Search found 441 matches

by Dysoch
Mon Oct 28, 2013 2:24 pm
Forum: Modding help
Topic: Events
Replies: 19
Views: 5405

Re: Events

You can check for entities energy in the ontick event. And if you want custom events, I think you can add them and send them from other events. The only events in the game are ontick oninit onload onsave onguitick onchunckgenerated onsectorscanned onplayerdeath onshiplanded and im not sure if there...
by Dysoch
Mon Oct 28, 2013 10:19 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998522

Re: Factorio Roadmap

for steam i would say you should make the game as playable and stable as possible before going on steam, them focus on more features. not to say the game isn't currently playable or stable, but once its as reliable as possible you won't risk people losing interest because of bugs and the like That ...
by Dysoch
Mon Oct 28, 2013 8:12 am
Forum: Modding help
Topic: Events
Replies: 19
Views: 5405

Re: Events

Ill see what i can create, thx for the help
by Dysoch
Mon Oct 28, 2013 12:36 am
Forum: News
Topic: Random Ramblings #8
Replies: 15
Views: 19346

Re: Random Ramblings #8

In the Netherlands we just have incompetent bastards. They cant do squat right.
by Dysoch
Sun Oct 27, 2013 11:13 pm
Forum: Modding help
Topic: Events
Replies: 19
Views: 5405

Re: Events

Ok, but is it possible to have a chance that something happens? Like 1% chance that a power line fails?
by Dysoch
Sun Oct 27, 2013 10:14 pm
Forum: Modding help
Topic: Events
Replies: 19
Views: 5405

Events

Is it possible to add events to the power grid?

Like when close or at max capacity, that rolling blackouts start? Or power line malfunctions?
by Dysoch
Sun Oct 27, 2013 1:12 pm
Forum: Implemented Suggestions
Topic: Change names for labs, train stops etc - Station names
Replies: 23
Views: 13414

Re: Station names

You should be able to name the station. As for the backer names, put them them on the signals.
by Dysoch
Sat Oct 26, 2013 10:45 am
Forum: General discussion
Topic: Thoughts about blueprints
Replies: 5
Views: 9501

Re: Thoughts about blueprints

Scary long, but interesting:) I will need to let it sync a bit. Though there is one point which I would like to state briefly already. I am a bit afraid that the blueprints will take away the "pride" feeling when looking at a big factory and thinking "wow I built all this myself"...
by Dysoch
Sat Oct 26, 2013 8:14 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998522

Re: Factorio Roadmap

My suggestion is that you should focus on the game for now to release 0.10 (or 1.0) which will contain most features. Then the steam campaign has a lot of chance to succeed. (Seen plenty of games in alpha stage go down in steam)
by Dysoch
Fri Oct 25, 2013 9:02 am
Forum: Modding help
Topic: Research
Replies: 4
Views: 2718

Re: Research

Nirahiel wrote:Nope, screen will be filled. :)
Thought so, shame
by Dysoch
Fri Oct 25, 2013 7:32 am
Forum: Modding help
Topic: Research
Replies: 4
Views: 2718

Research

Is there a way to create an research category like the recipe catergories?

I am asking because i am about to add at least 16 new technologies, and dont want the research screen to be cluttered or screen filling.
by Dysoch
Fri Oct 25, 2013 7:26 am
Forum: Resolved Problems and Bugs
Topic: Not enought space to show everything (filter inserter)
Replies: 8
Views: 2254

Re: Not enought space to show everything (filter inserter)

Could really use a search box, or categories like crafting. Im adding about 25 new items to my mod, screen is getting a little crowded when running my mod with f-mod, blueprints, industrio, more inserters and treefarm.
by Dysoch
Wed Oct 23, 2013 11:11 pm
Forum: Modding interface requests
Topic: attack parameters and moving objects.
Replies: 3
Views: 3202

Re: attack parameters and moving objects.

Shame, really wanted to make tanks ;)

I know you can shoot in a car, but weapons mounted on a car are more stronger.
by Dysoch
Wed Oct 23, 2013 6:30 pm
Forum: Modding discussion
Topic: Prototype definitions reference format
Replies: 14
Views: 21007

Re: Prototype definitions reference format

those 2 pages alone helped me alot.

especially the event page, which will be needed for my mod in a few updates once i figured it out how to add it using your starter campaign.

SO YES, write more :P
by Dysoch
Wed Oct 23, 2013 6:13 pm
Forum: News
Topic: Random Ramblings #7
Replies: 10
Views: 19881

Re: Random Ramblings #7

really looking forward to the trailer :P
also very excited about the new terrain.

0.7.5? xD
thought 0.7.4 was pretty stable, at least on Windows (know about the Mac issues)

any chance for a preview of 0.8.0?
by Dysoch
Wed Oct 23, 2013 2:51 pm
Forum: Modding interface requests
Topic: attack parameters and moving objects.
Replies: 3
Views: 3202

attack parameters and moving objects.

can it be made possible that attack parameters can be added to cars or trains?

the game now wont startup now if you try to add the parameters to cars.
by Dysoch
Wed Oct 23, 2013 2:48 pm
Forum: Modding help
Topic: Expected to close with attack paramaters
Replies: 7
Views: 3794

Re: Expected to close with attack paramaters

it appears so, after a minor change, it wont start again at all. shame, just an armored car now. but maybe in later builds
by Dysoch
Wed Oct 23, 2013 2:39 pm
Forum: Modding help
Topic: Expected to close with attack paramaters
Replies: 7
Views: 3794

Re: Expected to close with attack paramaters

Got it to work after all, made a rookie mistake!(first mod after all)

Forgot to give it an item id.

But now another problem,
It wont accept bullets. Can i add another "fuel" slot for ammo to a car?
by Dysoch
Wed Oct 23, 2013 2:19 pm
Forum: Modding help
Topic: Expected to close with attack paramaters
Replies: 7
Views: 3794

Re: Expected to close with attack paramaters

shame, then ill hold off on it, and make an armored car
by Dysoch
Wed Oct 23, 2013 2:01 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 99072

Re: Fight

Rolling is not something i want to see in this game. Real simple reason, rockets are advanced, and heatseeking. So they will always follow you. The worms poison attack is something different. That shouldnt be following the player.(currently doing just that) Sniper rifle, i like that idea, will be in...

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