Search found 441 matches

by Dysoch
Fri Apr 13, 2018 6:05 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

Re: DyWorld Changelog

Version: 0.5.0 Date: 28. 11. 2017 Major Features: - Added a GeoDrill, this will mine underground for those hard to reach resources - Added 6 alloys! Billon, Stainless Steel, Bronze, Elinvar, Copper-Tungsten and Copper-Hydride are now usable! - Massive change to science packs. You create a fluid firs...
by Dysoch
Fri Apr 13, 2018 6:04 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

Re: DyWorld Changelog

Version: 0.4.2 Date: 16. 11. 2017 Major Features: - Change of the Formula's in preparations for 0.5.0 and alloys. All Transport Belts have different speeds now! Bugfixes: - Fixed Crash To Desktop issue with power poles and relays - Unlocked recipe for stone bricks and obsidian for the Forge
by Dysoch
Fri Apr 13, 2018 6:04 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

Re: DyWorld Changelog

Version: 0.4.1 Date: 15. 11. 2017 Features: - Added 2 new materials to the Material System: Rubber and Obsidian Minor Features: - Added a way to smelt stone bricks and obsidian using molten rock Changes: - Moved inserters to their own tab in the crafting window to make the crafting screen a bit smal...
by Dysoch
Fri Apr 13, 2018 6:04 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

Re: DyWorld Changelog

Version: 0.4.0 Date: 13. 11. 2017 Major Features: - Added the Material System. This governs materials and their properties. Currently 10 different materials - Added Metallurgy. The process to refine ore into plates using liquids. This can happen for: Iron, Copper, Steel, Tin, Lead, Silver, Chromium ...
by Dysoch
Fri Apr 13, 2018 6:04 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

Re: DyWorld Changelog

Version: 0.3.1 Date: 10. 10. 2017 Minor Features: - Added back intermediates, with a few new ones Balancing: - Added in correct recipes for all items and entities Changes: - Level System: Starting level is now level 1 - Level System: leveling is now slower. XP needed for level 2 is now between 100 a...
by Dysoch
Fri Apr 13, 2018 6:03 am
Forum: DyWorld
Topic: DyWorld Changelog
Replies: 18
Views: 14480

DyWorld Changelog

Starting at version 0.3.0, since older versions had no real changelog. All changelogs can also be found in the game! (Main Menu > Mods > DyWorld > Changelog) Version: 0.3.0 Date: 8. 10. 2017 Major Features: - Completely new setup and rewrite Features: - New level mechanic. still in WIP state, but wi...
by Dysoch
Tue Feb 27, 2018 10:27 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

smeagol001 wrote:@dysoch is it intended that all images of your posts are kinda broken?
That has to do with dropbox changed public folder. will update them soon when i update the forum (stuff has changed since it was written)
by Dysoch
Sun Dec 03, 2017 10:08 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

dyworld.png Anyone know how to fix this error? I'm on linux, removed all other mods, so it's just DyWorld. I've unziped it and the file it said is missing, is not missing at all. Linux is weird sometimes with graphics. I cant really do much about it :( since it works everywhere else Factorio gives ...
by Dysoch
Tue Nov 28, 2017 10:05 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

Just played the beginning of the game and I researched all pure red science. I like the general concept, difficulty so far. Obviously, there's not much beyond where I am now. Two suggestions: 1. getting the first iron plates was a pain. I had to mine some stone for a furnace and 12 iron ore - these...
by Dysoch
Thu Sep 21, 2017 9:01 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

Really looking forward to this. Any updates on the housing situation? yes all done (1,5 month ago already). But because work got really hectic, and had some personal stuff to do, i couldnt do anything. But i am steadily working on this again for a few days already. Hope to have an update soon. Expe...
by Dysoch
Sat Aug 05, 2017 7:32 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

SkyLight wrote:Hi there. Any updates soon?
Yes soon. Just moved to a new house, getting situated and then will start on DyWorld again to finish it
by Dysoch
Mon Jun 12, 2017 9:33 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

naturalcandy wrote:Any news?
:?:
I am very busy with work at the moment, and also searching for a new house while selling my old one. Afraid i dont have a lot of time right now :(
Will do my best to have at least an update soon
by Dysoch
Tue May 23, 2017 12:30 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

Lordkrauts wrote:i cant build the intermediate radar, doesent show up in the build menu
and at some point i was not able to build the normal radar anymore .. i think after the first rocket launch
mmmm, could you pm me your savegame? then i can look at it
by Dysoch
Tue May 23, 2017 11:08 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage. But primitive burner assembling machine need iron plate in this version. :) ah right, forgot to fix that in that version. is already fixed for next one, should come ou...
by Dysoch
Tue May 23, 2017 6:44 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

How to mine iron or copper in the primitive stage now? :? this can be done in 2 ways. 1) mine stone, put it into the burner assembling machine, and you can get copper and iron from that till you reach the basic stage. 2) restart the game without the resources require water option. This will allow y...
by Dysoch
Sun May 07, 2017 3:00 pm
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

ok, this looks good thus far... BUT, gating radars behind combat robotics 3 and power armor 2 is bewildering.... why soo deep? as it is, this is one of the last things to unlock before you get the silo :o already changed for next version. More radars and you get them quicker. Basically i reworked t...
by Dysoch
Mon Apr 24, 2017 7:28 am
Forum: Resolved Problems and Bugs
Topic: [0.14.22] Turret attack parameters bug
Replies: 1
Views: 867

[0.14.22] Turret attack parameters bug

When you add this to a turret in its attack_parameters: range = 25, min_range = 5, turn_range = 1.5/3.0, it works as expected, like the flamethrower turret (where this code is from). https://dl.dropboxusercontent.com/u/42129428/DyWorld/Alpha%200.1.0/turret-3.png It fires in its arc, and when enemies...
by Dysoch
Wed Apr 19, 2017 10:18 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

Re: DyWorld General Discussion

Can we test anything for you? not yet, still adding in the necessary stuff for the first stage. I hope to have a release in about a week (wednesday 26th of April i am aiming for right now), but this might be quicker or slower depending on progress. A lot of stuff has to be added before it is functi...
by Dysoch
Wed Apr 19, 2017 10:14 am
Forum: DyWorld
Topic: DyWorld General Discussion
Replies: 36
Views: 28455

DyWorld General Discussion

Use this topic for discussion about DyWorld.
Bug reports, or suggestions can be done in the appropriate topic for it!
by Dysoch
Mon Feb 08, 2016 10:00 am
Forum: Mods
Topic: 12.20+ TreeFarm Lite
Replies: 37
Views: 48883

Re: 12.20+ TreeFarm Lite

Buggi wrote:Done. You're welcome.
Thank you very much for the unofficial patch, was too busy to do anything. Much appreciated :D

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