I don't really see anything outright wrong there – it's a case of many biters trying to go somewhere at the same time. The mod contributes slightly to that by putting that many biters there in the first place.
So not a bug, but I will consider this for future optimisations.
Search found 1428 matches
- Mon Nov 02, 2020 4:38 pm
- Forum: Not a bug
- Topic: [Oxyd] [0.18.22] Launched artillery at bugs which couldn't path, game slowed down significantly
- Replies: 3
- Views: 1867
- Fri Oct 30, 2020 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Turrets attacking targets they can't attack
- Replies: 8
- Views: 4623
- Fri Oct 30, 2020 2:12 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash/hang when closing alert popup
- Replies: 5
- Views: 2363
Re: [1.0.0] Crash/hang when closing alert popup
Works fine for me on Linux as well. Does it happen to you every time?
- Tue Oct 27, 2020 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Crash calling `request_path` with LuaEntity.bounding_box (PathFindAlgorithm check fails)
- Replies: 5
- Views: 3904
Re: [Oxyd] [1.0.0] Crash calling `request_path` with LuaEntity.bounding_box (PathFindAlgorithm check fails)
Thanks, should be fixed in 1.1.0.
- Fri Oct 23, 2020 2:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.42] Biters stop attacking
- Replies: 4
- Views: 2099
Re: [Oxyd] [0.18.42] Biters stop attacking
Thanks for the report, this turns out to be the same issues as this, which will be fixed for 1.1.0.
- Thu Oct 22, 2020 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] biters and spitters frozen
- Replies: 5
- Views: 5325
Re: [Oxyd] [1.0.0] biters and spitters frozen
Thanks, should be fixed in 1.1.0.
- Wed Oct 21, 2020 3:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.18] Biters hesitant to attack neutral rock entities
- Replies: 2
- Views: 1639
Re: [Oxyd] [0.18.18] Biters hesitant to attack neutral rock entities
This seems to be the same problem as this one which will be fixed in 1.1.0.
- Wed Oct 21, 2020 1:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Biters not spawning
- Replies: 5
- Views: 4763
Re: [Oxyd] [1.0.0] Biters not spawning
If I recall correctly, biters are removed from the game if they cant find pathing to their target. I am not sure if this is connected with the issue, never played the mod combination that you are. However, one could try to replicate this with a custom made vanilla map with a lot of water, maybe bit...
- Tue Oct 20, 2020 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.30] Infinite research queue: "Resume" for further levels seems wrong
- Replies: 3
- Views: 3645
Re: [Oxyd] [0.18.30] Infinite research queue: "Resume" for further levels seems wrong
Thanks, fixed in 1.1.0.
- Mon Oct 19, 2020 4:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.28] Stuck on waiting to save map
- Replies: 16
- Views: 9229
Re: [Oxyd] [0.18.28] Stuck on waiting to save map
Hi, and yes, there is a development: It should be fixed for 1.1.0. Thanks for all the information!
- Thu Sep 24, 2020 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.6] Biter clumping together
- Replies: 10
- Views: 6847
Re: [Oxyd] [0.18.6] Biter clumping together
Thanks, fixed in 1.1.0.
- Wed Sep 16, 2020 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
- Replies: 5
- Views: 4697
Re: [1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
Thanks, this will be fixed in 1.1.0.
- Wed Sep 16, 2020 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Enemy wayfinding/performance bug
- Replies: 4
- Views: 3823
Re: [Oxyd] [1.0.0] Enemy wayfinding/performance bug
Thanks, this will be fixed in 1.1.0.
- Sun Sep 06, 2020 1:33 am
- Forum: Not a bug
- Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
- Replies: 4
- Views: 1523
Re: [1.0.0] Remote Spider-Tron pathfinding stop at water
Should I now post about that in "suggestions" or are posts in "not a bug" still on your radar? You can make a thread in ideas and suggestion if you want. At least it'll give people a place to post “I want that too” posts. And it'll make sure it doesn't fall off our radar easily.
- Sat Sep 05, 2020 10:28 pm
- Forum: Not a bug
- Topic: [1.0.0] Remote Spider-Tron pathfinding stop at water
- Replies: 4
- Views: 1523
Re: [1.0.0] Remote Spider-Tron pathfinding stop at water
Pathfinding doesn't stop at water, because it doesn't do any pathfinding at all.
When working on the spider, we did consider giving it the ability to pathfind, but in the end we decided not to. We may change that decision in the future, but for now, this is working as designed.
When working on the spider, we did consider giving it the ability to pathfind, but in the end we decided not to. We may change that decision in the future, but for now, this is working as designed.
- Thu Sep 03, 2020 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Small biters don't attack chests obstructing their way
- Replies: 1
- Views: 4110
Re: [Oxyd] [1.0.0] Small biters don't attack chests obstructing their way
Thanks, fixed in 1.1.0.
- Tue Sep 01, 2020 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0]Research tooltip inside lab doesn't update when research changes
- Replies: 1
- Views: 3079
Re: [1.0.0]Research tooltip inside lab doesn't update when research changes
Thanks, should be fixed in 1.1.0.
- Mon Aug 31, 2020 3:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Research Progress Graphial Error
- Replies: 1
- Views: 3230
Re: [Oxyd] [1.0.0] Research Progress Graphial Error
Looks like the productivity modules gave you a tiny bit of research progress even though the labs didn't have the necessary research packs. Fixed in 1.1.0.
- Thu Aug 06, 2020 10:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
- Replies: 2
- Views: 2402
Re: [Oxyd] [0.18.43] Biters stuck with movement mode: PathFindInProgress
Looks like I accidentally made it so that unit groups have to be precisely at their target position, instead of within some tolerance. Fixed in 0.18.44.
- Tue Aug 04, 2020 5:05 pm
- Forum: Resolved Problems and Bugs
- Topic: Biters (medium and above) able to reach through TWO layers of wall
- Replies: 5
- Views: 4209
Re: Biters (medium and above) able to reach through TWO layers of wall
I'm pretty sure they are supposed to do this. At least the behemoths are. I'm not sure if it's intended they can reach through walls but I know they have a range they can attack from and that range allows them to attack through layers of walls. Except it doesn't, they were attacking beyond their ra...