Search found 693 matches

by aka13
Fri May 13, 2022 3:50 pm
Forum: Technical Help
Topic: Factorio cannot be optimized (N. Geforce)
Replies: 7
Views: 2027

Re: Factorio cannot be optimized (N. Geforce)

Sorry to be the one to break the news to you, but nvidia "optimisation" is a marketing gimmick. It does not make games magically look better or perform better. Your best bet is not to use it, ever. It's simply there for data aggregation. At best it simply uses some random setting preset fo...
by aka13
Mon May 09, 2022 11:05 am
Forum: Gameplay Help
Topic: Ratio for all production chains
Replies: 4
Views: 4411

Re: Ratio for all production chains

Hello, I am pretty new to factorio. I wondered if somebody knows where to find the ratios for the production chains, so I know how much I need to produce of each item. I can’t find this anywhere. Thanks in advance. Bye :-) https://factoriolab.github.io/ I find this calculator to be the best one.
by aka13
Sun May 08, 2022 7:10 pm
Forum: General discussion
Topic: Alt-F4 #60 - Burning Questions
Replies: 10
Views: 4176

Re: Alt-F4 #60 - Burning Questions

Brilliant as always, great writeup.
by aka13
Fri May 06, 2022 6:05 pm
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 22
Views: 6899

Re: Idea: reduce pollution emitted by machines on floor tiles

Terrain covered with concrete does not consume pollution, why should placement of machines on concrete make them pollute less? They should pollute more! Because Gameplay>Realism, and right now concrete is hell to construct, hell to deliver, and does not provide any meaningful value except being a s...
by aka13
Fri May 06, 2022 7:41 am
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 22
Views: 6899

Re: Idea: reduce pollution emitted by machines on floor tiles

With a stack of 5 or so, the building of tiles goes much, much faster. Seen like so, building muchos tiles is a task more for the endgame, not in the growth phase. It does not matter, that it goes faster - the tiles still get queued each one separately. Plop down a lot of flooring - watch repairs o...
by aka13
Tue May 03, 2022 7:28 am
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 43268

Re: Automatically landfill when placing blueprints/ghosts

+1. The blueprint creation window (ctrl+c, shift+drag) should simply include a button that says 'Add landfill under all elements'. When pressed, it does exactly what this site does: https://autotorio.com/blueprint when the 'Landfill under entities' button is pressed. I'd argue this is the optimal s...
by aka13
Tue May 03, 2022 6:50 am
Forum: Releases
Topic: Version 1.1.58
Replies: 19
Views: 15690

Re: Version 1.1.58

Hell yeah, fuck those cliffs!
Finally you can be sure robots willl deal with them without further intervention.
by aka13
Sun May 01, 2022 7:40 pm
Forum: Mods
Topic: [Mod] Get your circuit wires back
Replies: 5
Views: 1608

Re: [Mod] Get your circuit wires back

Natha wrote:
Tue Apr 12, 2022 2:54 pm
Have you ever been angry that you don't get tons of red and green wires back when redesigning your circuits? Here is the solution!

https://mods.factorio.com/mod/GetWiresBack
A fun concept, I think it would be interesting to have in the main game.
by aka13
Sun May 01, 2022 7:31 pm
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 22
Views: 6899

Re: Idea: reduce pollution emitted by machines on floor tiles

Silari wrote:
Sun May 01, 2022 3:29 pm
Bots have been able to build multiple tiles at once since 0.17.75
Features
Construction robots will attempt to batch build tiles.[/quote
It's better than before, but it has been a very marginal upgrade and still overloads the queue even in moderate laying tasks :(
by aka13
Sun May 01, 2022 8:03 am
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 22
Views: 6899

Re: Idea: reduce pollution emitted by machines on floor tiles

This can be easily modded. Just replace the tiles pollution reduction. I’m sure there are already some mods, that play around with that. For vanilla I’m not sure this is a good idea, because it is obvious, that if you reduce the green grass with concrete, that it cannot reduce pollution as good as ...
by aka13
Tue Apr 26, 2022 7:42 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54637

Re: Friday Facts #265 - Nomenclature & Steam networking

Sorry to raise this from the dead, but I was talking to a couple of other players about the survey that took place. FFF 265 and FFF 275 were the best info I found, but don't contain survey results. I could've sworn there was more, like that some people call science "potions", underground ...
by aka13
Sun Apr 17, 2022 5:51 am
Forum: Balancing
Topic: Nuclear Artillery Shells (with same explosion as handheld nukes)
Replies: 6
Views: 2605

Re: Nuclear Artillery Shells (with same explosion as handheld nukes)

There is a mod for that, https://mods.factorio.com/mod/Nuclear_Artillery_Shell, and I really enjoyed playing with it. I would absolutely love it in vanilla, does not make sense to me, that nuclear is limited to handheld weapons only. Also, it would be a very good uranium sink and a reason to invest ...
by aka13
Sat Apr 16, 2022 7:31 am
Forum: Outdated/Not implemented
Topic: mute the game while alt-tabbed
Replies: 107
Views: 52651

Re: mute the game while alt-tabbed

Is this feature really that hard to implement?.. Many games have it like Path of Exile, Dota 2, even saw it in Darkest Dungeon... If I didn't knew, I would bet everything that Factorio is one of the games where it definitely should have been as I think many people often stay AFK... As for me, every...
by aka13
Sat Apr 16, 2022 7:12 am
Forum: Off topic
Topic: Sci fi novels and factorio?
Replies: 22
Views: 12959

Re: Sci fi novels and factorio?

My all time favourite is the Dune cycle by Franck Herbert. The trilogy of Ā by A. E. Van Vogt is also in my top tier SF books, along with the Foundation cycle by Isaac Asimov. Ender's game by Orson Scott Card is also very high on my list (the first book of a whole cycle, but imho way above the foll...
by aka13
Wed Apr 13, 2022 1:09 pm
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19548

Re: Blueprints don't ruin fun

What does ruin my fun is that I can not edit blueprints, and can not correct tiny mistakes and oversights. If I have a border segment, which is highly automated, with some circuit logic, and I want to change something, I will have to construct it to correct it. But it is way way better with the new ...
by aka13
Fri Apr 08, 2022 3:08 pm
Forum: Ideas and Suggestions
Topic: Worker bots
Replies: 4
Views: 1499

Re: Worker bots

I can picture it; a sort of roboport acts as a source for the mine item, storing bots that are miners. These bot miners cover a specific area and seek tiles for the resource (for this description, let's not include trees). They move over to the tile and mine the resource, using a pickaxe like a con...
by aka13
Thu Apr 07, 2022 1:15 pm
Forum: Ideas and Requests For Mods
Topic: Mod Request: Galaxy Railways
Replies: 9
Views: 2762

Re: Mod Request: Galaxy Railways

This wild ride definately has teleported my sides into orbit.
by aka13
Mon Apr 04, 2022 6:45 pm
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 2756

Re: Give construction bots the ability to 'throw' landmines

I agree, but alltogether I think what we need in fact is "danger" detection, a la "read from radar if enemies are present", "is fire present" and the ability to detect, if ghosts exist in the radius of a specific network/roboport, instead of minethrowing. Mines are a s...
by aka13
Mon Apr 04, 2022 5:16 pm
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 2756

Re: Give construction bots the ability to 'throw' landmines

My base had 1 network. I can't retract the bots or the mines. I used mines only. Flamers and lasers have shorter range than roboports so can't be used to detect when long range mines need replacements anyways. I just stopped caring about bot losses and placing mines in providing chests far away fro...
by aka13
Mon Apr 04, 2022 7:34 am
Forum: Ideas and Suggestions
Topic: Give construction bots the ability to 'throw' landmines
Replies: 13
Views: 2756

Re: Give construction bots the ability to 'throw' landmines

Throwing them would make the bots too strong, I think. They are supposed to be strong for automation. This just makes them less suicidal, making the resource cost of the landmine the primary point of balance for them in terms of resource and crafting costs. I don't think bots killing themselves is ...

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