Search found 1428 matches
- Sat Dec 12, 2020 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.5/Linux] RCON connection problems related to TCP SYN cookies
- Replies: 2
- Views: 2477
Re: [1.1.5/Linux] RCON connection problems related to TCP SYN cookies
Okay, I changed it to 4096 in 1.1.6.
- Thu Dec 10, 2020 5:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.5] Science lab GUI cuts off when there are too many science packs
- Replies: 1
- Views: 1817
Re: [Oxyd] [1.1.5] Science lab GUI cuts off when there are too many science packs
Thanks, fixed in 1.1.6.
- Wed Dec 09, 2020 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Can't reach filter slot of splitter with Greek locale
- Replies: 1
- Views: 1920
Re: [1.0.0] Can't reach filter slot of splitter with Greek locale
Thanks, should be fixed in 1.1.6.
- Tue Dec 08, 2020 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Enemies target indestructible spider-vehicles
- Replies: 1
- Views: 781
Re: [Oxyd] Enemies target indestructible spider-vehicles
Thanks, should be fixed in 1.1.6.
- Tue Dec 08, 2020 11:59 am
- Forum: Minor issues
- Topic: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
- Replies: 7
- Views: 2752
Re: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
Hm, when I test this, the game doesn't freeze for me. The menu simulation goes black after switching back to X, but that goes away after resizing the window.
- Fri Dec 04, 2020 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Crash when loading a save: Train::getFrontEnd
- Replies: 2
- Views: 1120
Re: [Oxyd] [1.1.1] Crash when loading a save: Train::getFrontEnd
Thanks, should be fixed in 1.1.6.
- Fri Dec 04, 2020 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.2] big group of biters not attacking after artillery hits
- Replies: 1
- Views: 2279
Re: [Oxyd] [1.1.2] big group of biters not attacking after artillery hits
Looks like the issue is that it's biters who are very close to the edge of the generated map and that causes issues for the pathfinder. Fixed in 1.1.6, thanks.
- Tue Dec 01, 2020 10:32 pm
- Forum: Not a bug
- Topic: [1.1.3] - Spidertron Grid UI not usable at UI Scale 125%
- Replies: 3
- Views: 1068
Re: [1.1.3] - Spidertron Grid UI not usable at UI Scale 125%
How big is your screen? Larger UI scales are for larger screens, from your screenshot it looks like there simply isn't enough space for the enlarged GUI to fit.
- Tue Dec 01, 2020 4:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
- Replies: 17
- Views: 5944
Re: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
So, with Steam enabled I've seen the hang and subsequent crash myself, but also couldn't reproduce it reliably. Nevertheless, when I tried saving a file to Steam Cloud from both the parent and child processes, both processes hung immediately. So whilst I can't be 100% sure, I think the cause of this...
- Thu Nov 26, 2020 4:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.1] Asynchronous save process stuck, crash when quitting game
- Replies: 17
- Views: 5944
Re: [1.1.1] Asynchronous save process stuck, crash when quitting game
This being connected to Steam storage would make sense to me. I also haven't really tried the Steam version, so I'll see if I can reproduce it this way.
- Thu Nov 26, 2020 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
- Replies: 13
- Views: 5177
Re: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
Thanks. Fixed in 1.1.2.
- Fri Nov 20, 2020 2:49 pm
- Forum: Technical Help
- Topic: [1.0] Screenshot issues in Linux GNOME
- Replies: 11
- Views: 3049
Re: [1.0] Screenshot issues in Linux GNOME
1. If you do a screenshot of the whole screen (just print-screen) then the game window is just not visible (*). You see a checkerboard instead of it (same thing as graphic software use for marking transparent background). Seems to be a known bug in GNOME . 2. If you do a screenshot of active window...
- Thu Nov 19, 2020 3:09 pm
- Forum: Not a bug
- Topic: [1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game
- Replies: 2
- Views: 1046
Re: [1.0.0] Options screen recognizes input sent by xdotool, but bound keys do not work in-game
Seems to work for me. What controls did you bind those inputs to? And what does Factorio call these buttons in the controls screen once bound? I get “Mouse button 4” for xdotool click 8.
- Mon Nov 16, 2020 2:55 pm
- Forum: 1 / 0 magic
- Topic: [1.0.0] Crash of sever and client (Fish Defender) Serialiser::TagWriter::TagWriter
- Replies: 4
- Views: 2027
Re: [1.0.0] Server and Client crash - Fish Defender wave 1600
Could you post the scenario and the latest save that you've got?
- Tue Nov 10, 2020 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
- Replies: 5
- Views: 1592
Re: [Oxyd] [0.18.26] Crash: "abstractNodeIt != search.abstractNodes.end() was not true"
Looks like this was already fixed in 0.18.37. Even though the error message is different, I'm pretty sure it's the same bug.
- Wed Nov 04, 2020 4:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
- Replies: 7
- Views: 3153
Re: [Oxyd] [0.17.72] Crash in pathfinder: waitingClients.empty() was not true
This sounds like an earlier version of this crash, which should be fixed in 1.1.0.
- Wed Nov 04, 2020 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.36] Crash: "!queue.empty() was not true"
- Replies: 3
- Views: 3429
Re: [Oxyd] [0.18.36] Crash: "!queue.empty() was not true"
Thanks, should be fixed in 1.1.0.
- Tue Nov 03, 2020 4:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.0.0] Biter lost in forest
- Replies: 1
- Views: 870
Re: [Oxyd] [1.0.0] Biter lost in forest
This is the same as this issue which will be fixed in 1.1.0.
- Tue Nov 03, 2020 4:28 pm
- Forum: Fixed for 2.0
- Topic: [Oxyd] [1.0.0] [Minor] Sometimes the dependency highlight in the tech tree does not work correctly
- Replies: 6
- Views: 2129
Re: [Oxyd] [1.0.0] [Minor] Sometimes the dependency highlight in the tech tree does not work correctly
I can't realy reproduce this and it's a pretty minor thing anyway, so moving to minor issues.
- Tue Nov 03, 2020 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.69] /server-save used in-game doesn't tell you if it didn't save the game
- Replies: 1
- Views: 2879
Re: [Oxyd] [0.17.69] /server-save used in-game doesn't tell you if it didn't save the game
Thanks, fixed in 1.1.0, it will now save the game to the same location it does on graceful exit.