Search found 694 matches
- Thu Aug 06, 2015 7:52 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 182635
Re: [0.12.x] RSO Discussion thread
Hello, I wanted to ask if it makes sense to upgrade from 1.2.8 to 1.3? I play with marathon and consume around 3k copper per minute, right now it feels somewhat empty.
- Wed Aug 05, 2015 8:02 pm
- Forum: Mods
- Topic: [0.12.x]Hardcore Inventory [WIP]
- Replies: 10
- Views: 13615
Re: [0.12.x]Hardcore Inventory [WIP]
It will make a great addition to a marathon + rso playthrough. Very nice mod, thank you. Although I would prefer if this mod would stay out from crafting times/balance so it can be used combined with other mods which influence crafting.
- Tue Aug 04, 2015 1:24 pm
- Forum: Show your Creations
- Topic: Combinator Game of Life
- Replies: 9
- Views: 26137
Re: Combinator Game of Life
Impressive, very nice!
- Mon Aug 03, 2015 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
- Replies: 3
- Views: 6219
[0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Hello, I have noticed a small graphical problem whaen placing a splitter south of a chemical plant. Nothing serious
- Sun Aug 02, 2015 11:11 am
- Forum: Gameplay Help
- Topic: Inserters and Labs
- Replies: 9
- Views: 10505
Re: Inserters and Labs
Internet culture experts much? Stop pretending to be experts on nonexisting topics. Noob and newbie were always the same, no matter what some anonymous editor of wikipedia has to say.
- Sun Aug 02, 2015 11:08 am
- Forum: General discussion
- Topic: Factorio on Windows 10
- Replies: 6
- Views: 10038
Re: Factorio on Windows 10
Installed and running on win 10, no problems at all this far. around 20h in game.
- Sat Aug 01, 2015 12:13 pm
- Forum: Implemented Suggestions
- Topic: Time for NEI? / Inventory Search Bar
- Replies: 19
- Views: 27185
Re: Inventory Search Bar
Nice bump, see first article: This was older. Exceptional joined in this order. ßilk Good day everyone, I wanted to ask if it were possible to add a small search bar to your inventory so that you can search for the names of buildings and so on That would be really nice Bump, this feature would be n...
- Sat Aug 01, 2015 11:02 am
- Forum: Ideas and Requests For Mods
- Topic: [Need help] Concrete covered rails
- Replies: 4
- Views: 6526
Re: [Need help] Concrete covered rails
Oh, that's a shame. It looks great, and since I never used concrete I assumed it always looks this way when layed on concrete..
- Sat Aug 01, 2015 7:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
- Replies: 7
- Views: 4162
Re: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Hmmm, I can not reproduce that today anymore. Maybe it is because I restarted factorio first time after 9-10h of play?
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
Nevertheless, I guess this should be moved to unconfirmed bugs until I manage to reproduce and save the state, so you can analyse the situtation. Thank you for your tie nevertheless.
- Fri Jul 31, 2015 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
- Replies: 7
- Views: 4162
[0.12.2] [Rseding91] Inserters not inserting into a cargo wagon after arrival
Hello, encountered this small but nevertheless very annoying bug after updating from 12.1 to 12.2. After a cargo wagon pulls infront of the standard loading station I always used since I can not remember for how long already, sometimes(?) some(?) of the inserters refuse to load the cargo. Manually r...
- Fri Jul 31, 2015 7:33 pm
- Forum: Implemented Suggestions
- Topic: Circuit network sending warning messages
- Replies: 6
- Views: 2607
Re: Circuit network sending warning messages
I am pretty sure there IS a mod which lets you define a specific warning in textform via chat.
- Fri Jul 31, 2015 3:20 pm
- Forum: General discussion
- Topic: Biters and rails
- Replies: 1
- Views: 3447
Biters and rails
As the topic says, what is the biters relation to rails, poles and signals? I keep reading different things on the net regarding to different versions on the topic of their alignment towards "nonmilitary" structures. I thought that they are more or less passive regarding poles, but today I...
- Wed Jul 29, 2015 1:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 119007
Re: [MOD 0.11.x - 0.12.x] Marathon
What are the suggested recourse settings for this mod? Do you recommend using resource overhaul?
- Mon May 18, 2015 5:01 pm
- Forum: Gameplay Help
- Topic: Playing on 2 computers
- Replies: 13
- Views: 5588
Re: Playing on 2 computers
More like half a year, if looking at it realistically.
- Mon May 18, 2015 4:19 pm
- Forum: Gameplay Help
- Topic: Playing on 2 computers
- Replies: 13
- Views: 5588
Re: Playing on 2 computers
Because that is a very good way to completely trash your usb-stick since flash memory degrades with each read-write cycle, and autosaves happen every 2 minutes.FishSandwich wrote:Download the portable(zip) version, and put it on a memory stick.
- Mon May 18, 2015 4:18 pm
- Forum: General discussion
- Topic: 3D model source files?
- Replies: 9
- Views: 16279
Re: 3D model source files?
No you can't have them. Why? I think it would be great if the devs released them. Not all of them of course, but a few examples to let modders know how the devs do it would help a lot. Just look at how mod graphics look now, even the best user models are terribly inconsistent with the game's defaul...
- Mon May 18, 2015 5:54 am
- Forum: Gameplay Help
- Topic: Playing on 2 computers
- Replies: 13
- Views: 5588
Re: Playing on 2 computers
You could save directly to the cloud using symbolic links.
- Mon May 18, 2015 5:49 am
- Forum: Technical Help
- Topic: Hosting works... Then it doesn't...
- Replies: 4
- Views: 7597
Re: Hosting works... Then it doesn't...
I recommend you removing your IP adress from the forum immediately, that is a direct threat to your computer, showing off your IP on a public forum.
- Fri May 15, 2015 9:27 am
- Forum: Multiplayer / Dedicated Server
- Topic: Multiplayer via Evolve. Simple to start.
- Replies: 42
- Views: 75460
Re: Multiplayer via Evolve. Simple to start.
You can read up the port on the wiki, change it to your own wanted port, or leave it blank to use the default port.
- Fri May 15, 2015 9:16 am
- Forum: Technical Help
- Topic: [Multiplayer Help]
- Replies: 2
- Views: 1879
Re: [Multiplayer Help]
You can connect directly via IP adresses, no need for any Hamachi stuff.