Search found 519 matches

by BurnHard
Sat Jun 14, 2014 3:01 pm
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14518

Re: Green power is for the weak!

Well, my factory runs 100% on solar (3000 collectors and 4000 accus at the moment) but since I heavily make use of production and speed modules my pollution goes through the roof nevertheless ;)
by BurnHard
Wed Jun 11, 2014 2:54 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Symmetrical Smelting Super Base (now with circuits)
Replies: 11
Views: 14023

Re: Symmetrical Smelting Super Base

On the pictures it looks like you defined what items to put in which storage chest. If so, how did you manage to do?
by BurnHard
Tue Jun 10, 2014 1:11 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Logistic drones may not deliver 1 item to the user
Replies: 13
Views: 4962

Re: [0.10.0] Logistic drones may not deliver 1 item to the u

This should be changed, yes. I have the problem with every other items as well. With eg items that can be stacked to 100 I always can not request more than 90 items, otherwise I will have more than one stack when I have eg 98 items, the bots deliver me 5 items (stack size) I end up with one full sta...
by BurnHard
Fri Jun 06, 2014 6:43 pm
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 68103

Re: Version 0.10.0

Outstanding feature changes!
by BurnHard
Thu Jun 05, 2014 3:05 pm
Forum: Technical Help
Topic: Pay save card
Replies: 4
Views: 12604

Re: Pay save card

Just try using an austrian proxy server.
by BurnHard
Wed Jun 04, 2014 4:00 pm
Forum: Gameplay Help
Topic: When will there be an OSX Mavericks update? Please make one.
Replies: 4
Views: 1554

Re: When will there be an OSX Mavericks update? Please make

As I read in another thread, he also had problems with too less VRAM on his MAC. After a complete reboot without restoring the opened programs the game worked for him, firefox (flash plugin) and some other programms clogged up the memory.
by BurnHard
Sun Jun 01, 2014 6:34 pm
Forum: Balancing
Topic: solar panel production speed
Replies: 12
Views: 20073

Re: solar panel production speed

Khyron wrote:Hint:
With the current settings, a solar factory is an excellent candidate for productivity modules. The pollution added and extra power consumed is almost meaningless given the factory is waiting for resources most of the time.
Since they only work with intermediate products, no ;)
by BurnHard
Sat May 31, 2014 7:25 am
Forum: News
Topic: Friday Facts #36
Replies: 39
Views: 30177

Re: Friday Facts #36

I am really hoping you release it friday afternoon, so I can play it in the evening.
by BurnHard
Fri May 30, 2014 6:48 pm
Forum: General discussion
Topic: Production Calculator?
Replies: 8
Views: 4736

Re: Production Calculator?

Well, I have made such an Excel-Sheet with a LOT of formulas :) It's in half english, half german, and mostly undocumented. It works perfectly, if you know how to use it. It includes calculating all speeds and all yields with modules. If you manage to find out how to use it, feel free to do so, but ...
by BurnHard
Fri May 30, 2014 10:05 am
Forum: Ideas and Requests For Mods
Topic: [Request] Placing Electric Miners
Replies: 8
Views: 6993

Re: [Request] Placing Electric Miners

One of the things I really want so see working :)

I hope the devs let us place miners wherever we want. The only thing that happens when placing a miner not on ore is that they just dont work, just like on an depleted ore field.
by BurnHard
Wed May 28, 2014 7:10 pm
Forum: General discussion
Topic: Modules in Pumpjacks
Replies: 16
Views: 24752

Re: Modules in Pumpjacks

Yes the speed module would grant you more oil per second due to the fact oil is an infinite resource. Compared to an orefield with eg 1000 iron ore: The speedmodule would you let mine also 20% faster, but the resource field is also depleted 20% faster, granting 1000 ore in total. 3 productivity modu...
by BurnHard
Tue May 27, 2014 4:02 pm
Forum: Resolved Problems and Bugs
Topic: nightvision should be gray
Replies: 2
Views: 953

Re: nightvision should be gray

We are travelling in space somewhere in the future, where colour nightvision is now affordable for everyone ;) http://gizmodo.com/a-revolutionary-nigh ... 1524312425
by BurnHard
Tue May 27, 2014 3:51 pm
Forum: News
Topic: Paysafecard and Presentation
Replies: 30
Views: 26977

Re: Paysafecard and Presentation

Tried with an proxy from Austria? Never had to create an account for paysavecard payments so long (seems to work with factorio purchase)

eg: first google-hit http://webproxy.at/

or some other proxy or VPN (Google helps)
by BurnHard
Tue May 27, 2014 3:06 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 25150

Re: Trees should regenerate health

Also offtopic: Biters - as they are now - are extremly stupid and simple creatures. Don't think they have ANY kind of intelligence (aka "that alien with the machines is destroying our environment) but more instinct driven and only reacting to the nearest factors. Running stupidly into defensive...
by BurnHard
Tue May 27, 2014 1:50 pm
Forum: Mods
Topic: [0.9.x] Belt Lane Splitters (1.2)
Replies: 46
Views: 40499

Re: [0.9.x] Belt Lane Splitters (1.2)

Thanks for your efforts :) Always surprised what is possible with modding and good ideas how to make it happen :)
by BurnHard
Tue May 27, 2014 8:12 am
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 15667

Re: Oil Processing designs?

I am still trying to find the optimal rate of cracking, solid fuel and lubricant. I haven't used many super fast belts yets, so lube just piles up in a tank, but I find that one plant cracking heavy from one refinery causes the light to fill up storage with only one plant cracking it to gas. Anyone...
by BurnHard
Mon May 26, 2014 6:08 pm
Forum: Balancing
Topic: Production time costs
Replies: 1
Views: 5377

Re: Production time costs

As I see things, those 0.5 sec craftingtimes of complex buldings like solar panels, accus, assemblers etc are just not yet balanced and are artifacts of the early game development, hence it's an alpha.
by BurnHard
Mon May 26, 2014 8:52 am
Forum: Implemented Suggestions
Topic: Change top speed behaviour of trains
Replies: 14
Views: 4870

Re: Change top speed behaviour of trains

... But you can't know you'd like to stop on the 5th signal from where you are now, since there are other, potentially lighter, trains that change those signals. When all trains - independent of length - have approx the same brakespeed, this would be no problem at all. By the way, thats all just mi...
by BurnHard
Mon May 26, 2014 8:46 am
Forum: Gameplay Help
Topic: Steam engine efficiency help pls! =)
Replies: 1
Views: 842

Re: Steam engine efficiency help pls! =)

Everything's fine :) You numbers mean that the electric demand of your factory is 50% of maximum capacity of the generators (and you have enough 100°C-hot water supplied = "Available"-bar)

Go to advanced search