Search found 105 matches

by Brambor
Sat Oct 08, 2016 5:58 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 76307

Re: Friday Facts #159 - Research revolution

Wow! So much changes! I just LOVE the science change as it is the biggest part of the factory, basicly, the whole factory is just about the three science packs and very little in the way of making transport belts and such things. I look forward to doing Let's play on that as I got stuck and I guess ...
by Brambor
Tue Jul 19, 2016 9:26 am
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 11
Views: 3298

Re: Train wagons carrying one item button

What about holding a mouse wheel will restrict all items howered over with an item that is hold? That would be awesome!
by Brambor
Mon Jul 18, 2016 9:26 am
Forum: Ideas and Suggestions
Topic: Picked up product would be added to the crafting queue
Replies: 19
Views: 4605

Re: Picked up product would be added to the crafting que

I see one problem. When you pick up EC, and you get the items back, your inventory might overflow { you could get two items (Fe plate and Cu wire) while there could be only one place in your inventory } That means that it would say you have full inventory (Cannot pick up one item EC, because {} ) or...
by Brambor
Mon Jun 27, 2016 10:37 am
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 10148

Re: When to expect 0.13?

Today!
C'mon I don't have mutch time and want to play already!
by Brambor
Tue Jun 21, 2016 5:07 pm
Forum: Ideas and Suggestions
Topic: Picked up product would be added to the crafting queue
Replies: 19
Views: 4605

Re: Picked up product would be added to the crafting queue

This is not ideal then I would run on the belt, hold F and be constantly clicking the button at the same time (which is like 4keys at the same time btw - close to playing a piano). I think it should be done as it is said above, automaticly and all the time, but instead of checking it every tick it c...
by Brambor
Sat May 14, 2016 8:57 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 21179

Re: Friday Facts #138 - Better Circuit Network III

If the splitters wouldn't leave items on non-used side, then it would be possible to make cool train station sorter - connect belt from station to the splitter, then two belts from the splitter to different parts of the storage area. Then just disable one of the belts connected to the splitter so t...
by Brambor
Wed May 11, 2016 12:49 pm
Forum: Ideas and Suggestions
Topic: Picked up product would be added to the crafting queue
Replies: 19
Views: 4605

Re: Picked up product would be added to the crafting queue

Well the problem on my side is that I don't know where to search for and I don't know the programming language it is written in...
C'mon I wana help!
by Brambor
Tue May 10, 2016 6:06 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 11
Views: 3298

Re: Train vagons carrying one item button

That's what I'm doing too, but it is 60 clicks per vagon :/
by Brambor
Tue May 10, 2016 3:35 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 11
Views: 3298

Re: Train vagons carrying one item button

But thanks, this will about half the time needed :)
by Brambor
Tue May 10, 2016 3:35 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 11
Views: 3298

Re: Train vagons carrying one item button

What about EC and iron ore vagon? What if the vagon I designed is at home and I'm building an outpost? Maybe if blueprint would support that or something as I wrote...
by Brambor
Tue May 10, 2016 3:04 pm
Forum: Ideas and Suggestions
Topic: Train wagons carrying one item button
Replies: 11
Views: 3298

Train wagons carrying one item button

Hi there, I played a Marathon mod recently (for about 40 hours now) and I'm using trains quite a bit. There is a posibility to make a loading station for two items (for example iron ore and EC) and I'm using that. Now I have 11 chests for iron and 1 for EC and there are two trains visiting the stati...
by Brambor
Tue May 10, 2016 2:28 pm
Forum: Ideas and Suggestions
Topic: Picked up product would be added to the crafting queue
Replies: 19
Views: 4605

Re: Picked up product would be added to the crafting queue

Can you give me the exact problem? I'm a python programe and I would like to solve it. I know I cannot give you a python result but I can give you a solution in real words like a mathematical solution. Reasons: I like this idea I like challenges You will not lose anything I will inform you about my ...
by Brambor
Fri May 06, 2016 9:06 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 50819

Re: Friday Facts #137 - The release scarecrow

Awesome! The heavy now called rapid inserters will be very useful with the up to 11 rapid inserter stack size bonus.
Unfornatelly that will break EC production using basic inserters between wires and EC assemblers.
by Brambor
Mon Apr 25, 2016 9:38 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 23712

Re: Friday Facts #135 - Getting Organized

DaveMcW wrote:It's a czech word, but it's also his forum name. ;)
Ofcourse! Sorry, missed that :D
by Brambor
Sun Apr 24, 2016 11:40 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 23712

Re: Friday Facts #135 - Getting Organized

Right under Back to the game you have
Michal (posila)
where 'posila' is probably czech word :)
by Brambor
Fri Apr 15, 2016 2:02 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 27978

Re: Friday Facts #134 - Signal placement indicator

Those two cases would have to be done with single pieces since 45 diagonals don't occur. I'm sure it will happen at some point. 45 degrees... If you mean that: ##### ##### --+## ##|## ##|## Then I don't think it will be implemented... Why? Because you would be then able to do shapes that the train ...
by Brambor
Fri Apr 15, 2016 1:43 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 27978

Re: Friday Facts #134 - Signal placement indicator

From the little testing I did, this is going to be one of those changes that will make us wonder, how could we play without it before?
Quite easily. We had that programmed in our brains already :)
by Brambor
Wed Apr 06, 2016 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer
Replies: 7
Views: 2845

Re: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

Fixed in 0.12.30. Great! Another thing to use it: I want my pumpjack done but not the next one. Then I want to finish the inserters which are in queue. I like that I will not need to wait until the one of two pumpjacks is finnished and then cancel the second one. In fact, now it will be faster to c...
by Brambor
Sun Apr 03, 2016 9:16 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 47919

Re: Friday Facts #132 - Side Project

Hope that it was not an April joke!
And hope that the game will be the same as it is for PC (even thou you were saying something different) nothing like simcity buildit is what I want. Please do not make a completly different game! Thanks.
by Brambor
Sat Feb 27, 2016 12:55 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 31752

Re: Friday Facts #127 - Steam Status III: Thank You

I'm one of the group of people who bought the Factorio at the last moment before Steam relase.
But not the 1st tier, I had that, the 3rd is the one I now have :)

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