Search found 426 matches

by FactorioBot
Mon Mar 01, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.26
Replies: 2
Views: 12725

Version 1.1.26

Bugfixes Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible. Fixed Train overview GUI not updating the list remark. (https://forums.factorio.com/96262) Fixed typos in Construction robot tip. (https://forums.factorio.com/96360) Fixed a crash when quitt...
by FactorioBot
Wed Feb 17, 2021 5:47 pm
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 15902

Version 1.1.25

Bugfixes Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is. Fixed crash related to loading that trigger migration to remove invalid upgrades. Fixed that confirming the low value in logistic request didn't update the value. (https://forums.factorio.com/...
by FactorioBot
Tue Feb 16, 2021 10:14 am
Forum: Releases
Topic: Version 1.1.24
Replies: 3
Views: 8664

Version 1.1.24

Bugfixes Fixed a crash related to building instant blueprints in editor. (https://forums.factorio.com/96197) Fixed a visual in blueprint building preview when building walls over walls. (https://forums.factorio.com/96212) Use the automatic updater if you can (check experimental updates in other set...
by FactorioBot
Tue Feb 16, 2021 7:13 am
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 7806

Version 1.1.23

Bugfixes
  • Fixed a crash that could happen when certain sound effects would play. (96177)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Feb 15, 2021 9:26 pm
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 9683

Version 1.1.22

Optimizations Improved performance when building blueprints in multiplayer. (https://forums.factorio.com/95901) Bugfixes Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (https://forums.factorio.com/95847) Fixed control setting buttons wouldn't have a tooltip ...
by FactorioBot
Fri Feb 05, 2021 6:15 pm
Forum: Releases
Topic: Version 1.1.21
Replies: 10
Views: 13968

Version 1.1.21

Bugfixes Fixed crash related to using belt traversing in latency state. (https://forums.factorio.com/95693) Fixed crash triggered by desync while entities are marked for upgrade in latency state. Fixed non precise belt traversing behviour in latency state. Fixed a desync related to upgrading entiti...
by FactorioBot
Fri Feb 05, 2021 9:28 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 100333

Friday Facts #365 - Future plans

by FactorioBot
Thu Feb 04, 2021 10:22 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 9278

Version 1.1.20

Changes Added hotkey (default O) to toggle the train overview GUI. Bugfixes Fixed that gates would open for spidertron. (https://forums.factorio.com/94992) Fixed tank weapon cooldown rendering. (https://forums.factorio.com/95013) Fixed that changing the force of a player or spidertron would lose lo...
by FactorioBot
Fri Jan 29, 2021 9:41 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 22057

Friday Facts #364 - 1.1 stable

by FactorioBot
Tue Jan 26, 2021 3:07 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 21964

Version 1.1.19

Bugfixes Fixed certain build by dragging inconsistencies. Fixed that force-building blueprint from blueprint library near a train stop could add the stop into the schedule instead of building the blueprint. (https://forums.factorio.com/94940) Fixed desync/consistency issue related to drag building ...
by FactorioBot
Mon Jan 25, 2021 9:24 pm
Forum: Releases
Topic: Version 1.1.18
Replies: 2
Views: 7789

Version 1.1.18

Bugfixes
  • Fixed a crash related to tips & tricks simulations.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Jan 25, 2021 6:22 pm
Forum: Releases
Topic: Version 1.1.17
Replies: 10
Views: 8430

Version 1.1.17

Bugfixes Limited blueprint building to charted areas - still regardless of fog of war. (https://forums.factorio.com/94933) Fixed the ability to build belts outside placement range in situations where it shouldn't be possible. (https://forums.factorio.com/94912) Fixed that modded rapid trains could ...
by FactorioBot
Mon Jan 25, 2021 10:08 am
Forum: Releases
Topic: Version 1.1.16
Replies: 3
Views: 6233

Version 1.1.16

Bugfixes Fixed possible crashes when building train wagons near train wagon ghosts that are not on rails. Fixed that the search didn't work correctly in the prototypes GUI in some cases. (https://forums.factorio.com/94889) Fixed that extra warning sound was played when upgrading underground from th...
by FactorioBot
Sun Jan 24, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 7599

Version 1.1.15

Changes Allowed to build blueprints anywhere regardless fog of war. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to ...
by FactorioBot
Sat Jan 23, 2021 9:06 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 10808

Version 1.1.14

Optimizations Improved save-game speed by up to 2x depending on the save file size. Bugfixes Fixed that ghost reversion orders prevented manual reversion. (https://forums.factorio.com/94776) Fixed application of the forced ghost mode that removes trees/rocks/cliffs in the way when ghost building. (...
by FactorioBot
Fri Jan 22, 2021 12:29 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 8658

Version 1.1.13

Minor Features Decider combinator can output an Anything signal, which returns exactly one matching signal. (https://forums.factorio.com/28946) Gui Various small changes and fixes related to how temperatures are shown. (https://forums.factorio.com/94561) Bugfixes Fixed inconsistent usage of Optimis...
by FactorioBot
Sat Jan 16, 2021 10:56 am
Forum: Releases
Topic: Version 1.1.12
Replies: 7
Views: 11569

Version 1.1.12

Bugfixes Fixed that player building reach limit was applied also for ghost building. (https://forums.factorio.com/94394) Fixed crash related to building out of radar reach. (https://forums.factorio.com/94399) Fixed build by dragging of underground belt/pipes when starting to drag on existing piece....
by FactorioBot
Thu Jan 14, 2021 5:28 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 9452

Version 1.1.11

Bugfixes Fixed belt dragging on the the edge of player building reach. (https://forums.factorio.com/94359) Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (https://forums.factorio.com/94360) Use the automatic updater if you can (check experimental upda...
by FactorioBot
Thu Jan 14, 2021 2:30 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 8248

Version 1.1.10

Bugfixes
  • Fixed a false positive in a blueprint related consistency checks. (94355)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu Jan 14, 2021 9:55 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 10909

Version 1.1.9

Minor Features Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it. Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments...

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