Search found 170 matches
- Wed Nov 27, 2019 5:18 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 187252
Re: [0.17.x] Bob's Mods: General Discussion
Can you add two tiers of armored artillery wagons and napalm landmines?
- Wed Nov 06, 2019 1:54 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190970
- Sat Nov 02, 2019 3:31 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190970
- Sat Nov 02, 2019 3:18 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190970
Re: pY Petroleum Handling
The same is true for the recharging station.
- Sat Nov 02, 2019 3:45 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 190970
Re: pY Petroleum Handling
The oil burner MK1 is the only oil burner.
- Fri Nov 01, 2019 8:52 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241390
Re: pY HighTech Discussion
The descriptions achievements related to circuit production use the vanilla circuit names.
- Fri Nov 01, 2019 8:13 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 358760
Re: [MOD 0.17] Industrial Revolution
The descriptions of the achievements based on circuit production use the vanilla names of the circuits.
- Fri Nov 01, 2019 1:19 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 358760
Re: [MOD 0.17] Industrial Revolution
I have a suggestion: make the discharge defense require a field effector.
- Wed Oct 30, 2019 10:00 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 135123
Re: [0.17] Please post bugs and balance issues here.
The descriptions of the achievements related to circuit production still use the vanilla names of the circuits.
- Sun Oct 27, 2019 2:58 am
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 135123
Re: [0.17] Please post bugs and balance issues here.
Rocket control units not being craftable in an electronics assembling machine is probably a bug.
- Sat Oct 26, 2019 5:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218738
Re: Bugs & FAQ
The concrete used in the artillery turret and rocket silo should probably be changed to concrete bricks. And the nuclear reactor. I just remembered that that uses concrete too. Edit: Why aren't normal concrete and refined concrete removed in Angel's smelting? Also, I think I found a bug. The reinfo...
- Fri Oct 25, 2019 7:26 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 191512
Re: pY Fusion Energy - Discussion
Even with the "enable mk02-mk04 pyfusion machines" setting active, the mk02-mk04 versions of the Xyhiphoe-pool, GenLab, and Kmauts Enclosure cannot be crafted.
- Fri Oct 25, 2019 2:08 pm
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46937
Re: Friday Facts #318 - New Tooltips
Why doesn't the offshore pump say "Generates Water"?
- Fri Oct 25, 2019 1:45 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 291820
Re: pY Alien Life - Discussion
Will this mod add a way to automate wood?
- Thu Oct 24, 2019 11:40 pm
- Forum: Balancing
- Topic: Destroyer capsules
- Replies: 5
- Views: 3250
Re: Destroyer capsules
Huh. I thought destroyer capsules needed 3 distracter capsules each but I just checked and they need 4, so maybe the destroyer capsules should spawn 8 destroyers.
- Thu Oct 24, 2019 11:37 pm
- Forum: Balancing
- Topic: Destroyer capsules
- Replies: 5
- Views: 3250
Destroyer capsules
I think that distractor capsules and destroyer capsules should spawn an extra robot each for two reasons: one, because I feel they are a bit underused at the moment, and two, because if you combine 4 capsules that spawn one robot each it makes more sense to get a capsule that spawns 4*1=4 robots. Th...
- Wed Oct 23, 2019 10:14 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 241390
Re: pY HighTech Discussion
Can you make the tier 3 modules require tier 4 circuits instead of tier 2 circuits?
- Wed Oct 23, 2019 7:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Infinite Researches
- Replies: 3
- Views: 973
Re: Infinite Researches
Those and the ones they already require.
- Tue Oct 22, 2019 11:36 pm
- Forum: Ideas and Requests For Mods
- Topic: Infinite Researches
- Replies: 3
- Views: 973
Infinite Researches
Is there a mod that makes all infinite researches require production science packs? If not, can somebody make one?
- Mon Oct 21, 2019 4:08 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 82218
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Can you make sanguinate give sodium sulfate instead of phosphorus ore?