Search found 129 matches

by Brambor
Fri Apr 15, 2016 1:43 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 36904

Re: Friday Facts #134 - Signal placement indicator

From the little testing I did, this is going to be one of those changes that will make us wonder, how could we play without it before?
Quite easily. We had that programmed in our brains already :)
by Brambor
Wed Apr 06, 2016 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer
Replies: 7
Views: 3955

Re: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer

Fixed in 0.12.30. Great! Another thing to use it: I want my pumpjack done but not the next one. Then I want to finish the inserters which are in queue. I like that I will not need to wait until the one of two pumpjacks is finnished and then cancel the second one. In fact, now it will be faster to c...
by Brambor
Sun Apr 03, 2016 9:16 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65490

Re: Friday Facts #132 - Side Project

Hope that it was not an April joke!
And hope that the game will be the same as it is for PC (even thou you were saying something different) nothing like simcity buildit is what I want. Please do not make a completly different game! Thanks.
by Brambor
Sat Feb 27, 2016 12:55 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42226

Re: Friday Facts #127 - Steam Status III: Thank You

I'm one of the group of people who bought the Factorio at the last moment before Steam relase.
But not the 1st tier, I had that, the 3rd is the one I now have :)
by Brambor
Fri Feb 19, 2016 9:54 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 37087

Re: Friday Facts #126 - Steam Status II and Trains Stuff

(...)One straightforward example would be to have a camera entity (it could also be just existing radar entity).(...) Hi, I have an idea about that. It could be possible to use blueprints and deconstruction planner in this view. It would be more useful (for example: some outpost is attacked, some t...
by Brambor
Sat Feb 13, 2016 3:32 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89243

Re: Friday Facts #125 - Achievements

Technology tree (...)So we decided to just make a small sub-tree of technologies related to the one currently selected. The results look promising, and we will present what it looks like in a future Friday facts. Wow, I made a program in Python to generate crafting tree and My thoughts were exactly...
by Brambor
Fri Feb 05, 2016 11:40 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107826

Re: Friday Facts #124 - Steam Status I

[...] unfortunately I do not know the release day. The 25th of February is the steam release day. Thanks I appraise it. For those who want to get something for buying scenario: I bought it too, I do not care if I paid more than some as long as I will still have it and the price I paid is basically ...
by Brambor
Fri Feb 05, 2016 9:25 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107826

Re: Friday Facts #124 - Steam Status I

Don't get me wrong. I was asking if it was 25th. Now I read it again and it is not, unfortunately I do not know the release day.
by Brambor
Fri Feb 05, 2016 9:16 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107826

Re: Friday Facts #124 - Steam Status I

Hi, I'm an youtuber as well :) I have to say that you made a great game! Now, is there said an exact release date? Is that the 25th I saw here?
by Brambor
Fri Jan 29, 2016 9:43 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 379973

Re: Combinators 101

If you have 1 copper and 10 iron, the "everything>10" test will fail, but if you take away that 1 copper, the test will pass.
You have a mistake there. The test will not pass cause 10=10, you ment 11

EDIT: Oh sorry, it is in the 5th spoiler, right under Everything
by Brambor
Fri Jan 29, 2016 7:52 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 74386

Re: Friday Facts #123 - Better circuit network (Part 2)

IMHO both smart inserter and smart chest need an exception. Train stations need both inserters and chests, and their throughput is bounded by the number of inserters you can place - IOW, by space. Having to add a 1x1 item to either inserter or chest will drop the throughput of the station by half, ...
by Brambor
Fri Jan 29, 2016 7:34 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 74386

Re: Friday Facts #123 - Better circuit network (Part 2)

You are awesome Robert! Keep going! Since I'm programming I love this stuff! (Even the connection to transport belts and reading their content and stopping them, I already know a few situations where to use it!) That is absolutely fantastic! Now I will finally use combinators and all this stuff and ...
by Brambor
Tue Jan 26, 2016 11:06 pm
Forum: Show your Creations
Topic: Seeking a Challenge
Replies: 10
Views: 27606

Re: Seeking a Challenge

I tried something like this: Only base mod Enemies at max (obviously) not the artefacts thought Iron, Copper, Coal at the minimal so I still can play it Oil at absolutely min Stone, I do not remember that one, but I do not usually use walls :) I had to generate quite a few maps, some vere unplayable...
by Brambor
Tue Jan 26, 2016 10:08 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124553

Re: Splitter not working properly

This thing is great and I'm thankful for the posts all of you made but note for gif creators: Why do you just HAVE TO use blue belts/do the gif as fast as possible? If you want to explain something, you should do it SLOW so people can watch it... In the end I needed to look at pictures and play it i...
by Brambor
Sun Jan 03, 2016 6:54 pm
Forum: News
Topic: Friday Facts #119 - Happy 2016
Replies: 34
Views: 38837

Re: Friday Facts #119 - Happy 2016

Please, I'm curious, should it be 'no longer' instead of 'now longer'? I wrote this kind of stuff in another FFF and somebdy said it was older version word that is not used anymore. Is this the same thing? English is not my first language but I would like to know it so please answer me if I'm wrong ...
by Brambor
Sat Jan 02, 2016 12:42 am
Forum: News
Topic: Friday Facts #119 - Happy 2016
Replies: 34
Views: 38837

Re: Friday Facts #119 - Happy 2016k

There is 'now longer' but it should be 'no longer' right?
'now longer workng with us'
by Brambor
Mon Dec 21, 2015 12:39 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41474

Re: Friday Facts #117 - Path Finder Optimisation I

Or walls really, I do not use them since they only add HP, and they increase the size of an object, so bitters aproach walls and damage them but if they were not there they would not reach the turrets. Before critics I want you to think about it.
by Brambor
Sat Dec 19, 2015 10:23 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41474

Re: Friday Facts #117 - Path Finder Optimisation I

I like the technology research as well! Cost could be something like something and 10 purple (or more) per cycle, as you need to investigate aliens. That would give you the ability to construct tool for detecting such a thing, the tool could be building with similar behaving as radar, only it will r...
by Brambor
Sat Dec 19, 2015 8:28 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41474

Re: Friday Facts #117 - Path Finder Optimisation I

What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, ...
by Brambor
Sat Dec 19, 2015 12:47 am
Forum: News
Topic: Friday Facts #117 - Path Finder Optimisation I
Replies: 42
Views: 41474

Re: Friday Facts #117 - Path Finder Optimisation I

I'm actually about to try solving some patchfinding performance in my python program :)
If you are interested it's D&S at github but it's not any actual program or well documented one :)

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