Search found 658 matches

by Dominik
Mon May 13, 2019 4:30 pm
Forum: Duplicates
Topic: [Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
Replies: 3
Views: 1566

Re: [Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe

Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it :)
by Dominik
Mon May 13, 2019 4:29 pm
Forum: Duplicates
Topic: [Dominik][0.17.38] Crash when setting Concrete to be assembled
Replies: 2
Views: 1208

Re: [Dominik][0.17.38] Crash when setting Concrete to be assembled

Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it :)
by Dominik
Mon May 13, 2019 4:28 pm
Forum: Duplicates
Topic: [Dominik][0.17.38] MP server crash - Error FluidBoxManager
Replies: 1
Views: 1022

Re: [Dominik][0.17.38] MP server crash - Error FluidBoxManager

Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it :)
by Dominik
Mon May 13, 2019 1:30 pm
Forum: Duplicates
Topic: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
Replies: 7
Views: 3604

Re: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)

Yes, thank you all. I have figured out that the missing technology is the reason. Fixing it now. I did not see it before because I was loading it in a bit newer version and migration fixes it.
by Dominik
Mon May 13, 2019 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.38] Crashing when choosing electric motor receipt
Replies: 6
Views: 2337

Re: [Dominik][0.17.38] Crashing when choosing electric motor receipt

Ok I have figured out how to get the crash. Problem is that it got fixed by migration when I loaded it in a newer version.
The issue is with placing a BP with fluid recipe that is not invented yet.
by Dominik
Mon May 13, 2019 10:56 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.38] CTD loading save: ghosts - *otherConnection.target.connectedEntity != this->innerEntity
Replies: 4
Views: 1204

Re: [Dominik][0.17.38] CTD loading save: *otherConnection.target.connectedEntity != this->innerEntity

Thanks, sure will :)
Do you remember what you were doing before saving that game and can any witness confirm your story?
It would help me to narrow it down to some location. Probably some fluid related blueprints.
by Dominik
Mon May 13, 2019 10:10 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.38] Crashing when choosing electric motor receipt
Replies: 6
Views: 2337

Re: [Dominik][0.17.38] Crashing when choosing electric motor receipt

Hmm, as with the other report, I can't replicate it. I must be doing something wrong... I found the are with the assemblers prepared for the electric motors on the SE. There are real assemblers there - not blueprints of them. If I set the electric engine recipe or paste a bp, it works fine. So what ...
by Dominik
Mon May 13, 2019 8:16 am
Forum: Duplicates
Topic: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
Replies: 7
Views: 3604

Re: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)

I am probably missing some detail because when I set the recipe on the assemblers in your save, by hand or BP, it does not crash. Can you think of anything you did not mention?
by Dominik
Thu May 09, 2019 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.37] Unexpected Error While Loading Save
Replies: 2
Views: 2088

Re: [Dominik][0.17.37] Unexpected Error While Loading Save

Hi, I already know about your bug from an automatic report. Remember your -frist- go :D But without the save I could not do anything, so great that you have uploaded it and I can fix it. Thanks :)
by Dominik
Wed May 08, 2019 2:14 pm
Forum: Not a bug
Topic: [0.17.3] Possible bug with interaction indication of train
Replies: 3
Views: 962

Re: [0.17.3] Possible bug with interaction indication of train

Hi, this is not a bug. One box is a wagon alignment markup, showing wagon positions for a train standing in the nearby station. The other is the wagon itself.
by Dominik
Wed May 08, 2019 1:26 pm
Forum: Not a bug
Topic: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed
Replies: 3
Views: 1439

Re: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed

Hi, I have checked the code and this is purely intentional. I suppose it works differently than other input boxes because there is no sense in editing the number, only in inputing a new one.
by Dominik
Wed May 08, 2019 1:10 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
Replies: 3
Views: 2189

Re: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs

This was a tough one. The bugs are getting more and more complicated with the corner cases left.
by Dominik
Mon May 06, 2019 8:58 am
Forum: Duplicates
Topic: [0.17.36] Refinery 'leaks' crude oil out of the input
Replies: 4
Views: 2338

Re: [0.17.36] Refinery 'leaks' crude oil out of the input

Hi The reason is as they wrote above - canceling the recipe which empties the fluidbox to neighbours. Aside that, it is a frequent complaint, e.g. here https://forums.factorio.com/66545 . Repeatedly the issue is that people know the game too well and build water connections where there is no water i...
by Dominik
Fri May 03, 2019 12:08 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
Replies: 3
Views: 2189

Re: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs

Thanks for the report, this is very helpful.
Right now what I don't understand at all is why the vanilla chem plant behaves differently (not entirely correctly either but does not crash). I can't see any principal difference between the two.
by Dominik
Fri May 03, 2019 10:48 am
Forum: Won't fix.
Topic: [Dominik][0.17.31] Underground belt direction inconsistent
Replies: 9
Views: 3073

Re: [Dominik][0.17.31] Underground belt direction inconsistent

Hi everybody. I am sorry this is the first response from my side, but I have read all the ideas and we have ran through many considerations here at the office. Unfortunately it seems that with the underground belts there is not one solution that would work perfectly in all situations - with every so...
by Dominik
Fri May 03, 2019 9:32 am
Forum: Pending
Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
Replies: 8
Views: 2409

Re: [Dominik] [0.17.34] Access Violation, when placing pipe

I am sorry it has developed this way. Although I don't see why you had to remove the archive, pikachu pulled the log out for you. Yes, I will need the save and a way to reproduce it. I can't realistically try to play the save and click on everything hoping to find it. So please, try if you can repro...
by Dominik
Wed May 01, 2019 2:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Pump stuck with 0.0 liquid
Replies: 12
Views: 5120

Re: [0.16.51] Pump stuck with 0.0 liquid

Hi, as far as I know pumps empty well in 0.17, even with the old algorithm. Unfortunately, in 0.16 the emptying of some things is difficult.
by Dominik
Wed May 01, 2019 2:11 pm
Forum: Pending
Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
Replies: 8
Views: 2409

Re: [Dominik] [0.17.34] Access Violation, when placing pipe

Hi, it's great it is reproducible, but not without the save. Can I have it?
by Dominik
Tue Apr 30, 2019 12:30 pm
Forum: Pending
Topic: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity
Replies: 2
Views: 932

Re: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

Hi, thanks for the report, however I will need the game save to see what is going on. The issue is likely not the action you are doing, but some existing issue that gets tapped into.

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