Search found 658 matches
- Sat Mar 30, 2019 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Bugged out power poles
- Replies: 5
- Views: 1726
- Sat Mar 30, 2019 2:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
- Replies: 5
- Views: 3617
Re: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
Thanks for the reports and videos and all. Thanks to it I was able to recreate it and eventually fix. It is basically the same issue I had back in the day when I was doing similar things for belts (to avoid gaps when run-building them when moving fast).
- Sat Mar 30, 2019 8:22 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik]Bugged out power poles
- Replies: 5
- Views: 1726
Re: [Dominik]Bugged out power poles
HI, thanks for reporting it, I am looking into it.
Can you tell how to reliably reproduce it? I have not yet found the conditions under which these things happen.
Can you tell how to reliably reproduce it? I have not yet found the conditions under which these things happen.
- Fri Mar 29, 2019 2:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
- Replies: 10
- Views: 5920
Re: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
Hi, sorry about that. Fix will come soon. Thanks for the help.
- Fri Mar 29, 2019 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.22] CTD while dragging large power poles across ghosts
- Replies: 4
- Views: 1330
Re: [Dominik][0.17.22] CTD while dragging large power poles across ghosts
I also already did. Fix will come soon.
- Fri Mar 29, 2019 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.22] CTD while dragging large power poles across ghosts
- Replies: 4
- Views: 1330
Re: [Dominik][0.17.22] CTD while dragging large power poles across ghosts
Thanks for reporting. This is from a fix I was doing yesterday.
Can you send me a screenshot or something of how you reproduce it? I was not able to do it so far. Also how fast are you? The fix was for building power poles on high speed.
Can you send me a screenshot or something of how you reproduce it? I was not able to do it so far. Also how fast are you? The fix was for building power poles on high speed.
- Fri Mar 29, 2019 1:36 pm
- Forum: Not a bug
- Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
- Replies: 8
- Views: 2175
Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
No, as I wrote - it will mine the ore which it has the fluid for.
- Fri Mar 29, 2019 12:04 pm
- Forum: Not a bug
- Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
- Replies: 8
- Views: 2175
Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Yeah well, in theory the miner can be used for different resources that require fluid and will mine whichever one it has fluid for. So can't be done.
- Fri Mar 29, 2019 11:30 am
- Forum: Pending
- Topic: Bug report Log from crash - ElementImageSet
- Replies: 2
- Views: 965
Re: Bug report Log from crash - ElementImageSet
Hi, thanks for the crash log. But what would help mainly is an information about how it happened.
- Fri Mar 29, 2019 11:19 am
- Forum: Not a bug
- Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
- Replies: 8
- Views: 2175
Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Yeah I think so. There were some reasons against it though but I will have a look.
- Thu Mar 28, 2019 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
- Replies: 10
- Views: 3008
Re: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
I can see similar crashes in our automatic crash reports, so I can only assume that it still exists. I will research it deeper now. Please, let me know if you discover anything helpful.
- Thu Mar 28, 2019 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove
- Replies: 4
- Views: 1303
Re: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove
Hey, I am sorry, I have overlooked this one. I fixed these things in some 17.17 or so. So I will put this to resolved, reply in case you still encounter such issue. Thanks!
- Thu Mar 28, 2019 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] Crash when I try to put a BP in a BPbook, MP game
- Replies: 2
- Views: 918
Re: [0.17.5] Crash when I try to put a BP in a BPbook, MP game
Hi, I tried what you describe and it seems ok. I suppose it is not happening anymore, right? Many bugs around BPs have been fixed since.
- Thu Mar 28, 2019 1:30 pm
- Forum: Pending
- Topic: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
- Replies: 6
- Views: 1341
Re: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
Sorry you had to go through that.
Could you just try to load the save in the current version? And if it still fails, then it would help if you upload it and we could have a look at it.
Could you just try to load the save in the current version? And if it still fails, then it would help if you upload it and we could have a look at it.
- Thu Mar 28, 2019 12:44 pm
- Forum: Pending
- Topic: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
- Replies: 6
- Views: 1341
Re: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
Hi, do you still have this issue? Unfortunately the save is not there anymore so I can't check. Thanks.
- Thu Mar 28, 2019 12:42 pm
- Forum: Pending
- Topic: [0.17.9] Desyncs
- Replies: 1
- Views: 677
Re: [0.17.9] Desyncs
Hi, is anything of this sort still happening? Many fixes were done since that version and it should probably be ok.
- Thu Mar 28, 2019 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displayed.
- Replies: 1
- Views: 1848
Re: [0.17.9] When replacing an assembler's recipe using a blueprint, materials returned to the inventory aren't displaye
Hi, thanks for reporting. This uses an entirely different mechanism which did not have the reporting yet.
- Thu Mar 28, 2019 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Floating copper wires
- Replies: 1
- Views: 643
Re: [0.17.7] Floating copper wires
Hi, this has been fixed in the mean time, the structure is now indestructible. Thanks for reporting.
- Thu Mar 28, 2019 10:58 am
- Forum: Pending
- Topic: [0.17.4] Crash sending train to station immediately behind it
- Replies: 1
- Views: 639
Re: [0.17.4] Crash sending train to station immediately behind it
Hi, I am assuming this is no longer valid? A lot of changes and fixes of trains happened since 17.4.
- Thu Mar 28, 2019 10:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Double-click on Scroll Bar Confirms Load/Save
- Replies: 1
- Views: 1837
Re: [0.17.4] Double-click on Scroll Bar Confirms Load/Save
You are right, thanks for reporting. Fixed for next release. As a hotfix in the meantime you can use a single click to interact with sliders.