Search found 694 matches

by aka13
Thu Aug 06, 2015 7:52 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 182635

Re: [0.12.x] RSO Discussion thread

Hello, I wanted to ask if it makes sense to upgrade from 1.2.8 to 1.3? I play with marathon and consume around 3k copper per minute, right now it feels somewhat empty.
by aka13
Wed Aug 05, 2015 8:02 pm
Forum: Mods
Topic: [0.12.x]Hardcore Inventory [WIP]
Replies: 10
Views: 13615

Re: [0.12.x]Hardcore Inventory [WIP]

It will make a great addition to a marathon + rso playthrough. Very nice mod, thank you. Although I would prefer if this mod would stay out from crafting times/balance so it can be used combined with other mods which influence crafting.
by aka13
Tue Aug 04, 2015 1:24 pm
Forum: Show your Creations
Topic: Combinator Game of Life
Replies: 9
Views: 26137

Re: Combinator Game of Life

Impressive, very nice!
by aka13
Mon Aug 03, 2015 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Replies: 3
Views: 6219

[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter

Hello, I have noticed a small graphical problem whaen placing a splitter south of a chemical plant. Nothing serious ;)
by aka13
Sun Aug 02, 2015 11:11 am
Forum: Gameplay Help
Topic: Inserters and Labs
Replies: 9
Views: 10505

Re: Inserters and Labs

Internet culture experts much? Stop pretending to be experts on nonexisting topics. Noob and newbie were always the same, no matter what some anonymous editor of wikipedia has to say.
by aka13
Sun Aug 02, 2015 11:08 am
Forum: General discussion
Topic: Factorio on Windows 10
Replies: 6
Views: 10038

Re: Factorio on Windows 10

Installed and running on win 10, no problems at all this far. around 20h in game.
by aka13
Sat Aug 01, 2015 12:13 pm
Forum: Implemented Suggestions
Topic: Time for NEI? / Inventory Search Bar
Replies: 19
Views: 27185

Re: Inventory Search Bar

Nice bump, see first article: This was older. Exceptional joined in this order. ßilk Good day everyone, I wanted to ask if it were possible to add a small search bar to your inventory so that you can search for the names of buildings and so on That would be really nice Bump, this feature would be n...
by aka13
Sat Aug 01, 2015 11:02 am
Forum: Ideas and Requests For Mods
Topic: [Need help] Concrete covered rails
Replies: 4
Views: 6526

Re: [Need help] Concrete covered rails

Oh, that's a shame. It looks great, and since I never used concrete I assumed it always looks this way when layed on concrete..
by aka13
Sat Aug 01, 2015 7:45 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Replies: 7
Views: 4162

Re: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival

Hmmm, I can not reproduce that today anymore. Maybe it is because I restarted factorio first time after 9-10h of play?
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
by aka13
Fri Jul 31, 2015 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Replies: 7
Views: 4162

[0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival

Hello, encountered this small but nevertheless very annoying bug after updating from 12.1 to 12.2. After a cargo wagon pulls infront of the standard loading station I always used since I can not remember for how long already, sometimes(?) some(?) of the inserters refuse to load the cargo. Manually r...
by aka13
Fri Jul 31, 2015 7:33 pm
Forum: Implemented Suggestions
Topic: Circuit network sending warning messages
Replies: 6
Views: 2607

Re: Circuit network sending warning messages

I am pretty sure there IS a mod which lets you define a specific warning in textform via chat.
by aka13
Fri Jul 31, 2015 3:20 pm
Forum: General discussion
Topic: Biters and rails
Replies: 1
Views: 3447

Biters and rails

As the topic says, what is the biters relation to rails, poles and signals? I keep reading different things on the net regarding to different versions on the topic of their alignment towards "nonmilitary" structures. I thought that they are more or less passive regarding poles, but today I...
by aka13
Wed Jul 29, 2015 1:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 119007

Re: [MOD 0.11.x - 0.12.x] Marathon

What are the suggested recourse settings for this mod? Do you recommend using resource overhaul?
by aka13
Mon May 18, 2015 5:01 pm
Forum: Gameplay Help
Topic: Playing on 2 computers
Replies: 13
Views: 5588

Re: Playing on 2 computers

More like half a year, if looking at it realistically.
by aka13
Mon May 18, 2015 4:19 pm
Forum: Gameplay Help
Topic: Playing on 2 computers
Replies: 13
Views: 5588

Re: Playing on 2 computers

FishSandwich wrote:Download the portable(zip) version, and put it on a memory stick.
Because that is a very good way to completely trash your usb-stick since flash memory degrades with each read-write cycle, and autosaves happen every 2 minutes.
by aka13
Mon May 18, 2015 4:18 pm
Forum: General discussion
Topic: 3D model source files?
Replies: 9
Views: 16279

Re: 3D model source files?

No you can't have them. Why? I think it would be great if the devs released them. Not all of them of course, but a few examples to let modders know how the devs do it would help a lot. Just look at how mod graphics look now, even the best user models are terribly inconsistent with the game's defaul...
by aka13
Mon May 18, 2015 5:54 am
Forum: Gameplay Help
Topic: Playing on 2 computers
Replies: 13
Views: 5588

Re: Playing on 2 computers

You could save directly to the cloud using symbolic links.
by aka13
Mon May 18, 2015 5:49 am
Forum: Technical Help
Topic: Hosting works... Then it doesn't...
Replies: 4
Views: 7597

Re: Hosting works... Then it doesn't...

I recommend you removing your IP adress from the forum immediately, that is a direct threat to your computer, showing off your IP on a public forum.
by aka13
Fri May 15, 2015 9:27 am
Forum: Multiplayer / Dedicated Server
Topic: Multiplayer via Evolve. Simple to start.
Replies: 42
Views: 75460

Re: Multiplayer via Evolve. Simple to start.

You can read up the port on the wiki, change it to your own wanted port, or leave it blank to use the default port.
by aka13
Fri May 15, 2015 9:16 am
Forum: Technical Help
Topic: [Multiplayer Help]
Replies: 2
Views: 1879

Re: [Multiplayer Help]

You can connect directly via IP adresses, no need for any Hamachi stuff.

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