Search found 894 matches

by Honktown
Sat Jul 30, 2022 3:51 am
Forum: Not a bug
Topic: [1.1.63] modding related - boilers take energy and consumption from input fluid, not output
Replies: 3
Views: 250

[1.1.63] modding related - boilers take energy and consumption from input fluid, not output

boiler_input_not_output_0.0.1.zip --2e6 / (1e3 * 500) = (2/5)e1 = 4 units/s data.raw.boiler.boiler.target_temperature = 500 data.raw.boiler.boiler.energy_consumption = "2MW" data.raw.fluid["steam"].heat_capacity = "1KJ" data.raw.fluid["steam"].default_tempera...
by Honktown
Tue Jul 26, 2022 1:24 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

It is a thing that get_tile takes a position, and is not labelled so. Good find. lol it is a half-nevermind: Note The input position params can also be a single tile position. The documentation type isn't multiple, like with script.on_event , but it's literally noted. Lacking the type in the docume...
by Honktown
Tue Jul 26, 2022 1:08 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

A lot of the events are missing an explanation for when the `player_index` will be empty. As for some it relates to how a script raised the event and what options it passed in (which may not always be apparent). i.e. https://lua-api.factorio.com/latest/events.html#on_marked_for_deconstruction on th...
by Honktown
Mon Jul 25, 2022 6:30 pm
Forum: Bug Reports
Topic: [1.1.61] Zooming in/out breaks at higher game speeds
Replies: 0
Views: 112

[1.1.61] Zooming in/out breaks at higher game speeds

(All testing in single-player, I use page-up / page-down to zoom) Zoom controls stop working when zoom reaches 1 at higher game speeds. While the autosave gui is open , the controls work again, allowing "freedom" from the stuck zoom, but then it will get stuck again if it becomes 1. Reprod...
by Honktown
Tue Jul 19, 2022 1:00 am
Forum: Wiki Talk
Topic: What to do when correct information is reverted?
Replies: 5
Views: 551

Re: What to do when correct information is reverted?

P.s.: As for finally responding to the talk page, it took three weeks after reverting to provide the reason, to which I can say, yes, you are right. Only took three weeks and complaining on the forum.
by Honktown
Tue Jul 19, 2022 12:47 am
Forum: Wiki Talk
Topic: What to do when correct information is reverted?
Replies: 5
Views: 551

Re: What to do when correct information is reverted?

I do however recall a pm exchange with you where I explained the edit, you did not reply further. What is the proper reply further to incorrect information? If you do not understand when you are wrong, what is the correct action to take? That is what this thread is about. I would like to state that...
by Honktown
Mon Jul 04, 2022 2:26 am
Forum: Bug Reports
Topic: [1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Replies: 1
Views: 157

Re: [1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes

This is the initial inventory that can trigger both errors:
initial_inventory.png
initial_inventory.png (60.22 KiB) Viewed 156 times
by Honktown
Mon Jul 04, 2022 2:24 am
Forum: Bug Reports
Topic: [1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Replies: 1
Views: 157

[1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes

dynamic-item-with-inventory_0.0.1.zip One line: data.raw["item-with-inventory"]["item-with-inventory"].inventory_size = "dynamic" Expectation: Not crash. Probably not valid in the prototype phase (inventory_size = "dynamic" is used by the blueprint book, but ...
by Honktown
Fri Jul 01, 2022 8:13 am
Forum: Wiki Talk
Topic: What to do when correct information is reverted?
Replies: 5
Views: 551

What to do when correct information is reverted?

So far, there have been two reverts to additions I have made: 1) Longer ago, I clarified on Types/Color that the alpha channel is increasing opacity , not transparency. That is the standard usage, and Factorio even gives examples in e.g. Types/Blendmode, where the normal blendmode requires the alpha...
by Honktown
Mon Jun 20, 2022 8:26 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

Pi-C wrote: ↑
Mon Jun 20, 2022 8:23 am
Huh, ok. They're there for me, for all the screenshots without. Sorry if I interrupted someone in the middle of it.
by Honktown
Mon Jun 20, 2022 7:29 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

I've been wondering why my selection tool would find car prototypes although selection_mode was set to {"entity-with-owner"}. Turns out there is a bug in the prototype descriptions. According to Prototype/Vehicle , vehicle prototypes are Prototype/EntityWithOwner: Prototype definitions » ...
by Honktown
Sun Jun 19, 2022 8:05 pm
Forum: Won't implement
Topic: Add empty autoplace to out-of-map tiles
Replies: 1
Views: 135

Add empty autoplace to out-of-map tiles

A small annoyance is out-of-map tiles cannot be used to make an empty map. The alternative is overwriting the tiles on every chunk generation. data.raw.tile["out-of-map"].autoplace = { default_enabled = false } is sufficient to have out-of-map tiles be autoplaced, but not interfere with an...
by Honktown
Fri Jun 17, 2022 2:50 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

LuaForce.get_train_stops
The name parameter is the name of the stations, not the prototype. Please note.
by Honktown
Wed Jun 15, 2022 11:54 pm
Forum: Implemented mod requests
Topic: [1.1.60] (modding-related) repeat guns on a car/spider-vehicle type "mess up" guns prototype value
Replies: 2
Views: 250

Re: [1.1.60] (modding-related) repeat guns on a car/spider-vehicle type "mess up" guns prototype value

I forgot to add:
The prototype explorer shows all the guns, and the guns are present on the vehicles.
by Honktown
Wed Jun 15, 2022 10:58 pm
Forum: Implemented mod requests
Topic: [1.1.60] (modding-related) repeat guns on a car/spider-vehicle type "mess up" guns prototype value
Replies: 2
Views: 250

[1.1.60] (modding-related) repeat guns on a car/spider-vehicle type "mess up" guns prototype value

1) LuaEntityPrototype->guns guns :: dictionary[string → LuaItemPrototype] [R] A mapping of the gun name to the gun prototype this prototype uses, or nil. Reasoning: I have a mod which acts based on which gun is the next selectable after pressing "Next weapon". I was looking for a table whi...
by Honktown
Tue Jun 14, 2022 9:38 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

RE: FluidStream.particle_buffer_size prototype documentation... the value must be greater than zero! So... 0 < particle_buffer_size < 256 Also: It appears this setting determines the number of spawned children of the stream... could this be documented please? Spawned children particles, to be clear...
by Honktown
Thu Jun 09, 2022 7:08 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

What's the default build_check_type of surface.can_place_entity? default direction should be filled in too, presumably defines.direction.north.
by Honktown
Tue Jun 07, 2022 1:10 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

lyvgbfh wrote: ↑
Tue Jun 07, 2022 10:17 am
Prototype/ArtilleryWagon has a proper description for `.gun` but Prototype/ArtilleryTurret claims gun is an "item".

https://wiki.factorio.com/Prototype/ArtilleryWagon
https://wiki.factorio.com/Prototype/ArtilleryTurret
Done ┐(´ー`)┌

-> Thanks (☞゚ヮ゚)☞
by Honktown
Tue Jun 07, 2022 6:09 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

https://lua-api.factorio.com/1.1.60/LuaEntity.html#LuaEntity.shooting_target Writing nil is not supported. "Error: entity: table expected, got nil" I would get the impression it is (although the turret would probably immediately re-target that entity or another) [RW] Current description: &...
by Honktown
Mon Jun 06, 2022 1:57 am
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 256
Views: 31260

Re: Small documentation improvement requests

Documentation for the Technology prototype's unit property's count_formula needs a word removed. https://wiki.factorio.com/Prototype/Technology#unit "Formula that specifies how many units are needed per level of the infinite technology." That implies it only works on infinite techs, but c...

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