Search found 658 matches

by Dominik
Tue Apr 09, 2019 9:50 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
Replies: 8
Views: 3887

Re: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing

We know about this and there are other posts on this subject around.
by Dominik
Tue Apr 09, 2019 9:49 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction
Replies: 5
Views: 3617

Re: [Dominik][0.17.23] Power poles respawning from nowhere after deconstruction

AntiElite wrote:
Wed Apr 03, 2019 8:06 pm
It' still there :( !
Fix it please :)

Thanks,
Anti
Really, in current version? I can't reproduce it in anyway. So how can I get it?
by Dominik
Tue Apr 09, 2019 9:49 am
Forum: Resolved Problems and Bugs
Topic: [0.17.25] game crashes while mod creator tests new fluid turret entity
Replies: 4
Views: 4305

Re: [0.17.25] game crashes while mod creator tests new fluid turret entity

In the log I see that some entity is moving to a position that is out of maximum possible map coordinate, probably the alien. Can you please check that their control script does not contain some bug that would do that? In the log Commandable::runBehavior -> PursueBehavior::execute-> GotoBehavior::ex...
by Dominik
Tue Apr 09, 2019 9:24 am
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
Replies: 21
Views: 13667

Re: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?

Making a pipeline of pumps is definitely not the intended way it should work. It is supposed to be another logistical challenge. The limit is the pipe throughput, the pump max should always be above it. Of course if the limit is the performance, that is also not right, but it simply can't be infinit...
by Dominik
Tue Apr 09, 2019 9:17 am
Forum: 1 / 0 magic
Topic: [Dominik][0.17.23] Frequent, spurious crashes (FluidBox::PipeConnection::getOpposite)
Replies: 3
Views: 1376

Re: [Dominik][0.17.23] Frequent, spurious crashes (FluidBox::PipeConnection::getOpposite)

Haha, a very sophisticated user :D
It always feels like trying to offload work when referring to bad memory, so I am glad I was right, for my sake. Sorry about your pc though.
by Dominik
Tue Apr 02, 2019 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] Error FluidBox.cpp:520: Compatible connection is disconnected
Replies: 1
Views: 1798

Re: [Dominik][0.17.23] Error FluidBox.cpp:520: Compatible connection is disconnected

Hi, thanks for this report, it helped me fix an old mysterious bug. And a different one that popped when loading without mods.
by Dominik
Tue Apr 02, 2019 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Replies: 13
Views: 7291

Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event

No, sorry, turns out the fix did create troubles. Will have to postpone this until I come back from EGX.
by Dominik
Tue Apr 02, 2019 9:40 am
Forum: 1 / 0 magic
Topic: [Dominik][0.17.23] Frequent, spurious crashes (FluidBox::PipeConnection::getOpposite)
Replies: 3
Views: 1376

Re: [Dominik][0.17.23] Frequent, spurious crashes (FluidBox::PipeConnection::getOpposite)

Hi, thanks for the report. The save looks ok from what I can see. And in the 4 reports I see 3 different hardly related issues. So I think that the reason is corrupted memory. Try running some memory check.
by Dominik
Mon Apr 01, 2019 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.11] lamp electricity bar shows full in electric network without power
Replies: 3
Views: 2507

Re: [0.17.11] lamp electricity bar shows full in electric network without power

This is for whoever finds this (Kovarex) as the bug goes to depths that I do not want to stir up. https://i.4pcdn.org/tv/1497372103568.jpg This is a result of some lamp optimisations but the code has some weird stuff in it, the behavior indeed is wrong. The bar is set from Lamp::getAvailableEnergy w...
by Dominik
Mon Apr 01, 2019 2:33 pm
Forum: Pending
Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
Replies: 3
Views: 1220

Re: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea

Interstingly I am finding very different things than you. I tried loading the save normally and as MP and both without issues, with mods and without. But when I try to run it in heavy mode (=all checks each tick) it founds different issues than what your log says. I have fixed something that *might*...
by Dominik
Mon Apr 01, 2019 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.23] Desync when connecting to Vanilla game
Replies: 4
Views: 1489

Re: [0.17.23] Desync when connecting to Vanilla game

Sure, good you wrote it. There are admins here and helpful active members who test reports even before we get to it.
by Dominik
Mon Apr 01, 2019 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event
Replies: 13
Views: 7291

Re: [Dominik][0.17.17][Mod] Fluid boxes not updating connections after create entity script event

I realized that this does not concern only pipes but any entities with fluid boxes. So while still don't think there is any sense in having overlapping pipes, the issue spans further and is not worth potential disruptions of I don't know what modded stuff. So I have changed it so that also normal co...
by Dominik
Mon Apr 01, 2019 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] crash - FB without owner
Replies: 3
Views: 2452

Re: [Dominik][0.17.23] crash - FB without owner

Or just try it in 17.24, it should be fixed now.
by Dominik
Mon Apr 01, 2019 1:07 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.23] crash - FB without owner
Replies: 3
Views: 2452

Re: [Dominik][0.17.23] crash - FB without owner

Hi, thanks for reporting this. It sure was caused by that pipe connection, but it only uncovered and existing problem somewhere. It would help us if you upload the save so that I can reproduce it. I think we might already have found the culprit but it would be good if we could check that it will fix...
by Dominik
Mon Apr 01, 2019 8:58 am
Forum: Resolved Problems and Bugs
Topic: [0.17.21] Copy Entity Settings should not copy rotation
Replies: 7
Views: 2581

Re: [0.17.21] Copy Entity Settings should not copy rotation

No, this was a recently introduced bug (by another fix).
by Dominik
Sun Mar 31, 2019 6:46 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.22] Game Crash after placing Big Electric Pole
Replies: 10
Views: 5920

Re: [Dominik][0.17.22] Game Crash after placing Big Electric Pole

Thanks but as you can see it is already in the resolved category. The fix is in 0.17.23.
by Dominik
Sun Mar 31, 2019 6:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.23] When applying a recipe via shift right click the object rotates
Replies: 5
Views: 3320

Re: [0.17.23] When applying a recipe via shift right click the object rotates

Hi, thanks for reporting. I have mixed up some things during fixing blueprint copy/paste, ending up with this.
by Dominik
Sun Mar 31, 2019 10:29 am
Forum: Resolved Problems and Bugs
Topic: [Dominik]Bugged out power poles
Replies: 5
Views: 1726

Re: [Dominik]Bugged out power poles

The case where this happens (that I was able to find) is when you try to build a remote power pole and fail by distance (or build a ghost of a pole or belt), and then click on an existing pole near you and drag-build from there.
by Dominik
Sun Mar 31, 2019 10:13 am
Forum: Resolved Problems and Bugs
Topic: [0.17.23] Desync when connecting to Vanilla game
Replies: 4
Views: 1489

Re: [0.17.23] Desync when connecting to Vanilla game

audigex wrote:
Sat Mar 30, 2019 1:52 am
Desync report is here, for the next 30 days (non-devs, please don't download this, it's only available for one download)
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