Search found 684 matches

by aka13
Mon Aug 15, 2022 5:07 pm
Forum: General discussion
Topic: Pipe throughput measurements
Replies: 49
Views: 13160

Re: Pipe throughput measurements

Pretty based, thank you for verifying.
by aka13
Sat Aug 13, 2022 3:45 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128620

Re: Friday Facts #367 - Expansion news

Splitframe wrote:
Sat Aug 13, 2022 1:49 pm
Since Wube people are working on Space Exploration I wonder if it's a precursor to the new addon and they will be one once it releases.
It's the other way aroung, Space Exploration people are working for Wube now :D
But yeah, had the same thought myself.
by aka13
Thu Aug 11, 2022 6:33 pm
Forum: Technical Help
Topic: 100% efficient payment process
Replies: 7
Views: 1807

Re: 100% efficient payment process

No, and that is on purpose. They were being targeted by stolen credit cards and getting hit with chargeback fees. Non sequitur. The OP talks about sending money directly to Wube. Without any credit card in between. Hence no credit card fraud would be possible. Since the customer initiates the trans...
by aka13
Thu Aug 11, 2022 11:08 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: I finally got my trash under control
Replies: 6
Views: 3104

Re: I finally got my trash under control

Thank you for posting this nice storage facility! While inspecting it and reading your motivation behind it, I realized I have similar (quality of life) issues and could use such a facility myself to improve throughput and avoid certain manual tasks. Until now, I just added storage chests all over ...
by aka13
Wed Aug 10, 2022 6:22 am
Forum: Ideas and Suggestions
Topic: Always capture trainstop names in blueprints
Replies: 22
Views: 7371

Re: train stations on by default

I’m not so often making new blueprints: what exactly do you want the game to do for you? I understand that it doesn’t select “trains” in the filter-setting. When pasting the blueprint or when creating? When you do a new blueprint, the blueprint defaults are stupid. They do not include station names...
by aka13
Mon Aug 08, 2022 5:51 pm
Forum: Ideas and Suggestions
Topic: [0.17] Reorganize Research Queue
Replies: 41
Views: 11455

Re: Make research queue drag able

+1
by aka13
Thu Aug 04, 2022 4:05 pm
Forum: Ideas and Suggestions
Topic: Randomize biter spawn location
Replies: 5
Views: 1115

Re: Randomize biter spawn location

Biters always spawn at the northwest corner of the spawner. This feels too predictable and exploitable. It would be nice if they would spawn randomly around the edge of the spawner. How is that exploitable? You stand absolutely no chance against any bigger colony, and if you d, you kill a couple of...
by aka13
Tue Aug 02, 2022 8:02 pm
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 2528

Re: Research Prerequisites include Use Cases

I think that the tech tree is something where any changes should be considered thoroughly and delicately. I remember the first changes since the first science packs, I remember pack rebalance. I still hate science-pack 3 and further packs, since they need too much attention too quickly. The main poi...
by aka13
Tue Aug 02, 2022 11:52 am
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 2528

Re: Research Prerequisites include Use Cases

Try deathworld marathon Deathworld, unless I'm mistaken, is just aimed at making the natives more of a threat, not making the game slower. It only should have a marginal effect on the game pace (in that more efforts are to be aimed at surviving the biters). Most of the deathworld marathon slower pr...
by aka13
Tue Aug 02, 2022 8:45 am
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 2528

Re: Research Prerequisites include Use Cases

Try deathworld marathon, if that is not enough, multiply research cost further. Perhaps this will be a short-term solution for you.
Otherwise, I think that research is enough of a gate. I'd hate for the game to prevent me from being able to target and rush a specific technology.
by aka13
Sat Jul 30, 2022 5:14 pm
Forum: Ideas and Suggestions
Topic: map view: visual differentiation between train modes
Replies: 1
Views: 648

Re: map view: visual differentiation between train modes

This sounds pretty cool. Maybe a white outline for trains following a temporary path as well?
by aka13
Sat Jul 30, 2022 10:44 am
Forum: Ideas and Suggestions
Topic: Toggle Fog of War Rendering in Map View
Replies: 4
Views: 1142

Re: Toggle Fog of War Rendering in Map View

FuryoftheStars wrote:
Fri Jul 29, 2022 2:14 am
That kind of defeats the purpose of radar, doesn’t it?

I believe you can also achieve this with /editor.
No, compare it with the train map overlay. I agree that the train map is so much better to look at. I don't see why fog of war can not be toggle-able.
by aka13
Wed Jul 20, 2022 7:20 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33555

Re: Please make trains able to run over evolved aliens

Unpopular opinion: train killing power is good as it is since it requires changing your playstyle to adapt to bugs instead of "just build more locos". Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it. at least you know it is unpopular :D ...
by aka13
Thu Jul 14, 2022 8:55 pm
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 9912

Re: We need to talk about this, this pricing is absolutely ridiculous

I appreciate your work over all the years Koub, no hard feelings :). I was too emotional, you are right, but sadly this is the impression I am getting from my day to day life. I would prefer that topic closed and not unmiderated. Let's hope you are right, and that it is an unintentional oversight of...
by aka13
Thu Jul 14, 2022 6:25 pm
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 9912

Re: We need to talk about this, this pricing is absolutely ridiculous

The official position here as well as in the EU is literally "it's okay to discriminate based on ethnicity, if you discriminate the right people".
It's just the times we live in, don't take it personally.
See the only unmoderated topic for bashing on everything russian on this forum.
by aka13
Tue Jul 05, 2022 5:30 pm
Forum: Gameplay Help
Topic: Force Steam engine to charge Accumulators
Replies: 6
Views: 1635

Re: Force Steam engine to charge Accumulators

I am at a state in my factory where enemmies are attacking and I can't generate enough energy from Solar panels to charge Accumulators enough to go through the night. This makes my laser turrets go down and ennemies have been invading for multiple days now... it is a mess :P I am trying to connect ...
by aka13
Sat Jul 02, 2022 10:44 am
Forum: Ideas and Suggestions
Topic: Expanding pollution and environmentalism
Replies: 9
Views: 1827

Re: Expanding pollution and environmentalism

Koub wrote:
Thu Jun 30, 2022 7:54 am
ssilk wrote:
Thu Jun 30, 2022 6:07 am
Pollution is already spread into the wind direction.
Are you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
I'd also say that wind is cosmetic only
by aka13
Mon Jun 27, 2022 11:48 am
Forum: Technical Help
Topic: Rails and lategame performance problems
Replies: 8
Views: 1867

Re: Rails and lategame performance problems

It's gone. After two days of constant issue when I logged in today to get a fresh couple of logs, everything worked again for no reason (just like it started) Very happy it works again, but it rubs my troubleshooting mind the wrong way :/ Want me to share the savefile regardless? What you described...
by aka13
Mon Jun 27, 2022 6:23 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My "small" sandbox.
Replies: 32
Views: 17757

Re: My "small" sandbox.

I love your save, and always follow with your updates. Don't give up!
by aka13
Thu Jun 23, 2022 7:47 pm
Forum: Balancing
Topic: More Realistic Biter behavior by small changes
Replies: 8
Views: 2676

Re: More Realistic Biter behavior by small changes

Biters should attack everything, exept rails/ tiles. To me, it took a whille till i realized that biters path thier way to millitary structures (like radars) or strong poluting Structures (like coal boilers). They wont traget a robobort on their own. only if it blocks thier way, or is close while t...

Go to advanced search