Search found 422 matches
- Thu Sep 22, 2016 9:31 pm
- Forum: Modding help
- Topic: Factorio Standard Library Project (link)
- Replies: 8
- Views: 4960
Re: Factorio Standard Library Project (link)
I found this very useful and think advertising it a bit more makes sense: https://forums.factorio.com/viewtopic.php?f=69&t=23181 Factorio Standard Library Project I hope it is still maintained, cause the thread looks orphaned. Yes, it is absolutely still maintained. The thread location is not i...
- Thu Sep 22, 2016 9:22 pm
- Forum: Tools
- Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
- Replies: 59
- Views: 47204
Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.6.0
I have looked into this code (great code, really well programmed!) and have a question about the epsilon, that is used to determine for example, if two float-number are zero. (for example Area/Position). I thought (and it's my current opinion), that Factorio uses fixed floating point numbers (8 bit...
- Sun Sep 11, 2016 5:40 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 58554
Re: [MOD 0.12.20+] Concrete Logistics 1.1.0
All the concrete changes in 0.13 made this complicated to update, and then I got busy with life. I can't promise I will update it, as much as I'd like to.Slimey wrote:Are you planning on upgrading this to 0.14?
Code is open source, any entrepreneurial spirit can submit a PR with fixes if they want.
- Sat Sep 10, 2016 4:59 pm
- Forum: Modding help
- Topic: defines.lua - where is it?
- Replies: 6
- Views: 2673
Re: defines.lua - where is it?
Lately I was experimenting again with writing mods. With 0.13 it seems, that defines.lua is removed from data/core, but seems to be "silently" required - I think some internal stuff, nice. :) My problem with this: I found the defines.lue super-practical, cause my IDE was able to interpret...
- Wed Sep 07, 2016 3:16 am
- Forum: Mods
- Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
- Replies: 36
- Views: 32297
Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance
Yep.Bizobinator wrote:Are there any plans to update the mod for 0.14?
- Wed Sep 07, 2016 3:15 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118295
Re: [MOD 0.12.x] Marathon 1.0.3
I was on vacation, but I am back. Expect an update in 24 hours.Bizobinator wrote:Any chance you could update it for 0.14 ?
- Fri Sep 02, 2016 3:27 pm
- Forum: Won't implement
- Topic: CPU, memory info and lua VM
- Replies: 7
- Views: 2712
Re: CPU, memory info and lua VM
Essentially what you really need is a way to schedule lazy execution of certain code when the game has free time slices available. Right now there isn't a way to do that, and I gather what @sebgggg is asking for would let him build one. Sure, code execution can be smeared over on_tick but that's not...
- Fri Sep 02, 2016 2:50 pm
- Forum: Modding discussion
- Topic: Factorio libre: a Factorio mod standard library... maybe?
- Replies: 7
- Views: 2873
Re: Factorio libre: a Factorio mod standard library... maybe?
Yay, library with functionality! Advanced stuff like "Astar pathfinding", "UI templating and automation" would be surely of use. Not everytime, but whenever there's need for them, these functions will be a huge boon. Someday I might even use the library with those. And documenta...
- Mon Aug 01, 2016 2:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.12] Factorio errors on game.write_file
- Replies: 6
- Views: 3075
Re: [0.13.12] Factorio errors on game.write_file
*Points at silly users.*Rseding91 wrote:The solution: don't symlink script-output to a different folder.
I agree completely.
Yeah. I've got no easy answers either.Rseding91 wrote:The actual solution: we don't have one yet. The file system library we use doesn't work correctly with symlinks. It's a known issue.
- Sun Jul 31, 2016 5:54 pm
- Forum: Tools
- Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
- Replies: 59
- Views: 47204
Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.6.0
Factorio Standard Library 0.6.0 has been released, with a ton of changes and several new contributors! Special thanks to credomane on his work for the GUI event system!
For the release, and the full changelog: https://github.com/Afforess/Factorio-St ... /tag/0.6.0
For the release, and the full changelog: https://github.com/Afforess/Factorio-St ... /tag/0.6.0
- Sun Jul 31, 2016 5:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118295
Re: [MOD 0.12.x] Marathon 1.0.3
Absolutely.Bizobinator wrote:A quick request: would it be possible to extend the "fuel values halved" to the Bio Industries mod? It adds Coke Coal, which has 18MJ fuel value. I've manually dropped it to 9MJ, but it would be nice to have support for future editions if possible
- Sun Jul 31, 2016 5:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.12] Factorio errors on game.write_file
- Replies: 6
- Views: 3075
[0.13.12] Factorio errors on game.write_file
Bug: Factorio game.write_file('foo', 'bar') or any combination of API calls to game.write_file fails if the user has symlinked the script-output directory to another location. No mods are required to reproduce, console commands show the error as well. Steps to reproduce: 1. Symlink (or Hardlink on W...
- Wed Jul 27, 2016 1:52 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34870
Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Logistics Roboport energy stats are that of the old roboport. I think most of the energy numbers are about 5x of what they were. .13 roboport stats: energy_source = { type = "electric", usage_priority = "secondary-input", input_flow_limit = "5MW", buffer_capacity = &qu...
- Wed Jul 27, 2016 1:47 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118295
Re: [MOD 0.12.x] Marathon 1.0.3
So..... I got a different error this time :P --------------------------- Error --------------------------- Failed to load mod "marathon 1.1.3" __marathon__/data-updates.lua:109: __marathon__/stdlib/data/recipe.lua:43: bad argument #1 to 'match' (string expected, got table) ---------------...
- Mon Jul 25, 2016 3:08 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118295
Re: [MOD 0.12.x] Marathon 1.0.3
I got an error message trying to load the latest (1.1.2) version :(. --------------------------- Error --------------------------- Failed to load mod "marathon 1.1.2" __marathon__/data-updates.lua:109: __marathon__/prototypes/bobsmods/recipe-production.lua:27: attempt to call a table valu...
- Sat Jul 23, 2016 10:47 pm
- Forum: Duplicates
- Topic: [0.13.10] Crash to Desktop after crafting item
- Replies: 1
- Views: 804
[0.13.10] Crash to Desktop after crafting item
Easy to reproduce. Crafting the surveillance center causes an immediate crash to desktop. (The icon for the surveillance center is right next to the vanilla radar one in the crafting menu). Save: https://dl.dropboxusercontent.com/u/49805/megabejs-crash.zip Mods: https://dl.dropboxusercontent.com/u/4...
- Sat Jul 23, 2016 12:19 am
- Forum: Tools
- Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
- Replies: 59
- Views: 47204
Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.1
Btw, a typo in the log.lua file is driving me nuts every time I see it. It really needs a period or some other form of punctuation after "Creates a new logger object". The way it reads now is you create the logger in debug mode. Creates a new logger object In debug mode, the logger writes...
- Fri Jul 22, 2016 2:55 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 109546
Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
I made the mod Dynamic Expansion back in the day, at the time I had entertained the idea of eventually making something like this, but I got distracted by other things. I don't think I could ever have accomplished anything as cool as this though :D Damn, it's you! I started this mod because of your...
- Fri Jul 22, 2016 2:49 am
- Forum: Tools
- Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
- Replies: 59
- Views: 47204
Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.1
Your standard library's logging tool saved my butt. Thank you. :D I still haven't learned the rest of your library yet, but it will do for now. Glad you found it useful! Check out the index of the docs sometimes, it's very easy to use all of the modules: http://afforess.github.io/Factorio-Stdlib/in...
- Wed Jul 20, 2016 1:19 am
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 56839
Re: [MOD 0.12.x] Finite Water
For the love of all things holy, please don't update this mod. It is dangerous, will crash your game in spectacular ways, and should not be used or installed by anyone.