Search found 422 matches

by Afforess
Sat Jul 16, 2016 8:28 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109558

Re: Anyone have excessive load and save times with Misanthrope?

I have been playing with this mod, on maps, and am sure this mod is making the save and load times absurdly long, as in up to 5-10 minutes. Is anyone else experiencing this? My theory is that because it alters all the buildings, this is causing an un optimized method somewhere. Tested my current ma...
by Afforess
Sat Jul 16, 2016 6:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.9][posila] CTD Giving a unit group an invalid command
Replies: 2
Views: 2407

[0.13.9][posila] CTD Giving a unit group an invalid command

No save/mods because this is easy to reproduce. Create a unit group with several biters, and then give them a "compount command" but with no "commands" field (required API field). The unit_group.set_command does not fail or verify the table contents, but a few moments later, the ...
by Afforess
Tue Jul 12, 2016 10:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118324

Re: [MOD 0.12.x] Marathon 1.0.3

IhanaMies wrote:I have done one, but I havent got the time to check if angels has made any chances to his mods. I will notify through this and angels mod topic when im done
Awesome. Let me know.
by Afforess
Sat Jul 09, 2016 5:23 am
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 46141

Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics

Tyrindor wrote:Like the mod, but please give a way to disable the turret MK2 in config. It's not balanced for some other mods I use.
No thanks. Edit it yourself, but I generally don't provide configurations. Its a waste of my time. Doubly so with thanks to the mod portal.
by Afforess
Wed Jul 06, 2016 5:19 pm
Forum: Modding discussion
Topic: chunks coordinates /32 ?
Replies: 2
Views: 1277

Re: chunks coordinates /32 ?

request_to_generate_chunks uses the real world coordinates. The radius is in chunks though. is_chunk_generated is in chunks.
by Afforess
Mon Jul 04, 2016 9:27 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47292

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.1

New Release, contains a single bug fix:
  • Version 0.5.1 (No Breaking Changes)
    • Fixed Event registry not notifying of an error in an event handler when the game was loaded, but no players were connected to the game
    • Note: Thanks to mojo2012 for the bug report
by Afforess
Thu Jun 30, 2016 2:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118324

Re: [MOD 0.12.x] Marathon 1.0.3

Copy of my response on the mod portal: It works when i remove the turret and production recipe dependencies from the updates lua. I was using bobs library, assembly, modules, power, logistics and config (also using mining now that its fixed). Was getting errors about steel bearings and steel gear w...
by Afforess
Thu Jun 30, 2016 2:59 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109558

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I replied in the mod portal, but to repeat, I'll take a look and fix.
by Afforess
Wed Jun 29, 2016 2:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118324

Re: [MOD 0.12.x] Marathon 1.0.3

Marathon is dependent on all of the Bob's mods modules. I don't want to use them all but if i disable one of them, the game stops working because it wants Marathon to use all of Bob's modules. Marathon should not be dependent on any of them, and you should be able to mix and match. Please post whic...
by Afforess
Wed Jun 29, 2016 2:56 am
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 58587

Re: [MOD 0.12.20+] Concrete Logistics 1.1.0

I plan on upgrading this mod to 0.13, please give me some extra time while I figure out migration paths due to this mods dependencies.
by Afforess
Wed Jun 29, 2016 2:55 am
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34880

Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots

The latest version of Logistics Mining was updated for Factorio 0.13 and uploaded to the factorio mod portal: https://mods.factorio.com/mods/Afforess/LogisticsMining
by Afforess
Wed Jun 29, 2016 2:54 am
Forum: Mods
Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
Replies: 58
Views: 46141

Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics

The latest version of AmmoBox was updated to work for Factorio 0.13 and is available on the mod portal: https://mods.factorio.com/mods/Afforess/AmmoBox
by Afforess
Wed Jun 29, 2016 2:54 am
Forum: Mods
Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
Replies: 36
Views: 32300

Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance

The latest version of Big Brother for Factorio 0.13 was uploaded on the mod portal, and I plan to continue to support it there: https://mods.factorio.com/mods/Afforess/Big_Brother
by Afforess
Wed Jun 29, 2016 2:46 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313414

Re: MOD [0.12+] Bio-Farm 1.3.0 - Tree Farming Mod & More...

Mod now released on Mod Portal. Bio Industries Changing the entity names w/o any migrations makes me sad. :( Sorry, I did not even think of that... I intended this to be a new mod for 0.13. Yeah I noticed. Still, you could use migrations.json to map entities from Bio-Farm to Bio-Industries if you w...
by Afforess
Tue Jun 28, 2016 11:47 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313414

Re: MOD [0.12+] Bio-Farm 1.3.0 - Tree Farming Mod & More...

TheSAguy wrote:Mod now released on Mod Portal.

Bio Industries
Changing the entity names w/o any migrations makes me sad. :(
by Afforess
Tue Jun 28, 2016 11:16 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47292

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.0

For interested modders, The Factorio Standard Library is fully compatible with both Factorio 0.12 and 0.13 with no changes. All existing versions are fully compatible.

Future releases after 0.5 will likely no longer be fully compatible with Factorio 0.12.
by Afforess
Mon Jun 27, 2016 9:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118324

Re: [MOD 0.12.x] Marathon 1.0.3

Marathon 1.1.0 is available for Factorio 0.13 on the mod portal: https://mods.factorio.com/mods/Afforess/marathon
by Afforess
Mon Jun 27, 2016 8:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118324

Re: [MOD 0.12.x] Marathon 1.0.3

Tev wrote:How is marathon ready for 0.13 (just from the changelog info)?
it's not. I will update it later today.
by Afforess
Mon Jun 27, 2016 2:31 pm
Forum: Modding help
Topic: Strange behaviour with LuaGuiElement
Replies: 2
Views: 1248

Re: Strange behaviour with LuaGuiElement

I haven't tested, but does this have to do with the type of GuiElement you created (flow)? I think that may be treated like a modal popup and is why the quickbar is disabled. Have you tried creating a button type invisible element instead?
by Afforess
Sat Jun 25, 2016 11:38 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109558

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I wasn't really doing anything special. I would note though, that I had been playing for a few hours straight. Any chance of a memory leak? Ok, so I am going to work on a developer mode GUI which you should be able to toggle and flip on/off Misanthrope behaviors to hopefully allow you to debug if/w...

Go to advanced search