Search found 334 matches

by curiosity
Sun Apr 02, 2023 8:07 pm
Forum: Not a bug
Topic: [1.1.80] Boiler stops accepting fluid above certain temperature after fluid migration
Replies: 1
Views: 797

[1.1.80] Boiler stops accepting fluid above certain temperature after fluid migration

To reproduce: 1. Place a vanilla boiler with some infinite pipes going to and from it. Provide it with fuel. Ensure it functions. Save and close the game. 2. Change max_temperature of water to 150. This has to be the boiler's input fluid. 3. Load the game and open the above save. Adjust the temperat...
by curiosity
Sun Apr 02, 2023 5:26 am
Forum: Modding interface requests
Topic: On_research_queued event
Replies: 5
Views: 959

Re: On_research_queued event

It's only a few slots long. Shouldn't be too costly. Alternatively, since you don't care about historical accuracy, you can poll it in on_research_finished or on_research_started. Or not at all, and just compress the actual researched techs into the queue when you reproduce the run. Actually, I have...
by curiosity
Sun Apr 02, 2023 4:08 am
Forum: Fixed for 2.0
Topic: [1.1.78] Tool itmes (e.g. space science packs) don't show the stack size
Replies: 5
Views: 1277

Re: [1.1.78] Space science packs don't show the stack size

You should be able to change the thread title by editing the original post.
by curiosity
Fri Mar 31, 2023 2:00 am
Forum: Modding interface requests
Topic: On_research_queued event
Replies: 5
Views: 959

Re: On_research_queued event

Pretty awful workaround, but you can poll force.research_queue every tick. And what will you do if a research is unqueued? That would also need an event, or there can be a on_research_queue_changed event to cover both cases. In fact, on_research_queue_changed will cover even such cases as mods setti...
by curiosity
Thu Mar 30, 2023 1:54 am
Forum: Fixed for 2.0
Topic: [1.1.78] Tool itmes (e.g. space science packs) don't show the stack size
Replies: 5
Views: 1277

Re: [1.1.78] Space science packs don't show the stack size

Xorimuth wrote:
Wed Mar 29, 2023 10:36 pm
Same for all science packs and ammo. Science packs are of type "tool" so presumably this debug entry wasn't added for that type.
Which is really bizarre, considering that it is in the item tooltip when you look at the recipe.
by curiosity
Sun Mar 26, 2023 1:21 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 86045

Re: Documentation Improvement Requests

LuaEntityPrototype.items_to_place_this/LuaTilePrototype.items_to_place_this says it's an array of SimpleItemStack. Is it supposed to be ItemStackDefinition or can the stacks be strings and when?

-> It's indeed ItemStackDefinition, thanks. Fixed for 1.1.79.
by curiosity
Sun Mar 26, 2023 11:07 am
Forum: Modding interface requests
Topic: Add a local_save equivalent
Replies: 4
Views: 869

Re: Add a local_save equivalent

If someone confirms this is a bug, I'll be willing to create a bug report. FWIW, server_save works with a non-dedicated server. It also works in a single-player multiplayer game. I would still call it a bug. Though I recall there was some case where the game determines weirdly what counts as multip...
by curiosity
Sun Mar 26, 2023 5:53 am
Forum: Modding interface requests
Topic: Add a local_save equivalent
Replies: 4
Views: 869

Re: Add a local_save equivalent

I am surprised server_save doesn't work in singleplayer, seeing as the player is the server. I would have reported this bit as a bug.
by curiosity
Wed Mar 15, 2023 10:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Unexpected icon selector behavior when entering save name
Replies: 7
Views: 2141

Re: [1.1.76] Unexpected icon selector behavior when entering save name

Flip blueprint horizontal -> [
Flip blueprint vertical -> ]
Toggle "Alt-mode" -> Not set
Next clipboard -> Shift + Mouse wheel down
Previous clipboard -> Shift + Mouse wheel up
by curiosity
Tue Mar 14, 2023 10:28 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Unexpected icon selector behavior when entering save name
Replies: 7
Views: 2141

Re: [1.1.76] Unexpected icon selector behavior when entering save name

Here you go. Incidentally, the bug confirmed in 1.1.77.
by curiosity
Tue Mar 07, 2023 11:22 am
Forum: Not a bug
Topic: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor
Replies: 2
Views: 1349

Re: [1.1.36] Incomplete tooltips in the areas and positions tab of the editor

It's not obvious that something is in cursor so it can be cleared. So I think it deserves a mention.
by curiosity
Mon Mar 06, 2023 6:20 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 86045

Re: Documentation Improvement Requests

Assigning to LuaEntity.entity_label does nothing if (presumably) it's not a spidertron. Alternatively, consider that it doesn't error a bug.

-> I feel like it was already pretty clear that it doesn't do anything for non-spider-entities, but I clarified a bit for 1.1.79.
by curiosity
Tue Feb 21, 2023 6:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
Replies: 6
Views: 2347

Re: [1.1.76] Error when passing nil as event handler filter for custom inputs

Yeah, if you are already passing it a single (if custom) event, the error message is just wrong.
by curiosity
Mon Feb 20, 2023 11:36 am
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
Replies: 6
Views: 2347

Re: [1.1.76] Error when passing nil as event handler filter for custom inputs

Actually, in this specific case it will work, because the nil is not meaningful. Passing nil for filters is the same as passing nothing. But generally, IIRC, there are some meaningful nils out there, so your proposal can only be applied selectively. At which point I'd say that consistency is more va...
by curiosity
Mon Feb 20, 2023 11:27 am
Forum: Fixed for 2.0
Topic: [1.1.76] Incompatible fixed_recipe is ignored
Replies: 6
Views: 1722

[1.1.76] Incompatible fixed_recipe is ignored

To reproduce, change vanilla rocket part recipe with one of the following lines: data.raw['recipe']['rocket-part'].category = 'crafting' data.raw['recipe']['rocket-part'].results = {{type = 'fluid', name = 'water', amount = 100}} Then place and open a rocket silo. Observe that it has not recipe. Exp...
by curiosity
Mon Feb 20, 2023 11:04 am
Forum: Resolved Problems and Bugs
Topic: [1.1.76] Error when passing nil as event handler filter for custom inputs
Replies: 6
Views: 2347

Re: [1.1.76] Error when passing nil as event handler filter for custom inputs

This is all over the API. The number of arguments matters. edit: for the described use it is easily circumvented as such: function register_event_handler(event, handler, event_filters) if event_filters then script.on_event(event, handler, event_filters) else script.on_event(event, handler) end end
by curiosity
Fri Feb 17, 2023 3:34 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 86045

Re: Documentation Improvement Requests

https://wiki.factorio.com/Prototype/RocketSilo#idle_energy_usage - does this do anything at all?

-> It does not. Documented in the new prototype docs.
by curiosity
Fri Feb 17, 2023 8:44 am
Forum: Modding interface requests
Topic: Fluid categories
Replies: 2
Views: 648

Re: Fluid categories

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