Search found 66 matches

by iUltimateLP
Mon May 25, 2015 10:20 am
Forum: Modding help
Topic: Path does not match any mod, but path is correct!
Replies: 8
Views: 8608

Re: Path does not match any mod, but path is correct!

itzJanuary wrote:It doesn't work because the path "__TestItems_0.0.1__/something" needs to be "__TestItems__/something".
But then he says the folder isn't correctly named because the version is missing in folder name
by iUltimateLP
Mon May 25, 2015 9:37 am
Forum: Modding help
Topic: Path does not match any mod, but path is correct!
Replies: 8
Views: 8608

Path does not match any mod, but path is correct!

Hi guys, I tried to implement a simple test storage chest inside my test mod. I did it all like in the Modding Tutorial in wiki, but everytime I start the game I get following error: Path __TestItems_0.0.1__/graphics/icons/test64x64.png does not match any mod. What is wrong? Here are the contents of...
by iUltimateLP
Mon May 25, 2015 8:29 am
Forum: Modding discussion
Topic: A recommendation in facts of texture creation
Replies: 0
Views: 2796

A recommendation in facts of texture creation

Hi guys, I started creating mods for Factorio, and I took a program called Piskel , which I already had on my pc. So that little program (you can do it online or download it) allows you to create easily sprite textures in which size ever, cause of its grid function, and right and easy tools for that...
by iUltimateLP
Mon May 25, 2015 8:25 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Battery-Pack Charge / Discharge Stations
Replies: 5
Views: 6064

Re: [Idea] Battery-Pack Charge / Discharge Stations

Well, cool idea. Im trying to arange something like this!
by iUltimateLP
Sun May 24, 2015 4:55 pm
Forum: Modding help
Topic: Turning production machines on or off?
Replies: 2
Views: 1179

Re: Turning production machines on or off?

L0771 wrote:[entity].active = false
[entity] is the furnace or whatever, with true this entity activates again.

This works with all entities i think.
Thanks!
by iUltimateLP
Sun May 24, 2015 4:44 pm
Forum: Modding help
Topic: Turning production machines on or off?
Replies: 2
Views: 1179

Turning production machines on or off?

Hi guys, I had the idea to create a lever where you can switch e.g. furnaces on or off. Is there any entity flag or function to disable production? My alternative idea would be to store the fuel amount inside the machine, remove it, and if lever activates again, the fuel amount will be put in again....

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