Search found 519 matches
- Sat Jun 14, 2014 3:01 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14518
Re: Green power is for the weak!
Well, my factory runs 100% on solar (3000 collectors and 4000 accus at the moment) but since I heavily make use of production and speed modules my pollution goes through the roof nevertheless
- Wed Jun 11, 2014 2:54 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Symmetrical Smelting Super Base (now with circuits)
- Replies: 11
- Views: 14023
Re: Symmetrical Smelting Super Base
On the pictures it looks like you defined what items to put in which storage chest. If so, how did you manage to do?
- Tue Jun 10, 2014 1:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
- Replies: 13
- Views: 4962
Re: [0.10.0] Logistic drones may not deliver 1 item to the u
This should be changed, yes. I have the problem with every other items as well. With eg items that can be stacked to 100 I always can not request more than 90 items, otherwise I will have more than one stack when I have eg 98 items, the bots deliver me 5 items (stack size) I end up with one full sta...
- Fri Jun 06, 2014 6:43 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68103
Re: Version 0.10.0
Outstanding feature changes!
- Thu Jun 05, 2014 3:05 pm
- Forum: Technical Help
- Topic: Pay save card
- Replies: 4
- Views: 12604
Re: Pay save card
Just try using an austrian proxy server.
- Wed Jun 04, 2014 4:00 pm
- Forum: Gameplay Help
- Topic: When will there be an OSX Mavericks update? Please make one.
- Replies: 4
- Views: 1554
Re: When will there be an OSX Mavericks update? Please make
As I read in another thread, he also had problems with too less VRAM on his MAC. After a complete reboot without restoring the opened programs the game worked for him, firefox (flash plugin) and some other programms clogged up the memory.
- Sun Jun 01, 2014 6:34 pm
- Forum: Balancing
- Topic: solar panel production speed
- Replies: 12
- Views: 20073
Re: solar panel production speed
Since they only work with intermediate products, noKhyron wrote:Hint:With the current settings, a solar factory is an excellent candidate for productivity modules. The pollution added and extra power consumed is almost meaningless given the factory is waiting for resources most of the time.
- Sat May 31, 2014 7:25 am
- Forum: News
- Topic: Friday Facts #36
- Replies: 39
- Views: 30177
Re: Friday Facts #36
I am really hoping you release it friday afternoon, so I can play it in the evening.
- Fri May 30, 2014 6:48 pm
- Forum: General discussion
- Topic: Production Calculator?
- Replies: 8
- Views: 4736
Re: Production Calculator?
Well, I have made such an Excel-Sheet with a LOT of formulas :) It's in half english, half german, and mostly undocumented. It works perfectly, if you know how to use it. It includes calculating all speeds and all yields with modules. If you manage to find out how to use it, feel free to do so, but ...
- Fri May 30, 2014 10:05 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Placing Electric Miners
- Replies: 8
- Views: 6993
Re: [Request] Placing Electric Miners
One of the things I really want so see working
I hope the devs let us place miners wherever we want. The only thing that happens when placing a miner not on ore is that they just dont work, just like on an depleted ore field.
I hope the devs let us place miners wherever we want. The only thing that happens when placing a miner not on ore is that they just dont work, just like on an depleted ore field.
- Wed May 28, 2014 7:10 pm
- Forum: General discussion
- Topic: Modules in Pumpjacks
- Replies: 16
- Views: 24752
Re: Modules in Pumpjacks
Yes the speed module would grant you more oil per second due to the fact oil is an infinite resource. Compared to an orefield with eg 1000 iron ore: The speedmodule would you let mine also 20% faster, but the resource field is also depleted 20% faster, granting 1000 ore in total. 3 productivity modu...
- Tue May 27, 2014 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: nightvision should be gray
- Replies: 2
- Views: 953
Re: nightvision should be gray
We are travelling in space somewhere in the future, where colour nightvision is now affordable for everyone http://gizmodo.com/a-revolutionary-nigh ... 1524312425
- Tue May 27, 2014 3:51 pm
- Forum: News
- Topic: Paysafecard and Presentation
- Replies: 30
- Views: 26977
Re: Paysafecard and Presentation
Tried with an proxy from Austria? Never had to create an account for paysavecard payments so long (seems to work with factorio purchase)
eg: first google-hit http://webproxy.at/
or some other proxy or VPN (Google helps)
eg: first google-hit http://webproxy.at/
or some other proxy or VPN (Google helps)
- Tue May 27, 2014 3:06 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25150
Re: Trees should regenerate health
Also offtopic: Biters - as they are now - are extremly stupid and simple creatures. Don't think they have ANY kind of intelligence (aka "that alien with the machines is destroying our environment) but more instinct driven and only reacting to the nearest factors. Running stupidly into defensive...
- Tue May 27, 2014 1:50 pm
- Forum: Mods
- Topic: [0.9.x] Belt Lane Splitters (1.2)
- Replies: 46
- Views: 40499
Re: [0.9.x] Belt Lane Splitters (1.2)
Thanks for your efforts Always surprised what is possible with modding and good ideas how to make it happen
- Tue May 27, 2014 8:12 am
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 15667
Re: Oil Processing designs?
I am still trying to find the optimal rate of cracking, solid fuel and lubricant. I haven't used many super fast belts yets, so lube just piles up in a tank, but I find that one plant cracking heavy from one refinery causes the light to fill up storage with only one plant cracking it to gas. Anyone...
- Mon May 26, 2014 11:22 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25150
- Mon May 26, 2014 6:08 pm
- Forum: Balancing
- Topic: Production time costs
- Replies: 1
- Views: 5377
Re: Production time costs
As I see things, those 0.5 sec craftingtimes of complex buldings like solar panels, accus, assemblers etc are just not yet balanced and are artifacts of the early game development, hence it's an alpha.
- Mon May 26, 2014 8:52 am
- Forum: Implemented Suggestions
- Topic: Change top speed behaviour of trains
- Replies: 14
- Views: 4870
Re: Change top speed behaviour of trains
... But you can't know you'd like to stop on the 5th signal from where you are now, since there are other, potentially lighter, trains that change those signals. When all trains - independent of length - have approx the same brakespeed, this would be no problem at all. By the way, thats all just mi...
- Mon May 26, 2014 8:46 am
- Forum: Gameplay Help
- Topic: Steam engine efficiency help pls! =)
- Replies: 1
- Views: 842
Re: Steam engine efficiency help pls! =)
Everything's fine You numbers mean that the electric demand of your factory is 50% of maximum capacity of the generators (and you have enough 100°C-hot water supplied = "Available"-bar)