Search found 658 matches
- Mon May 13, 2019 4:30 pm
- Forum: Duplicates
- Topic: [Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
- Replies: 3
- Views: 1566
Re: [Dominik][0.17.38] Crash when build blueprint with locked fluid-using recipe
Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it
- Mon May 13, 2019 4:29 pm
- Forum: Duplicates
- Topic: [Dominik][0.17.38] Crash when setting Concrete to be assembled
- Replies: 2
- Views: 1208
Re: [Dominik][0.17.38] Crash when setting Concrete to be assembled
Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it
- Mon May 13, 2019 4:28 pm
- Forum: Duplicates
- Topic: [Dominik][0.17.38] MP server crash - Error FluidBoxManager
- Replies: 1
- Views: 1022
Re: [Dominik][0.17.38] MP server crash - Error FluidBoxManager
Thanks for the report. It is a duplicate though, of 70656 and couple others. See there for development. As of now, I am still working on it
- Mon May 13, 2019 1:30 pm
- Forum: Duplicates
- Topic: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
- Replies: 7
- Views: 3604
Re: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
Yes, thank you all. I have figured out that the missing technology is the reason. Fixing it now. I did not see it before because I was loading it in a bit newer version and migration fixes it.
- Mon May 13, 2019 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.38] Crashing when choosing electric motor receipt
- Replies: 6
- Views: 2337
Re: [Dominik][0.17.38] Crashing when choosing electric motor receipt
Ok I have figured out how to get the crash. Problem is that it got fixed by migration when I loaded it in a newer version.
The issue is with placing a BP with fluid recipe that is not invented yet.
The issue is with placing a BP with fluid recipe that is not invented yet.
- Mon May 13, 2019 10:56 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.38] CTD loading save: ghosts - *otherConnection.target.connectedEntity != this->innerEntity
- Replies: 4
- Views: 1204
Re: [Dominik][0.17.38] CTD loading save: *otherConnection.target.connectedEntity != this->innerEntity
Thanks, sure will
Do you remember what you were doing before saving that game and can any witness confirm your story?
It would help me to narrow it down to some location. Probably some fluid related blueprints.
Do you remember what you were doing before saving that game and can any witness confirm your story?
It would help me to narrow it down to some location. Probably some fluid related blueprints.
- Mon May 13, 2019 10:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.38] Crashing when choosing electric motor receipt
- Replies: 6
- Views: 2337
Re: [Dominik][0.17.38] Crashing when choosing electric motor receipt
Hmm, as with the other report, I can't replicate it. I must be doing something wrong... I found the are with the assemblers prepared for the electric motors on the SE. There are real assemblers there - not blueprints of them. If I set the electric engine recipe or paste a bp, it works fine. So what ...
- Mon May 13, 2019 8:16 am
- Forum: Duplicates
- Topic: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
- Replies: 7
- Views: 3604
Re: [Dominik][0.17.38-1] Factorio crash when assigned assembly machine 2 to build processing units (blue chips)
I am probably missing some detail because when I set the recipe on the assemblers in your save, by hand or BP, it does not crash. Can you think of anything you did not mention?
- Thu May 09, 2019 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.37] Unexpected Error While Loading Save
- Replies: 2
- Views: 2088
Re: [Dominik][0.17.37] Unexpected Error While Loading Save
Hi, I already know about your bug from an automatic report. Remember your -frist- go But without the save I could not do anything, so great that you have uploaded it and I can fix it. Thanks
- Wed May 08, 2019 2:14 pm
- Forum: Not a bug
- Topic: [0.17.3] Possible bug with interaction indication of train
- Replies: 3
- Views: 962
Re: [0.17.3] Possible bug with interaction indication of train
Hi, this is not a bug. One box is a wagon alignment markup, showing wagon positions for a train standing in the nearby station. The other is the wagon itself.
- Wed May 08, 2019 1:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.36] Starting area slider stays disabled on exhcange string import
- Replies: 1
- Views: 1650
Re: [Dominik][0.17.36] Starting area slider stays disabled on exhcange string import
Thanks. Same issue was with the island mode.
- Wed May 08, 2019 1:26 pm
- Forum: Not a bug
- Topic: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed
- Replies: 3
- Views: 1439
Re: [Dominik][0.17.35] Right clicking seed number deletes the number and generates new seed
Hi, I have checked the code and this is purely intentional. I suppose it works differently than other input boxes because there is no sense in editing the number, only in inputing a new one.
- Wed May 08, 2019 1:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
- Replies: 3
- Views: 2189
Re: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
This was a tough one. The bugs are getting more and more complicated with the corner cases left.
- Mon May 06, 2019 8:58 am
- Forum: Duplicates
- Topic: [0.17.36] Refinery 'leaks' crude oil out of the input
- Replies: 4
- Views: 2338
Re: [0.17.36] Refinery 'leaks' crude oil out of the input
Hi The reason is as they wrote above - canceling the recipe which empties the fluidbox to neighbours. Aside that, it is a frequent complaint, e.g. here https://forums.factorio.com/66545 . Repeatedly the issue is that people know the game too well and build water connections where there is no water i...
- Fri May 03, 2019 12:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
- Replies: 3
- Views: 2189
Re: [Dominik][0.17.35][Angels] Game crash after trying to go to details of building with fluid outputs
Thanks for the report, this is very helpful.
Right now what I don't understand at all is why the vanilla chem plant behaves differently (not entirely correctly either but does not crash). I can't see any principal difference between the two.
Right now what I don't understand at all is why the vanilla chem plant behaves differently (not entirely correctly either but does not crash). I can't see any principal difference between the two.
- Fri May 03, 2019 10:48 am
- Forum: Won't fix.
- Topic: [Dominik][0.17.31] Underground belt direction inconsistent
- Replies: 9
- Views: 3073
Re: [Dominik][0.17.31] Underground belt direction inconsistent
Hi everybody. I am sorry this is the first response from my side, but I have read all the ideas and we have ran through many considerations here at the office. Unfortunately it seems that with the underground belts there is not one solution that would work perfectly in all situations - with every so...
- Fri May 03, 2019 9:32 am
- Forum: Pending
- Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
- Replies: 8
- Views: 2409
Re: [Dominik] [0.17.34] Access Violation, when placing pipe
I am sorry it has developed this way. Although I don't see why you had to remove the archive, pikachu pulled the log out for you. Yes, I will need the save and a way to reproduce it. I can't realistically try to play the save and click on everything hoping to find it. So please, try if you can repro...
- Wed May 01, 2019 2:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Pump stuck with 0.0 liquid
- Replies: 12
- Views: 5120
Re: [0.16.51] Pump stuck with 0.0 liquid
Hi, as far as I know pumps empty well in 0.17, even with the old algorithm. Unfortunately, in 0.16 the emptying of some things is difficult.
- Wed May 01, 2019 2:11 pm
- Forum: Pending
- Topic: [Dominik] [0.17.34] Access Violation, when placing pipe
- Replies: 8
- Views: 2409
Re: [Dominik] [0.17.34] Access Violation, when placing pipe
Hi, it's great it is reproducible, but not without the save. Can I have it?
- Tue Apr 30, 2019 12:30 pm
- Forum: Pending
- Topic: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity
- Replies: 2
- Views: 932
Re: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity
Hi, thanks for the report, however I will need the game save to see what is going on. The issue is likely not the action you are doing, but some existing issue that gets tapped into.