The miners do not have any limitations on accepted fluids, they just don't work without the right one.
The draining is more complicated in the old fluid model, should become easy once it is replaced.
Search found 658 matches
- Thu Mar 28, 2019 9:26 am
- Forum: Not a bug
- Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
- Replies: 8
- Views: 2196
- Wed Mar 27, 2019 4:14 pm
- Forum: 1 / 0 magic
- Topic: [0.17.21] Corrupt map savegame error
- Replies: 2
- Views: 1378
Re: [0.17.21] Corrupt map savegame error
In the log I see
Error CachedChangelog.cpp:37: Failed to parse changelog for mod Automatic Belt Direction: invalid changelog file, error on line 1.
Looks like Sum Ting Wong with the mods changelog
(Edit - not the crash reason)
Error CachedChangelog.cpp:37: Failed to parse changelog for mod Automatic Belt Direction: invalid changelog file, error on line 1.
Looks like Sum Ting Wong with the mods changelog
(Edit - not the crash reason)
- Wed Mar 27, 2019 12:31 pm
- Forum: Won't fix.
- Topic: [Dominik][0.17.21] Ctrl+C: Fluid mixing alert on every MOUSE_MOVE event
- Replies: 1
- Views: 786
Re: [Dominik][0.17.21] Ctrl+C: Fluid mixing alert on every MOUSE_MOVE event
Hi, it is true that it should work better, thanks for reporting. But fixing it would not be very simple and low priority right now. I think it might be targeted later more generally. I will put this to to wont fix now but probably will get to it later.
- Wed Mar 27, 2019 12:07 pm
- Forum: Minor issues
- Topic: [Dominik][0.17.18] Heat Exchanger produces steam but shows 15 degrees temperature and zero steam
- Replies: 1
- Views: 1000
Re: [Dominik][0.17.18] Heat Exchanger produces steam but shows 15 degrees temperature and zero steam
This happens when all the steam is take away in every step by the turbine and when the info is created, the boiler is empty.
I will leave this report up here for now as it might change together with other stuff and it does not really do anything bad.
I will leave this report up here for now as it might change together with other stuff and it does not really do anything bad.
- Wed Mar 27, 2019 11:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
- Replies: 2
- Views: 2254
Re: [Dominik] [0.17.9] Distance Between Power Pole When Moving Fast
Yes, as Pikachu says.
It should work correctly now. Until some very extreme speeds, but nothing works there anyway.
It should work correctly now. Until some very extreme speeds, but nothing works there anyway.
- Tue Mar 26, 2019 3:40 pm
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 13968
Re: Version 0.17.19
A new release is on the way due to a bug with technology gui.
- Tue Mar 26, 2019 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
- Replies: 5
- Views: 2753
Re: [0.17.18] Crash when adding module to assembler using shift+left click
The useful bits of the logs appears to be: 33.437 Error FluidBoxManager.cpp:445: this->doneSetup was not true Logger::writeStacktrace skipped. There are several bugs with the same error message. This is probably a duplicate. This is an assert in a critical spot of the program (setup of fluid handli...
- Tue Mar 26, 2019 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
- Replies: 5
- Views: 2753
Re: [Dominik][0.17.18] Crash when adding module to assembler using shift+left click
Thanks for the report, this has been a frequent crash now. It is a result of my fix from the last release that targeted some cases of copy/paste of assembler settings (nothing to do with modules, those are inserted with ctrl). I did not think of the case where the pasted recipe does not use a fluid,...
- Tue Mar 26, 2019 10:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
- Replies: 13
- Views: 7343
Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Yes, this is the setup I use for testing. It splits it, because the new pipe with stripes is placed, does not connect yet as the neighbouring pipes are still connected to the old normal pipe, then the normal pipe is deleted and this is the result. As I wrote, I don't know why it is different. Too mu...
- Mon Mar 25, 2019 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
- Replies: 13
- Views: 7343
Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Nice argumentation but not entirely correct :) Worked before - does not mean it was correct. Often things work because of a bug. When it gets fixed they stop working. Rotation/load - good point and useful information. But that is a different situation - those actions happen only after the whole scri...
- Mon Mar 25, 2019 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
- Replies: 4
- Views: 2556
Re: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
Another case that nobody really encountered until this day I have fixed it. But also realized that if you take what you are doing and mix ghosts into it there are things that just should not work ever So don't do it. Please.
- Mon Mar 25, 2019 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
- Replies: 13
- Views: 7343
Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
What I see in the video is that when the script replaces the normal pipe by the special one, it is placed but does not connect. Why would you use pipe to ground for it when you are making normal connections? Using pipe to ground only makes things complicated and I don't see any benefit. It is not a ...
- Mon Mar 25, 2019 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
- Replies: 10
- Views: 3039
Re: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
Gentlemen, I am sorry, I only now noticed that this bug is from my area.
Is this still happening? I was fixing this kinds of issues somewhere along the way.
Is this still happening? I was fixing this kinds of issues somewhere along the way.
- Mon Mar 25, 2019 11:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.1] Blueprint shows heat exchangers as unable to be placed while placeable
- Replies: 1
- Views: 1721
Re: [Dominik][0.17.1] Blueprint shows heat exchangers as unable to be placed while placeable
Hi, I am sorry, I failed to move the topic to assigned and it got buried. But rseding found it and now it is fixed
- Mon Mar 25, 2019 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.12][Mod] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)
- Replies: 9
- Views: 2096
Re: [Dominik][0.17.12][Mod] Random Crash (FluidBox::PipeConnection::calculateFlowSpeed)
That's what we are here for
- Mon Mar 25, 2019 10:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17] Pipe-to-ground built behind ghost
- Replies: 2
- Views: 2123
Re: [Dominik][0.17.17] Pipe-to-ground built behind ghost
It was something that I missed when rewriting the ghost mechanism. Thanks again.
- Mon Mar 25, 2019 9:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
- Replies: 21
- Views: 13753
Re: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
I think that 3k is reasonable. But more people will have to agree to a number.
- Fri Mar 22, 2019 4:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
- Replies: 4
- Views: 2556
Re: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
Yes, that is what I imagined. Thanks!
- Fri Mar 22, 2019 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
- Replies: 4
- Views: 2556
Re: [Dominik][0.17.17][mod] Error FluidBox.cpp:509: FluidManager::runningReinit was not true
Thanks, keep posting bugs and we will get it perfect.
I see it crashes on the modded pump. So probably something is wrong with connecting to it. Can you recall anything you did with it?
I see it crashes on the modded pump. So probably something is wrong with connecting to it. Can you recall anything you did with it?
- Fri Mar 22, 2019 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.17] Pipe-to-ground built behind ghost
- Replies: 2
- Views: 2123
Re: [Dominik][0.17.17] Pipe-to-ground built behind ghost
Hi, thanks for report. This might be related to one issue I have on my list, but this would be a nice way to reproduce it. We will see.