Search found 888 matches

by Honktown
Fri Aug 13, 2021 6:52 am
Forum: Technical Help
Topic: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
Replies: 28
Views: 8797

Re: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"

I just got this message - I haven't tried multiplayer in some days, though I did download mods recently (past few days). Nothing in the Event Viewer. I am on Windows 7 as well. Logged out (of Factorio) and tried to log back in, only to receive the same message and now I'm stuck logged out. Can you ...
by Honktown
Fri Aug 13, 2021 12:23 am
Forum: Technical Help
Topic: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
Replies: 28
Views: 8797

Re: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"

I just got this message - I haven't tried multiplayer in some days, though I did download mods recently (past few days). Nothing in the Event Viewer. I am on Windows 7 as well. Logged out (of Factorio) and tried to log back in, only to receive the same message and now I'm stuck logged out.
by Honktown
Mon Aug 09, 2021 12:50 pm
Forum: Won't fix.
Topic: [Boskid] [1.1.37] assigning nil to global causes a crash
Replies: 1
Views: 461

[Boskid] [1.1.37] assigning nil to global causes a crash

Assigned nil to global on init. Save. Load and crash.

Mod to cause the crash:
globalcrash_0.0.1.zip
(779 Bytes) Downloaded 85 times
Save which crashes when loaded:
1crashglobal.zip
(1.27 MiB) Downloaded 87 times
Slice of log file, I still have the rest:
globalcrash_0.0.1.zip
(779 Bytes) Downloaded 85 times
by Honktown
Mon Aug 09, 2021 6:12 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

Speaking of small requests: LuaFluidPrototype fuel_value It's always >= 0, and is in Joules. There's nothing surprising about the values and their meaning if one reads the wiki (the wiki lists 0J as the default, for example, though it results in no tooltip value and fluid isn't burnable...). Since ...
by Honktown
Fri Aug 06, 2021 2:27 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3742
Views: 958463

Re: Development and Discussion

Simple question: I don't see "brass sheet coil" / rolls. Is that intentional or did something I have remove them? Background: I'm doing Sea Block. Core mods, not the 'whole pack', and some cheater mods, but I wouldn't expect the other mods to remove such a recipe. Edit: someone told me tha...
by Honktown
Tue Aug 03, 2021 4:33 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

the wiki says that icon tint defaults to {r: 0, g: 0, b: 0, a: 1} here but after some testing this seems to be false, the actual default seems to be {r: 1, g: 1, b: 1, a: 1} example: the bottom layer of barrels have no tint, so the stated default would just make it completely black, but the bottom ...
by Honktown
Fri Jul 30, 2021 1:06 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

It may be worth mentioning dictionary and array on https://lua-api.factorio.com/latest/Builtin-Types.html e.g.: 1) They are implied types, whose behavior is defined by Factorio functions and Lua behavior. 2) An array is a table only with keys from 1-N. A dictionary is indexed by any key. 3) an arra...
by Honktown
Fri Jul 30, 2021 12:12 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.35] Many odd issues around request slots (including documentation)
Replies: 4
Views: 4080

Re: [Rseding] [1.1.35] Many odd issues around request slots (including documentation)

In the context of requesters/storage chests and potential modding issues to minor gripes (note: not bugs): 2) most of the other issues are documentation or API behavior... With respect to prototypes, filter_count is nil for requesters if un-set, but defaults to 1000. Just tested with a request with ...
by Honktown
Fri Jul 30, 2021 12:11 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.35] Many odd issues around request slots (including documentation)
Replies: 4
Views: 4080

Re: [Rseding] [1.1.35] Many odd issues around request slots (including documentation)

I've read this through 3~ times now but I'm having a hard time pinpointing what things you think are broken. Can you give a list in the format of: A: *What it does now* B: *What you think it should do* 1. Writing a request with a duplicate name to an index greater-than the last used request slot ch...
by Honktown
Thu Jul 29, 2021 10:21 pm
Forum: Gameplay Help
Topic: Disable death messages and respawn messages
Replies: 1
Views: 511

Disable death messages and respawn messages

Just as the title says. Any way to disable death and respawn messages completely?
by Honktown
Thu Jul 29, 2021 8:43 pm
Forum: Modding interface requests
Topic: request for supports_bar() on entity prototypes
Replies: 2
Views: 500

Re: request for supports_bar() on entity prototypes

I'm not sure I understand what you're asking for. An entity can have any number of inventories of which any number could have bars. Currently there aren't any entities with more than 1 inventory with a bar but nothing prevents us from making one at some future point. Bar support is exactly what I'm...
by Honktown
Wed Jul 21, 2021 5:01 am
Forum: Modding interface requests
Topic: Cannot change the color of an entity
Replies: 3
Views: 659

Re: Cannot change the color of an entity

From chatting with some devs, the color of turrets is based on the "first" player of a force. Unfortunately, that's it.

Here's a related post: viewtopic.php?t=82644
by Honktown
Mon Jul 19, 2021 7:36 am
Forum: Modding discussion
Topic: Mining drill prototype storage_slots
Replies: 3
Views: 721

Re: Small documentation improvement requests

Description makes it sound like it's for resources that have more than one item in their minable results, and that without enough slots the remaining results are lost. From the quoted version, and other forum posts (some of bob's, google factorio "storage_slots"), that was indeed the case...
by Honktown
Mon Jul 19, 2021 5:11 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/MiningDrill#storage_slots Does this still do anything? [code]data.raw.resource["iron-ore"].minable.results = { {type = "item", name = "iron-ore", amount = 10}, {type = "item", name = "copper-ore", amount = 10}, } ...
by Honktown
Mon Jul 19, 2021 3:21 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

Its the deviation of the angle, in orientation units (0 - 1) so setting it to 1 or above means basically 360 degree random spread (+/- 0.5 orientation aka +/- 180 degrees) For instance the shotgun has a deviation of 0.3, so +-/0.15 orientation either direction from the origin orientation It's +/- r...
by Honktown
Sun Jul 18, 2021 10:14 pm
Forum: Not a bug
Topic: [1.1.36] Small complication with a modded shortcut and order field
Replies: 1
Views: 403

[1.1.36] Small complication with a modded shortcut and order field

What I did: Added a new shortcut with a mod (the shortcut buttons right of the user quick-bar) What I expected: The button and location in visibility/presence menu (tiny thing to click on and expose shortcuts) would be added according to the order field string. What happened: The button and position...
by Honktown
Sat Jul 17, 2021 11:04 pm
Forum: Modding interface requests
Topic: Icons in the shortcut bar: PLEASE allow larger icons
Replies: 0
Views: 321

Icons in the shortcut bar: PLEASE allow larger icons

The icons are 16x16 in a 40x40 size pixel box. I want to make an icon take up 32, if not the whole 40. Can't. 256/1600 means only 16% of the available area can be used to show a graphic. That's a *lot* of dead space that could be better used, on an already small graphic. debug info of shortcut butto...
by Honktown
Sat Jul 17, 2021 5:48 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 244
Views: 27954

Re: Small documentation improvement requests

https://wiki.factorio.com/Prototype/Shortcut I don't understand the difference between the 'normal' icons and the small ones: icon small_icon disabled_icon disabled_small_icon [attachment=0]smallbig_reduced.jpg[/attachment] Added this myself :) . Also added the scaled-to icon size (for a shortcut b...
by Honktown
Tue Jul 13, 2021 3:52 am
Forum: Modding interface requests
Topic: request for supports_bar() on entity prototypes
Replies: 2
Views: 500

request for supports_bar() on entity prototypes

There only seems to be at most one inventory per entity type which can support a bar, and it can only be known via the LuaInventory. I'm manipulating a chests bar, and I know 100% of the time the chests I'm manipulating will have the exact same behavior, but I can't cache them in advance. Containers...
by Honktown
Tue Jul 13, 2021 2:59 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [1.1.35] Many odd issues around request slots (including documentation)
Replies: 4
Views: 4080

[Rseding] [1.1.35] Many odd issues around request slots (including documentation)

To start off, gathering some information: First: wiki link to Logistic Chests max_logistic_slots Type: uint16 The number of request slots this logistics container has. Requester-type containers must have > 0 slots and can have a maximum of 1000 slots. Storage-type containers must have <= 1 slot. Sec...

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