Search found 55 matches

by sp55aa
Tue Mar 02, 2021 7:19 am
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
Replies: 5
Views: 1521

Re: [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found

I ... don't care. Sorry. I care. Success: 2058 tests passed. solved by manually create C:\cygwin64\tmp\factorio-build-M8KtsQ\tests\TestImages\black_pixel_top_left.png. (5x5 png picture, only top left is black, others are white) black_pixel_top_left.png conclusion: 1 test is broken, but the game is ...
by sp55aa
Mon Mar 01, 2021 4:30 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
Replies: 5
Views: 1521

[posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found

cd C:\Local\Factorio_1.1.26 run-tests-x64.bat Looking for saves to test in C:\Local\Factorio_1.1.26\data\..\tests\TestedSaves FAILURE: 1 out of 2058 tests failed (1 failures). Failed tests: [BasicGraphics/MemoryBitmapUpIsUp] C:\cygwin64\tmp\factorio-build-M8KtsQ\tests\TestBasicGrapics.cpp:93: Unhan...
by sp55aa
Sun Feb 28, 2021 12:56 pm
Forum: Not a bug
Topic: [1.1.25] Loader in quickbar when using grenade or fish
Replies: 3
Views: 958

Re: [1.1.25] Loader in quickbar when using grenade or fish

not a bug. they share same CD
by sp55aa
Sat Feb 20, 2021 7:00 am
Forum: Not a bug
Topic: [1.1.25] Editor Tile Building Inconsistent
Replies: 3
Views: 977

Re: [1.1.25] Editor Tile Building Inconsistent

ore is treat as entity.
tested: editor remove all entities will remove all ores.
not a bug?
by sp55aa
Fri Feb 19, 2021 11:06 am
Forum: Not a bug
Topic: [1.1.25] Express insterter inside lane desync
Replies: 3
Views: 1232

Re: [1.1.25] Express insterter inside lane desync

I think this is not a bug. what do you expect?
by sp55aa
Wed Feb 17, 2021 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
Replies: 4
Views: 4367

Re: [1.1.24] Logistics request values reset when confirming with enter

reproduce: 1. create new personal request (iron chest) 2. double click the number 3. input number (for example 100) 4. press enter it will create number 0 request change step 4: 4. press E it will create number 100 request change step 2: 2. click number, press Del to delete all numbers 3. input numb...
by sp55aa
Sun Feb 14, 2021 3:53 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.21] Character requested rockets end up in spidertron ammo slots
Replies: 5
Views: 3465

Re: [1.1.21] Character requested rockets end up in spidertron ammo slots

I don't know if we want to change that with spidertrons now having their own requests or leave it as is. I'll leave that up to someone else. I would say make an exception for spidertron, not only because it has its own logistic requests, but also because it can auto-fire, so a rogue nuke getting pu...
by sp55aa
Sat Feb 13, 2021 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] editor mode Ctrl+1 as quickbar key not working
Replies: 1
Views: 1831

[kovarex] [1.1.21] editor mode Ctrl+1 as quickbar key not working

reproduce: 1. set Ctrl+1 as quickbar shortcut 1 2021-02-13_230109.png 2. open editor, assign item to quickslot 1 2021-02-13_230448.png 3. press Ctrl+1, nothing happend 4. press 1, item selected more tests: 1. Ctrl+1 for other quickbars not working 2. Ctrl+2 is fine 3. Ctrl+1 for other action (open i...
by sp55aa
Sat Feb 13, 2021 5:21 am
Forum: Minor issues
Topic: [1.1.21] circuit network tip value range incorrect
Replies: 0
Views: 750

[1.1.21] circuit network tip value range incorrect

tips: -2^31 to 2^31
5.png
5.png (29.68 KiB) Viewed 748 times
in game range: -2^31 to 2^31-1
test:
2147483647 add 1 -> -2147483648
1.png
1.png (45.14 KiB) Viewed 750 times
2.png
2.png (66.33 KiB) Viewed 750 times
-2147483648 sub 1 -> 2147483647
3.png
3.png (54.9 KiB) Viewed 750 times
4.png
4.png (92.58 KiB) Viewed 750 times
by sp55aa
Fri Feb 12, 2021 7:43 am
Forum: Balancing
Topic: Better Nerf the Fish
Replies: 16
Views: 6864

Re: Better Nerf the Fish

fish helps a lot, don't nerf it!
and thanks for all the fish!
btw, fish cannot heal turret, so it doesn't change main game play
by sp55aa
Fri Feb 12, 2021 2:05 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 23767

Re: Nerf the Portable Fusion Reactor?

more reality != more fun
FPR doesn't change large scale factory design, so it's acceptable
by sp55aa
Fri Feb 12, 2021 1:37 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] undo not working on editor instant build
Replies: 5
Views: 2752

Re: [kovarex] [1.1.21] undo not working on editor instant build

AmericanPatriot wrote: ↑
Thu Feb 11, 2021 8:29 pm
Fixing bugs I didn't even think to report because they were so mild.
I am a heavily editor user (to design and test), this fix really helps!
by sp55aa
Thu Feb 11, 2021 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.21] undo not working on editor instant build
Replies: 5
Views: 2752

[kovarex] [1.1.21] undo not working on editor instant build

reproduce step:
1. map editor -> open or create scenario
2. select any blueprint, build it
3. try to undo step 2 (Ctrl+Z), nothing happend

even worse:
1. move things by Ctrl+X, Ctrl+V
2. try undo by Ctrl+Z
3. newly created things still there
by sp55aa
Mon Jun 15, 2020 1:33 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 74349

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

visible module icon in beacon is awesome for players, but bad for mod makers
by sp55aa
Sat May 09, 2020 11:06 am
Forum: Maps and Scenarios
Topic: [0.17.79-1.1.x] island map seed with no worms
Replies: 2
Views: 8309

[0.17.79-1.1.x] island map seed with no worms

2024-03-22:
1. seed: 796045177, starting area 600%. 59k uranium ore (max products: 79 u235 + 10.7k u238)
796045177.png
796045177.png (563.7 KiB) Viewed 628 times

2021-04-08:
1. seed: 984646999, starting area 600%. 428k uranium ore on the right, need land fill to reach them.
984646999.png
984646999.png (656.26 KiB) Viewed 628 times

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