Search found 329 matches
- Thu Nov 19, 2015 6:44 pm
- Forum: Gameplay Help
- Topic: Quick Combinators Question.
- Replies: 3
- Views: 6887
Re: Quick Combinators Question.
You need only one arithmetic combinator for this task: "Red Science Packs * -2". Then you should connect smart inserter to arithmetic combinator's output and science pack storage simultaneously. Also, do not forget to set "<0" condition in your smart inserter. Example: 5 science ...
- Tue Nov 17, 2015 9:11 am
- Forum: Combinator Creations
- Topic: Combinator Display Build
- Replies: 6
- Views: 19309
Re: Combinator Display Build
Great job, but I am sure you could make your display more compact, and as result more comfortable in using. According to my calculations it is possible to reduce amount of combinators, at least to (comb + const comb) x 39 + 5 comb + 2 comb per each display cell, or 44 + 2n (without const comb). But ...
- Sun Aug 30, 2015 5:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Demand rebalancer/inverse rebalancer
- Replies: 61
- Views: 65258
Re: Demand rebalancer/inverse rebalancer
This doesn't work in some corner cases (try to take items in output only from one side).Boogieman14 wrote:
More precise version:
- Sat Aug 29, 2015 5:33 pm
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20696
Re: "BITERS ALERT" marque
MORE PICTURES doesn't change what you're doing. You have no way of actually measuring power - just detecting when an accumulator is drained, which is a well-known technique. A useful thing, but very different from testing live power usage when your power storage is relatively full. Hmmm... yes, you...
- Sat Aug 29, 2015 3:29 pm
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20696
Re: "BITERS ALERT" marque
That doesn't actually detect power usage. That's another accumulator near-empty detector, which is not the same thing. Just another idea: if you want to measure power usage you can measure difference between two consecutive measurements of accumulator's charge level: first moment: 56% in accumulato...
- Sat Aug 29, 2015 3:13 pm
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20696
Re: "BITERS ALERT" marque
Power usage: https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265. That doesn't actually detect power usage. That's another accumulator near-empty detector, which is not the same thing. Take a look on the "MORE PICTURES" section. The "drill idle" detector you mention i...
- Sat Aug 29, 2015 2:58 pm
- Forum: Gameplay Help
- Topic: Controlling the trains with circuit network (currently)?
- Replies: 4
- Views: 7098
Re: Controlling the trains with circuit network (currently)?
my questions are: Is there anything I have overlooked that will cause problems? Yes, you missed next thing: Even if you take all fuel from train, the last fuel entity always will be inside, because this entity is already partially consumed. Overall result will be next: 1) train arrive to the statio...
- Sat Aug 29, 2015 7:05 am
- Forum: Show your Creations
- Topic: "BITERS ALERT" marque
- Replies: 13
- Views: 20696
Re: "BITERS ALERT" marque
There's no way to check power usage right now. Power usage: https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265. At this moment in my factory I have next emergency protocol: 1: if accomulator's level is less than 30% - disable all available beacons in base and outposts (beacon's energy u...
- Sun Aug 23, 2015 6:57 pm
- Forum: Combinator Creations
- Topic: Instruction pipeline computer & sieve of Eratosthenes
- Replies: 1
- Views: 6002
Re: Instruction pipeline computer
As I promised, here is the further improvement of this CPU: added RAM device and several new instructions. And prime numbers calculation. Let's start: There are many different algorithms for finding prime numbers, some of them are simple and slow, like this for (int i=2; i<N; ++i) { bool is_prime = ...
- Sun Aug 23, 2015 12:54 am
- Forum: Combinator Creations
- Topic: Instruction pipeline computer & sieve of Eratosthenes
- Replies: 1
- Views: 6002
Instruction pipeline computer & sieve of Eratosthenes
Hi guys, Recently several people had shared their combinator-based computers, now it is my turn:) The main goal was to create easily-extendeble CPU (probably with multithreading, but i am still working on this) with hig-performance and very flexible to adding/removing/changing its functionality. Sta...
- Thu Aug 20, 2015 10:47 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
So if it were to receive a -2 on green and 1 on red, the output would be -1, but with a -3 on green and a 1 on red it outputs 1? That's right. For me this is counter-intuitive to how combinators usually work (summing inputs first, then comparing), but what works, works I suppose. I think this behav...
- Thu Aug 20, 2015 8:18 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
Wow, my explanation is not so simple to understand, but somehow it was very easy to create this thing.
- Thu Aug 20, 2015 7:59 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
belt is jammed 0: 0 plate, -4 plate (-4 from constant), 0 plate input inserter put one item into the chest 1: 1 plate, -3 plate (-4 from constant + 1 from chest), 1 plate (1 from chest) combinator's input: -3 from green (doesn't affect the result because value should be greater than -3), 1 from red ...
- Thu Aug 20, 2015 7:54 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
Perhaps, my counter requires more explanation: Example: (moment: chest value, green value, red value) 0: 0 plate, -4 plate (-4 from constant), 0 plate input inserter put one item into the chest 1: 1 plate, -3 plate (-4 from constant + 1 from chest), 1 plate (1 from chest) combinator's input: -3 from...
- Thu Aug 20, 2015 7:39 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
No, the same output goes to both wires.Lupoviridae wrote:That's interesting then. When output "Each" is selected, is the output specific to the wire color? E.g. does the input from the red wire get output on the red output only?
- Thu Aug 20, 2015 5:43 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 544625
Re: Let's see your clever builds
Anyone know how to build logistic circuit to calculate delta in fixed time interval? I would like to build system to check every X sec if value is rising or dropping. https://forums.factorio.com/forum/viewtopic.php?p=93265#p93265 Probably this can help. Logic unit calculates difference between prev...
- Thu Aug 20, 2015 5:37 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
@Xknight, wouldn't that output a -2 signal each time it performed a count? Have you tested this setup? Do you think that I can share setup that doesn't work? Setup was tested with one item (copper plate, 2x100 amount), two items (100 iron plates, 100 copper plates, simulatenously) and several small...
- Wed Aug 19, 2015 8:39 pm
- Forum: Gameplay Help
- Topic: Help with combinators
- Replies: 3
- Views: 6303
Re: Help with combinators
Hmmmm, very interesting...
It is possible to create such system that will automatically finds the amount of specified items in logistic network using binary search and dummy checking.
It is possible to create such system that will automatically finds the amount of specified items in logistic network using binary search and dummy checking.
- Wed Aug 19, 2015 8:27 pm
- Forum: Show your Creations
- Topic: Belt counter
- Replies: 24
- Views: 25729
Re: Belt counter
Another belt counter, but more compact: 1 combinators per 2 green inserters. It also can work with jammed belts. H4sIAAAAAAAA/9VYYW+bMBD9KxVfZyYwkC6qvD9STYiC01gCg4ypGqH89xmSNuDaxjjKsn5rCj7fvXf37o6ifijrPCsfUtRjygknuEV9T7MKI2+XtdwntMWM Y+aBpm7F85qi/h3FPxNwQH70MzmCgjCcjw/gEVgfjXVH8XvDcNv6nGW0bWrG/Rdc8r...
- Mon Aug 17, 2015 8:26 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 381548
Re: Combinators 101
Is there a smarter / better way to control your factory storage with less than a single constant combinators (to set the max items) + 2 decider combinators for each items you want to control ? The way I set them up: - a Constant combinator (eg. 50 lamps) - a Storage chest (with lamps) - a decider c...