Quite easily. We had that programmed in our brains alreadyFrom the little testing I did, this is going to be one of those changes that will make us wonder, how could we play without it before?
Search found 129 matches
- Fri Apr 15, 2016 1:43 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 36904
Re: Friday Facts #134 - Signal placement indicator
- Wed Apr 06, 2016 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer
- Replies: 7
- Views: 3955
Re: [0.12.29] [Ondra] In crafting queue, clicking a stack resets timer
Fixed in 0.12.30. Great! Another thing to use it: I want my pumpjack done but not the next one. Then I want to finish the inserters which are in queue. I like that I will not need to wait until the one of two pumpjacks is finnished and then cancel the second one. In fact, now it will be faster to c...
- Sun Apr 03, 2016 9:16 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65490
Re: Friday Facts #132 - Side Project
Hope that it was not an April joke!
And hope that the game will be the same as it is for PC (even thou you were saying something different) nothing like simcity buildit is what I want. Please do not make a completly different game! Thanks.
And hope that the game will be the same as it is for PC (even thou you were saying something different) nothing like simcity buildit is what I want. Please do not make a completly different game! Thanks.
- Sat Feb 27, 2016 12:55 am
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 42226
Re: Friday Facts #127 - Steam Status III: Thank You
I'm one of the group of people who bought the Factorio at the last moment before Steam relase.
But not the 1st tier, I had that, the 3rd is the one I now have
But not the 1st tier, I had that, the 3rd is the one I now have
- Fri Feb 19, 2016 9:54 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 37087
Re: Friday Facts #126 - Steam Status II and Trains Stuff
(...)One straightforward example would be to have a camera entity (it could also be just existing radar entity).(...) Hi, I have an idea about that. It could be possible to use blueprints and deconstruction planner in this view. It would be more useful (for example: some outpost is attacked, some t...
- Sat Feb 13, 2016 3:32 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 89243
Re: Friday Facts #125 - Achievements
Technology tree (...)So we decided to just make a small sub-tree of technologies related to the one currently selected. The results look promising, and we will present what it looks like in a future Friday facts. Wow, I made a program in Python to generate crafting tree and My thoughts were exactly...
- Fri Feb 05, 2016 11:40 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107826
Re: Friday Facts #124 - Steam Status I
[...] unfortunately I do not know the release day. The 25th of February is the steam release day. Thanks I appraise it. For those who want to get something for buying scenario: I bought it too, I do not care if I paid more than some as long as I will still have it and the price I paid is basically ...
- Fri Feb 05, 2016 9:25 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107826
Re: Friday Facts #124 - Steam Status I
Don't get me wrong. I was asking if it was 25th. Now I read it again and it is not, unfortunately I do not know the release day.
- Fri Feb 05, 2016 9:16 pm
- Forum: News
- Topic: Friday Facts #124 - Steam Status I
- Replies: 121
- Views: 107826
Re: Friday Facts #124 - Steam Status I
Hi, I'm an youtuber as well I have to say that you made a great game! Now, is there said an exact release date? Is that the 25th I saw here?
- Fri Jan 29, 2016 9:43 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 379973
Re: Combinators 101
You have a mistake there. The test will not pass cause 10=10, you ment 11If you have 1 copper and 10 iron, the "everything>10" test will fail, but if you take away that 1 copper, the test will pass.
EDIT: Oh sorry, it is in the 5th spoiler, right under Everything
- Fri Jan 29, 2016 7:52 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74386
Re: Friday Facts #123 - Better circuit network (Part 2)
IMHO both smart inserter and smart chest need an exception. Train stations need both inserters and chests, and their throughput is bounded by the number of inserters you can place - IOW, by space. Having to add a 1x1 item to either inserter or chest will drop the throughput of the station by half, ...
- Fri Jan 29, 2016 7:34 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74386
Re: Friday Facts #123 - Better circuit network (Part 2)
You are awesome Robert! Keep going! Since I'm programming I love this stuff! (Even the connection to transport belts and reading their content and stopping them, I already know a few situations where to use it!) That is absolutely fantastic! Now I will finally use combinators and all this stuff and ...
- Tue Jan 26, 2016 11:06 pm
- Forum: Show your Creations
- Topic: Seeking a Challenge
- Replies: 10
- Views: 27606
Re: Seeking a Challenge
I tried something like this: Only base mod Enemies at max (obviously) not the artefacts thought Iron, Copper, Coal at the minimal so I still can play it Oil at absolutely min Stone, I do not remember that one, but I do not usually use walls :) I had to generate quite a few maps, some vere unplayable...
- Tue Jan 26, 2016 10:08 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124553
Re: Splitter not working properly
This thing is great and I'm thankful for the posts all of you made but note for gif creators: Why do you just HAVE TO use blue belts/do the gif as fast as possible? If you want to explain something, you should do it SLOW so people can watch it... In the end I needed to look at pictures and play it i...
- Sun Jan 03, 2016 6:54 pm
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 38837
Re: Friday Facts #119 - Happy 2016
Please, I'm curious, should it be 'no longer' instead of 'now longer'? I wrote this kind of stuff in another FFF and somebdy said it was older version word that is not used anymore. Is this the same thing? English is not my first language but I would like to know it so please answer me if I'm wrong ...
- Sat Jan 02, 2016 12:42 am
- Forum: News
- Topic: Friday Facts #119 - Happy 2016
- Replies: 34
- Views: 38837
Re: Friday Facts #119 - Happy 2016k
There is 'now longer' but it should be 'no longer' right?
'now longer workng with us'
'now longer workng with us'
- Mon Dec 21, 2015 12:39 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41474
Re: Friday Facts #117 - Path Finder Optimisation I
Or walls really, I do not use them since they only add HP, and they increase the size of an object, so bitters aproach walls and damage them but if they were not there they would not reach the turrets. Before critics I want you to think about it.
- Sat Dec 19, 2015 10:23 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41474
Re: Friday Facts #117 - Path Finder Optimisation I
I like the technology research as well! Cost could be something like something and 10 purple (or more) per cycle, as you need to investigate aliens. That would give you the ability to construct tool for detecting such a thing, the tool could be building with similar behaving as radar, only it will r...
- Sat Dec 19, 2015 8:28 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41474
Re: Friday Facts #117 - Path Finder Optimisation I
What if, in addition to the path finding improvements already made, consider the following: Group biters into "squads" of 5, (or any number, really) so instead of having to path find for every biter from across a lake to the other side, where you get easy to kill 'conga lines' of biters, ...
- Sat Dec 19, 2015 12:47 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 41474
Re: Friday Facts #117 - Path Finder Optimisation I
I'm actually about to try solving some patchfinding performance in my python program
If you are interested it's D&S at github but it's not any actual program or well documented one
If you are interested it's D&S at github but it's not any actual program or well documented one