There is Fixed that turrets would sometimes fail to attack things that are in range.
But I don't see a developers post, closing this topic with "Fixed in 0.18".
Search found 129 matches
- Tue Jan 21, 2020 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Allaizn] [0.17.79] Range of turrets and spitter shooting range problem
- Replies: 6
- Views: 4454
- Fri Dec 13, 2019 11:26 pm
- Forum: News
- Topic: Friday Facts #325 - New Explosions and Particles
- Replies: 54
- Views: 24161
Re: Friday Facts #325 - New Explosions and Particles
You make me feel someone is gonna have a child.
- Thu Nov 07, 2019 12:08 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 46901
Re: Friday Facts #318 - New Tooltips
Feedback: I liked how we saw "903.5 seconds for raw crafting" before, will ultimate precision and time in seconds be possible to customised via default settings? Or it doesn't fit? Also, inserter turns 302°/s, that's great, but how do I understand how fast an inserter is from that? Factori...
- Wed Nov 06, 2019 11:33 pm
- Forum: News
- Topic: Friday Facts #317 - New pathfinding algorithm
- Replies: 70
- Views: 32874
Re: Friday Facts #317 - New pathfinding algorithm
Just a note:
I recommend turning off clouds for gifs. Not only the filesize is bigger but also there is distracting change between the last and first frame.
I recommend turning off clouds for gifs. Not only the filesize is bigger but also there is distracting change between the last and first frame.
- Mon Sep 16, 2019 1:45 pm
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6865
Re: Survey: How do YOU feel about FFF #309 opinions?
Among the few polls in general discussion to actually offer insight in what players actually think of dev ideas. I'd reword most of those options to get rid of negations. "DON'T WANT: Inserters should not chase items" = "WANT: Inserters should chase items" I made it this way so ...
- Wed Aug 28, 2019 12:52 am
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6865
Re: Survey: How do YOU feel about FFF #309 opinions?
I am quite surprised by the Poll Results. None over 15%? Really? I expected at least one of the ~10 to be over 50% or at least close to it. I actually question the validity of the poll results now. Actually the percentages and visual representation of votes is horrible. The results are visualy and ...
- Sun Aug 25, 2019 10:06 am
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6865
Re: Survey: How do YOU feel about FFF #309 opinions?
I would like options Yes/No/I don't care.
But I think this is good enough :/
But I think this is good enough :/
- Sun Aug 25, 2019 10:02 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111910
- Sun Aug 25, 2019 9:59 am
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6865
Survey: How do YOU feel about FFF #309 opinions?
Hello there, I wanted to make a survey to see what the player base thinks. Just make it was the quickest option. Read #FFF 309 so there we go: Actually, I cannot make a poll, I do not have the permission on factorio forums, so I created an account to make this one: The Poll EDIT: I don't know whethe...
- Fri Jul 26, 2019 3:57 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281678
Re: Friday Facts #305 - The Oil Changes
To make it a bit more realistic, shouldn't the advanced oil processing consume more energy and time to produce than the basic? The basic (takes 5s): 100 crude -> 45 PG The advanced (takes 5s): 100 crude + 50 water -> 55 PG + 45 LO + 25 HO Apart from the "free" resource which is water, you ...
- Mon Jun 17, 2019 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: God mod after biters attack first base [0.17.48]
- Replies: 2
- Views: 875
Re: God mod after biters attack first base [0.17.48]
I am sorry but where was it fixed?
I didn't notice it in 0.17.49 or 0.17.50 changelog.
I didn't notice it in 0.17.49 or 0.17.50 changelog.
- Tue Jun 11, 2019 9:06 pm
- Forum: Not a bug
- Topic: script-output folder where is it? [0.17.48]
- Replies: 3
- Views: 1106
Re: script-output folder where is it? [0.17.48]
Oh, Windows finally finished the search of the entire harddrive.
C:\Users\[Username]\AppData\Roaming\Factorio\script-output\
C:\Users\[Username]\AppData\Roaming\Factorio\script-output\
- Tue Jun 11, 2019 8:58 pm
- Forum: Not a bug
- Topic: script-output folder where is it? [0.17.48]
- Replies: 3
- Views: 1106
script-output folder where is it? [0.17.48]
Quick search not yet yielding any results. You are making it hard for us to find and send those pics!
- Tue Jun 11, 2019 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: God mod after biters attack first base [0.17.48]
- Replies: 2
- Views: 875
God mod after biters attack first base [0.17.48]
They said camping is amazing so I gave it a go. After about 37minutes I was escaping with Compilatron. The shoot on the biters began, the character (player) wasn't there. I always stood at the cliff. The only bit of the rightmost chunk. That seemed to be the problem. When I stayed back from the dead...
- Fri Mar 08, 2019 2:58 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29959
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
What an honour would it be to develop Factorio! Unfortunately, I know next to nothing about macOS and my developer days are yet to come, after a few more years of university...
- Fri Jan 25, 2019 10:36 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75673
Re: Friday Facts #279 - Train GUI & Modern Spitter
I hope that flamethrower turrets will get this prediction algorithm too. As I see the logic is basically the same, a stream of [acid / flammable oil] is shot in "mortar style" (to a position rather than at an object) and a pool of [acid / burning oil] remains at that position. It just has ...
- Sat Jan 05, 2019 12:41 am
- Forum: Modding discussion
- Topic: 0.17 Unit & AI additions
- Replies: 36
- Views: 17675
Re: 0.17 Unit & AI additions
I think a link is not supposed to be here as I believe that this is for 0.17, which hasn't been released yet.
- Fri Sep 28, 2018 6:49 pm
- Forum: Modding discussion
- Topic: 0.17 Unit & AI additions
- Replies: 36
- Views: 17675
Re: 0.17 Unit & AI additions
Is it possible to make an autonomous EV car mod?
An AEV that you will just request to drive you to desired destination and it will drive you there, either on concrete floor or possibly avoiding buildings and trees.
An AEV that you will just request to drive you to desired destination and it will drive you there, either on concrete floor or possibly avoiding buildings and trees.
- Sun Aug 26, 2018 6:28 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50215
Re: Friday Facts #257 - NPE/Campaign update
Shalow water could be in free play. It could be filled in by 1 landfill and current deep water could turn into shalow water or just require more landfill to fill up. Aditionaly, for balance reasons, cost of landfil would be adjusted to make filling cost the same. Maybe I will make this into suggesti...
- Sun Aug 26, 2018 6:26 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50215
Re: Friday Facts #257 - NPE/Campaign update
I heard prises to you thanks to the importance of parts in this game which has more depth now with all the 0.16 rocket ingredients to have a reasonable usage outside of rocket silo.
Very well done, cannot wait for 0.17 and yet another 50h playthrougth
Very well done, cannot wait for 0.17 and yet another 50h playthrougth