I'm running the currently updated Bob's mods. But Bob's Config will not be updated to 0.15 (In-game config menu)Failed to load mods: __angelsinfiniteores__/data.lua:111: attempt to index field 'config' (a nil value)
Search found 252 matches
- Mon May 01, 2017 12:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218361
Re: Bugs & FAQ
Crash on Loading Mod.
- Mon Nov 14, 2016 8:01 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
I'm getting incorrect values out of Foreman in terms of the timing and amounts that go into each recipe. I'm using Bob's, Angel's, and Marathon and have noticed the tool uses incorrect values for recipes like copper ingots from processed copper. I'm going to make 3 or 4 assumptions here: Am I corre...
- Sun Nov 06, 2016 2:31 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287229
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Why would you need wood to coal?
AFAIK the only thing mandatory for coal is plastic.
AFAIK the only thing mandatory for coal is plastic.
- Wed Oct 19, 2016 9:22 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
You won't need to remove the other versions. In fact over the computers life you'll accumulate a few different ones.
As long as that 2012 version is there you should be fine
As long as that 2012 version is there you should be fine
- Wed Oct 19, 2016 9:07 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
Well, those are the requirements.
Most of the time some other program will install it for you. It's a common dependency.
But as we discovered several pages back, it must be that specific version. You can't use 2014 version. Or the x64 version
Most of the time some other program will install it for you. It's a common dependency.
But as we discovered several pages back, it must be that specific version. You can't use 2014 version. Or the x64 version
- Wed Oct 19, 2016 9:02 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
Have you made any other changes?
I've updated just the other day with zero problems.
Maybe look on google for registering the dll.
But I can't think of why the program won't read a file that's in the same folder as it.
I've updated just the other day with zero problems.
Maybe look on google for registering the dll.
But I can't think of why the program won't read a file that's in the same folder as it.
- Wed Oct 19, 2016 8:48 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
Where are you placing the files? Try a desktop folder.
Are you placing all the files together in a folder? They all need to be in the same directory.
Are you placing all the files together in a folder? They all need to be in the same directory.
- Tue Oct 18, 2016 1:43 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
Redownload it again. You didn't extract a file.LJL_Houben wrote:Downloaded the latest version, tried to open it but got an error message of the lua32.dll
~snip~
Use this link https://bitbucket.org/Nicksaurus/foreman/downloads
You should see these files.
- Sat Oct 15, 2016 12:49 pm
- Forum: Bob's mods
- Topic: Bug with BobsMods?
- Replies: 13
- Views: 4855
Re: Bug with BobsMods?
Ah, then that's probably your reason. I must admit though, Part of the popularity of my mods is that you CAN pick and choose which parts to install, but making that possible isn't easy sometimes. you pretty much just have to write a generic recipe, then have a script that says "If this replace...
- Sat Oct 15, 2016 10:49 am
- Forum: Mod portal Discussion
- Topic: Improvements to Mod Portal
- Replies: 3
- Views: 2223
Improvements to Mod Portal
I had a search and couldn't find anything to it.
Firstly, is there any plans for further improvements to the Mod Portal?
I was wondering if there's a way to Subscribe to certain mods/issues on the portal without constantly re-checking it? Just like the forums do.
Firstly, is there any plans for further improvements to the Mod Portal?
I was wondering if there's a way to Subscribe to certain mods/issues on the portal without constantly re-checking it? Just like the forums do.
- Thu Sep 22, 2016 12:00 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 120485
Re: [MOD 0.13|0.14] Foreman - Blueprint Manager 1.0.1|0.2.6
I'm having an issue importing the blueprint strings from https://forums.factorio.com/viewtopic.php?f=194&t=31575 "Blueprint icons cannot be set on an empty blueprint" http://puu.sh/rjW2p/295a61982f.jpg Sorry for the image, couldn't find the details in any logs, and i'm sure I would mis...
- Thu Sep 22, 2016 11:34 am
- Forum: Railway Setups
- Topic: Complete modular train system
- Replies: 28
- Views: 57387
Re: Complete modular train system
Great designs. But can you upload to YT instead of hosting? Imgur for the images. Shitty Australian Internet. The images don't load on the post. The video takes an hour to download. Or extremely long buffering times. Also, is it possible to have the individual blueprint strings? Finally, some text i...
- Sun Sep 18, 2016 10:51 am
- Forum: Duplicates
- Topic: [0.14.5] Game updates don't retain command line settings
- Replies: 2
- Views: 860
[0.14.5] Game updates don't retain command line settings
Running 64 bit Standalone and use --mod-directory to handle muliple modpacks. For a game update (0.14.5 -> 0.14.7 etc) the command line resets. So even though the initial game instance had the mods loaded, upon reset the mod folder resets to the default (Factorio\Mods) This doesn't occur for Mod upd...
- Sun Aug 21, 2016 2:08 am
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 131018
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
I've seem to run into an issue registering an Ore Field that is surrounded by another Ore Field. Basically, it overwrites the first with the second. and if you try to re-add it, it still only keeps one.[...] Yeah, that's a limitation of the design: if two sites have the same name, they essentially ...
- Wed Aug 17, 2016 4:27 am
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 131018
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
I've seem to run into an issue registering an Ore Field that is surrounded by another Ore Field. Basically, it overwrites the first with the second. and if you try to re-add it, it still only keeps one. I'm playing with Angel's Refining/Infinite Ore mods and I have a field of "Infinite Crotinni...
- Sun Aug 07, 2016 2:37 pm
- Forum: Not a bug
- Topic: [0.13.15] Missing Mods/Folder
- Replies: 3
- Views: 1429
Re: [0.13.15] Missing Mods/Folder
0.001 2016-08-07 22:18:02; Factorio 0.13.15 (build 23843, win64, steam) 0.001 Operating system: Windows 10 0.001 Program arguments: "E:\Program Files\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--mod-directory" "..\..\fmm\Vanilla_Angel" 0.001 Read data path:...
- Sun Aug 07, 2016 2:16 pm
- Forum: Not a bug
- Topic: [0.13.15] Missing Mods/Folder
- Replies: 3
- Views: 1429
[0.13.15] Missing Mods/Folder
I'm converting my ZIP installation using --mod-directory to steam using Shortcuts. (ISP download issue, 3 hour download times for updates) I've changed config-path.cfg to "__PATH__executable__/../../config" Attempting to Launch "E:\Program Files\Steam\steamapps\common\factorio\bin\x64...
- Sat Jul 30, 2016 2:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.12] [kovarex] Mod Browser: No scrollbar on low resolution.
- Replies: 2
- Views: 2286
[13.12] [kovarex] Mod Browser: No scrollbar on low resolution.
With small resolutions (I play in windowed mode and it reverts to this size every game start) mods with a large amount of dependencies push the buttons off the edge of the screen.
Screenshot
- Sat Jul 30, 2016 2:07 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 39978
Re: Version 0.13.10
how does --mod-directory work? I have a steam-version of factorio. same for me, and same question ... without having tried, i would assume that in steam: rightclick factorio click properties on the general tab click set launch options and then type "--mod-directory" followed by what ? jus...
- Sun Jul 24, 2016 10:18 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320707
Re: Foreman 0.1.9 - A factory optimisation tool.
Using the exact same mods as you, I can get it running fine.grizzlyatoms wrote:I'm still unable to get foreman to work with bobs mods.. Any ideas anyone?
http://puu.sh/qd9iK/d21ead71e7.png
What recipe isn't working?
Is that a crash? Or just the error log logging stuff?