Search found 190 matches
- Thu Feb 28, 2019 9:14 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
Re: Version 0.17.0
in 0.17, every hotkey function has two fields for specifying hotkeys. are they just alternatives or is there some additional meaning for the second one? this question occured to me when i saw that for the new quickbar there are 10 lines to select two keys each (shift-1..shift-0) and another 10 line...
- Thu Feb 28, 2019 9:02 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 31102
Re: Version 0.17.3
viewtopic.php?f=7&t=3638IlyasNL wrote: ↑Thu Feb 28, 2019 9:00 pmhi!
I haven't played experimentals before. Where do I send bug reports?
And more importantly, how do file one?
https://steamuserimages-a.akamaihd.net/ ... CB0E9AFB5/
- Thu Feb 28, 2019 8:56 pm
- Forum: Not a bug
- Topic: [0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
- Replies: 3
- Views: 1163
[0.17.3] Inserter Capacity Bonus 4 should have Production Science Pack as a prereq
Edit: Same issue with Mining Productivity 8
- Thu Feb 28, 2019 6:31 pm
- Forum: Releases
- Topic: Version 0.17.3
- Replies: 42
- Views: 31102
Re: Version 0.17.3
Watching flamethrowers destroy every defense around them was most certainly infuriating. I love my flamethrowers, but they loved the biters more than me. If a flamethrower loves you, does it protect you or set you on fire? It keeps you warm and fuzzy Edit: Am I correct in thinking there's a campaig...
- Thu Feb 28, 2019 4:18 pm
- Forum: Minor issues
- Topic: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
- Replies: 3
- Views: 1188
Re: [0.17.2] - Belt line not showing in minimap, but does show when enlarged.
Might help to add a picture of the actual belt in non-minimap view.
- Thu Feb 28, 2019 3:58 pm
- Forum: Won't fix.
- Topic: [0.17.2] Lamp is shadowed
- Replies: 0
- Views: 671
[0.17.2] Lamp is shadowed
As you can see in the screenshot, lamp looks dark and shadowed when it should be brightly lit.
- Thu Feb 28, 2019 3:24 pm
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 2489
Re: [0.17.2] Quickbar stopped responding
Yes, movement was still working. Didn't try anything else at the time.
- Thu Feb 28, 2019 3:21 pm
- Forum: Duplicates
- Topic: [0.17.2] Quickbar stopped responding
- Replies: 6
- Views: 2489
[0.17.2] Quickbar stopped responding
While laying out my oil, quickbar abruptly stopped working. Buttons would not highlight, and clicking on them did nothing. Alt-tabbing out and back in fixed the issue. I am uncertain what I did to trigger the bug, and have not been able to reproduce it. Screenshot of what I was doing at the time: Fa...
- Thu Feb 28, 2019 9:24 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 38279
Re: [0.17.1] intro too hard
However, I am an experienced player who did not "pretend to be a noob". Because it is not possible to pretend to be a noob like that. Every person in this thread that said that they "played like a noob" and then posted a screenshot had their screenshot clearly show that they did...
- Wed Feb 27, 2019 3:27 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
Re: Version 0.17.0
I haven't loaded the new version yet, but I think there is something missing from the patch notes. It was my understanding that assembling machine 1 could handle 3 ingredients now. The official wiki though doesn't have this updated either. Which means that assembling machine 2 requires green resear...
- Wed Feb 27, 2019 2:19 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 142641
Re: Attacking biters with turrets makes all weapons pointless
using the flame thrower turret would require serious oil reserves afaik oil usage of turrets is absurdly low It is. You'll lose more oil changing your mind about where the pipe should go than you will to the turrets' usage. If you make a system of flamethrower turrets, fill their pipe line once and...
- Wed Feb 27, 2019 2:13 pm
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 38919
Re: Version 0.17.1
Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed.. I will report you for cruelty to robots -15 drone relations, +15 biter relations. There is no brownout warning, noone tells the player to increase steam power generation. Took me...
- Wed Feb 27, 2019 10:59 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
- Wed Feb 27, 2019 10:35 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
Re: Version 0.17.0
* Cannot burn wooden chest in stone furnace * Cannot burn wooden electric pole in stone furnace error message "item" cannot be used as fuel Bug or intentional? I hate things I cant recycle :P Intentional, read the changelog. Hmm, so - when I upgrade and not need them anymore, what to do w...
- Wed Feb 27, 2019 10:25 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
- Replies: 16
- Views: 12206
[kovarex] [0.17.1] "'Item' is in the way" message should not appear for the same item placed
e.g. if you're placing transport belts, and you click on another belt in the same facing, you get the floating error message "Transport belt is in the way". This is unnecessary and irrelevant information. As a general rule, if whatever is in the way is the same object and the exact same po...
- Wed Feb 27, 2019 10:21 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
- Wed Feb 27, 2019 10:21 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 38919
Re: Version 0.17.1
Compilatron is doing a good job - I allready hate them. I tried to wall in (with a wall) the little menace, and failed.. I will report you for cruelty to robots -15 drone relations, +15 biter relations. There is no brownout warning, noone tells the player to increase steam power generation. Took me...
- Wed Feb 27, 2019 9:42 am
- Forum: Implemented Suggestions
- Topic: [0.17.1] intro too hard
- Replies: 104
- Views: 38279
Re: [0.17.1] intro too hard
The Intro is supposed to be suitable for all players. Perhaps I need to add in a "low combat" option for players who prefer less biters. It definitely isn't right now. Based on the feedback so far, there's definitely conditions under which the biters scale up to insane levels. You might w...
- Wed Feb 27, 2019 8:45 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 38919
Re: Version 0.17.1
Wait - I went to sleep, woke up, and we're still at 0.17.1? I had expected to wake up to 0.17.5 at the very least!
Oh right... Factorio dev is still hand crafted.
Oh right... Factorio dev is still hand crafted.
- Tue Feb 26, 2019 8:33 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 253848
Re: Version 0.17.0
Am I the only one getting wiped out by biters in the campaign, when we need to research logistic science packs? I'm sure I could replay and win, but I have to wonder how newbies are going to survive it. Three gun turrets a side and 2 assemblers on ammo can't keep up with biter attacks...