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by Dominik
Thu Mar 28, 2019 9:26 am
Forum: Not a bug
Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Replies: 8
Views: 2196

Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant

The miners do not have any limitations on accepted fluids, they just don't work without the right one.
The draining is more complicated in the old fluid model, should become easy once it is replaced.
by Dominik
Wed Mar 27, 2019 4:14 pm
Forum: 1 / 0 magic
Topic: [0.17.21] Corrupt map savegame error
Replies: 2
Views: 1378

Re: [0.17.21] Corrupt map savegame error

In the log I see
Error CachedChangelog.cpp:37: Failed to parse changelog for mod Automatic Belt Direction: invalid changelog file, error on line 1.
Looks like Sum Ting Wong with the mods changelog :)
(Edit - not the crash reason)
by Dominik
Wed Mar 27, 2019 12:31 pm
Forum: Won't fix.
Topic: [Dominik][0.17.21] Ctrl+C: Fluid mixing alert on every MOUSE_MOVE event
Replies: 1
Views: 786

Re: [Dominik][0.17.21] Ctrl+C: Fluid mixing alert on every MOUSE_MOVE event

Hi, it is true that it should work better, thanks for reporting. But fixing it would not be very simple and low priority right now. I think it might be targeted later more generally. I will put this to to wont fix now but probably will get to it later.
by Dominik
Wed Mar 27, 2019 12:07 pm
Forum: Minor issues
Topic: [Dominik][0.17.18] Heat Exchanger produces steam but shows 15 degrees temperature and zero steam
Replies: 1
Views: 1000

Re: [Dominik][0.17.18] Heat Exchanger produces steam but shows 15 degrees temperature and zero steam

This happens when all the steam is take away in every step by the turbine and when the info is created, the boiler is empty.
I will leave this report up here for now as it might change together with other stuff and it does not really do anything bad.
by Dominik
Wed Mar 27, 2019 11:46 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
Replies: 2
Views: 2254

Re: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast

Yes, as Pikachu says.
It should work correctly now. Until some very extreme speeds, but nothing works there anyway.
by Dominik
Tue Mar 26, 2019 3:40 pm
Forum: Releases
Topic: Version 0.17.19
Replies: 22
Views: 13968

Re: Version 0.17.19

A new release is on the way due to a bug with technology gui.
by Dominik
Tue Mar 26, 2019 12:56 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
Replies: 5
Views: 2753

Re: [0.17.18] Crash when adding module to assembler using shift+left click

The useful bits of the logs appears to be: 33.437 Error FluidBoxManager.cpp:445: this->doneSetup was not true Logger::writeStacktrace skipped. There are several bugs with the same error message. This is probably a duplicate. This is an assert in a critical spot of the program (setup of fluid handli...
by Dominik
Tue Mar 26, 2019 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
Replies: 5
Views: 2753

Re: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click

Thanks for the report, this has been a frequent crash now. It is a result of my fix from the last release that targeted some cases of copy/paste of assembler settings (nothing to do with modules, those are inserted with ctrl). I did not think of the case where the pasted recipe does not use a fluid,...
by Dominik
Tue Mar 26, 2019 10:09 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Replies: 13
Views: 7343

Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event

Yes, this is the setup I use for testing. It splits it, because the new pipe with stripes is placed, does not connect yet as the neighbouring pipes are still connected to the old normal pipe, then the normal pipe is deleted and this is the result. As I wrote, I don't know why it is different. Too mu...
by Dominik
Mon Mar 25, 2019 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Replies: 13
Views: 7343

Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event

Nice argumentation but not entirely correct :) Worked before - does not mean it was correct. Often things work because of a bug. When it gets fixed they stop working. Rotation/load - good point and useful information. But that is a different situation - those actions happen only after the whole scri...
by Dominik
Mon Mar 25, 2019 2:09 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
Replies: 4
Views: 2556

Re: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true

Another case that nobody really encountered until this day :) I have fixed it. But also realized that if you take what you are doing and mix ghosts into it there are things that just should not work ever :D So don't do it. Please.
by Dominik
Mon Mar 25, 2019 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Replies: 13
Views: 7343

Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event

What I see in the video is that when the script replaces the normal pipe by the special one, it is placed but does not connect. Why would you use pipe to ground for it when you are making normal connections? Using pipe to ground only makes things complicated and I don't see any benefit. It is not a ...
by Dominik
Mon Mar 25, 2019 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
Replies: 10
Views: 3039

Re: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"

Gentlemen, I am sorry, I only now noticed that this bug is from my area.
Is this still happening? I was fixing this kinds of issues somewhere along the way.
by Dominik
Mon Mar 25, 2019 11:03 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.1] Blueprint shows heat exchangers as unable to be placed while placeable
Replies: 1
Views: 1721

Re: [Dominik][0.17.1] Blueprint shows heat exchangers as unable to be placed while placeable

Hi, I am sorry, I failed to move the topic to assigned and it got buried. But rseding found it and now it is fixed :)
by Dominik
Mon Mar 25, 2019 10:26 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17] Pipe-to-ground built behind ghost
Replies: 2
Views: 2123

Re: [Dominik][0.17.17] Pipe-to-ground built behind ghost

It was something that I missed when rewriting the ghost mechanism. Thanks again.
by Dominik
Fri Mar 22, 2019 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
Replies: 4
Views: 2556

Re: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true

Thanks, keep posting bugs and we will get it perfect.
I see it crashes on the modded pump. So probably something is wrong with connecting to it. Can you recall anything you did with it?
by Dominik
Fri Mar 22, 2019 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17] Pipe-to-ground built behind ghost
Replies: 2
Views: 2123

Re: [Dominik][0.17.17] Pipe-to-ground built behind ghost

Hi, thanks for report. This might be related to one issue I have on my list, but this would be a nice way to reproduce it. We will see.

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