Search found 55 matches
- Tue Mar 02, 2021 7:19 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
- Replies: 5
- Views: 1521
Re: [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
I ... don't care. Sorry. I care. Success: 2058 tests passed. solved by manually create C:\cygwin64\tmp\factorio-build-M8KtsQ\tests\TestImages\black_pixel_top_left.png. (5x5 png picture, only top left is black, others are white) black_pixel_top_left.png conclusion: 1 test is broken, but the game is ...
- Mon Mar 01, 2021 4:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
- Replies: 5
- Views: 1521
[posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
cd C:\Local\Factorio_1.1.26 run-tests-x64.bat Looking for saves to test in C:\Local\Factorio_1.1.26\data\..\tests\TestedSaves FAILURE: 1 out of 2058 tests failed (1 failures). Failed tests: [BasicGraphics/MemoryBitmapUpIsUp] C:\cygwin64\tmp\factorio-build-M8KtsQ\tests\TestBasicGrapics.cpp:93: Unhan...
- Sun Feb 28, 2021 12:56 pm
- Forum: Not a bug
- Topic: [1.1.25] Loader in quickbar when using grenade or fish
- Replies: 3
- Views: 958
Re: [1.1.25] Loader in quickbar when using grenade or fish
not a bug. they share same CD
- Sat Feb 20, 2021 7:00 am
- Forum: Not a bug
- Topic: [1.1.25] Editor Tile Building Inconsistent
- Replies: 3
- Views: 977
Re: [1.1.25] Editor Tile Building Inconsistent
ore is treat as entity.
tested: editor remove all entities will remove all ores.
not a bug?
tested: editor remove all entities will remove all ores.
not a bug?
- Fri Feb 19, 2021 11:06 am
- Forum: Not a bug
- Topic: [1.1.25] Express insterter inside lane desync
- Replies: 3
- Views: 1232
Re: [1.1.25] Express insterter inside lane desync
I think this is not a bug. what do you expect?
- Wed Feb 17, 2021 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.24] Logistics request values reset when confirming with enter
- Replies: 4
- Views: 4367
Re: [1.1.24] Logistics request values reset when confirming with enter
reproduce: 1. create new personal request (iron chest) 2. double click the number 3. input number (for example 100) 4. press enter it will create number 0 request change step 4: 4. press E it will create number 100 request change step 2: 2. click number, press Del to delete all numbers 3. input numb...
- Sun Feb 14, 2021 3:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.21] Character requested rockets end up in spidertron ammo slots
- Replies: 5
- Views: 3465
Re: [1.1.21] Character requested rockets end up in spidertron ammo slots
I don't know if we want to change that with spidertrons now having their own requests or leave it as is. I'll leave that up to someone else. I would say make an exception for spidertron, not only because it has its own logistic requests, but also because it can auto-fire, so a rogue nuke getting pu...
- Sat Feb 13, 2021 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] editor mode Ctrl+1 as quickbar key not working
- Replies: 1
- Views: 1831
[kovarex] [1.1.21] editor mode Ctrl+1 as quickbar key not working
reproduce: 1. set Ctrl+1 as quickbar shortcut 1 2021-02-13_230109.png 2. open editor, assign item to quickslot 1 2021-02-13_230448.png 3. press Ctrl+1, nothing happend 4. press 1, item selected more tests: 1. Ctrl+1 for other quickbars not working 2. Ctrl+2 is fine 3. Ctrl+1 for other action (open i...
- Sat Feb 13, 2021 5:21 am
- Forum: Minor issues
- Topic: [1.1.21] circuit network tip value range incorrect
- Replies: 0
- Views: 750
[1.1.21] circuit network tip value range incorrect
tips: -2^31 to 2^31
test:
2147483647 add 1 -> -2147483648 -2147483648 sub 1 -> 2147483647
in game range: -2^31 to 2^31-1test:
2147483647 add 1 -> -2147483648 -2147483648 sub 1 -> 2147483647
- Fri Feb 12, 2021 7:43 am
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6864
Re: Better Nerf the Fish
fish helps a lot, don't nerf it!
and thanks for all the fish!
btw, fish cannot heal turret, so it doesn't change main game play
and thanks for all the fish!
btw, fish cannot heal turret, so it doesn't change main game play
- Fri Feb 12, 2021 2:05 am
- Forum: Balancing
- Topic: Nerf the Portable Fusion Reactor?
- Replies: 82
- Views: 23767
Re: Nerf the Portable Fusion Reactor?
more reality != more fun
FPR doesn't change large scale factory design, so it's acceptable
FPR doesn't change large scale factory design, so it's acceptable
- Fri Feb 12, 2021 1:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] undo not working on editor instant build
- Replies: 5
- Views: 2752
Re: [kovarex] [1.1.21] undo not working on editor instant build
I am a heavily editor user (to design and test), this fix really helps!AmericanPatriot wrote: βThu Feb 11, 2021 8:29 pmFixing bugs I didn't even think to report because they were so mild.
- Thu Feb 11, 2021 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.21] undo not working on editor instant build
- Replies: 5
- Views: 2752
[kovarex] [1.1.21] undo not working on editor instant build
reproduce step:
1. map editor -> open or create scenario
2. select any blueprint, build it
3. try to undo step 2 (Ctrl+Z), nothing happend
even worse:
1. move things by Ctrl+X, Ctrl+V
2. try undo by Ctrl+Z
3. newly created things still there
1. map editor -> open or create scenario
2. select any blueprint, build it
3. try to undo step 2 (Ctrl+Z), nothing happend
even worse:
1. move things by Ctrl+X, Ctrl+V
2. try undo by Ctrl+Z
3. newly created things still there
- Mon Jun 15, 2020 1:33 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 74349
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
visible module icon in beacon is awesome for players, but bad for mod makers
- Sat May 09, 2020 11:06 am
- Forum: Maps and Scenarios
- Topic: [0.17.79-1.1.x] island map seed with no worms
- Replies: 2
- Views: 8309
[0.17.79-1.1.x] island map seed with no worms
2024-03-22:
1. seed: 796045177, starting area 600%. 59k uranium ore (max products: 79 u235 + 10.7k u238)
2021-04-08:
1. seed: 984646999, starting area 600%. 428k uranium ore on the right, need land fill to reach them.
1. seed: 796045177, starting area 600%. 59k uranium ore (max products: 79 u235 + 10.7k u238)
2021-04-08:
1. seed: 984646999, starting area 600%. 428k uranium ore on the right, need land fill to reach them.