can you enable the package.loadlib in lua
soo i can use other stuff like mysql
Search found 70 matches
- Mon Aug 26, 2019 7:13 am
- Forum: Outdated/Not implemented
- Topic: Lua
- Replies: 6
- Views: 2155
- Sun Aug 25, 2019 5:07 pm
- Forum: Modding help
- Topic: container
- Replies: 3
- Views: 1114
container
is there way rotate picture in type="container" ??
i see that some commands use the north =, west = , south =, east =
but when i try those i get error only
i see that some commands use the north =, west = , south =, east =
but when i try those i get error only
- Sat Aug 24, 2019 6:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.66] Crash on startup
- Replies: 6
- Views: 1789
Re: [0.17.66] Crash on startup
What are the minimal PC requirements?
The Minimum system requirements for running the game are:
4GB RAM
512MB dedicated video memory, DX10 capable video card.
Dual core 3GHz+ processor
1280x720 screen resolution
1.5 GB of disk space
A 64-bit operating system
- Sat Aug 24, 2019 2:48 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.66] Rail signal won't output to circuit network if closed by circuit before block becomes occupied
- Replies: 15
- Views: 7110
Re: [0.17.66] Rail signal won't output to circuit network if closed by circuit condition before block becomes occupied
there is another problem with that rail signal, at in some chance it not allow close signal at all,
in my case there was a 2 examples, one is when it just flick red yellow green, and another was when i want force red to yellow
in my case there was a 2 examples, one is when it just flick red yellow green, and another was when i want force red to yellow
- Mon Aug 19, 2019 1:29 pm
- Forum: Minor issues
- Topic: [kovarex] [0.17.60] Items degroup between splitters
- Replies: 9
- Views: 4595
Re: [0.17.60] Items degroup between splitters
yeah i see what you want todo at here, you want move upper stuff to bottom, bottom stuff to center and center stuff to up
- Mon Aug 19, 2019 1:24 am
- Forum: Won't fix.
- Topic: shadows
- Replies: 4
- Views: 1731
Re: shadows
by the way some ojects seems to have reflection shadow
- Sun Aug 18, 2019 9:24 pm
- Forum: Won't fix.
- Topic: shadows
- Replies: 4
- Views: 1731
Re: shadows
yes i know, shadows are made with 2d images, but its possible todo when images are draw-ed in right order
ther are png files after all and it supports the Transparency
ther are png files after all and it supports the Transparency
- Sun Aug 18, 2019 8:43 pm
- Forum: Won't fix.
- Topic: shadows
- Replies: 4
- Views: 1731
- Sun Aug 18, 2019 6:13 am
- Forum: Ideas and Suggestions
- Topic: Rotate stickers/sticker box
- Replies: 3
- Views: 947
Re: green hit by enemy
Code: Select all
collision_box = {{-1.0, -1.6}, {0.3, 1.6}},
should be at data\base\prototypes\entity\entities.lua in line 1238
and then go hunt enemy for hit you,
when enemy hits you, rotate your tank , and you should see same results like me
- Sat Aug 17, 2019 11:46 pm
- Forum: Ideas and Suggestions
- Topic: Rotate stickers/sticker box
- Replies: 3
- Views: 947