Search found 513 matches

by FactorioBot
Tue Mar 05, 2019 5:17 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 21254

Version 0.17.6

Changes Updated map-gen-settings.example.json to use numeric multipliers, include cliff richness, and demonstrate expression overrides. (https://forums.factorio.com/66694) It is not possible to fast-replace pipe to ground by another that is in an orthogonal direction. Changed mining productivity co...
by FactorioBot
Mon Mar 04, 2019 5:47 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40112

Version 0.17.5

Bugfixes Fixed crash related to train waypoints and very short train paths. (https://forums.factorio.com/66095) Fixed wrong entity info positioning when all other things in the right container are disabled. (https://forums.factorio.com/65088) Fixed Wave defense victory not being triggered in some c...
by FactorioBot
Fri Mar 01, 2019 6:35 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31913

Version 0.17.4

Bugfixes Fixed crashes related to Lua errors. (https://forums.factorio.com/66007) Fixed a crash when opening the fluid wagon GUI in the map editor. (https://forums.factorio.com/66067) Fixed that pressing "back" on the login prompt in the other settings GUI would exit the other settings GU...
by FactorioBot
Thu Feb 28, 2019 6:19 pm
Forum: Releases
Topic: Version 0.17.3
Replies: 42
Views: 29375

Version 0.17.3

Changes Disabled target leading for flamethrower turrets until it can be made better. (https://forums.factorio.com/65152) Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before...
by FactorioBot
Wed Feb 27, 2019 6:03 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 34087

Version 0.17.2

Notice The automatic updater was causing errors, so it has been unlisted from the site. Please update through Steam or by downloading the whole game again. Sorry for the inconvenience and delay it will cause in playing the latest version, We will work to resolve the updater issues as soon as possib...
by FactorioBot
Tue Feb 26, 2019 9:45 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 36636

Version 0.17.1

Modding Added shortcut bar shortcut type that fires Lua events, for use in mods Scripting Added LuaPlayer::is_shortcut_toggled, LuaPlayer::is_shortcut_available, LuaPlayer::set_shortcut_toggled, LuaPlayer::set_shortcut_available Added on_lua_shortcut event. Bugfixes Missing description.json in the ...
by FactorioBot
Tue Feb 26, 2019 5:13 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 246183

Version 0.17.0

Attention This is the first experimental release after a year and 3 months. We tested it and found it to be quite fine, but there most probably are dangerous bugs hidden, so backup your saves and be careful. You need to explicitly opt in to 0.17.x beta to play 0.17 on steam, outside steam, we have ...
by FactorioBot
Wed Feb 20, 2019 2:14 pm
Forum: Bug Reports
Topic: Multiplayer desyncs and desync reports
Replies: 0
Views: 23546

Multiplayer desyncs and desync reports

Background Our multiplayer code uses Deterministic Lockstep to synchronize clients, this is a method of synchronizing a game from one computer to another by sending only the user inputs that control that game, rather than networking the state of the objects in the game itself. It means that all pla...
by FactorioBot
Fri Jun 15, 2018 12:42 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 96295

Version 0.16.51

Graphics
  • Changed the battery item icon to be more consistent with the technology icon.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Jun 11, 2018 3:29 pm
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 24923

Version 0.16.50

Bugfixes Fixed loading script data when a mod is disabled. (https://forums.factorio.com/60874) Fixed that 0 time interval was shown as an empty string. (https://forums.factorio.com/60875) Use the automatic updater if you can (check experimental updates in other settings) or download full installati...
by FactorioBot
Fri Jun 08, 2018 11:51 am
Forum: Releases
Topic: Version 0.16.49
Replies: 15
Views: 15186

Version 0.16.49

Bugfixes Fixed belts in blueprints weren't selectable in the blueprint GUI. Fixed bad mouse-point when holding blueprints with belts. Fixed wrong connectivity in underground belt fast replace. (https://forums.factorio.com/60589) Use the automatic updater if you can (check experimental updates in ot...
by FactorioBot
Thu Jun 07, 2018 5:29 pm
Forum: Releases
Topic: Version 0.16.48
Replies: 16
Views: 13877

Version 0.16.48

Bugfixes Fixed changing filters in cars wouldn't wake up inserters. (https://forums.factorio.com/60717) Fixed train driving directions when not accelerating while driving backwards. (https://forums.factorio.com/60731) Fixed copy-pasting between surfaces would render incorrectly. (https://forums.fac...
by FactorioBot
Thu May 31, 2018 7:45 am
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 34021

Version 0.16.47

Bugfixes Fixed wall related consistency check related to modded walls with altered collision boxes. (https://forums.factorio.com/60677) Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. (https://forums.factorio.com/60633) Fixed that having more than 6 pr...
by FactorioBot
Tue May 29, 2018 2:01 pm
Forum: Releases
Topic: Version 0.16.46
Replies: 7
Views: 10602

Version 0.16.46

Bugfixes Another fix for setting PvP map dimensions to 0. (https://forums.factorio.com/60570) Fixed possible desync related to circuit networks. Another possible fix for multi-GPU setups on Linux. (https://forums.factorio.com/60609) Fixed that modded infinite inserter stack size research would wrap...
by FactorioBot
Tue May 22, 2018 7:17 pm
Forum: Releases
Topic: Version 0.16.45
Replies: 12
Views: 14716

Version 0.16.45

Bugfixes
  • Fixed infinite research multiplier was always 1. (60550)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue May 22, 2018 3:34 pm
Forum: Releases
Topic: Version 0.16.44
Replies: 11
Views: 12265

Version 0.16.44

Minor Features Added technology price multiplier PvP scenario config. Changes Underground belt marked for deconstruction no longer connects to other underground belts. Bugfixes Fixed some cases of fast replacement by underground belt. (https://forums.factorio.com/60060) Fixed corrupted config.ini i...
by FactorioBot
Mon May 14, 2018 12:49 pm
Forum: Releases
Topic: Version 0.16.43
Replies: 2
Views: 10036

Version 0.16.43

Bugfixes Fixed that consistency check failed on ghost wall entity on top of wall entity marked for deconstruction. (https://forums.factorio.com/60074) Fixed, that it was possible (through mod or script) to build ghost entity of belt/wall on top of existing belt/wall causing inconsistency later on. ...
by FactorioBot
Fri May 11, 2018 2:01 pm
Forum: Releases
Topic: Version 0.16.42
Replies: 6
Views: 10396

Version 0.16.42

Bugfixes Changed the searching logic, that searching every word separately is only done when the fuzzy search option is on. (https://forums.factorio.com/59670) Fixed a desync when printing a Lua error to players with different installation paths. (https://forums.factorio.com/60049) Rail signal conn...
by FactorioBot
Thu May 03, 2018 9:23 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 21914

Version 0.16.41

Bugfixes
  • Yet another rail signal connection fix.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed May 02, 2018 9:31 pm
Forum: Releases
Topic: Version 0.16.40
Replies: 10
Views: 12558

Version 0.16.40

Bugfixes Yet another rail signal connection fix. Fixed a crash when killing the character during the gun_inventory_changed event. (https://forums.factorio.com/59784) Fixed that LuaPlayer::opened wouldn't return the opened equipment grid. (https://forums.factorio.com/59790) Fixed LuaInventory::sort_...

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