Search found 96 matches
- Fri Jun 03, 2016 12:21 am
- Forum: Mods
- Topic: [MOD 0.13.0+|v0.12]Recycling Machines
- Replies: 96
- Views: 39125
Re: [ALPHA for 0.12]Recycling Machines
How does it give back, say, 20% of a solid item, with only whole number stack sizes?
- Thu Jun 02, 2016 6:06 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60373
Re: Friday Facts #113 - Better rail building
How would you build the rails without robots? Edit: guess I missed this! The work I'v shown there was mainly WIP. I will make some note about it in the next FFF when the feature is finished completely. There are basically two modes: Manual mode (normal build), the planner length is limited to small ...
- Thu Jun 02, 2016 6:00 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 56653
Re: Friday Facts #131 - Roadmap shuffle
Huh, A space dolphin achievement in the bottom right...
- Thu Jun 02, 2016 5:56 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137280
Re: Version 0.12.35
Perhaps for 0.14, maybe...Panasonic1 wrote:Did they say 1st of June 2016? Maybe 2017?
- Thu Jun 02, 2016 5:52 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137280
Re: Version 0.12.35
I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then! :oops: Here is a gif https://gfycat.com/FlusteredEmbarrassedBarnacle Actually, I'm not too mad. I can see what is different - items will fill gaps in belts no matter the size - and is a nice featur...
- Thu Jun 02, 2016 2:47 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137280
Re: Version 0.12.35
I have to leave for almost a week for space camp this Saturday, I need SOMETHING of 0.13 before then!
- Wed Jun 01, 2016 2:16 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13405
Re: [0.12.18+] Raven (airplane)
Well, I have an idea. The current plane is renamed to "Beetle," and possibly a larger, weaponized plane named "Raven" (even make it an ekranoplan?)Adil wrote:Great job.
Although it looks more like beetle than the raven.
- Wed Jun 01, 2016 1:00 am
- Forum: Combinator Creations
- Topic: Tetris... in Factorio?
- Replies: 50
- Views: 52133
Re: Tetris... in Factorio?
Things like this define sandbox games to me. Snakes and Ladders in Minecraft (Hypixel), A semi truck in KSP (Hazard-ish), and now Tetris in Factorio. What's next!
- Tue May 31, 2016 11:29 pm
- Forum: Mods
- Topic: [Mod 0.12.29] Space Factorio 0.2.4
- Replies: 27
- Views: 15482
Re: [Mod 0.12.29] Space Factorio 0.2.4
So what does the mod do then? The "long description" is 3 lines, hardly more informing than the short description. The Todo list is longer than the "long" description AND it contains the things mentioned in the "long" description. Does it actually have any worthwhile f...
- Tue May 31, 2016 11:26 pm
- Forum: Mods
- Topic: {WIP}[0.12.19+]Space Extension Mod
- Replies: 10
- Views: 6624
Re: {WIP}{0.12.19+]Space Extension Mod
Actually, I would say most of the icons should be made to fit in with the rest of Factorio, too many sore thumbs sticking out. Still an awesome mod mechanic-wiseSandman2003 wrote:I know that one of the icons still needs some work
- Tue May 31, 2016 11:23 pm
- Forum: Mods
- Topic: [0.15.x] Complicated Recipes [1.1.13]
- Replies: 24
- Views: 13917
Re: [0.12.x] Complicated Recipes [no version yet]
Any rough ETA on a public release. No rush, just curious
- Tue May 31, 2016 4:58 pm
- Forum: Show your Creations
- Topic: World Tour (150h)
- Replies: 4
- Views: 2953
Re: World Tour (150h)
This makes me upset, seeing how massive this is compared to any base I've mad. How does one make a megabase?
- Sun May 29, 2016 11:20 pm
- Forum: Show your Creations
- Topic: Is it possible to have too many trains.
- Replies: 9
- Views: 3836
Re: Is it possible to have too many trains.
I just want to know why the hell you needed that many stations in the first place!!
- Sat May 28, 2016 11:23 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Automation
- Replies: 3
- Views: 2489
Re: [MOD 0.12.29] Automation
A mod that automates a game about automation? WHAT IS THIS SORCERY!
- Fri May 27, 2016 11:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.14
Why is there no rich iron ore?
- Thu May 26, 2016 12:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118345
Re: [MOD 0.12.x] Marathon 1.0.3
Ah, the joy of being a 14-year-old on summer vacation. Now I can finally try this mod while the time is good!
- Mon May 23, 2016 3:55 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282656
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
So, how do these compare to the already present Destroyer drones? This is a good question. I've never done a comparison. Not even a qualitative one. I can make a quick table to show relevant values in their data like health, resistances, damage per second (damage per tick based on fire rate and the...
- Sun May 22, 2016 11:34 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282656
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
So, how do these compare to the already present Destroyer drones?
- Sat Apr 30, 2016 2:01 pm
- Forum: Mods
- Topic: [MOD 0.14] General Improvements 0.4.4 - More of late game
- Replies: 45
- Views: 36053
Re: [MOD 0.12.x] Weaponry v0.2.0
So, no advanced shotgun shells here?
- Fri Apr 29, 2016 9:47 pm
- Forum: Mods
- Topic: [mod 0.12.20] Smelting
- Replies: 15
- Views: 17723
Re: [mod 0.12.20] Smelting
Could you allow a .zip download for this, as my computer can't open .rar files for some reason.