Search found 278 matches

by Narc
Wed Oct 21, 2015 3:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103177

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

People were doing their mod init in on_load which could, and did, cause desyncs. My way was just to do lazy init, when the first thing of the mod happened, IE: placing the item, it would then build the mod data structures if they weren't there. Meaning I had already gotten away from it and made it ...
by Narc
Wed Oct 21, 2015 10:12 am
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42776

Re: [MOD 0.12.x] Logistic Combinators

One last time, here's a pull request for the Factorio 0.12.11 update, as well as an unofficial update v0.1.2 (direct download). As before, please prefer GopherAtl's official update when it arrives.
by Narc
Wed Oct 21, 2015 9:28 am
Forum: Mods
Topic: [MOD 0.12.x] Autowire - configurable automated pole wiring
Replies: 28
Views: 31872

Re: [MOD 0.12.x] Autowire - configurable automated pole wiring

I've got a pull request for the Factorio 0.12.11 update and an unofficial autowire v0.1.4 update (direct download). Please prefer GopherAtl's official update, whenever that occurs.
by Narc
Wed Oct 21, 2015 8:58 am
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 25
Views: 30317

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

I've made a pull request for Factorio 0.12.11+, and I also have an unofficial v0.1.1 (direct download) available. Please prefer GopherAtl's official update, whenever that occurs.
by Narc
Wed Oct 21, 2015 8:43 am
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35085

Re: [Mod Compilation 0.12.11+]Unofficially updated mods

I have some mod that gives error with on_load and on_save, so i disabled both of those. Is there any repercussion from this changes ? One of the mod is CircuitGUI, the authors seems to be inactive for couple of months, so i'm on my own i guess. https://forums.factorio.com/forum/viewtopic.php?f=92&a...
by Narc
Wed Oct 21, 2015 8:24 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103177

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Narc wrote:I'm gonna post a pull request and an unofficial binary once I'm sure everything looks right.
And done, pull request and Nixie Tubes v0.1.8 unofficial (direct download). Please prefer GopherAtl's actual release, whenever he gets around to making one.
by Narc
Wed Oct 21, 2015 7:41 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103177

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Based on Jorgenre suggestion, all i have to do is replace all instance of "game.on" with "script.on" Then i commented out the "on_save" (line 276) because it gives me error. I managed to get it work, or is that it ? Is there anything else ? I'm using 0.12.12 Seems reas...
by Narc
Wed Oct 21, 2015 4:56 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 7)

Because I was using the feature that lets me get (and display) entity localised names, Factorio 0.12.12 requires another update: YARM v0.7 build 7 (direct download) . If you're still on Factorio 0.12.11, use build 6 (direct download) . Less than that, and you should be using 0.6 build 23 (direct dow...
by Narc
Tue Oct 20, 2015 7:28 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.5

RikkiLook wrote:Translations into Russian.
Nice, thank you! It'll be in v0.4.6, which will be in a few days to allow time for more changes to accumulate.
by Narc
Tue Oct 20, 2015 3:42 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.5

[...]Unknown key:"[...]" Looking in the zip the locale/en/locale.cfg file seems to exist but not be being read You need to extract the mod for them to work - there is a bug with zipped mods and locales in 0.12.11. Thank you for the info. Just for thoroughness, the bug report thread is htt...
by Narc
Mon Oct 19, 2015 10:36 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.11+] YARM (Yet Another Resource Monitor) v0.7 (build 6)

With Factorio 0.12.11 breaking all the things, I went ahead and updated...snip YES! Amazing work. Off all the mods, This one I miss the most. I'll test it immediately. Excellent, thank you. I only tested to the extent of verifying that it launches and sites can be added to the tracker -- in single-...
by Narc
Mon Oct 19, 2015 9:07 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.11+] YARM (Yet Another Resource Monitor) v0.7 (build 6)

With Factorio 0.12.11 breaking all the things, I went ahead and updated: version 0.7 build 6 (direct download) is available from the usual spot. This also fixes the issue where YARM sometimes fails to notice mineral entities , and retains a mitigation for GUI button clicks often being missed , by ch...
by Narc
Mon Oct 19, 2015 8:47 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.5

With Factorio 0.12.11 breaking all the things, here's EvoGUI 0.4.5 (direct download) to cover you.

If you haven't updated your Factorio yet, version 0.4.4 (direct download) should behave identically, but work up to (and including) 0.12.10.
by Narc
Wed Oct 14, 2015 7:23 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.4

Thank you for keeping up! This mod is awesome and it's always in my mod-pack since i've found it! Sure thing, glad you're enjoying it! Though, on the subject of keeping up, be aware my spare time is currently away from Factorio, so if something breaks I'll be relying on folks to let me know that I ...
by Narc
Tue Oct 13, 2015 9:25 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.4

Translation update -- the excellent jockeril has updated the Hebrew localization for EvoGUI v0.4.4 (direct download) . It should now be covering all the strings in the mod again. More localizations will be happily accepted -- if you don't want to deal with github, just send me a PM with a pastebin l...
by Narc
Mon Oct 12, 2015 3:27 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.9+] YARM (Yet Another Resource Monitor) v0.6.23

local area = {{position.x - 0.51, position.y - 0.51}, {position.x + 0.51, position.y + 0.51}} Yeah, I'm explicitly trying not to make a lot of extra Lua tables in a tight loop like that, but that's most likely the right place. I expect it'll work with {position.x + 0.5, position.y + 0.5} reused for...
by Narc
Mon Oct 12, 2015 1:07 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.9+] YARM (Yet Another Resource Monitor) v0.6.23

(which would also give an opportunity to reduce its duration -- 10 seconds is a long time to wait, and the only way to bypass the wait is to have another kind of ore handy). Some kind of documentation probably couldn't hurt either. Only from this statement did I gather that the delay is there to al...
by Narc
Mon Oct 12, 2015 12:23 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.9+] YARM (Yet Another Resource Monitor) v0.6.23

I love how it's not freezing when adding an ore field, might have to use that in resource combinator too. Yes, feel free! But be aware I do currently have a known bug where sometimes an ore gets missed; I haven't looked into it yet, though it's probably as simple as adding 0.5 to the coordinates so...
by Narc
Wed Oct 07, 2015 9:55 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159206

Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.3

New release! Version 0.4.3 (direct download) improves on what came before. http://i.imgur.com/BGYuBga.png This new point release is summarized in this Imgur album , but for those of us who prefer text, a brief run-down: new sensor: kill counter (pictured above) -- counts the number of biters, spawne...
by Narc
Sun Oct 04, 2015 5:18 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131065

Re: [MOD 0.12.9+] YARM (Yet Another Resource Monitor) v0.6.23

Edit: Yup, found it -- somewhere in the reshuffling of the code, I managed to break the case where you return from a remote viewer, leaving the viewer around with no way to destroy it. I'll fix that as soon as possible and make it a new release -- be aware, I will also be bumping the minimum Factor...

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