Search found 192 matches

by wahming
Thu Feb 28, 2019 9:38 pm
Forum: Not a bug
Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
Replies: 3
Views: 1665

Re: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq

tehfreek wrote: Thu Feb 28, 2019 9:35 pm viewtopic.php?p=401353#p401353
V453000 wrote:Other mid-tiers of number upgrades do not get all the pre-requisites as that should already be obvious from science pack icons under the technology icons, and it would probably make the technology tree look way too messy.
Makes sense.
by wahming
Thu Feb 28, 2019 9:25 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0


Are you referring to the hotkeys for the secondary quickbar?

ah, 10 lines for the buttons, 10 lines for selecting a hotbar as first hotbar and 10 lines for selecting a hotbar as second hotbar !?
then i had misunderstood it, taking it to mean an alternate hotkey instead of a hotkey for an ...
by wahming
Thu Feb 28, 2019 9:14 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0


in 0.17, every hotkey function has two fields for specifying hotkeys.
are they just alternatives or is there some additional meaning for the second one?
this question occured to me when i saw that for the new quickbar there are 10 lines to select two keys each (shift-1..shift-0) and another 10 ...
by wahming
Thu Feb 28, 2019 9:02 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 34047

Re: Version 0.17.3

IlyasNL wrote: Thu Feb 28, 2019 9:00 pm hi!
I haven't played experimentals before. Where do I send bug reports?
And more importantly, how do file one?
https://steamuserimages-a.akamaihd.net/ ... CB0E9AFB5/
viewtopic.php?f=7&t=3638
by wahming
Thu Feb 28, 2019 8:56 pm
Forum: Not a bug
Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
Replies: 3
Views: 1665

[0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq

Edit: Same issue with Mining Productivity 8
Factorio Bug 4.jpg
Factorio Bug 4.jpg (149.76 KiB) Viewed 1665 times
by wahming
Thu Feb 28, 2019 6:31 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 34047

Re: Version 0.17.3



Watching flamethrowers destroy every defense around them was most certainly infuriating. I love my flamethrowers, but they loved the biters more than me.

If a flamethrower loves you, does it protect you or set you on fire?


It keeps you warm and fuzzy

Edit: Am I correct in thinking there's ...
by wahming
Thu Feb 28, 2019 4:18 pm
Forum: Minor issues
Topic: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
Replies: 3
Views: 1476

Re: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.

Might help to add a picture of the actual belt in non-minimap view.
by wahming
Thu Feb 28, 2019 3:58 pm
Forum: Won't fix.
Topic: [0.17.2] Lamp is shadowed
Replies: 0
Views: 739

[0.17.2] Lamp is shadowed

Factorio Bug 3.jpg
Factorio Bug 3.jpg (454.57 KiB) Viewed 739 times
As you can see in the screenshot, lamp looks dark and shadowed when it should be brightly lit.
by wahming
Thu Feb 28, 2019 3:24 pm
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 3072

Re: [0.17.2] Quickbar stopped responding

Twinsen wrote: Thu Feb 28, 2019 3:23 pm Do you remember is other keys such as WASD were working correctly?

Without more information i'm afraid there's not much to go on, but i'll keep it in mind in case I see this problem reported again.
Yes, movement was still working. Didn't try anything else at the time.
by wahming
Thu Feb 28, 2019 3:21 pm
Forum: Duplicates
Topic: [0.17.2] Quickbar stopped responding
Replies: 6
Views: 3072

[0.17.2] Quickbar stopped responding

While laying out my oil, quickbar abruptly stopped working. Buttons would not highlight, and clicking on them did nothing. Alt-tabbing out and back in fixed the issue. I am uncertain what I did to trigger the bug, and have not been able to reproduce it.

Screenshot of what I was doing at the time ...
by wahming
Thu Feb 28, 2019 9:24 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 45378

Re: [0.17.1] intro too hard


However, I am an experienced player who did not "pretend to be a noob". Because it is not possible to pretend to be a noob like that. Every person in this thread that said that they "played like a noob" and then posted a screenshot had their screenshot clearly show that they did *not* play like a ...
by wahming
Wed Feb 27, 2019 3:27 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0




I haven't loaded the new version yet, but I think there is something missing from the patch notes.

It was my understanding that assembling machine 1 could handle 3 ingredients now.

The official wiki though doesn't have this updated either.

Which means that assembling machine 2 requires ...
by wahming
Wed Feb 27, 2019 2:19 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 166477

Re: Attacking biters with turrets makes all weapons pointless


using the flame thrower turret would require serious oil reserves
afaik oil usage of turrets is absurdly low
It is. You'll lose more oil changing your mind about where the pipe should go than you will to the turrets' usage. If you make a system of flamethrower turrets, fill their pipe line once ...
by wahming
Wed Feb 27, 2019 2:13 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 42682

Re: Version 0.17.1






Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed..

I will report you for cruelty to robots


-15 drone relations, +15 biter relations.



There is no brownout warning, noone tells the player to increase steam power ...
by wahming
Wed Feb 27, 2019 10:59 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0

DRY411S wrote: Wed Feb 27, 2019 10:57 am
  • Recipes that have more ingredients than the assembling machine allows are now shown as red instead of not present when selecting the recipe.
But surely every assembling machine can handle all recipes now?
Vanilla recipes, yes. Mods, however...
by wahming
Wed Feb 27, 2019 10:35 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0




* Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace

error message "item" cannot be used as fuel


Bug or intentional? I hate things I cant recycle :P


Intentional, read the changelog.


Hmm, so - when I upgrade and not need them anymore, what to ...
by wahming
Wed Feb 27, 2019 10:25 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
Replies: 16
Views: 13590

[kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed

e.g. if you're placing transport belts, and you click on another belt in the same facing, you get the floating error message "Transport belt is in the way". This is unnecessary and irrelevant information. As a general rule, if whatever is in the way is the same object and the exact same positioning ...
by wahming
Wed Feb 27, 2019 10:21 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 268229

Re: Version 0.17.0

Kilitar wrote: Wed Feb 27, 2019 10:16 am * Cannot burn wooden chest in stone furnace
* Cannot burn wooden electric pole in stone furnace

error message "item" cannot be used as fuel


Bug or intentional? I hate things I cant recycle :P
Intentional, read the changelog.
by wahming
Wed Feb 27, 2019 10:21 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 42682

Re: Version 0.17.1




Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed..

I will report you for cruelty to robots


-15 drone relations, +15 biter relations.



There is no brownout warning, noone tells the player to increase steam power ...
by wahming
Wed Feb 27, 2019 9:42 am
Forum: Implemented Suggestions
Topic: [0.17.1] intro too hard
Replies: 104
Views: 45378

Re: [0.17.1] intro too hard


The Intro is supposed to be suitable for all players. Perhaps I need to add in a "low combat" option for players who prefer less biters.



It definitely isn't right now. Based on the feedback so far, there's definitely conditions under which the biters scale up to insane levels. You might want ...

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