Search found 1428 matches

by Oxyd
Mon Nov 02, 2020 4:38 pm
Forum: Not a bug
Topic: [Oxyd] [0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly
Replies: 3
Views: 1697

Re: [Oxyd] [0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly

I don't really see anything outright wrong there – it's a case of many biters trying to go somewhere at the same time. The mod contributes slightly to that by putting that many biters there in the first place.

So not a bug, but I will consider this for future optimisations.
by Oxyd
Fri Oct 30, 2020 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Turrets attacking targets they can't attack
Replies: 8
Views: 4186

Re: Turrets attacking targets they can't attack

Pi-C wrote:
Fri Oct 30, 2020 2:34 pm
Twinsen wrote:
Fri Oct 30, 2020 2:26 pm
Related to 87158 (caused by this fix)
Thanks for looking at this! Are there any chances for a fix of that fix? :-)
Yep, should be fixed in 1.1.0.
by Oxyd
Fri Oct 30, 2020 2:12 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash/hang when closing alert popup
Replies: 5
Views: 2173

Re: [1.0.0] Crash/hang when closing alert popup

Works fine for me on Linux as well. Does it happen to you every time?
by Oxyd
Fri Oct 23, 2020 2:55 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.42] Biters stop attacking
Replies: 4
Views: 1906

Re: [Oxyd] [0.18.42] Biters stop attacking

Thanks for the report, this turns out to be the same issues as this, which will be fixed for 1.1.0.
by Oxyd
Thu Oct 22, 2020 3:46 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] biters and spitters frozen
Replies: 5
Views: 5016

Re: [Oxyd] [1.0.0] biters and spitters frozen

Thanks, should be fixed in 1.1.0.
by Oxyd
Wed Oct 21, 2020 3:23 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.18] Biters hesitant to attack neutral rock entities
Replies: 2
Views: 1489

Re: [Oxyd] [0.18.18] Biters hesitant to attack neutral rock entities

This seems to be the same problem as this one which will be fixed in 1.1.0.
by Oxyd
Wed Oct 21, 2020 1:42 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Biters not spawning
Replies: 5
Views: 4376

Re: [Oxyd] [1.0.0] Biters not spawning

If I recall correctly, biters are removed from the game if they cant find pathing to their target. I am not sure if this is connected with the issue, never played the mod combination that you are. However, one could try to replicate this with a custom made vanilla map with a lot of water, maybe bit...
by Oxyd
Mon Oct 19, 2020 4:11 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
Replies: 16
Views: 8415

Re: [Oxyd] [0.18.28] Stuck on waiting to save map

Hi, and yes, there is a development: It should be fixed for 1.1.0. Thanks for all the information!
by Oxyd
Thu Sep 24, 2020 3:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.6] Biter clumping together
Replies: 10
Views: 6273

Re: [Oxyd] [0.18.6] Biter clumping together

Thanks, fixed in 1.1.0.
by Oxyd
Wed Sep 16, 2020 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Enemy wayfinding/performance bug
Replies: 4
Views: 3487

Re: [Oxyd] [1.0.0] Enemy wayfinding/performance bug

Thanks, this will be fixed in 1.1.0.
by Oxyd
Sun Sep 06, 2020 1:33 am
Forum: Not a bug
Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
Replies: 4
Views: 1285

Re: [1.0.0] Remote Spider-Tron pathfinding stop at water

Should I now post about that in "suggestions" or are posts in "not a bug" still on your radar? You can make a thread in ideas and suggestion if you want. At least it'll give people a place to post “I want that too” posts. And it'll make sure it doesn't fall off our radar easily.
by Oxyd
Sat Sep 05, 2020 10:28 pm
Forum: Not a bug
Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
Replies: 4
Views: 1285

Re: [1.0.0] Remote Spider-Tron pathfinding stop at water

Pathfinding doesn't stop at water, because it doesn't do any pathfinding at all.

When working on the spider, we did consider giving it the ability to pathfind, but in the end we decided not to. We may change that decision in the future, but for now, this is working as designed.
by Oxyd
Mon Aug 31, 2020 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.0.0] Research Progress Graphial Error
Replies: 1
Views: 3022

Re: [Oxyd] [1.0.0] Research Progress Graphial Error

Looks like the productivity modules gave you a tiny bit of research progress even though the labs didn't have the necessary research packs. Fixed in 1.1.0.
by Oxyd
Thu Aug 06, 2020 10:57 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
Replies: 2
Views: 2165

Re: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress

Looks like I accidentally made it so that unit groups have to be precisely at their target position, instead of within some tolerance. Fixed in 0.18.44.
by Oxyd
Tue Aug 04, 2020 5:05 pm
Forum: Resolved Problems and Bugs
Topic: Biters (medium and above) able to reach through TWO layers of wall
Replies: 5
Views: 3842

Re: Biters (medium and above) able to reach through TWO layers of wall

I'm pretty sure they are supposed to do this. At least the behemoths are. I'm not sure if it's intended they can reach through walls but I know they have a range they can attack from and that range allows them to attack through layers of walls. Except it doesn't, they were attacking beyond their ra...

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