Fluid mix and wrongly unconnected with pumps and cargoes when unloading from cargoes.
When in 0.17.79 it doesn't happen.
I use some Bob's mods.
Red: Oxygen
Green: Chlorine
Search found 84 matches
- Mon Aug 17, 2020 3:31 am
- Forum: Duplicates
- Topic: [1.0.0] Fluid mix and wrongly unconnected with pumps and cargoes when unloading from cargoes
- Replies: 2
- Views: 453
- Wed Aug 12, 2020 5:34 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
- Replies: 35
- Views: 9046
Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods
additional description Train-Assemble structure (C)argos =32 is a quantity of cargoes that trains have. (P)ieces is a quantity of unit of assembles that (S)eries have. A unit has C / P cargo length. Higher if assemble is easy and/or more needed, lower if assemble is complex and/or less needed. (T)ra...
- Fri Aug 07, 2020 3:15 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 25144
Re: [0.18] Please post bugs and balance issues here.
Ok, thank you.Boblocale is neither developed nor maintained by bobingabout. To bring it to the attention of boblocales devs, I opened a thread on their mod portal page:
- Fri Aug 07, 2020 10:49 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 25144
Re: [0.18] Please post bugs and balance issues here.
Hello Bob.
There are bugs at boblocale (0.18.5) when I try to use Japanese.
There are bugs at boblocale (0.18.5) when I try to use Japanese.
- Mon Jul 20, 2020 2:03 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
- Replies: 35
- Views: 9046
Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods
Typical train schedule Equal devided load and unload ts_1.png ts_2.png ts_3.png Process block pattern single ( nomal performance, almost all) 2 series ( somewhat good performance, rocket fuel ) 4 series ( very good performance, silo, lab... lab should be 2 series ) ts_6a.png ts_5a.png ts_4a.png Mal...
- Mon Jul 20, 2020 1:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
- Replies: 35
- Views: 9046
Re: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods
Inserters adjustment and customization Load/Unload inserters are all one-way=1 tick, I reduce inserters work time as possible. For reduce accessing entities, from assembling machines to chests, I can't use circuit to read "assembling machines' chests", I make inserters slow ( configure an...
- Mon Jul 20, 2020 1:56 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
- Replies: 35
- Views: 9046
400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods
old subject: 50M rockets / 381 kspm / 0.17.79 stable with Bob's mods 400M rockets launched / 569 kspm / 14.6k hours / 1.1.53 stable with Bob's mods is here. 300M rockets launched / 569 kspm / 11.6k hours / 1.1.38 stable with Bob's mods is here. 200M rockets launched / 569 kspm / 8.6k hours / 1.1.30 ...
- Tue Jul 07, 2020 5:52 am
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"
I found 1 of 2 memory modules has errors.
Sorry for the inconvenience.
There were no trouble except factorio (save) , but maybe I just didn't notice that.
Sorry for the inconvenience.
There were no trouble except factorio (save) , but maybe I just didn't notice that.
- Mon Jul 06, 2020 11:49 pm
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"
I am now running memtest86, thousands errors appears.
(I built this PC in February, and I think no errors were there when built.)
Something are wrong, memory or cpu or motherborard,...
I am finding out more and to be repaired.
Thank you.
(I built this PC in February, and I think no errors were there when built.)
Something are wrong, memory or cpu or motherborard,...
I am finding out more and to be repaired.
Thank you.
- Sun Jul 05, 2020 10:09 pm
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Last night, I reboot PC then re restart from _autosave2, several autosaves does well.
I usually reboot PC about 24:00ο½26:00(JST) on weekdays, but sometimes forget to reboot on weekends. ( Monday morning now )
I usually reboot PC about 24:00ο½26:00(JST) on weekdays, but sometimes forget to reboot on weekends. ( Monday morning now )
- Sun Jul 05, 2020 3:45 pm
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"
Restart from _autosave2 and run about 1 hour, I tried to do manual save then third crash happens just now.
PC works not so hard now, almost factorio only.
PC works not so hard now, almost factorio only.
- Sun Jul 05, 2020 3:26 pm
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
Re: [0.17.79] Crash on saving: "Chunk::preSaveHook"
I think reproducibility is low, but it may happen when PC works hard. I does 24h factorio 0.17.79 bob's play for several months, but these crashes happen really recently. What information you want? Memory: factorio 5GB, satisfactory ο½5GB, PC has 32GB memory. CPU: factorio 1 logical processor full 9%...
- Sun Jul 05, 2020 2:12 pm
- Forum: 1 / 0 magic
- Topic: [0.17.79] Crash on saving: "Chunk::preSaveHook"
- Replies: 7
- Views: 1163
[0.17.79] Crash on saving: "Chunk::preSaveHook"
Version isn't experimental one, but factorio save failed 2 times in a week. First crash was manual save ( no log ) , second crash was autosave ( save and log are attached ). Autosave cycle is 1 hour (sure, usually successs ). I run factorio 24 hours, and in same PC, I sometimes play other games, sat...
- Fri Jun 19, 2020 8:51 am
- Forum: Gameplay Help
- Topic: I want to edit TrainSchedule easily
- Replies: 9
- Views: 1978
Re: I want to edit TrainSchedule easily
I need good UPS, I think optimised HARD CODING schedule is good for UPS. Try not use any crossings and intersections, so every railway line has only two stations, Input and Output. If I think total optimization ( not train system locally ), LESS crossings and intersections are possible and I do alr...
- Fri Jun 19, 2020 4:49 am
- Forum: Gameplay Help
- Topic: I want to edit TrainSchedule easily
- Replies: 9
- Views: 1978
Re: I want to edit TrainSchedule easily
Thank you for your comments. If I try to import a wrong schedule, factorio returns an error messasge and won't destroy game datas, factorio does verification . I think this is for some expert user, so unuserfrendly is OK, but It does really efficient working for some users. My current factory is now...
- Fri Feb 21, 2020 9:07 am
- Forum: Gameplay Help
- Topic: I want to edit TrainSchedule easily
- Replies: 9
- Views: 1978
Re: I want to edit TrainSchedule easily
I couldn't wait so I made some scripts which inputs to console. Somewhat good. export local id=11794 local trains=game.player.surface.get_trains() local list = "" for _, train in pairs(trains) do if ( train.id == id ) then game.write_file("schedule.lua", serpent.block(train.sched...
- Thu Feb 20, 2020 9:23 am
- Forum: Gameplay Help
- Topic: I want to edit TrainSchedule easily
- Replies: 9
- Views: 1978
I want to edit TrainSchedule easily
Are there any mods or tools which can edit TrainSchedule easily? Text-base one is best for me, because it is easy to edit (copy/paste/REPLACE) . https://lua-api.factorio.com/latest/Concepts.html#TrainSchedule Hundreds trains and each have different dozens stations and conditons , I must be crazy if ...
- Thu Nov 28, 2019 9:46 am
- Forum: Won't fix.
- Topic: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
- Replies: 9
- Views: 1981
Re: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
The core problem is the ACTUAL speed is 6000-7000/s(6400/s?) but it displays 12800/s.
Is it really NOT a tooltip bug?
I may not matter 12800/s exceed ceiling 12000/s.
Is it really NOT a tooltip bug?
I may not matter 12800/s exceed ceiling 12000/s.
- Wed Nov 27, 2019 2:00 am
- Forum: Won't fix.
- Topic: [0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
- Replies: 9
- Views: 1981
[0.17.79] Tooltip for pumps display incorrect speed (12800/s?)
To tank: speed 5000-6000/s, probably correct.
To wagon: speed always 12800/s ,this is not correct.
To wagon speed is a bit faster than To tank.
Is real speed 6000-7000/s ?
To wagon: speed always 12800/s ,this is not correct.
To wagon speed is a bit faster than To tank.
Is real speed 6000-7000/s ?
- Wed Nov 13, 2019 11:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.74] incorrect statistics
- Replies: 8
- Views: 2782
Re: [Twinsen] [0.17.74] incorrect statistics
I see, thank you.