Search found 190 matches

by wahming
Thu Jun 16, 2016 10:11 am
Forum: General discussion
Topic: New Cargo Wagon.
Replies: 4
Views: 1465

Re: New Cargo Wagon.

Wait (im)patiently for 0.13 like everybody else :lol:

It was mentioned in FFF 141 (https://www.factorio.com/blog/post/fff-141)
by wahming
Thu Jun 16, 2016 12:17 am
Forum: General discussion
Topic: We're being invaded!
Replies: 13
Views: 4081

Re: We're being invaded!

TruePikachu wrote:What about a requirement to link the Factorio account to the forum account before anything that looks like a URL can be posted?
As a general rule, I'd much rather Kovarex and the other devs kept their attention focused on getting 0.13 out the door :lol:
by wahming
Wed Jun 15, 2016 5:28 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109595

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

With the way Afforess has it now: "Normal: Biters will expand and attack pollution, the same as vanilla mechanics. Evolution Factor: 0.15 - 0.30 Passive Aggressive: Biters will expand new bases, but far away from the player. Evolution Factor: 0.30 - 0.50 Decreases biter evolution while active....
by wahming
Wed Jun 15, 2016 2:18 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

Please do proper quoting. I was almost skipping over your post because you had nothing to say. - If you refer back to my earlier suggestion, auto-pick was meant to be implemented together with no-drop. So spawners killed by bots would drop nothing on the ground. Is this possible? I really doubt the...
by wahming
Wed Jun 15, 2016 12:58 pm
Forum: General discussion
Topic: Oil Mod for more Oil
Replies: 12
Views: 8152

Re: Oil Mod for more Oil

Thank you all for the answers :) I have read a lot of times that you should never shut down a oil pump and put speed modules lvl 3 into them. I did that to 6 Oil pumps and it wasnt worth at all. I got like 30 Oil every 1 minute or something. Is it really worth or do i need like at least 50-100 Oil ...
by wahming
Wed Jun 15, 2016 11:43 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

But then The number of artifacts picked up doesn't correspond to the number dropped. - It's random to begin with. As long as the average drop rate more or less corresponds, that's fine. If a mod changes droprate or adds in new loot then that wont be picked up. - True. But not every mod can work sea...
by wahming
Wed Jun 15, 2016 7:47 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

(collection will be simulated though.. will still be artifacts on the ground because I don't want to have to actually detect and remove them for later depositing because if the squad dies ill have to spawn the items back in again as dropped loot) You could give the bots actual inventories, so you d...
by wahming
Wed Jun 15, 2016 4:40 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109595

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

Feedback: Early game appears to be way too easy. By the time I hit 15% evo and have to start worrying about small biter attacks, I've got laser turrets o.O Maybe instead of having them not attack at all when evo is low, you could ramp the AI difficulty upwards? So at low evo, biters act dumb, always...
by wahming
Wed Jun 15, 2016 4:12 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

They are good ideas, but not new ones. I have already planned on some kind of simulated ammo/fuel supply for squads and a resupply building where they deposit alien artifacts they collect (collection will be simulated though.. will still be artifacts on the ground because I don't want to have to ac...
by wahming
Wed Jun 15, 2016 3:56 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

What do you think of the ideas I posted?
by wahming
Wed Jun 15, 2016 3:39 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

20 minutes later, my 8 droids have conquered the known (generated) world, and are actively terrorising biters into submission. I feel like a South African warlord... Maybe try making clockwork bots first. They are the early game bots. Less OP. The SMG bots are meant to scale up to big worms. That's...
by wahming
Wed Jun 15, 2016 3:33 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

20 minutes later, my 8 droids have conquered the known (generated) world, and are actively terrorising biters into submission. I feel like a South African warlord...
by wahming
Wed Jun 15, 2016 3:14 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

Also - while I like how they reveal the map, they're leaving shadows of themselves all over the area. Also, biter nests they destroy that happen to be in the next block over from them stay on the map. It might be better to set the area they reveal to 3x3 blocks.
by wahming
Wed Jun 15, 2016 3:12 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

That did it. A little feedback on the mod thus far - Working great. 8 SMG bots going through biter nests like hot knife through butter. You might want to consider gating the tech/resources for SMG bots a little further up? Maybe require lube or something? They just seem way OP right now :lol: . That...
by wahming
Wed Jun 15, 2016 2:59 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282659

Re: [MOD 0.12.35] Robot Soldiers. 0.1.4 Released!

I dont seem to be able to deploy the bots from an assembly machine 2(grayed out). Is this a special assembly machine? I dont see one on the menu. I have to manualy deploy the bots. that works great. Keep up the good work. this mod is awsome! You need the Droid Assembler, which has an icon that look...
by wahming
Tue Jun 14, 2016 4:44 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198497

Re: Support - Uranium Power

It is not normal, per se, but it is how will be. What you can do is put the hot water into a storage tank then limit the outflow with a pump. This allows for the water in the output side of the heat-exchanger to linger for a bit longer to allow the code to change the temperature. I am under the imp...
by wahming
Tue Jun 14, 2016 9:06 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109595

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

So, is there any way to play this with RSO without resorting to 'Great Wall' strategies? It's simple enough to remove rail (and anything else you like) from "lib/biter_targets.lua" Oh, thanks! However, I think there might be potential for pairing this mod up with the Robot Soldiers mod ( ...
by wahming
Tue Jun 14, 2016 8:18 am
Forum: General discussion
Topic: We're being invaded!
Replies: 13
Views: 4081

Re: We're being invaded!

Hamster wrote:Not sure if the forum can be "modded" with a feature, if 3 people report a user for spamming, the system disable that account.
Possible, but with so many edge cases to consider, not worth the effort.
by wahming
Tue Jun 14, 2016 8:09 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109595

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

joshwo69 wrote:trying to edit the code for misantrope to allow for rails to be 0 and not resort to great wall tactics...
You need to add signals and power poles to that too. Ideally, only ignore power poles within 3 tiles of a rail. :D
by wahming
Tue Jun 14, 2016 5:18 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 267206

Re: Just bought the game; What were Your first impressions?

Once I had everything going well, it starts to feel stagnant drastically since there's nothing in particular to do except to min-max the base functionality. Just building the rocket left my itch unscratched. I never actually intended to build a rocket because I knew it is a "formal" end o...

Go to advanced search