Search found 329 matches

by XKnight
Thu Nov 19, 2015 6:44 pm
Forum: Gameplay Help
Topic: Quick Combinators Question.
Replies: 3
Views: 6887

Re: Quick Combinators Question.

You need only one arithmetic combinator for this task: "Red Science Packs * -2". Then you should connect smart inserter to arithmetic combinator's output and science pack storage simultaneously. Also, do not forget to set "<0" condition in your smart inserter. Example: 5 science ...
by XKnight
Tue Nov 17, 2015 9:11 am
Forum: Combinator Creations
Topic: Combinator Display Build
Replies: 6
Views: 19309

Re: Combinator Display Build

Great job, but I am sure you could make your display more compact, and as result more comfortable in using. According to my calculations it is possible to reduce amount of combinators, at least to (comb + const comb) x 39 + 5 comb + 2 comb per each display cell, or 44 + 2n (without const comb). But ...
by XKnight
Sun Aug 30, 2015 5:47 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65258

Re: Demand rebalancer/inverse rebalancer

Boogieman14 wrote:Image
This doesn't work in some corner cases (try to take items in output only from one side).

More precise version:
belt.png
belt.png (504.6 KiB) Viewed 44470 times
by XKnight
Sat Aug 29, 2015 5:33 pm
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 20696

Re: "BITERS ALERT" marque

MORE PICTURES doesn't change what you're doing. You have no way of actually measuring power - just detecting when an accumulator is drained, which is a well-known technique. A useful thing, but very different from testing live power usage when your power storage is relatively full. Hmmm... yes, you...
by XKnight
Sat Aug 29, 2015 3:29 pm
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 20696

Re: "BITERS ALERT" marque

That doesn't actually detect power usage. That's another accumulator near-empty detector, which is not the same thing. Just another idea: if you want to measure power usage you can measure difference between two consecutive measurements of accumulator's charge level: first moment: 56% in accumulato...
by XKnight
Sat Aug 29, 2015 3:13 pm
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 20696

Re: "BITERS ALERT" marque

Power usage: https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265. That doesn't actually detect power usage. That's another accumulator near-empty detector, which is not the same thing. Take a look on the "MORE PICTURES" section. The "drill idle" detector you mention i...
by XKnight
Sat Aug 29, 2015 2:58 pm
Forum: Gameplay Help
Topic: Controlling the trains with circuit network (currently)?
Replies: 4
Views: 7098

Re: Controlling the trains with circuit network (currently)?

my questions are: Is there anything I have overlooked that will cause problems? Yes, you missed next thing: Even if you take all fuel from train, the last fuel entity always will be inside, because this entity is already partially consumed. Overall result will be next: 1) train arrive to the statio...
by XKnight
Sat Aug 29, 2015 7:05 am
Forum: Show your Creations
Topic: "BITERS ALERT" marque
Replies: 13
Views: 20696

Re: "BITERS ALERT" marque

There's no way to check power usage right now. Power usage: https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265. At this moment in my factory I have next emergency protocol: 1: if accomulator's level is less than 30% - disable all available beacons in base and outposts (beacon's energy u...
by XKnight
Sun Aug 23, 2015 6:57 pm
Forum: Combinator Creations
Topic: Instruction pipeline computer & sieve of Eratosthenes
Replies: 1
Views: 6002

Re: Instruction pipeline computer

As I promised, here is the further improvement of this CPU: added RAM device and several new instructions. And prime numbers calculation. Let's start: There are many different algorithms for finding prime numbers, some of them are simple and slow, like this for (int i=2; i<N; ++i) { bool is_prime = ...
by XKnight
Sun Aug 23, 2015 12:54 am
Forum: Combinator Creations
Topic: Instruction pipeline computer & sieve of Eratosthenes
Replies: 1
Views: 6002

Instruction pipeline computer & sieve of Eratosthenes

Hi guys, Recently several people had shared their combinator-based computers, now it is my turn:) The main goal was to create easily-extendeble CPU (probably with multithreading, but i am still working on this) with hig-performance and very flexible to adding/removing/changing its functionality. Sta...
by XKnight
Thu Aug 20, 2015 10:47 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

So if it were to receive a -2 on green and 1 on red, the output would be -1, but with a -3 on green and a 1 on red it outputs 1? That's right. For me this is counter-intuitive to how combinators usually work (summing inputs first, then comparing), but what works, works I suppose. I think this behav...
by XKnight
Thu Aug 20, 2015 8:18 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

Wow, my explanation is not so simple to understand, but somehow it was very easy to create this thing.
by XKnight
Thu Aug 20, 2015 7:59 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

belt is jammed 0: 0 plate, -4 plate (-4 from constant), 0 plate input inserter put one item into the chest 1: 1 plate, -3 plate (-4 from constant + 1 from chest), 1 plate (1 from chest) combinator's input: -3 from green (doesn't affect the result because value should be greater than -3), 1 from red ...
by XKnight
Thu Aug 20, 2015 7:54 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

Perhaps, my counter requires more explanation: Example: (moment: chest value, green value, red value) 0: 0 plate, -4 plate (-4 from constant), 0 plate input inserter put one item into the chest 1: 1 plate, -3 plate (-4 from constant + 1 from chest), 1 plate (1 from chest) combinator's input: -3 from...
by XKnight
Thu Aug 20, 2015 7:39 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

Lupoviridae wrote:That's interesting then. When output "Each" is selected, is the output specific to the wire color? E.g. does the input from the red wire get output on the red output only?
No, the same output goes to both wires.
by XKnight
Thu Aug 20, 2015 5:43 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 544625

Re: Let's see your clever builds

Anyone know how to build logistic circuit to calculate delta in fixed time interval? I would like to build system to check every X sec if value is rising or dropping. https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265 Probably this can help. Logic unit calculates difference between prev...
by XKnight
Thu Aug 20, 2015 5:37 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

@Xknight, wouldn't that output a -2 signal each time it performed a count? Have you tested this setup? Do you think that I can share setup that doesn't work? Setup was tested with one item (copper plate, 2x100 amount), two items (100 iron plates, 100 copper plates, simulatenously) and several small...
by XKnight
Wed Aug 19, 2015 8:39 pm
Forum: Gameplay Help
Topic: Help with combinators
Replies: 3
Views: 6303

Re: Help with combinators

Hmmmm, very interesting...
It is possible to create such system that will automatically finds the amount of specified items in logistic network using binary search and dummy checking.
by XKnight
Wed Aug 19, 2015 8:27 pm
Forum: Show your Creations
Topic: Belt counter
Replies: 24
Views: 25729

Re: Belt counter

Another belt counter, but more compact: 1 combinators per 2 green inserters. It also can work with jammed belts. H4sIAAAAAAAA/9VYYW+bMBD9KxVfZyYwkC6qvD9STYiC01gCg4ypGqH89xmSNuDaxjjKsn5rCj7fvXf37o6ifijrPCsfUtRjygknuEV9T7MKI2+XtdwntMWM Y+aBpm7F85qi/h3FPxNwQH70MzmCgjCcjw/gEVgfjXVH8XvDcNv6nGW0bWrG/Rdc8r...
by XKnight
Mon Aug 17, 2015 8:26 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 381548

Re: Combinators 101

Is there a smarter / better way to control your factory storage with less than a single constant combinators (to set the max items) + 2 decider combinators for each items you want to control ? The way I set them up: - a Constant combinator (eg. 50 lamps) - a Storage chest (with lamps) - a decider c...

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