Search found 334 matches
- Sun Apr 02, 2023 8:07 pm
- Forum: Not a bug
- Topic: [1.1.80] Boiler stops accepting fluid above certain temperature after fluid migration
- Replies: 1
- Views: 797
[1.1.80] Boiler stops accepting fluid above certain temperature after fluid migration
To reproduce: 1. Place a vanilla boiler with some infinite pipes going to and from it. Provide it with fuel. Ensure it functions. Save and close the game. 2. Change max_temperature of water to 150. This has to be the boiler's input fluid. 3. Load the game and open the above save. Adjust the temperat...
- Sun Apr 02, 2023 5:26 am
- Forum: Modding interface requests
- Topic: On_research_queued event
- Replies: 5
- Views: 959
Re: On_research_queued event
It's only a few slots long. Shouldn't be too costly. Alternatively, since you don't care about historical accuracy, you can poll it in on_research_finished or on_research_started. Or not at all, and just compress the actual researched techs into the queue when you reproduce the run. Actually, I have...
- Sun Apr 02, 2023 4:08 am
- Forum: Fixed for 2.0
- Topic: [1.1.78] Tool itmes (e.g. space science packs) don't show the stack size
- Replies: 5
- Views: 1277
Re: [1.1.78] Space science packs don't show the stack size
You should be able to change the thread title by editing the original post.
- Fri Mar 31, 2023 2:00 am
- Forum: Modding interface requests
- Topic: On_research_queued event
- Replies: 5
- Views: 959
Re: On_research_queued event
Pretty awful workaround, but you can poll force.research_queue every tick. And what will you do if a research is unqueued? That would also need an event, or there can be a on_research_queue_changed event to cover both cases. In fact, on_research_queue_changed will cover even such cases as mods setti...
- Thu Mar 30, 2023 1:54 am
- Forum: Fixed for 2.0
- Topic: [1.1.78] Tool itmes (e.g. space science packs) don't show the stack size
- Replies: 5
- Views: 1277
- Wed Mar 29, 2023 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Mod dependency's requirements aren't checked on update
- Replies: 2
- Views: 1001
Re: [1.1.76] Mod dependency's requirements aren't checked on update
Related: viewtopic.php?f=48&t=88338
Mod dependency resolution is pretty bad.
Mod dependency resolution is pretty bad.
- Sun Mar 26, 2023 1:21 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 86045
Re: Documentation Improvement Requests
-> It's indeed ItemStackDefinition, thanks. Fixed for 1.1.79.
- Sun Mar 26, 2023 11:07 am
- Forum: Modding interface requests
- Topic: Add a local_save equivalent
- Replies: 4
- Views: 869
Re: Add a local_save equivalent
If someone confirms this is a bug, I'll be willing to create a bug report. FWIW, server_save works with a non-dedicated server. It also works in a single-player multiplayer game. I would still call it a bug. Though I recall there was some case where the game determines weirdly what counts as multip...
- Sun Mar 26, 2023 5:53 am
- Forum: Modding interface requests
- Topic: Add a local_save equivalent
- Replies: 4
- Views: 869
Re: Add a local_save equivalent
I am surprised server_save doesn't work in singleplayer, seeing as the player is the server. I would have reported this bit as a bug.
- Mon Mar 20, 2023 10:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Unexpected icon selector behavior when entering save name
- Replies: 7
- Views: 2141
Re: [1.1.76] Unexpected icon selector behavior when entering save name
Just checked 1.1.78. It has not been fixed.
- Wed Mar 15, 2023 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Unexpected icon selector behavior when entering save name
- Replies: 7
- Views: 2141
Re: [1.1.76] Unexpected icon selector behavior when entering save name
Flip blueprint horizontal -> [
Flip blueprint vertical -> ]
Toggle "Alt-mode" -> Not set
Next clipboard -> Shift + Mouse wheel down
Previous clipboard -> Shift + Mouse wheel up
Flip blueprint vertical -> ]
Toggle "Alt-mode" -> Not set
Next clipboard -> Shift + Mouse wheel down
Previous clipboard -> Shift + Mouse wheel up
- Tue Mar 14, 2023 10:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Unexpected icon selector behavior when entering save name
- Replies: 7
- Views: 2141
Re: [1.1.76] Unexpected icon selector behavior when entering save name
Here you go. Incidentally, the bug confirmed in 1.1.77.
- Tue Mar 07, 2023 11:22 am
- Forum: Not a bug
- Topic: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor
- Replies: 2
- Views: 1349
Re: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor
It's not obvious that something is in cursor so it can be cleared. So I think it deserves a mention.
- Mon Mar 06, 2023 6:20 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 86045
Re: Documentation Improvement Requests
-> I feel like it was already pretty clear that it doesn't do anything for non-spider-entities, but I clarified a bit for 1.1.79.
- Tue Feb 21, 2023 6:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
- Replies: 6
- Views: 2347
Re: [1.1.76] Error when passing nil as event handler filter for custom inputs
Yeah, if you are already passing it a single (if custom) event, the error message is just wrong.
- Mon Feb 20, 2023 11:36 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
- Replies: 6
- Views: 2347
Re: [1.1.76] Error when passing nil as event handler filter for custom inputs
Actually, in this specific case it will work, because the nil is not meaningful. Passing nil for filters is the same as passing nothing. But generally, IIRC, there are some meaningful nils out there, so your proposal can only be applied selectively. At which point I'd say that consistency is more va...
- Mon Feb 20, 2023 11:27 am
- Forum: Fixed for 2.0
- Topic: [1.1.76] Incompatible fixed_recipe is ignored
- Replies: 6
- Views: 1722
[1.1.76] Incompatible fixed_recipe is ignored
To reproduce, change vanilla rocket part recipe with one of the following lines: data.raw['recipe']['rocket-part'].category = 'crafting' data.raw['recipe']['rocket-part'].results = {{type = 'fluid', name = 'water', amount = 100}} Then place and open a rocket silo. Observe that it has not recipe. Exp...
- Mon Feb 20, 2023 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
- Replies: 6
- Views: 2347
Re: [1.1.76] Error when passing nil as event handler filter for custom inputs
This is all over the API. The number of arguments matters. edit: for the described use it is easily circumvented as such: function register_event_handler(event, handler, event_filters) if event_filters then script.on_event(event, handler, event_filters) else script.on_event(event, handler) end end
- Fri Feb 17, 2023 3:34 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 86045
Re: Documentation Improvement Requests
-> It does not. Documented in the new prototype docs.
- Fri Feb 17, 2023 8:44 am
- Forum: Modding interface requests
- Topic: Fluid categories
- Replies: 2
- Views: 648