Search found 69 matches

by DaemosDaen
Fri Aug 17, 2018 5:06 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47430

Re: Friday Facts #256 - The little things 3

Love some of these ideas, Just need 3 more things for .17: 1.) Another end game (aka. not personal solar panels) 1x1 grid space item for OCD reason., love the Inventory/Toolbar idea posted previously. 2.) the ability to turn off personal logistics requests/trash slots via interface (not equipment as...
by DaemosDaen
Fri Jul 13, 2018 5:00 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35982

Re: Friday Facts #251 - A Fistful of Frames

You mentioned that you saw better improvements from AMD cards, after reviewing the benchmarks, were they are improvements for the NVidia cards? all I see are AMD and intel adapters. On the Y axis are CPU names and we didn't mention GPU, because the optiomization is supposed to be just CPU side of t...
by DaemosDaen
Fri Jul 13, 2018 4:06 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 35982

Re: Friday Facts #251 - A Fistful of Frames

You mentioned that you saw better improvements from AMD cards, after reviewing the benchmarks, were they are improvements for the NVidia cards? all I see are AMD and intel adapters.
by DaemosDaen
Tue Apr 24, 2018 2:30 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 14629

Re: Friday Facts #239 - PAX East report

Now I only need to know where to get the Factorio hoodie Klonan is wearing on one of the photos. :-) Yes! This was also my first thought when I read this. It's for developers only, either become a dev or kill one. oh, nevermind . It's valuable because it's exclusive. Bah, you just know you couldn't...
by DaemosDaen
Sun Mar 04, 2018 8:28 am
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23223

Re: Friday Facts #232 - PAX, Bugs, Graphs

... also don't forget a "pause research" button. It would be nice to have that as well. Then I don't have to run through half my factory to hit a powerswitch. why would you pause research manually? just hook that powerswitch up to a signal and define when it should stop (for instance when...
by DaemosDaen
Sun Jan 21, 2018 12:57 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41555

Re: Friday Facts #226 - New mod portal & other news

Change of tack with this post, from belts/bots to T-shirts. Could I suggest that you never make any more of the 'factorio gear' t-shirts. Make a new design instead. It's not as though you are short of great graphical images, from inserters to biters, so why not offer different designs each time aro...
by DaemosDaen
Mon Jan 15, 2018 2:13 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373840

Re: Friday Facts #225 - Bots versus belts (part 2)

This was written at page 27, and to be honest I'm not gonna go back through it all. In your test, you missing the bot charging data because you don't have enough bot charging points for that cloud. The ONLY reason bots are heavily used for larger bases is because of the lag belts have. The lag is ca...
by DaemosDaen
Sun Dec 24, 2017 3:26 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55102

Re: Friday Facts #222 - Christmas avalanche

My only issue with your statements is that you're considering breaking fluid wagons when compared to barrels. If you rebalance wagons, you will NEED to rebalance barrels.

I can live easily with just a one fluid per wagon tank.

Just need to stress this: REBALANCE BOTH BARRELS AND THE WAGON.
by DaemosDaen
Sat Nov 11, 2017 3:01 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29328

Re: Friday Facts #216 - Paving a path for the GUI update

I kinda wanted to write this for 212, but never really got around to it. That said, this blog post is similar, so I'd like to say it. I'd like to encourage the developers not to turn the UI into something akin to "everything is a button." This is one of the things that made early versions...
by DaemosDaen
Sat Sep 23, 2017 11:08 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 56085

Re: Friday Facts #209 - Optimisation is a way of life

Posted by kovarex on 2017-09-21, all posts
I need to make a confession.
I'm addicted.
Addicted to optimization.
I could kiss you, and I'm fairly sure my wife would not mind.

It's something that programmers have lost sight in recent years.
by DaemosDaen
Sun May 21, 2017 4:32 am
Forum: Desyncs with mods
Topic: dsync report
Replies: 1
Views: 1115

dsync report

Was on ColWill's stream and we has issues on first try to connect in.
attached at my desync logs:
We were only using RSO 3.2.5

https://1drv.ms/f/s!AlpZQdyrEQxIhKZulcTJRZQpZh1EoA
by DaemosDaen
Sat Apr 22, 2017 4:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142061

Re: Friday Facts #187 - Space science & 0.15 graphics

No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time.
by DaemosDaen
Fri Apr 21, 2017 6:58 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142061

Re: Friday Facts #187 - Space science & 0.15 graphics

Who here can wait to kill themselves with a Nuclear Rocket?

Xterminator better be recording 100% of the time after that is researched.
by DaemosDaen
Fri Apr 14, 2017 6:08 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55359

Re: Friday Facts #186 - Marathon testing

Not surprised was telling some streamers and you tubers that it's not this week.

Keep up the good work.

p.s. if you wanna break the game, let Colonelwill and Xterminator play it and give them a week.
by DaemosDaen
Fri Apr 14, 2017 4:10 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48564

Re: Friday Facts #185 - Progress report

I may or may not be constantly refreshing the Factorio home/news page checking for a new update..... maybe.
by DaemosDaen
Sun Feb 12, 2017 2:52 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 51885

Re: Friday Facts #177 - Difficulty settings

All I can say about this is "about time"
by DaemosDaen
Sun Jan 15, 2017 7:38 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79639

Re: Friday Facts #173 - Nuclear stuff is almost done

I'd like to throw my name in the list of people that are disappointed in the removal of the closed loop cooling towers. I would have just made them optional just like the circuit network is optional. (You have to do the research, but I've launched many a rocket without it.) That way closed loop syst...
by DaemosDaen
Sun Dec 04, 2016 2:14 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57255

Re: Friday Facts #167 - Reactors Operational

I don't mind the changed to Boilers as long as they produce more steam and more efficiently. Also costing more as they are bigger and better. Keep in mind that they are one of the first things you make though, so you have to wait that much longer to get to electric, which is an important step due to...
by DaemosDaen
Sun Nov 13, 2016 4:27 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107158

Re: Friday Facts #164 - Nuclear power

I would like to add my voice to the "Nuclear reactor explosion trope needs to die" group. It is an old trope that was never accurate, reasoning is explained previously. I would also like to add to that there needs to be a reason to actually use Nuclear power. Already people spam Solar/Accu...
by DaemosDaen
Thu Sep 15, 2016 12:07 am
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44833

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

My Locomotive MK3 has a speed limit set to 2, and can quite easily top out at 432km/h if you give it enough time on a long stretch... or just no cargo wagons. My Armoured Locomotive has a speed limit set to 1, which is lower than the base game. I think that puts it at a speed limit of 216km/h. It t...

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