
by spiral_power
Sun Jul 05, 2020 3:45 pm
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"

Restart from _autosave2 and run about 1 hour, I tried to do manual save then third crash happens just now.
PC works not so hard now, almost factorio only.
by spiral_power
Sun Jul 05, 2020 3:26 pm
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"

I think reproducibility is low, but it may happen when PC works hard. I does 24h factorio 0.17.79 bob's play for several months, but these crashes happen really recently. What information you want? Memory: factorio 5GB, satisfactory ~5GB, PC has 32GB memory. CPU: factorio 1 logical processor full 9%...
by spiral_power
Sun Jul 05, 2020 2:12 pm
Forum: 1 / 0 magic
Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Replies: 7
Views: 1163

[0.17.79] Crash on saving: "Chunk::preSaveHook"

Version isn't experimental one, but factorio save failed 2 times in a week. First crash was manual save ( no log ) , second crash was autosave ( save and log are attached ). Autosave cycle is 1 hour (sure, usually successs ). I run factorio 24 hours, and in same PC, I sometimes play other games, sat...
by spiral_power
Fri Jun 19, 2020 8:51 am
Forum: Gameplay Help
Topic: I want to edit TrainSchedule easily
Replies: 9
Views: 1978

Re: I want to edit TrainSchedule easily

I need good UPS, I think optimised HARD CODING schedule is good for UPS. Try not use any crossings and intersections, so every railway line has only two stations, Input and Output. If I think total optimization ( not train system locally ), LESS crossings and intersections are possible and I do alr...
by spiral_power
Fri Jun 19, 2020 4:49 am
Forum: Gameplay Help
Topic: I want to edit TrainSchedule easily
Replies: 9
Views: 1978

Re: I want to edit TrainSchedule easily

Thank you for your comments. If I try to import a wrong schedule, factorio returns an error messasge and won't destroy game datas, factorio does verification . I think this is for some expert user, so unuserfrendly is OK, but It does really efficient working for some users. My current factory is now...
by spiral_power
Fri Feb 21, 2020 9:07 am
Forum: Gameplay Help
Topic: I want to edit TrainSchedule easily
Replies: 9
Views: 1978

Re: I want to edit TrainSchedule easily

I couldn't wait so I made some scripts which inputs to console. Somewhat good. export local id=11794 local trains=game.player.surface.get_trains() local list = "" for _, train in pairs(trains) do if ( train.id == id ) then game.write_file("schedule.lua", serpent.block(train.sched...
by spiral_power
Thu Feb 20, 2020 9:23 am
Forum: Gameplay Help
Topic: I want to edit TrainSchedule easily
Replies: 9
Views: 1978

I want to edit TrainSchedule easily

Are there any mods or tools which can edit TrainSchedule easily? Text-base one is best for me, because it is easy to edit (copy/paste/REPLACE) . https://lua-api.factorio.com/latest/Concepts.html#TrainSchedule Hundreds trains and each have different dozens stations and conditons , I must be crazy if ...
by spiral_power
Thu Nov 28, 2019 9:46 am
Forum: Won't fix.
Topic: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
Replies: 9
Views: 1981

Re: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)

The core problem is the ACTUAL speed is 6000-7000/s(6400/s?) but it displays 12800/s.
Is it really NOT a tooltip bug?
I may not matter 12800/s exceed ceiling 12000/s.
by spiral_power
Wed Nov 27, 2019 2:00 am
Forum: Won't fix.
Topic: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
Replies: 9
Views: 1981

[0.17.79] Tooltip for pumps display incorrect speed (12800/s?)

To tank: speed 5000-6000/s, probably correct.

To wagon: speed always 12800/s ,this is not correct.
To wagon speed is a bit faster than To tank.
Is real speed 6000-7000/s ?
totank.png
totank.png (2.15 MiB) Viewed 1981 times
towagon.png
towagon.png (1.24 MiB) Viewed 1981 times
factorio-current.log
(5.13 KiB) Downloaded 83 times

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