Search found 100 matches

by Buggi
Sun Jan 03, 2016 10:15 pm
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Thank you for the help Kajanor! I updated all the Locale files in all the Dytech mods (Machine was unaffected) and even went through many of the Polish files to get rid of the 3 superscripts in place of the proper character. If any Polish player has better translations, I would gladly use them in fu...
by Buggi
Sun Jan 03, 2016 6:04 pm
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Maybe the game, for whatever reason, is having trouble with those locale files and some characters they contain. It would really have to be a native German speaker to go through the files in "de" and determine if they differ in syntax with the ones in "en". It could have cached t...
by Buggi
Sun Jan 03, 2016 2:18 pm
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Well I know why I've never come across that, its from a locale file for another language. I took a look at that file and it looks like you can just delete it. It wouldn't be used by the Game anyway and it seems the entire file is full of repeating lines that bear no similarity to what they should be...
by Buggi
Sun Jan 03, 2016 5:11 am
Forum: Bob's mods
Topic: Wood
Replies: 11
Views: 26787

Re: Wood

I updated Treefarm Lite to work with 12.20.

You can find it here:
https://forums.factorio.com/forum/viewtop ... 20&t=18870
by Buggi
Sun Jan 03, 2016 5:07 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Whew! When I saw you had posted in here I was worried I'd missed something else.

SO glad it's working for you!
by Buggi
Sun Jan 03, 2016 4:32 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Wow, they had an odd on event call in their GUI code.

Fixed! And I triple checked for any other dangling calls I might have missed. Sorry for all the simple mistakes! Still, let me know of any other issues you encounter. Hopefully there are none, but who knows, some of the code is messy.
by Buggi
Sun Jan 03, 2016 4:20 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

That's really odd man, I'm using it just fine. Let me dig a little. I'm confident I'll be able to fix it.

What other mods do you have loaded?
by Buggi
Sun Jan 03, 2016 1:47 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

All has been fixed. Missed a script edit. And updated Power to ensure the directory is named properly. Not sure how the original authors tested that successfully.

Let me know if you run into other issues!
by Buggi
Sun Jan 03, 2016 1:09 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

Re: 12.20 Dytech and TreeFarm Lite

Glad to help!
by Buggi
Sun Jan 03, 2016 12:46 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48881

12.20+ TreeFarm Lite

Here is an unofficial update TreeFarm Lite! Dytech author requested I remove the files. So, poof, they're gone. Not even a thank you from him. Treefarm Lite Treefarm-Lite_0.2.1.zip Removed Dytech files by request from mod author. Updated Dytech Core, nerfed dirty water. Updated DyTech Power, missed ...
by Buggi
Fri Jan 01, 2016 1:17 pm
Forum: Videos
Topic: 12.20 Modded Lets Play
Replies: 0
Views: 5025

12.20 Modded Lets Play

I'm currently working on a modded gameplay using the latest 12.20 version. Many of the mods I had to fix myself to work with this version. The series is focused on pure production. I've tossed away hunting down resources in search of absolutely insane amounts of production. I'm going for double my r...
by Buggi
Thu Dec 31, 2015 1:03 am
Forum: Mods
Topic: [0.12.x] Void Chest Instant
Replies: 10
Views: 23763

Re: [0.12.x] Void Chest Instant

I updated on my end, I'll get it posted after a final test. Sorry about the delay! XMas had me out of town.
by Buggi
Fri Oct 16, 2015 10:24 pm
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 50798

Re: Friday Facts #108 - Unexpected Features

One thing that always bothered me is steam engines themselves do not give off smoke, they give off steam.

Boilers give off smoke.

Nice new graphics by the way.
by Buggi
Sat Oct 10, 2015 6:28 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311453

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

Hey Steejo, love the AMASS series.

I, too, wish there was a smart line of express inserters. I understand his justification for not having them, but I have noticed if you use the very fast belts the mod has, then regular inserters can't 'catch' the items on the belt as they go by.
by Buggi
Thu Sep 17, 2015 8:49 pm
Forum: Duplicates
Topic: [0.12.8] Can only shoot in 8 directions
Replies: 2
Views: 4101

[0.12.8] Can only shoot in 8 directions

I just updated to 12.8 and quickly learned that the player only now shoots in the 8 major directions. N, E, S, W, NE, SE, SW, and NW. This is a weird new bug to have and it's very inconvenient.
by Buggi
Sat Sep 12, 2015 8:42 pm
Forum: Not a bug
Topic: Autosave Bug
Replies: 2
Views: 4214

Re: Autosave Bug

Thanks, I didn't realize it was a mod issue.

Unfortunately it also happens when I try to save, so the last 4 hours of gaming was for naught as it wont save!
by Buggi
Sat Sep 12, 2015 7:28 pm
Forum: Not a bug
Topic: Autosave Bug
Replies: 2
Views: 4214

Autosave Bug

Having just updated to the latest 12.7 version I am now getting an error screen every time the game autosaves.

See image.
AutosaveBug.png
AutosaveBug.png (992.89 KiB) Viewed 4214 times
by Buggi
Sun Aug 02, 2015 7:29 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 37914

Re: [MOD 0.12.x][v0.1.1] Logic Belts

Great idea!

Can you add a version that has belts from mods as well? The faster belts from dytech and bobmods would be excellent!
by Buggi
Thu Jul 30, 2015 4:51 am
Forum: General discussion
Topic: 12.1 Splitters
Replies: 15
Views: 14810

Re: 12.1 Splitters

@Gus

That's a very inefficient balancer. Try this:
beltbalance.png
beltbalance.png (112.27 KiB) Viewed 13718 times
by Buggi
Thu Jul 30, 2015 2:21 am
Forum: Mods
Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Replies: 13
Views: 20615

Re: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)

Yeah I updated it. And will continue to do so.

I have a thread for it here:
https://forums.factorio.com/forum/vie ... 20&t=13961

Go to advanced search