Search found 133 matches
- Tue Jan 28, 2014 5:28 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 76941
Re: [Polls Closed] The signals
Well, the thread topic confused me as I thought you were speaking about rail signals when you meant the circuit network. Which just gave me an idea... what if we could wire railway signals to the circuit network? I should in theory, be able to stop a train from following its schedule if it doesn't h...
- Tue Jan 28, 2014 4:50 pm
- Forum: Ideas and Suggestions
- Topic: [0.8.8] construction bots behavior
- Replies: 2
- Views: 1499
Re: [0.8.8] construction bots behavior
2. Construction bots from Roboport will only fly out one per report job (maybe intended? but would have been cooler if multiple fly out to repair faster if they were available.) I agree. The sum of bots sent to repair an entity should equal the sum of repair packs needed to repair it. If you would ...
- Mon Jan 27, 2014 9:02 pm
- Forum: General discussion
- Topic: Will the Oil-Industry require a new world?
- Replies: 16
- Views: 10688
Re: Will the Oil-Industry require a new world?
I don't really see the problem with where the game is installed or where saves are. User data should go with the user's profile. It's the same with Linux and other OS's. Every Windows user has the required NTFS rights to read/write to their own profile folder. UAC is only an issue during install, an...
- Sat Jan 25, 2014 9:34 pm
- Forum: Show your Creations
- Topic: Self-limiting loops and ingredients.
- Replies: 13
- Views: 16095
Re: Self-limiting loops and ingredients.
Huh?Undermind wrote:But this situation is pretty fabulous.
- Sat Jan 25, 2014 10:53 am
- Forum: News
- Topic: Friday Facts #18
- Replies: 13
- Views: 21963
Re: Friday Facts #18
This is one of the things I look forward to when I get out of bed Saturday mornings!
- Fri Jan 24, 2014 9:26 pm
- Forum: Outdated/Not implemented
- Topic: Rail signals
- Replies: 5
- Views: 3343
Re: Rail signals
Please do not edit out your questions. Answers are great but they are sometimes useless without questions and others could learn from the question and how it is being answered. Rather put [Solved] in the subject.
- Wed Jan 22, 2014 11:06 am
- Forum: General discussion
- Topic: Request for a Diss-assembler / De-constructor
- Replies: 10
- Views: 5824
Re: Request for a Diss-assembler / De-constructor
With the oil industry coming there will be more need than before for disposing of unwanted stuff (oil is split into three separate products and maybe not all of them the player can use at the time - and the storage is limited). So eventually (though probably not 0.9) a garbage disposal will be intr...
- Mon Jan 20, 2014 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Long-range bots alternative
- Replies: 25
- Views: 12914
Re: Long-range bots alternative
One idea I always had was some sort of automated vehicle network. Example: Trucks would have AI drivers and could be given a schedule like trains are. The "stations" would be depots and would have parking bays the trucks would park to load/unload. While the AI would have some path-finding ...
- Sat Jan 18, 2014 8:04 pm
- Forum: Ideas and Suggestions
- Topic: Bootstrapping with wind power
- Replies: 22
- Views: 9936
Re: Bootstrapping with wind power
I like this. It would help create more humble beginnings in the game instead of progressing to these big steam engines so quickly.
- Sat Jan 18, 2014 8:02 pm
- Forum: Ideas and Suggestions
- Topic: The opposite of rapid building...
- Replies: 6
- Views: 2348
The opposite of rapid building...
I know 0.9 isn't out yet but I anticipate wanting this :) Blue-prints are going to give us a way to build very quickly. But right now, mining your own buildings ( especially walls! ) is slow when you have many you would like to clear. The suggestion is to make construction bots capable of mining. NO...
- Sat Jan 18, 2014 1:03 pm
- Forum: Resolved Problems and Bugs
- Topic: Game Doesn't Run on Ubuntu Linux
- Replies: 12
- Views: 5564
[0.8.8] [Linux] Segmentation fault
Best C++ error... stephen-linux x64 # ./factorio libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile /home/stephen/Downloads/factorio/config/config.ini: cannot open file Segmentation fault System: Ho...
- Tue Jan 14, 2014 12:30 pm
- Forum: Balancing
- Topic: [0.8.x] Logistics Robots
- Replies: 29
- Views: 39376
Re: [0.8.x] Logistics Robots
combined with a little bit faster recharging should help. Make it a research! And if you guys are hesitant to add research to the game, just make it expensive. One last thing: what do you , the developers, think what the load the bots should be able to handle is? Do you expect them to be able to co...
- Fri Jan 03, 2014 9:25 pm
- Forum: Implemented Suggestions
- Topic: idle energy consumption
- Replies: 3
- Views: 2210
idle energy consumption
Add how how much electricity an entity draws when idle to its viewable stats (and also speed modules into account if they affect it's idle power draw).
- Fri Jan 03, 2014 12:43 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 7671
Re: copy settings
Thanks.Nova wrote:Already possible: Hold shift while building the object. It will copy the settings of the last object build.
EDIT: It practice, it's rather limited. If you want to extend the production of something then copying a chest you placed some time ago is still wanted.
- Fri Jan 03, 2014 1:02 am
- Forum: Balancing
- Topic: car vs cargo wagon
- Replies: 18
- Views: 20379
car vs cargo wagon
Why is the cargo wagon's capacity about a fifth of the car's?
I think it should be the other way around!
I think it should be the other way around!
- Thu Jan 02, 2014 10:13 pm
- Forum: General discussion
- Topic: Do we need faster belts?
- Replies: 31
- Views: 16223
Do we need faster belts?
One thing I have begun doing recently is to separate my production at an ore level. For example, circuit board production gets its own copper ore. I have done this because I find that even express belts struggle to move things fast enough. Also, all those insert transfer bonuses go to waste. So now ...
- Thu Jan 02, 2014 9:57 pm
- Forum: Releases
- Topic: Version 0.8.5
- Replies: 7
- Views: 14342
Re: Version 0.8.5
Great!
- Thu Jan 02, 2014 9:54 pm
- Forum: Implemented Suggestions
- Topic: copy settings
- Replies: 13
- Views: 7671
copy settings
Allow us to copy settings from one entity to the next. For example, multiple smart inserters that need to be set the same. The player can set one and then copy-paste its settings to the others quickly.
Some other entities: assemblers, requester chests.
Some other entities: assemblers, requester chests.
- Thu Jan 02, 2014 2:09 pm
- Forum: Ideas and Suggestions
- Topic: Harvester Bots
- Replies: 5
- Views: 2816
Re: Harvester Bots
It's funny, wood actually provides energy faster than coal.
Mining one big tree gives you 16kJ whereas coal will only give you 8kJ, all things being equal.
I'm guessing this would be cool if we could grow trees in stock.
Mining one big tree gives you 16kJ whereas coal will only give you 8kJ, all things being equal.
I'm guessing this would be cool if we could grow trees in stock.
- Thu Jan 02, 2014 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Bot pickup minus the chicken.
- Replies: 5
- Views: 2492
Re: Bot pickup minus the chicken.
Hmmmmm
Try to place a port somewhere else and then destroy the other port. Most, if not all, of the bots will stop and dock with the other.
Try to place a port somewhere else and then destroy the other port. Most, if not all, of the bots will stop and dock with the other.