Search found 170 matches

by Mecejide
Wed Nov 27, 2019 5:18 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 187252

Re: [0.17.x] Bob's Mods: General Discussion

Can you add two tiers of armored artillery wagons and napalm landmines?
by Mecejide
Wed Nov 06, 2019 1:54 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190970

Re: pY Petroleum Handling

Mecejide wrote:
Sat Nov 02, 2019 3:18 pm
The same is true for the recharging station.
And the Py roboport.
by Mecejide
Sat Nov 02, 2019 3:31 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190970

Re: pY Petroleum Handling

What?
by Mecejide
Sat Nov 02, 2019 3:18 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190970

Re: pY Petroleum Handling

The same is true for the recharging station.
by Mecejide
Sat Nov 02, 2019 3:45 am
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 190970

Re: pY Petroleum Handling

The oil burner MK1 is the only oil burner.
by Mecejide
Fri Nov 01, 2019 8:52 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 241390

Re: pY HighTech Discussion

The descriptions achievements related to circuit production use the vanilla circuit names.
by Mecejide
Fri Nov 01, 2019 8:13 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358760

Re: [MOD 0.17] Industrial Revolution

The descriptions of the achievements based on circuit production use the vanilla names of the circuits.
by Mecejide
Fri Nov 01, 2019 1:19 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 358760

Re: [MOD 0.17] Industrial Revolution

I have a suggestion: make the discharge defense require a field effector.
by Mecejide
Wed Oct 30, 2019 10:00 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 135123

Re: [0.17] Please post bugs and balance issues here.

The descriptions of the achievements related to circuit production still use the vanilla names of the circuits.
by Mecejide
Sun Oct 27, 2019 2:58 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 135123

Re: [0.17] Please post bugs and balance issues here.

Rocket control units not being craftable in an electronics assembling machine is probably a bug.
by Mecejide
Sat Oct 26, 2019 5:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218738

Re: Bugs & FAQ

The concrete used in the artillery turret and rocket silo should probably be changed to concrete bricks. And the nuclear reactor. I just remembered that that uses concrete too. Edit: Why aren't normal concrete and refined concrete removed in Angel's smelting? Also, I think I found a bug. The reinfo...
by Mecejide
Fri Oct 25, 2019 7:26 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 191512

Re: pY Fusion Energy - Discussion

Even with the "enable mk02-mk04 pyfusion machines" setting active, the mk02-mk04 versions of the Xyhiphoe-pool, GenLab, and Kmauts Enclosure cannot be crafted.
by Mecejide
Fri Oct 25, 2019 2:08 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46937

Re: Friday Facts #318 - New Tooltips

Why doesn't the offshore pump say "Generates Water"?
by Mecejide
Fri Oct 25, 2019 1:45 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 291820

Re: pY Alien Life - Discussion

Will this mod add a way to automate wood?
by Mecejide
Thu Oct 24, 2019 11:40 pm
Forum: Balancing
Topic: Destroyer capsules
Replies: 5
Views: 3250

Re: Destroyer capsules

Huh. I thought destroyer capsules needed 3 distracter capsules each but I just checked and they need 4, so maybe the destroyer capsules should spawn 8 destroyers.
by Mecejide
Thu Oct 24, 2019 11:37 pm
Forum: Balancing
Topic: Destroyer capsules
Replies: 5
Views: 3250

Destroyer capsules

I think that distractor capsules and destroyer capsules should spawn an extra robot each for two reasons: one, because I feel they are a bit underused at the moment, and two, because if you combine 4 capsules that spawn one robot each it makes more sense to get a capsule that spawns 4*1=4 robots. Th...
by Mecejide
Wed Oct 23, 2019 10:14 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 241390

Re: pY HighTech Discussion

Can you make the tier 3 modules require tier 4 circuits instead of tier 2 circuits?
by Mecejide
Wed Oct 23, 2019 7:22 pm
Forum: Ideas and Requests For Mods
Topic: Infinite Researches
Replies: 3
Views: 973

Re: Infinite Researches

Those and the ones they already require.
by Mecejide
Tue Oct 22, 2019 11:36 pm
Forum: Ideas and Requests For Mods
Topic: Infinite Researches
Replies: 3
Views: 973

Infinite Researches

Is there a mod that makes all infinite researches require production science packs? If not, can somebody make one?
by Mecejide
Mon Oct 21, 2019 4:08 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 82218

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Can you make sanguinate give sodium sulfate instead of phosphorus ore?

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