Search found 129 matches

by Brambor
Fri Aug 10, 2018 3:10 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52544

Re: Friday Facts #255 - Construction tools

The news always makes me want to play the game with the changes, so every Friday is like a teaser for the next Factorio release. I agree with every change mentioned here mainly including the rethought since last FFF. That is, the research queue, and Q while holding blueprint. Cannot wait to use 0.17...
by Brambor
Thu Apr 12, 2018 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.36] Machine with two sources shows insuficient energy
Replies: 1
Views: 1006

[kovarex] [0.16.36] Machine with two sources shows insuficient energy

Hello, When I hover over this (see picture) beacon that is connected to two electric networks (one sufficient one without power) it shows insufficient energy but there is plenty of electricity. It fixes itself when I reconect it/ do something with it. It woon't disapear by it self. See attached save...
by Brambor
Thu Mar 01, 2018 5:46 pm
Forum: Ideas and Suggestions
Topic: Picked up product would be added to the crafting queue
Replies: 19
Views: 6711

Re: Picked up product would be added to the crafting queue

I see one problem. When you pick up EC, and you get the items back, your inventory might overflow { you could get two items (Fe plate and Cu wire) while there could be only one place in your inventory } That means that it would say you have full inventory (Cannot pick up one item EC, because {} ) o...
by Brambor
Fri Jan 19, 2018 8:47 pm
Forum: Ideas and Suggestions
Topic: Combined ore patches
Replies: 10
Views: 3949

Re: Combined ore patches

Using on_chunk_generated it should be trivial to spawn two ores in one tile, though that would probably look a bit strange graphically. You can achieve a better look by using layered graphics (requires no new sprites, just code) and custom ores that have two (or more) outputs. Here's what copper/ir...
by Brambor
Tue Jan 16, 2018 4:18 pm
Forum: Ideas and Suggestions
Topic: Combined ore patches
Replies: 10
Views: 3949

Re: Combined ore patches

I edited it a bit, summing up comments and regarding the .16.17 'splitter' update
by Brambor
Tue Jan 16, 2018 3:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373576

Re: Friday Facts #225 - Bots versus belts (part 2)

On Steam there still is '[/list]' at the end of one paragraph (title Belt buff imidiately folows after that)
taking the html out of steam and taking into consideration only the FFF: it is the 16806th -> 16813th character
It is the only

Code: Select all

[/list]
on the page.
by Brambor
Sat Dec 30, 2017 1:42 am
Forum: Ideas and Suggestions
Topic: Combined ore patches
Replies: 10
Views: 3949

Combined ore patches

The idea is simple: In game we can see lots of patches that are over each other, however on the tile itself is always only one of the resources. What I would like is to be able to have multiple resources on one tile. It is now possible for a miner to mine multiple resources by covering more tiles, h...
by Brambor
Sat Dec 30, 2017 1:34 am
Forum: Ideas and Suggestions
Topic: [0.16.4]Placement Aid when drills are in-hand.
Replies: 9
Views: 3114

Re: [0.16.4]Placement Aid when drills are in-hand.

Yes! I would like that too. The more experienced players could get used to that (gain experience with the current state), but even they would definitely appraise it. For the newer players I feel it is almost necessary. If it will be added in like a year from now I believe that it will get similar re...
by Brambor
Fri Dec 29, 2017 11:31 pm
Forum: Resolved Problems and Bugs
Topic: [16.9] Save hangs system
Replies: 15
Views: 13001

Re: [16.9] Save hangs system

Same issue in my case. Once it autosaves it crashes. Attaching current-log and save that works. And the 'unfinished' autosave. At the same time, second, probably related bug: there are passive-provider-chests blinking that they are not in reach of roboport logistic covarage even thought they are. De...
by Brambor
Sat Nov 18, 2017 9:45 pm
Forum: Modding interface requests
Topic: standardized energy sources for improved possibilities
Replies: 15
Views: 4523

Re: standardized energy sources for improved possibilities

Part of the issue with electrified rail comes in with the problem of "Multiple rail types" As someone, Rseding most likely, previously pointed out... Part of the reason why electrified rail will never happen is down to the whole issue of whether or not a train should be allowed to travel ...
by Brambor
Sat Nov 18, 2017 8:14 pm
Forum: Won't implement
Topic: new rail categories...
Replies: 14
Views: 6263

Re: new rail categories...

Any chance rail categories could be re-added? Not likely. If they did, it wouldn't be in any meaningful way. The entire rail system was built under the concept that there exists one rail category and that any rails in the world always interact with each other. Changing that isn't likely unless it h...
by Brambor
Sat Nov 18, 2017 8:01 pm
Forum: Modding interface requests
Topic: Variable game tick based on location
Replies: 0
Views: 605

Variable game tick based on location

My question is: Can a mod affect game ticks? That is: Can I (hopefuly a future modder) acess game ticks? Can I make the game to update normaly (60 ticks/s) everyvhere and then make one chunk, or rectangle, or list of entities to simulate faster or slower? such as 90 ticks/s, 2520 ticks/s, 1 tick/s ?...
by Brambor
Mon Jul 31, 2017 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [for 0.16] [0.15.31]Biters strugle to make base
Replies: 1
Views: 2856

[Oxyd] [for 0.16] [0.15.31]Biters strugle to make base

Hi, Today I was attacked by biters and after they destroyed my one trurret with one ammo they tried to make a base (or I think they tried) but they struggled to. They were near mining drills and belts (which they rided frequently). Then they just mooved back and forth for about an minute before most...
by Brambor
Sat May 27, 2017 10:22 am
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 37001

Re: Friday Facts #192 - One million

Don't forget to notify us in future FFF when the second part will come out!
by Brambor
Sun May 21, 2017 6:30 pm
Forum: Not a bug
Topic: [0.15.12] Personal Construction bots won't construct (outdistanced robots) MR
Replies: 5
Views: 3577

Re: [0.15.12] Personal Construction bots won't construct

Crap, I just read a post and originaly submitted this under it starting with:
"I have the same problem but it actually is a bug."
Well then, any chance that this would make it through suggestions? (if robot would take more then 10 secs then new robot will be choosen for that task) ?
by Brambor
Sun May 21, 2017 5:47 pm
Forum: Not a bug
Topic: [0.15.12] Personal Construction bots won't construct (outdistanced robots) MR
Replies: 5
Views: 3577

Re: [0.15.12] Personal Construction bots won't construct

Crap, sorrry, uploaded the wrong file, ups...
There's the right one now.
by Brambor
Sun May 21, 2017 5:39 pm
Forum: Pending
Topic: [0.15.12] Ghost Image - Inventar full
Replies: 2
Views: 1057

Re: [0.15.12] Ghost Image - Inventar full

He probably means blueprint.
If that's so, then you cannot Q back in your inventory an item when your inventory is full. Blueprint is item like every other
by Brambor
Sun May 21, 2017 5:37 pm
Forum: Not a bug
Topic: [0.15.12] Personal Construction bots won't construct (outdistanced robots) MR
Replies: 5
Views: 3577

[0.15.12] Personal Construction bots won't construct (outdistanced robots) MR

Robot's wont construct fast inserter and yellow belt when I tell them to, placing one of my blueprints.
There is also curved rail to be constructed which I don't have rails for. I'm playing on the Marathon map.
It happened more times on that map and it is getting annoying.
I'm attaching save file.
by Brambor
Fri May 05, 2017 7:46 pm
Forum: Duplicates
Topic: [0.15.8] Crashes when I hover over locomotive (minor)
Replies: 2
Views: 706

Re: [0.15.8] Crashes when I hover over locomotive (minor)

well "hover over train crash" in advanced search didn't return any results :/
by Brambor
Fri May 05, 2017 7:43 pm
Forum: Duplicates
Topic: [0.15.8] Crashes when I hover over locomotive (minor)
Replies: 2
Views: 706

[0.15.8] Crashes when I hover over locomotive (minor)

I have an autosave (made it into permanent save) that when I load and hover over locomotive I'm riding, game crashes (every time). It is not gamebreaking as I got the autosave (finally paid off that annoying cancel-action-auto-saving) and when I hover over my watter locomotive and then over the one ...

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