Search found 514 matches

by FactorioBot
Mon Jan 25, 2021 10:08 am
Forum: Releases
Topic: Version 1.1.16
Replies: 3
Views: 7370

Version 1.1.16

Bugfixes Fixed possible crashes when building train wagons near train wagon ghosts that are not on rails. Fixed that the search didn't work correctly in the prototypes GUI in some cases. (https://forums.factorio.com/94889) Fixed that extra warning sound was played when upgrading underground from th...
by FactorioBot
Sun Jan 24, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 10200

Version 1.1.15

Changes Allowed to build blueprints anywhere regardless fog of war. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to ...
by FactorioBot
Sat Jan 23, 2021 9:06 am
Forum: Releases
Topic: Version 1.1.14
Replies: 14
Views: 14394

Version 1.1.14

Optimizations Improved save-game speed by up to 2x depending on the save file size. Bugfixes Fixed that ghost reversion orders prevented manual reversion. (https://forums.factorio.com/94776) Fixed application of the forced ghost mode that removes trees/rocks/cliffs in the way when ghost building. (...
by FactorioBot
Fri Jan 22, 2021 12:29 pm
Forum: Releases
Topic: Version 1.1.13
Replies: 12
Views: 11859

Version 1.1.13

Minor Features Decider combinator can output an Anything signal, which returns exactly one matching signal. (https://forums.factorio.com/28946) Gui Various small changes and fixes related to how temperatures are shown. (https://forums.factorio.com/94561) Bugfixes Fixed inconsistent usage of Optimis...
by FactorioBot
Sat Jan 16, 2021 10:56 am
Forum: Releases
Topic: Version 1.1.12
Replies: 7
Views: 13917

Version 1.1.12

Bugfixes Fixed that player building reach limit was applied also for ghost building. (https://forums.factorio.com/94394) Fixed crash related to building out of radar reach. (https://forums.factorio.com/94399) Fixed build by dragging of underground belt/pipes when starting to drag on existing piece....
by FactorioBot
Thu Jan 14, 2021 5:28 pm
Forum: Releases
Topic: Version 1.1.11
Replies: 7
Views: 11239

Version 1.1.11

Bugfixes Fixed belt dragging on the the edge of player building reach. (https://forums.factorio.com/94359) Fixed internal electric pole connection inconsistency preventing the loading of certain saves. (https://forums.factorio.com/94360) Use the automatic updater if you can (check experimental upda...
by FactorioBot
Thu Jan 14, 2021 2:30 pm
Forum: Releases
Topic: Version 1.1.10
Replies: 13
Views: 10962

Version 1.1.10

Bugfixes
  • Fixed a false positive in a blueprint related consistency checks. (94355)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu Jan 14, 2021 9:55 am
Forum: Releases
Topic: Version 1.1.9
Replies: 20
Views: 15311

Version 1.1.9

Minor Features Tooltip for empty ammo, gun and module slots that show all possible items that can be inserted into it. Added smart belt dragging option that unlocks 2 fundamental features for belt building and is enabled by default: 1) Rotating while belt dragging can be used to build belt segments...
by FactorioBot
Thu Jan 07, 2021 7:16 pm
Forum: Releases
Topic: Version 1.1.8
Replies: 26
Views: 23636

Version 1.1.8

Gui New trains overview GUI. Bugfixes Fixed crash when dragging electric pole ghosts into fog of war. (https://forums.factorio.com/94020) Fixed rotation of belts being built by dragging by making it possible to build continous belts. (https://forums.factorio.com/91689) Fixed various issues related ...
by FactorioBot
Thu Jan 07, 2021 9:49 am
Forum: Releases
Topic: Version 1.1.7
Replies: 25
Views: 19465

Version 1.1.7

Changes Changed wire drawing to always have the same opacity regardless of ghost/electric poles being connected. More specific error message when a blueprint cannot be flipped. More specific message when copy pasting spidertron with equipment grid. Color differentiation for robot overview on the ma...
by FactorioBot
Mon Dec 14, 2020 7:44 pm
Forum: Releases
Topic: Version 1.1.6
Replies: 26
Views: 32241

Version 1.1.6

Changes The train time wait condition number field will be auto-focused when it is opened. Moved rocket silo + satellite into the production tab. Allowed to use productivity module on nuclear fuel production + nuclear fuel reprocessing. Bugfixes Fixed that biters sometimes couldn't pathfind near th...
by FactorioBot
Fri Dec 04, 2020 5:40 am
Forum: Releases
Topic: Version 1.1.5
Replies: 8
Views: 17355

Version 1.1.5

Bugfixes Fixed a crash when drag-building ghost electric poles. (https://forums.factorio.com/92484) Fixed that the relative gui 'type' filter didn't work. (https://forums.factorio.com/92511) Scripting Added LuaEntity::follow_offset read/write. Use the automatic updater if you can (check experimenta...
by FactorioBot
Thu Dec 03, 2020 3:32 pm
Forum: Releases
Topic: Version 1.1.4
Replies: 24
Views: 16821

Version 1.1.4

Bugfixes Fixed that train could get stuck when one station is disabled and other station is full. (https://forums.factorio.com/92195) Fixed selection tool counts rendering. (https://forums.factorio.com/92334) Fixed that building electric pole ghosts on electric poles marked for deconstruction didn'...
by FactorioBot
Mon Nov 30, 2020 5:50 pm
Forum: Releases
Topic: Version 1.1.3
Replies: 10
Views: 14072

Version 1.1.3

Bugfixes Fixed crash when upgrading ghost that was still built only in latency state. (https://forums.factorio.com/91948) Fixed script buildability of spidertron not allowing to build in colliding positions. Fixed that migration could remove spidertrons. (https://forums.factorio.com/92168) Fixed th...
by FactorioBot
Sat Nov 28, 2020 12:13 pm
Forum: Releases
Topic: Version 1.1.2
Replies: 24
Views: 20554

Version 1.1.2

Bugfixes Fixed that [set, clear]_[personal, vehicle]_logistic_slot would not update the GUI slot count correctly. (https://forums.factorio.com/91812) Fixed that electricity buffer was shown twice in electric-energy-interface entity tooltips. (https://forums.factorio.com/91769) Fixed LuaFluidBox::ge...
by FactorioBot
Wed Nov 25, 2020 9:25 am
Forum: Releases
Topic: Version 1.1.1
Replies: 74
Views: 49625

Version 1.1.1

Gui Added tooltip with list of possible ingredients to the empty furnace input slot. Changes Added a sound slider to control main menu and tips and tricks simulation volumes. Added an interface option (off by default) to change quick bar slot filters by clicking them with different items. Bugfixes ...
by FactorioBot
Mon Nov 23, 2020 8:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 131160

Version 1.1.0

Major Features Added logistic requests to spidertron. Train stop allows to set limit of incoming trains. Features The continue button now respects the last type of game played (single player, MP host, MP client). Added support to use blueprints, deconstruction planners, upgrade planners, and modded...
by FactorioBot
Fri Nov 13, 2020 11:00 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99817

Friday Facts #363 - 1.1 is getting close

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