Search found 100 matches
- Sun Jan 03, 2016 10:15 pm
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Thank you for the help Kajanor! I updated all the Locale files in all the Dytech mods (Machine was unaffected) and even went through many of the Polish files to get rid of the 3 superscripts in place of the proper character. If any Polish player has better translations, I would gladly use them in fu...
- Sun Jan 03, 2016 6:04 pm
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Maybe the game, for whatever reason, is having trouble with those locale files and some characters they contain. It would really have to be a native German speaker to go through the files in "de" and determine if they differ in syntax with the ones in "en". It could have cached t...
- Sun Jan 03, 2016 2:18 pm
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Well I know why I've never come across that, its from a locale file for another language. I took a look at that file and it looks like you can just delete it. It wouldn't be used by the Game anyway and it seems the entire file is full of repeating lines that bear no similarity to what they should be...
- Sun Jan 03, 2016 5:11 am
- Forum: Bob's mods
- Topic: Wood
- Replies: 11
- Views: 26787
Re: Wood
I updated Treefarm Lite to work with 12.20.
You can find it here:
https://forums.factorio.com/forum/viewtop ... 20&t=18870
You can find it here:
https://forums.factorio.com/forum/viewtop ... 20&t=18870
- Sun Jan 03, 2016 5:07 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Whew! When I saw you had posted in here I was worried I'd missed something else.
SO glad it's working for you!
SO glad it's working for you!
- Sun Jan 03, 2016 4:32 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Wow, they had an odd on event call in their GUI code.
Fixed! And I triple checked for any other dangling calls I might have missed. Sorry for all the simple mistakes! Still, let me know of any other issues you encounter. Hopefully there are none, but who knows, some of the code is messy.
Fixed! And I triple checked for any other dangling calls I might have missed. Sorry for all the simple mistakes! Still, let me know of any other issues you encounter. Hopefully there are none, but who knows, some of the code is messy.
- Sun Jan 03, 2016 4:20 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
That's really odd man, I'm using it just fine. Let me dig a little. I'm confident I'll be able to fix it.
What other mods do you have loaded?
What other mods do you have loaded?
- Sun Jan 03, 2016 1:47 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
All has been fixed. Missed a script edit. And updated Power to ensure the directory is named properly. Not sure how the original authors tested that successfully.
Let me know if you run into other issues!
Let me know if you run into other issues!
- Sun Jan 03, 2016 1:09 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
Re: 12.20 Dytech and TreeFarm Lite
Glad to help!
- Sun Jan 03, 2016 12:46 am
- Forum: Mods
- Topic: 12.20+ TreeFarm Lite
- Replies: 37
- Views: 48881
12.20+ TreeFarm Lite
Here is an unofficial update TreeFarm Lite! Dytech author requested I remove the files. So, poof, they're gone. Not even a thank you from him. Treefarm Lite Treefarm-Lite_0.2.1.zip Removed Dytech files by request from mod author. Updated Dytech Core, nerfed dirty water. Updated DyTech Power, missed ...
- Fri Jan 01, 2016 1:17 pm
- Forum: Videos
- Topic: 12.20 Modded Lets Play
- Replies: 0
- Views: 5025
12.20 Modded Lets Play
I'm currently working on a modded gameplay using the latest 12.20 version. Many of the mods I had to fix myself to work with this version. The series is focused on pure production. I've tossed away hunting down resources in search of absolutely insane amounts of production. I'm going for double my r...
- Thu Dec 31, 2015 1:03 am
- Forum: Mods
- Topic: [0.12.x] Void Chest Instant
- Replies: 10
- Views: 23763
Re: [0.12.x] Void Chest Instant
I updated on my end, I'll get it posted after a final test. Sorry about the delay! XMas had me out of town.
- Fri Oct 16, 2015 10:24 pm
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 50798
Re: Friday Facts #108 - Unexpected Features
One thing that always bothered me is steam engines themselves do not give off smoke, they give off steam.
Boilers give off smoke.
Nice new graphics by the way.
Boilers give off smoke.
Nice new graphics by the way.
- Sat Oct 10, 2015 6:28 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311453
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
Hey Steejo, love the AMASS series.
I, too, wish there was a smart line of express inserters. I understand his justification for not having them, but I have noticed if you use the very fast belts the mod has, then regular inserters can't 'catch' the items on the belt as they go by.
I, too, wish there was a smart line of express inserters. I understand his justification for not having them, but I have noticed if you use the very fast belts the mod has, then regular inserters can't 'catch' the items on the belt as they go by.
- Thu Sep 17, 2015 8:49 pm
- Forum: Duplicates
- Topic: [0.12.8] Can only shoot in 8 directions
- Replies: 2
- Views: 4101
[0.12.8] Can only shoot in 8 directions
I just updated to 12.8 and quickly learned that the player only now shoots in the 8 major directions. N, E, S, W, NE, SE, SW, and NW. This is a weird new bug to have and it's very inconvenient.
- Sat Sep 12, 2015 8:42 pm
- Forum: Not a bug
- Topic: Autosave Bug
- Replies: 2
- Views: 4214
Re: Autosave Bug
Thanks, I didn't realize it was a mod issue.
Unfortunately it also happens when I try to save, so the last 4 hours of gaming was for naught as it wont save!
Unfortunately it also happens when I try to save, so the last 4 hours of gaming was for naught as it wont save!
- Sat Sep 12, 2015 7:28 pm
- Forum: Not a bug
- Topic: Autosave Bug
- Replies: 2
- Views: 4214
Autosave Bug
Having just updated to the latest 12.7 version I am now getting an error screen every time the game autosaves.
See image.
See image.
- Sun Aug 02, 2015 7:29 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 37914
Re: [MOD 0.12.x][v0.1.1] Logic Belts
Great idea!
Can you add a version that has belts from mods as well? The faster belts from dytech and bobmods would be excellent!
Can you add a version that has belts from mods as well? The faster belts from dytech and bobmods would be excellent!
- Thu Jul 30, 2015 4:51 am
- Forum: General discussion
- Topic: 12.1 Splitters
- Replies: 15
- Views: 14810
Re: 12.1 Splitters
@Gus
That's a very inefficient balancer. Try this:
That's a very inefficient balancer. Try this:
- Thu Jul 30, 2015 2:21 am
- Forum: Mods
- Topic: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
- Replies: 13
- Views: 20615
Re: [0.11.18+](1.0.0) Void Chest (Now With Flavors!)
Yeah I updated it. And will continue to do so.
I have a thread for it here:
https://forums.factorio.com/forum/vie ... 20&t=13961
I have a thread for it here:
https://forums.factorio.com/forum/vie ... 20&t=13961