Search found 422 matches

by Afforess
Thu Sep 22, 2016 9:31 pm
Forum: Modding help
Topic: Factorio Standard Library Project (link)
Replies: 8
Views: 4960

Re: Factorio Standard Library Project (link)

I found this very useful and think advertising it a bit more makes sense: https://forums.factorio.com/viewtopic.php?f=69&t=23181 Factorio Standard Library Project I hope it is still maintained, cause the thread looks orphaned. Yes, it is absolutely still maintained. The thread location is not i...
by Afforess
Thu Sep 22, 2016 9:22 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47204

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.6.0

I have looked into this code (great code, really well programmed!) and have a question about the epsilon, that is used to determine for example, if two float-number are zero. (for example Area/Position). I thought (and it's my current opinion), that Factorio uses fixed floating point numbers (8 bit...
by Afforess
Sun Sep 11, 2016 5:40 pm
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 58554

Re: [MOD 0.12.20+] Concrete Logistics 1.1.0

Slimey wrote:Are you planning on upgrading this to 0.14?
All the concrete changes in 0.13 made this complicated to update, and then I got busy with life. I can't promise I will update it, as much as I'd like to.

Code is open source, any entrepreneurial spirit can submit a PR with fixes if they want.
by Afforess
Sat Sep 10, 2016 4:59 pm
Forum: Modding help
Topic: defines.lua - where is it?
Replies: 6
Views: 2673

Re: defines.lua - where is it?

Lately I was experimenting again with writing mods. With 0.13 it seems, that defines.lua is removed from data/core, but seems to be "silently" required - I think some internal stuff, nice. :) My problem with this: I found the defines.lue super-practical, cause my IDE was able to interpret...
by Afforess
Wed Sep 07, 2016 3:16 am
Forum: Mods
Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
Replies: 36
Views: 32297

Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance

Bizobinator wrote:Are there any plans to update the mod for 0.14?
Yep.
by Afforess
Wed Sep 07, 2016 3:15 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118295

Re: [MOD 0.12.x] Marathon 1.0.3

Bizobinator wrote:Any chance you could update it for 0.14 :)?
I was on vacation, but I am back. Expect an update in 24 hours.
by Afforess
Fri Sep 02, 2016 3:27 pm
Forum: Won't implement
Topic: CPU, memory info and lua VM
Replies: 7
Views: 2712

Re: CPU, memory info and lua VM

Essentially what you really need is a way to schedule lazy execution of certain code when the game has free time slices available. Right now there isn't a way to do that, and I gather what @sebgggg is asking for would let him build one. Sure, code execution can be smeared over on_tick but that's not...
by Afforess
Fri Sep 02, 2016 2:50 pm
Forum: Modding discussion
Topic: Factorio libre: a Factorio mod standard library... maybe?
Replies: 7
Views: 2873

Re: Factorio libre: a Factorio mod standard library... maybe?

Yay, library with functionality! Advanced stuff like "Astar pathfinding", "UI templating and automation" would be surely of use. Not everytime, but whenever there's need for them, these functions will be a huge boon. Someday I might even use the library with those. And documenta...
by Afforess
Mon Aug 01, 2016 2:52 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorio errors on game.write_file
Replies: 6
Views: 3075

Re: [0.13.12] Factorio errors on game.write_file

Rseding91 wrote:The solution: don't symlink script-output to a different folder.
*Points at silly users.*

I agree completely.
Rseding91 wrote:The actual solution: we don't have one yet. The file system library we use doesn't work correctly with symlinks. It's a known issue.
Yeah. I've got no easy answers either.
by Afforess
Sun Jul 31, 2016 5:54 pm
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47204

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.6.0

Factorio Standard Library 0.6.0 has been released, with a ton of changes and several new contributors! Special thanks to credomane on his work for the GUI event system!

For the release, and the full changelog: https://github.com/Afforess/Factorio-St ... /tag/0.6.0
by Afforess
Sun Jul 31, 2016 5:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118295

Re: [MOD 0.12.x] Marathon 1.0.3

Bizobinator wrote:A quick request: would it be possible to extend the "fuel values halved" to the Bio Industries mod? It adds Coke Coal, which has 18MJ fuel value. I've manually dropped it to 9MJ, but it would be nice to have support for future editions if possible :)
Absolutely.
by Afforess
Sun Jul 31, 2016 5:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorio errors on game.write_file
Replies: 6
Views: 3075

[0.13.12] Factorio errors on game.write_file

Bug: Factorio game.write_file('foo', 'bar') or any combination of API calls to game.write_file fails if the user has symlinked the script-output directory to another location. No mods are required to reproduce, console commands show the error as well. Steps to reproduce: 1. Symlink (or Hardlink on W...
by Afforess
Wed Jul 27, 2016 1:52 am
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34870

Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots

Logistics Roboport energy stats are that of the old roboport. I think most of the energy numbers are about 5x of what they were. .13 roboport stats: energy_source = { type = "electric", usage_priority = "secondary-input", input_flow_limit = "5MW", buffer_capacity = &qu...
by Afforess
Wed Jul 27, 2016 1:47 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118295

Re: [MOD 0.12.x] Marathon 1.0.3

So..... I got a different error this time :P --------------------------- Error --------------------------- Failed to load mod "marathon 1.1.3" __marathon__/data-updates.lua:109: __marathon__/stdlib/data/recipe.lua:43: bad argument #1 to 'match' (string expected, got table) ---------------...
by Afforess
Mon Jul 25, 2016 3:08 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118295

Re: [MOD 0.12.x] Marathon 1.0.3

I got an error message trying to load the latest (1.1.2) version :(. --------------------------- Error --------------------------- Failed to load mod "marathon 1.1.2" __marathon__/data-updates.lua:109: __marathon__/prototypes/bobsmods/recipe-production.lua:27: attempt to call a table valu...
by Afforess
Sat Jul 23, 2016 10:47 pm
Forum: Duplicates
Topic: [0.13.10] Crash to Desktop after crafting item
Replies: 1
Views: 804

[0.13.10] Crash to Desktop after crafting item

Easy to reproduce. Crafting the surveillance center causes an immediate crash to desktop. (The icon for the surveillance center is right next to the vanilla radar one in the crafting menu). Save: https://dl.dropboxusercontent.com/u/49805/megabejs-crash.zip Mods: https://dl.dropboxusercontent.com/u/4...
by Afforess
Sat Jul 23, 2016 12:19 am
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47204

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.1

Btw, a typo in the log.lua file is driving me nuts every time I see it. It really needs a period or some other form of punctuation after "Creates a new logger object". The way it reads now is you create the logger in debug mode. Creates a new logger object In debug mode, the logger writes...
by Afforess
Fri Jul 22, 2016 2:55 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 109546

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

I made the mod Dynamic Expansion back in the day, at the time I had entertained the idea of eventually making something like this, but I got distracted by other things. I don't think I could ever have accomplished anything as cool as this though :D Damn, it's you! I started this mod because of your...
by Afforess
Fri Jul 22, 2016 2:49 am
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 47204

Re: [0.12-0.13] [Library]Factorio Standard Library Project 0.5.1

Your standard library's logging tool saved my butt. Thank you. :D I still haven't learned the rest of your library yet, but it will do for now. Glad you found it useful! Check out the index of the docs sometimes, it's very easy to use all of the modules: http://afforess.github.io/Factorio-Stdlib/in...
by Afforess
Wed Jul 20, 2016 1:19 am
Forum: Mods
Topic: [MOD 0.12.x] Finite Water
Replies: 63
Views: 56839

Re: [MOD 0.12.x] Finite Water

For the love of all things holy, please don't update this mod. It is dangerous, will crash your game in spectacular ways, and should not be used or installed by anyone.

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