Search found 658 matches

by Dominik
Sat Mar 30, 2019 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik]Bugged out power poles
Replies: 5
Views: 1726

Re: [Dominik]Bugged out power poles

Fixed.
by Dominik
Sat Mar 30, 2019 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
Replies: 5
Views: 3617

Re: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction

Thanks for the reports and videos and all. Thanks to it I was able to recreate it and eventually fix. It is basically the same issue I had back in the day when I was doing similar things for belts (to avoid gaps when run-building them when moving fast).
by Dominik
Sat Mar 30, 2019 8:22 am
Forum: Resolved Problems and Bugs
Topic: [Dominik]Bugged out power poles
Replies: 5
Views: 1726

Re: [Dominik]Bugged out power poles

HI, thanks for reporting it, I am looking into it.
Can you tell how to reliably reproduce it? I have not yet found the conditions under which these things happen.
by Dominik
Fri Mar 29, 2019 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
Replies: 10
Views: 5920

Re: [Dominik][0.17.22] Game Crash after placing Big Electric Pole

Hi, sorry about that. Fix will come soon. Thanks for the help.
by Dominik
Fri Mar 29, 2019 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.22] CTD while dragging large power poles across ghosts
Replies: 4
Views: 1330

Re: [Dominik][0.17.22] CTD while dragging large power poles across ghosts

Thanks for reporting. This is from a fix I was doing yesterday.
Can you send me a screenshot or something of how you reproduce it? I was not able to do it so far. Also how fast are you? The fix was for building power poles on high speed.
by Dominik
Fri Mar 29, 2019 1:36 pm
Forum: Not a bug
Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Replies: 8
Views: 2175

Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant

No, as I wrote - it will mine the ore which it has the fluid for.
by Dominik
Fri Mar 29, 2019 12:04 pm
Forum: Not a bug
Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Replies: 8
Views: 2175

Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant

Yeah well, in theory the miner can be used for different resources that require fluid and will mine whichever one it has fluid for. So can't be done.
by Dominik
Fri Mar 29, 2019 11:30 am
Forum: Pending
Topic: Bug report Log from crash - ElementImageSet
Replies: 2
Views: 965

Re: Bug report Log from crash - ElementImageSet

Hi, thanks for the crash log. But what would help mainly is an information about how it happened.
by Dominik
Fri Mar 29, 2019 11:19 am
Forum: Not a bug
Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Replies: 8
Views: 2175

Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant

Yeah I think so. There were some reasons against it though but I will have a look.
by Dominik
Thu Mar 28, 2019 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"
Replies: 10
Views: 3008

Re: [Dominik][0.17.4] Crash placing assembler 2 over ghost of assembler 3: "ProductionHelper::createMaterialGuiSlot"

I can see similar crashes in our automatic crash reports, so I can only assume that it still exists. I will research it deeper now. Please, let me know if you discover anything helpful.
by Dominik
Thu Mar 28, 2019 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove
Replies: 4
Views: 1303

Re: [0.17.14] Game crashed several times while creating assemble arrays for solid fuel: FluidSystem::remove

Hey, I am sorry, I have overlooked this one. I fixed these things in some 17.17 or so. So I will put this to resolved, reply in case you still encounter such issue. Thanks!
by Dominik
Thu Mar 28, 2019 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.5] Crash when I try to put a BP in a BPbook, MP game
Replies: 2
Views: 918

Re: [0.17.5] Crash when I try to put a BP in a BPbook, MP game

Hi, I tried what you describe and it seems ok. I suppose it is not happening anymore, right? Many bugs around BPs have been fixed since.
by Dominik
Thu Mar 28, 2019 1:30 pm
Forum: Pending
Topic: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
Replies: 6
Views: 1341

Re: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency

Sorry you had to go through that.
Could you just try to load the save in the current version? And if it still fails, then it would help if you upload it and we could have a look at it.
by Dominik
Thu Mar 28, 2019 12:44 pm
Forum: Pending
Topic: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency
Replies: 6
Views: 1341

Re: [0.17.14] Crash on load from 0.17.11 - WallConnectable::checkConsistency

Hi, do you still have this issue? Unfortunately the save is not there anymore so I can't check. Thanks.
by Dominik
Thu Mar 28, 2019 12:42 pm
Forum: Pending
Topic: [0.17.9] Desyncs
Replies: 1
Views: 677

Re: [0.17.9] Desyncs

Hi, is anything of this sort still happening? Many fixes were done since that version and it should probably be ok.
by Dominik
Thu Mar 28, 2019 11:17 am
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Floating copper wires
Replies: 1
Views: 643

Re: [0.17.7] Floating copper wires

Hi, this has been fixed in the mean time, the structure is now indestructible. Thanks for reporting.
by Dominik
Thu Mar 28, 2019 10:58 am
Forum: Pending
Topic: [0.17.4] Crash sending train to station immediately behind it
Replies: 1
Views: 639

Re: [0.17.4] Crash sending train to station immediately behind it

Hi, I am assuming this is no longer valid? A lot of changes and fixes of trains happened since 17.4.
by Dominik
Thu Mar 28, 2019 10:52 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Double-click on Scroll Bar Confirms Load/Save
Replies: 1
Views: 1837

Re: [0.17.4] Double-click on Scroll Bar Confirms Load/Save

You are right, thanks for reporting. Fixed for next release. As a hotfix in the meantime you can use a single click to interact with sliders.

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