Search found 133 matches

by JackGruff
Tue Jan 28, 2014 5:28 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 76941

Re: [Polls Closed] The signals

Well, the thread topic confused me as I thought you were speaking about rail signals when you meant the circuit network. Which just gave me an idea... what if we could wire railway signals to the circuit network? I should in theory, be able to stop a train from following its schedule if it doesn't h...
by JackGruff
Tue Jan 28, 2014 4:50 pm
Forum: Ideas and Suggestions
Topic: [0.8.8] construction bots behavior
Replies: 2
Views: 1499

Re: [0.8.8] construction bots behavior

2. Construction bots from Roboport will only fly out one per report job (maybe intended? but would have been cooler if multiple fly out to repair faster if they were available.) I agree. The sum of bots sent to repair an entity should equal the sum of repair packs needed to repair it. If you would ...
by JackGruff
Mon Jan 27, 2014 9:02 pm
Forum: General discussion
Topic: Will the Oil-Industry require a new world?
Replies: 16
Views: 10688

Re: Will the Oil-Industry require a new world?

I don't really see the problem with where the game is installed or where saves are. User data should go with the user's profile. It's the same with Linux and other OS's. Every Windows user has the required NTFS rights to read/write to their own profile folder. UAC is only an issue during install, an...
by JackGruff
Sat Jan 25, 2014 9:34 pm
Forum: Show your Creations
Topic: Self-limiting loops and ingredients.
Replies: 13
Views: 16095

Re: Self-limiting loops and ingredients.

Undermind wrote:But this situation is pretty fabulous.
Huh?
by JackGruff
Sat Jan 25, 2014 10:53 am
Forum: News
Topic: Friday Facts #18
Replies: 13
Views: 21963

Re: Friday Facts #18

This is one of the things I look forward to when I get out of bed Saturday mornings!
by JackGruff
Fri Jan 24, 2014 9:26 pm
Forum: Outdated/Not implemented
Topic: Rail signals
Replies: 5
Views: 3343

Re: Rail signals

Please do not edit out your questions. Answers are great but they are sometimes useless without questions and others could learn from the question and how it is being answered. Rather put [Solved] in the subject.
by JackGruff
Wed Jan 22, 2014 11:06 am
Forum: General discussion
Topic: Request for a Diss-assembler / De-constructor
Replies: 10
Views: 5824

Re: Request for a Diss-assembler / De-constructor

With the oil industry coming there will be more need than before for disposing of unwanted stuff (oil is split into three separate products and maybe not all of them the player can use at the time - and the storage is limited). So eventually (though probably not 0.9) a garbage disposal will be intr...
by JackGruff
Mon Jan 20, 2014 7:42 pm
Forum: Ideas and Suggestions
Topic: Long-range bots alternative
Replies: 25
Views: 12914

Re: Long-range bots alternative

One idea I always had was some sort of automated vehicle network. Example: Trucks would have AI drivers and could be given a schedule like trains are. The "stations" would be depots and would have parking bays the trucks would park to load/unload. While the AI would have some path-finding ...
by JackGruff
Sat Jan 18, 2014 8:04 pm
Forum: Ideas and Suggestions
Topic: Bootstrapping with wind power
Replies: 22
Views: 9936

Re: Bootstrapping with wind power

I like this. It would help create more humble beginnings in the game instead of progressing to these big steam engines so quickly.
by JackGruff
Sat Jan 18, 2014 8:02 pm
Forum: Ideas and Suggestions
Topic: The opposite of rapid building...
Replies: 6
Views: 2348

The opposite of rapid building...

I know 0.9 isn't out yet but I anticipate wanting this :) Blue-prints are going to give us a way to build very quickly. But right now, mining your own buildings ( especially walls! ) is slow when you have many you would like to clear. The suggestion is to make construction bots capable of mining. NO...
by JackGruff
Sat Jan 18, 2014 1:03 pm
Forum: Resolved Problems and Bugs
Topic: Game Doesn't Run on Ubuntu Linux
Replies: 12
Views: 5564

[0.8.8] [Linux] Segmentation fault

Best C++ error... stephen-linux x64 # ./factorio libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile /home/stephen/Downloads/factorio/config/config.ini: cannot open file Segmentation fault System: Ho...
by JackGruff
Tue Jan 14, 2014 12:30 pm
Forum: Balancing
Topic: [0.8.x] Logistics Robots
Replies: 29
Views: 39376

Re: [0.8.x] Logistics Robots

combined with a little bit faster recharging should help. Make it a research! And if you guys are hesitant to add research to the game, just make it expensive. One last thing: what do you , the developers, think what the load the bots should be able to handle is? Do you expect them to be able to co...
by JackGruff
Fri Jan 03, 2014 9:25 pm
Forum: Implemented Suggestions
Topic: idle energy consumption
Replies: 3
Views: 2210

idle energy consumption

Add how how much electricity an entity draws when idle to its viewable stats (and also speed modules into account if they affect it's idle power draw).
by JackGruff
Fri Jan 03, 2014 12:43 pm
Forum: Implemented Suggestions
Topic: copy settings
Replies: 13
Views: 7671

Re: copy settings

Nova wrote:Already possible: Hold shift while building the object. It will copy the settings of the last object build.
Thanks.

EDIT: It practice, it's rather limited. If you want to extend the production of something then copying a chest you placed some time ago is still wanted.
by JackGruff
Fri Jan 03, 2014 1:02 am
Forum: Balancing
Topic: car vs cargo wagon
Replies: 18
Views: 20379

car vs cargo wagon

Why is the cargo wagon's capacity about a fifth of the car's?

I think it should be the other way around!
by JackGruff
Thu Jan 02, 2014 10:13 pm
Forum: General discussion
Topic: Do we need faster belts?
Replies: 31
Views: 16223

Do we need faster belts?

One thing I have begun doing recently is to separate my production at an ore level. For example, circuit board production gets its own copper ore. I have done this because I find that even express belts struggle to move things fast enough. Also, all those insert transfer bonuses go to waste. So now ...
by JackGruff
Thu Jan 02, 2014 9:57 pm
Forum: Releases
Topic: Version 0.8.5
Replies: 7
Views: 14342

Re: Version 0.8.5

Great!
by JackGruff
Thu Jan 02, 2014 9:54 pm
Forum: Implemented Suggestions
Topic: copy settings
Replies: 13
Views: 7671

copy settings

Allow us to copy settings from one entity to the next. For example, multiple smart inserters that need to be set the same. The player can set one and then copy-paste its settings to the others quickly.

Some other entities: assemblers, requester chests.
by JackGruff
Thu Jan 02, 2014 2:09 pm
Forum: Ideas and Suggestions
Topic: Harvester Bots
Replies: 5
Views: 2816

Re: Harvester Bots

It's funny, wood actually provides energy faster than coal.

Mining one big tree gives you 16kJ whereas coal will only give you 8kJ, all things being equal.

I'm guessing this would be cool if we could grow trees in stock.
by JackGruff
Thu Jan 02, 2014 2:03 pm
Forum: Ideas and Suggestions
Topic: Bot pickup minus the chicken.
Replies: 5
Views: 2492

Re: Bot pickup minus the chicken.

Hmmmmm

Try to place a port somewhere else and then destroy the other port. Most, if not all, of the bots will stop and dock with the other.

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