But then he says the folder isn't correctly named because the version is missing in folder nameitzJanuary wrote:It doesn't work because the path "__TestItems_0.0.1__/something" needs to be "__TestItems__/something".
Search found 66 matches
- Mon May 25, 2015 10:20 am
- Forum: Modding help
- Topic: Path does not match any mod, but path is correct!
- Replies: 8
- Views: 8608
Re: Path does not match any mod, but path is correct!
- Mon May 25, 2015 9:37 am
- Forum: Modding help
- Topic: Path does not match any mod, but path is correct!
- Replies: 8
- Views: 8608
Path does not match any mod, but path is correct!
Hi guys, I tried to implement a simple test storage chest inside my test mod. I did it all like in the Modding Tutorial in wiki, but everytime I start the game I get following error: Path __TestItems_0.0.1__/graphics/icons/test64x64.png does not match any mod. What is wrong? Here are the contents of...
- Mon May 25, 2015 8:29 am
- Forum: Modding discussion
- Topic: A recommendation in facts of texture creation
- Replies: 0
- Views: 2796
A recommendation in facts of texture creation
Hi guys, I started creating mods for Factorio, and I took a program called Piskel , which I already had on my pc. So that little program (you can do it online or download it) allows you to create easily sprite textures in which size ever, cause of its grid function, and right and easy tools for that...
- Mon May 25, 2015 8:25 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Battery-Pack Charge / Discharge Stations
- Replies: 5
- Views: 6064
Re: [Idea] Battery-Pack Charge / Discharge Stations
Well, cool idea. Im trying to arange something like this!
- Sun May 24, 2015 4:55 pm
- Forum: Modding help
- Topic: Turning production machines on or off?
- Replies: 2
- Views: 1179
Re: Turning production machines on or off?
Thanks!L0771 wrote:[entity].active = false
[entity] is the furnace or whatever, with true this entity activates again.
This works with all entities i think.
- Sun May 24, 2015 4:44 pm
- Forum: Modding help
- Topic: Turning production machines on or off?
- Replies: 2
- Views: 1179
Turning production machines on or off?
Hi guys, I had the idea to create a lever where you can switch e.g. furnaces on or off. Is there any entity flag or function to disable production? My alternative idea would be to store the fuel amount inside the machine, remove it, and if lever activates again, the fuel amount will be put in again....