Makes sense.tehfreek wrote: Thu Feb 28, 2019 9:35 pm viewtopic.php?p=401353#p401353
V453000 wrote:Other mid-tiers of number upgrades do not get all the pre-requisites as that should already be obvious from science pack icons under the technology icons, and it would probably make the technology tree look way too messy.
Search found 192 matches
- Thu Feb 28, 2019 9:38 pm
- Forum: Not a bug
- Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
- Replies: 3
- Views: 1665
Re: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
- Thu Feb 28, 2019 9:25 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
Are you referring to the hotkeys for the secondary quickbar?
ah, 10 lines for the buttons, 10 lines for selecting a hotbar as first hotbar and 10 lines for selecting a hotbar as second hotbar !?
then i had misunderstood it, taking it to mean an alternate hotkey instead of a hotkey for an ...
- Thu Feb 28, 2019 9:14 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
in 0.17, every hotkey function has two fields for specifying hotkeys.
are they just alternatives or is there some additional meaning for the second one?
this question occured to me when i saw that for the new quickbar there are 10 lines to select two keys each (shift-1..shift-0) and another 10 ...
- Thu Feb 28, 2019 9:02 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 34047
Re: Version 0.17.3
viewtopic.php?f=7&t=3638IlyasNL wrote: Thu Feb 28, 2019 9:00 pm hi!
I haven't played experimentals before. Where do I send bug reports?
And more importantly, how do file one?
https://steamuserimages-a.akamaihd.net/ ... CB0E9AFB5/
- Thu Feb 28, 2019 8:56 pm
- Forum: Not a bug
- Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
- Replies: 3
- Views: 1665
[0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
Edit: Same issue with Mining Productivity 8
- Thu Feb 28, 2019 6:31 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 34047
Re: Version 0.17.3
Watching flamethrowers destroy every defense around them was most certainly infuriating. I love my flamethrowers, but they loved the biters more than me.
If a flamethrower loves you, does it protect you or set you on fire?
It keeps you warm and fuzzy
Edit: Am I correct in thinking there's ...
- Thu Feb 28, 2019 4:18 pm
- Forum: Minor issues
- Topic: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
- Replies: 3
- Views: 1476
Re: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
Might help to add a picture of the actual belt in non-minimap view.
- Thu Feb 28, 2019 3:58 pm
- Forum: Won't fix.
- Topic: [0.17.2] Lamp is shadowed
- Replies: 0
- Views: 739
[0.17.2] Lamp is shadowed
As you can see in the screenshot, lamp looks dark and shadowed when it should be brightly lit.
- Thu Feb 28, 2019 3:24 pm
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 3072
Re: [0.17.2] Quickbar stopped responding
Yes, movement was still working. Didn't try anything else at the time.Twinsen wrote: Thu Feb 28, 2019 3:23 pm Do you remember is other keys such as WASD were working correctly?
Without more information i'm afraid there's not much to go on, but i'll keep it in mind in case I see this problem reported again.
- Thu Feb 28, 2019 3:21 pm
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 3072
[0.17.2] Quickbar stopped responding
While laying out my oil, quickbar abruptly stopped working. Buttons would not highlight, and clicking on them did nothing. Alt-tabbing out and back in fixed the issue. I am uncertain what I did to trigger the bug, and have not been able to reproduce it.
Screenshot of what I was doing at the time ...
Screenshot of what I was doing at the time ...
- Thu Feb 28, 2019 9:24 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 45378
Re: [0.17.1] intro too hard
However, I am an experienced player who did not "pretend to be a noob". Because it is not possible to pretend to be a noob like that. Every person in this thread that said that they "played like a noob" and then posted a screenshot had their screenshot clearly show that they did *not* play like a ...
- Wed Feb 27, 2019 3:27 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
I haven't loaded the new version yet, but I think there is something missing from the patch notes.
It was my understanding that assembling machine 1 could handle 3 ingredients now.
The official wiki though doesn't have this updated either.
Which means that assembling machine 2 requires ...
- Wed Feb 27, 2019 2:19 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 166477
Re: Attacking biters with turrets makes all weapons pointless
using the flame thrower turret would require serious oil reserves
afaik oil usage of turrets is absurdly low
It is. You'll lose more oil changing your mind about where the pipe should go than you will to the turrets' usage. If you make a system of flamethrower turrets, fill their pipe line once ...
- Wed Feb 27, 2019 2:13 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42682
Re: Version 0.17.1
Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed..
I will report you for cruelty to robots
-15 drone relations, +15 biter relations.
There is no brownout warning, noone tells the player to increase steam power ...
- Wed Feb 27, 2019 10:59 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
Vanilla recipes, yes. Mods, however...DRY411S wrote: Wed Feb 27, 2019 10:57 amBut surely every assembling machine can handle all recipes now?
- Recipes that have more ingredients than the assembling machine allows are now shown as red instead of not present when selecting the recipe.
- Wed Feb 27, 2019 10:35 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
* Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace
error message "item" cannot be used as fuel
Bug or intentional? I hate things I cant recycle :P
Intentional, read the changelog.
Hmm, so - when I upgrade and not need them anymore, what to ...
- Wed Feb 27, 2019 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
- Replies: 16
- Views: 13590
[kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
e.g. if you're placing transport belts, and you click on another belt in the same facing, you get the floating error message "Transport belt is in the way". This is unnecessary and irrelevant information. As a general rule, if whatever is in the way is the same object and the exact same positioning ...
- Wed Feb 27, 2019 10:21 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 268229
Re: Version 0.17.0
Intentional, read the changelog.Kilitar wrote: Wed Feb 27, 2019 10:16 am * Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace
error message "item" cannot be used as fuel
Bug or intentional? I hate things I cant recycle![]()
- Wed Feb 27, 2019 10:21 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 42682
Re: Version 0.17.1
Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed..
I will report you for cruelty to robots
-15 drone relations, +15 biter relations.
There is no brownout warning, noone tells the player to increase steam power ...
- Wed Feb 27, 2019 9:42 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 45378
Re: [0.17.1] intro too hard
The Intro is supposed to be suitable for all players. Perhaps I need to add in a "low combat" option for players who prefer less biters.
It definitely isn't right now. Based on the feedback so far, there's definitely conditions under which the biters scale up to insane levels. You might want ...