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by Honktown
Sat Mar 18, 2023 3:11 pm
Forum: This Forum
Topic: to request my own thread be moved
Replies: 4
Views: 1632

to request my own thread be moved

I have a few threads, particularly in modding api requests, which i can say are "solved" / "no longer a request". It was mentioned to me by a user that i could request a thread be moved, but I feel in err to use the normal report reasons. The posts do not break the rules... But i...
by Honktown
Sat Mar 18, 2023 10:04 am
Forum: Already exists
Topic: Icons in the shortcut bar: PLEASE allow larger icons
Replies: 1
Views: 1383

Re: Icons in the shortcut bar: PLEASE allow larger icons

I found out I can! So I made a mod for it (Larger Shortcut Icons)! This request can be moved to a graveyard.
by Honktown
Fri Mar 17, 2023 2:44 am
Forum: Modding interface requests
Topic: localised_description for turret-attack technology modifier (if not more)
Replies: 0
Views: 443

localised_description for turret-attack technology modifier (if not more)

What I expected: to be able to set a localised_description or 'effect_description' on modifier effects. Particularly turret-attack. Why: I can dynamically make a new turret in data, but there is no way to add a correct localised_string for the description. They are fixed to {"modifier-descripti...
by Honktown
Mon Mar 06, 2023 11:31 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] walking input gets jammed if start_walking permission changes
Replies: 1
Views: 1753

[1.1.77] walking input gets jammed if start_walking permission changes

Expectation: 1) press a movement key while one does not have permission to walk 2) no movement 2) release movement key 3) permission is allowed again (group change or permission change within group) 4) press same movement key 5) start moving What happens: 4) press same movement key 5) no movement 5)...
by Honktown
Sat Mar 04, 2023 7:51 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] loaders don't rotate heat connection
Replies: 1
Views: 1998

[1.1.77] loaders don't rotate heat connection

(was requested to split from another post) Expected: heat pipe to rotate if loader direction rotates Following this post: viewtopic.php?f=7&t=105438 heat energy does work, but, apparently, the heat pipes don't rotate with the loader even though the direction changes after placing and rotating, c...
by Honktown
Sat Mar 04, 2023 7:24 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader fluid energy source, TO fluid change problem
Replies: 1
Views: 1796

[1.1.77] Loader fluid energy source, TO fluid change problem

(was requested to split from another post) Expected: an existing loader to migrate from electric / heat source to fluid (I think it affected both) Following this post: https://forums.factorio.com/viewtopic.php?f=7&t=105438 It doesn't: One of the original states: local es = { type = "electri...
by Honktown
Sat Mar 04, 2023 2:34 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] migrating to color setting doesn't default + other "issue"
Replies: 1
Views: 1715

[1.1.77] migrating to color setting doesn't default + other "issue"

changing a string-setting to a color-setting does not reset the color to default (there's the button for default'ing, thankfully)

Other issue: other values (string, number) are not an error. I'd expect them to be.
by Honktown
Fri Mar 03, 2023 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering
Replies: 1
Views: 2162

[1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering

Some observations: The buffer fills twice for loader energy usage. Specified buffer_capacity is ignored and is set to a small value? (15kJ -ish per lane? something * energy_per_item per lane?) data-final-fixes: local es = { type = "electric", usage_priority = "primary-input", -- ...
by Honktown
Mon Feb 27, 2023 10:29 pm
Forum: Pending
Topic: [1.1.56] emissions_per_minute on an accumulator is weird
Replies: 3
Views: 1429

Re: [1.1.56] emissions_per_minute on an accumulator is weird

1) An accumulator with emissions on the energy source can never emit pollution yet is targeted in a pollution cloud.
2) An accumulator which is indestructible and has emissions on the energy source is targeted for pollution attack, while an indestructible assembler isn't.
by Honktown
Sat Feb 18, 2023 10:01 pm
Forum: Bug Reports
Topic: [1.1.76] Specific crafting oddity with multiple recipes for ingredients
Replies: 2
Views: 892

[1.1.76] Specific crafting oddity with multiple recipes for ingredients

Description: A recipe can be crafted when it shows no number in the corner, an ingredient is red, and there is an alternative ingredient recipe available. Why is this a bug? : The behavior I've always seen and expect, is when there is a not-used-in-the-decomposition-cost recipe for an ingredient, th...
by Honktown
Wed Feb 08, 2023 5:28 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97790

Re: Documentation Improvement Requests

https://lua-api.factorio.com/1.1.76/eve ... ck_changed

I believe there's some minor typo/grammar issues:
Called after a players cursorstack changed in some way.

vs
Called after a player's cursor stack changed in some way.
-> Yup, fixed for 1.1.79.
by Honktown
Sun Feb 05, 2023 10:04 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 97790

Re: Documentation Improvement Requests

The documentation is wrong for connect_neighbour -> WireConnectionDefinition [quote]wire :: defines.wire_type Wire color, either defines.wire_type.red or defines.wire_type.green. [/quote] This is incorrect if the source entity is a power switch, and the target is to be connected by copper wire. Run...
by Honktown
Mon Jan 30, 2023 5:08 pm
Forum: Implemented mod requests
Topic: Add radius_visualisation_specification to scripting api
Replies: 2
Views: 957

Re: Add radius_visualisation_specification to scripting api

A file can be required in two different stages, though of course it will not be the same as if the file required twice in the same stage. I use a 'constants' kind of file for that. It won't match if another mod changes that value of yours (in data), but that'd be something to resolve with them (depe...
by Honktown
Fri Jan 27, 2023 12:19 pm
Forum: Modding interface requests
Topic: Extending usefulness of linked inventory (and script inventory)
Replies: 1
Views: 765

Extending usefulness of linked inventory (and script inventory)

Goal: Have a persistent LuaInventory held in code that is also compatible with an entity (at least writable to) Two methods, which currently don't work: Method 1) Create linked chest, use link_id as identification, and get_inventory(defines.inventory.chest) as LuaInventory. Destroy chest. Problem: L...
by Honktown
Fri Jan 27, 2023 11:25 am
Forum: Implemented mod requests
Topic: Permitting a number for ForceIdentification
Replies: 2
Views: 867

Permitting a number for ForceIdentification

ForceIdentification force_index was recently added to allow a lightweight version of force.index everywhere modders only cared for the index... but without ForceIdentification allowing the index, this results in it not being useful in some cases. create_entity can't use it thing.force_index is a re...
by Honktown
Sun Jan 22, 2023 11:21 am
Forum: Not a bug
Topic: [1.1.76] What is the blending mode for LuaRendering color?
Replies: 1
Views: 703

[1.1.76] What is the blending mode for LuaRendering color?

Expectation: Rendering's color to behave like tint, and the default blendmode to be: normal . Here is code used to draw squares (more complicated than it needs to be, I know), and something must be selected: /c local player = game.player local surface = player.surface local selected = player.selecte...
by Honktown
Sat Jan 14, 2023 12:48 am
Forum: Minor issues
Topic: [1.1.76] Crash with blob of Explosive Biters
Replies: 2
Views: 892

Re: [1.1.76] Crash with blob of Explosive Biters

Since it happened again, here's another stacktrace:
by Honktown
Fri Jan 13, 2023 8:04 pm
Forum: Minor issues
Topic: [1.1.76] Crash with blob of Explosive Biters
Replies: 2
Views: 892

[1.1.76] Crash with blob of Explosive Biters

Context: Was playing Warptorio2 + Expansion, which includes the Explosive Biters mod. Biters stampede in massive blobs with nothing to attack (an already reported issue with accumulator emissions). 1) big ol' blob of small biters 2) one (or more) dies, explodes 3) explosive biter fission 4) stack ov...
by Honktown
Tue Jan 10, 2023 1:30 pm
Forum: Modding interface requests
Topic: Make it an error to access global outside of events
Replies: 4
Views: 824

Re: Make it an error to access global outside of events

... Good point, they do run in a special context, as is. They have access to game. An exception would have to be made for on_configuration_changed, too, as maybe the mod didn't use global on first release, but a later version they added it. Hence, "should". If they didn't need global unti...

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