Search found 660 matches
- Mon Oct 10, 2016 2:03 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
So post the save, please. Not much we can do without the save. Save attached. If you look at the map (m key) the biters to the right and a little up of the player are moving around yet there is a point right above those moving that no biters are moving at all. Note which base isn't moving. now move...
- Mon Oct 10, 2016 2:01 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
I also don't get any attack notifications as all, no turrets engaged with the enemy, no destroyed turrets, no turrets damaged,nothing
- Mon Oct 10, 2016 2:00 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
So post the save, please. Not much we can do without the save. Save attached. If you look at the map (m key) the biters to the right and a little up of the player are moving around yet there is a point right above those moving that no biters are moving at all. Note which base isn't moving. now move...
- Mon Oct 10, 2016 1:24 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
So post the save, please. Not much we can do without the save. Save attached. If you look at the map (m key) the biters to the right and a little up of the player are moving around yet there is a point right above those moving that no biters are moving at all. Note which base isn't moving. now move...
- Mon Oct 10, 2016 11:24 am
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
Also just as a note, It does the same thing when I disabled all mods.
- Mon Oct 10, 2016 10:54 am
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
2930 pollution units and biters half a screen away and they don't attack at all. Biters only move on big map and mini map when I'm about 1 - 2 screens away, as soon as I go a bit farter they stop moving on the big and mini map. Biters used to attack all time in previous versions. Now they are not ev...
- Sat Oct 08, 2016 11:03 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
I thought there was an update a while ago preventing biter attacks for performance reasons if they were too far away. I think the issue was that a lot of biters got agro and lowered the performance (though I did not experience this).
- Sat Oct 08, 2016 11:01 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
Yeah the biters do have pollution on them (light colour polution). And when I walk by biters with the same shade of pollution they start moving around their base and i see the red dots moving on my map.
- Sat Oct 08, 2016 8:34 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Re: Biters don't attack with large bases
Then why are none of the biters away from the player moving at all even though they are in the visible range of the radars?
- Fri Oct 07, 2016 8:50 pm
- Forum: Pending
- Topic: Biters don't attack with large bases
- Replies: 31
- Views: 9620
Biters don't attack with large bases
In 0.14.x biters stop attacking if you are in the centre of a big base. When you go really close to them, like on the same screen zoomed out, they start attacking from the base you are near. This makes the game extremely boring. There is no challenge anymore, even if i put the biters on the highest,...
- Fri Sep 23, 2016 4:52 pm
- Forum: Not a bug
- Topic: Allow setting char name independent of mod portal & account
- Replies: 16
- Views: 5008
Re: Allow setting char name independent of mod portal & account
Yes, but we just can't allow it. How could you then ban people in verified multiplayer games? Why exactly do you explicitly need to show the piece of login information in the game? It not like if you see xxx_Datrh_Angel_Slayer_2000_xxx, in WoW for example, you can tell what login is he using and ye...
- Fri Sep 23, 2016 3:27 pm
- Forum: Not a bug
- Topic: Allow setting char name independent of mod portal & account
- Replies: 16
- Views: 5008
Re: Allow setting char name independent of mod portal & account
That's not true, unless you made a change recently, since every time I look at the mods or update them, my user name is changed from what I set it to, to my login name.kovarex wrote:You can change the name in the options. It works as long as you play on unverified game.
- Fri Sep 23, 2016 2:46 pm
- Forum: Not a bug
- Topic: Allow setting char name independent of mod portal & account
- Replies: 16
- Views: 5008
Re: Allow setting char name independent of mod portal & account
Please re-visit this issue. You already had the functionality for allowing us to set our own user/player names. Add a checkbox to bind the two and default it to enabled for fresh installs, but let us uncheck it and set our own names. You might play a certain way, but not everybody does (I remember ...
- Fri Sep 23, 2016 2:38 pm
- Forum: Not a bug
- Topic: Allow setting char name independent of mod portal & account
- Replies: 16
- Views: 5008
Re: Allow setting char name independent of mod portal & account
Please re-visit this issue. You already had the functionality for allowing us to set our own user/player names. Add a checkbox to bind the two and default it to enabled for fresh installs, but let us uncheck it and set our own names. You might play a certain way, but not everybody does (I remember ...
- Fri Sep 23, 2016 2:36 pm
- Forum: Won't fix.
- Topic: Factorio 0.14.7 multiplayer lags over LAN
- Replies: 7
- Views: 2686
Re: Factorio 0.14.7 multiplayer lags over LAN
I strongly suggest checking the mods, some of them is probably causing that, check the script update times when it happens. Thanks for the reply kovarex, These are the same mods I used before, I just literally updated the version of factorio they depend on, aside from public mods which I updated th...
- Fri Sep 23, 2016 10:53 am
- Forum: Won't fix.
- Topic: Factorio 0.14.7 multiplayer lags over LAN
- Replies: 7
- Views: 2686
Re: Factorio 0.14.7 multiplayer lags over LAN
Provided requested information. Can't post screenshot because haven't played multiplayer since. Hopefully this helps and you are able to get to the bottom of this issue quickly. There is not a single entry between the peer joining and leaving FYI. Yeah it looked weird to me too, but I didn't add th...
- Thu Sep 22, 2016 9:25 pm
- Forum: Not a bug
- Topic: Allow setting char name independent of mod portal & account
- Replies: 16
- Views: 5008
Re: Allow setting char name independent of mod portal & account
Please re-visit this issue. You already had the functionality for allowing us to set our own user/player names. Add a checkbox to bind the two and default it to enabled for fresh installs, but let us uncheck it and set our own names. You might play a certain way, but not everybody does (I remember w...
- Thu Sep 22, 2016 9:22 pm
- Forum: Not a bug
- Topic: [0.13.5] Name changing
- Replies: 13
- Views: 28620
Re: [0.13.5] Name changing
Can you please re-visit this issue and allow us to set our own user names. This is also an issue with long user names covering up the map. In single player, I don't need to see my user name and a long one just clutters the map. In multiplayer I still want to see other player's names but when playing...
- Thu Sep 22, 2016 9:16 pm
- Forum: Implemented Suggestions
- Topic: Allow smart inserters to add and remove robots from roboport
- Replies: 9
- Views: 10338
Re: Allow smart inserters to add and remove robots from roboport
Inserters can already add robots to a roboport. The fact that they can't remove them is often a "Why not?" question... Have you ever tried that in 0.12? Obviously not. :D What we need is here just something to "call" the available bots to a roboport, then we can put them with an...
- Thu Sep 22, 2016 9:11 pm
- Forum: Won't fix.
- Topic: Factorio 0.14.7 multiplayer lags over LAN
- Replies: 7
- Views: 2686
Re: Factorio 0.14.7 multiplayer lags over LAN
Provided requested information. Can't post screenshot because haven't played multiplayer since. Hopefully this helps and you are able to get to the bottom of this issue quickly.