Search found 950 matches

by ratchetfreak
Sun Jul 15, 2018 2:20 am
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 24552

Re: Friday Facts #251 - A Fistful of Frames

In newer opengl versions you can have buffers mapped persistently. Then you can do away with the map/unmap operation. I know, but we are really doing OpenGL just for legacy support, so it doesn't make sense for us to have two different backends for OGL 3.3 and 4.5. We will do Vulkan instead. I beli...
by ratchetfreak
Fri Jul 13, 2018 3:41 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 24552

Re: Friday Facts #251 - A Fistful of Frames

In newer opengl versions you can have buffers mapped persistently. Then you can do away with the map/unmap operation. Did you also consider tesselation shaders? It's the more specialized little brother of geom shading that doesn't have its drawbacks. It will let you expand a single vertex into a qua...
by ratchetfreak
Tue Jul 10, 2018 10:01 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 36538

Re: Friday Facts #250 - Dead end conclusion

one way to help with the book awkwardness is to create a hotkey to open the book dialog and let the player navigate it using the keyboard: I have a book in the cursor and press the hotkey the book dialog opens with the current blueprint highlighted I can use mouse and/or wasd to navigate the grid an...
by ratchetfreak
Fri Jul 06, 2018 9:59 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 36538

Re: Friday Facts #250 - Dead end conclusion

At the very least allow us to create a blueprint directly from a quick copy on the clipboard

Also a search bar in the library wouldn't go amiss
by ratchetfreak
Thu Jul 05, 2018 3:17 pm
Forum: Gameplay Help
Topic: Lazy bot syndrome. Bug or feature?
Replies: 33
Views: 5035

Re: Lazy bot syndrome. Bug or feature?

You are trying to solve the wrong problem. The real problem is bots getting lost in the first place. Bots should not move out when 1) the roboport is disabled. That's not the same as taking it out of the armor since then it looses it's charge. It needs a disable feature. 2) you are moving close to ...
by ratchetfreak
Thu Jul 05, 2018 11:46 am
Forum: Gameplay Help
Topic: Lazy bot syndrome. Bug or feature?
Replies: 33
Views: 5035

Re: Lazy bot syndrome. Bug or feature?

Obviously it is not a bug but a very annoing feature. Simple solution would be if personal bots gets their jobs assigned either if inside your backpack or charging. And only in those situations. But then a bot can't fly out, place a rail and then deconstruct a tree on the way back. Then let them ge...
by ratchetfreak
Thu Jul 05, 2018 11:06 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 43591

Re: Friday Facts #247 - Pricing and its exploits

What you can take from it? 1. Before you finish the game hire an RTS expert and ramp up the enemy challenge and the combat gameplay. 2. Finish Factorio and maybe get workign on Factorio 3D bot AI in RTS often just boils down to cheating the build order, spy on the oponent's build order and tech to ...
by ratchetfreak
Thu Jul 05, 2018 9:10 am
Forum: Gameplay Help
Topic: Lazy bot syndrome. Bug or feature?
Replies: 33
Views: 5035

Re: Lazy bot syndrome. Bug or feature?

The reproduction steps work and make it far clearer what your actual problem is. (Because your constant repetition of "queue size doesn't matter" is just wrong, and doesn't help at all :p). Might be worth a shot at a bug-report. "Personal robots out-of-range should not be assigned ne...
by ratchetfreak
Thu Jun 28, 2018 11:38 am
Forum: Modding interface requests
Topic: Prototype Documentation
Replies: 19
Views: 2246

Re: Prototype Documentation

That's not what the OP is looking for.The lua code you find in the files are simply tables. Which properties the game loads, what is optional and mandatory, what they default to and how it loads them can only be found in the c++ part of the game and on the linked wiki page. That information is what...
by ratchetfreak
Thu Jun 28, 2018 8:43 am
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 79459

Re: Version 0.16.51

.... The fact that Duracell has an interest to prevent trademark dilution does not get them legally anywhere though. You do not compete in the same market, you do not mislead others into believing you are affiliated with Duracell. You produce a product of art and are exercising your right to nomina...
by ratchetfreak
Mon Jun 25, 2018 10:37 am
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 79459

Re: Version 0.16.51

So, Duracell very politely pointed out to us by an e-mail the battery design we were using is their trademark and asked us to change it. Companies need to protect their trademarks otherwise the'll lose them. Factorio doesn't have that large audience on the global scale on its own, but if Duracell l...
by ratchetfreak
Fri Jun 22, 2018 9:42 am
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 79459

Re: Version 0.16.51

No really that makes sense. Thanks for refreshing my faith in reasonableness. Looks like a cover up story. Agreed, unquestionably a statement that someone on the payroll of duracell would say! US trademark law says (broadly speaking) that a company can lose a trademark if they fail to defend it. Th...
by ratchetfreak
Fri Jun 15, 2018 4:07 pm
Forum: General discussion
Topic: Why are 60 UPS = 1s?
Replies: 26
Views: 7169

Re: Why are 60 UPS = 1s?

I might mention at this point that the speeds of yellow/red/blue belts are currently 1/32, 1/16, and 3/32 of a tile per tick, or 1+7/8, 3+3/4, and 5+5/8 of a tile per second. If the engine were to be modified to run at 50FPS retroactively, it would require the belt speeds to be non-1/32-increments,...
by ratchetfreak
Fri Jun 15, 2018 12:43 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 79459

Re: Version 0.16.51

minimal change much?
by ratchetfreak
Tue Jun 12, 2018 9:12 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 40079

Re: Friday Facts #246 - The GUI update (Part 3)

maybe make the sync mods with save button a bit more obvious, it completely blends in with the rest of the window.
by ratchetfreak
Mon Jun 11, 2018 10:50 am
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 25454

Re: Version 0.16.47

-snip- you are forgetting about this bit This may leave traces which, in particular when combined with unique identifiers and other information received by the servers, may be used to create profiles of the natural persons and identify them. as long as that random string is only used to transmit cr...
by ratchetfreak
Thu Jun 07, 2018 2:20 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 25454

Re: Version 0.16.47

quoting the actual text: (from https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=uriserv:OJ.L_.2016.119.01.0001.01.ENG ) (26)The principles of data protection should apply to any information concerning an identified or identifiable natural person. Personal data which have undergone pseudonymisatio...
by ratchetfreak
Thu Jun 07, 2018 11:13 am
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 25454

Re: Version 0.16.47

Sell the data? Really? Are you aware, that only logs of crashes are there? And since Factorio starts to be quite stable, only tens out of tens of thousands of people ever get a log uploaded? I'm not an expert on this, but I would guess that having dozens of random windows usernames, or random IP ad...
by ratchetfreak
Thu Jun 07, 2018 9:29 am
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 25454

Re: Version 0.16.47

wow, just... wow. When the changelog has major desync fixes, it has only 1 page of discussion, when it just remove 1 line of information on the error report, it has 3 pages. I don't understand why a system path is such a big deal for ppl since the connection is protected on both sides by 256 encryp...
by ratchetfreak
Fri Jun 01, 2018 3:24 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 21619

Re: Friday Facts #244 - Localised plurals & Modernisation progress

I would really like to try out the new rendering engine since I have a huge base running on HD3000 at around 8fps. Is there any way to get to this new "unreleased" release? You can send them your save to help them optimize for your usecase: https://forums.factorio.com/viewtopic.php?f=5&am...

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