Search found 684 matches
- Mon Aug 15, 2022 5:07 pm
- Forum: General discussion
- Topic: Pipe throughput measurements
- Replies: 49
- Views: 13160
Re: Pipe throughput measurements
Pretty based, thank you for verifying.
- Sat Aug 13, 2022 3:45 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128620
Re: Friday Facts #367 - Expansion news
It's the other way aroung, Space Exploration people are working for Wube nowSplitframe wrote: ↑Sat Aug 13, 2022 1:49 pmSince Wube people are working on Space Exploration I wonder if it's a precursor to the new addon and they will be one once it releases.
But yeah, had the same thought myself.
- Thu Aug 11, 2022 6:33 pm
- Forum: Technical Help
- Topic: 100% efficient payment process
- Replies: 7
- Views: 1807
Re: 100% efficient payment process
No, and that is on purpose. They were being targeted by stolen credit cards and getting hit with chargeback fees. Non sequitur. The OP talks about sending money directly to Wube. Without any credit card in between. Hence no credit card fraud would be possible. Since the customer initiates the trans...
- Thu Aug 11, 2022 11:08 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: I finally got my trash under control
- Replies: 6
- Views: 3104
Re: I finally got my trash under control
Thank you for posting this nice storage facility! While inspecting it and reading your motivation behind it, I realized I have similar (quality of life) issues and could use such a facility myself to improve throughput and avoid certain manual tasks. Until now, I just added storage chests all over ...
- Wed Aug 10, 2022 6:22 am
- Forum: Ideas and Suggestions
- Topic: Always capture trainstop names in blueprints
- Replies: 22
- Views: 7371
Re: train stations on by default
I’m not so often making new blueprints: what exactly do you want the game to do for you? I understand that it doesn’t select “trains” in the filter-setting. When pasting the blueprint or when creating? When you do a new blueprint, the blueprint defaults are stupid. They do not include station names...
- Mon Aug 08, 2022 5:51 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Reorganize Research Queue
- Replies: 41
- Views: 11455
- Thu Aug 04, 2022 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Randomize biter spawn location
- Replies: 5
- Views: 1115
Re: Randomize biter spawn location
Biters always spawn at the northwest corner of the spawner. This feels too predictable and exploitable. It would be nice if they would spawn randomly around the edge of the spawner. How is that exploitable? You stand absolutely no chance against any bigger colony, and if you d, you kill a couple of...
- Tue Aug 02, 2022 8:02 pm
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 2528
Re: Research Prerequisites include Use Cases
I think that the tech tree is something where any changes should be considered thoroughly and delicately. I remember the first changes since the first science packs, I remember pack rebalance. I still hate science-pack 3 and further packs, since they need too much attention too quickly. The main poi...
- Tue Aug 02, 2022 11:52 am
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 2528
Re: Research Prerequisites include Use Cases
Try deathworld marathon Deathworld, unless I'm mistaken, is just aimed at making the natives more of a threat, not making the game slower. It only should have a marginal effect on the game pace (in that more efforts are to be aimed at surviving the biters). Most of the deathworld marathon slower pr...
- Tue Aug 02, 2022 8:45 am
- Forum: Ideas and Suggestions
- Topic: Research Prerequisites include Use Cases
- Replies: 12
- Views: 2528
Re: Research Prerequisites include Use Cases
Try deathworld marathon, if that is not enough, multiply research cost further. Perhaps this will be a short-term solution for you.
Otherwise, I think that research is enough of a gate. I'd hate for the game to prevent me from being able to target and rush a specific technology.
Otherwise, I think that research is enough of a gate. I'd hate for the game to prevent me from being able to target and rush a specific technology.
- Sat Jul 30, 2022 5:14 pm
- Forum: Ideas and Suggestions
- Topic: map view: visual differentiation between train modes
- Replies: 1
- Views: 648
Re: map view: visual differentiation between train modes
This sounds pretty cool. Maybe a white outline for trains following a temporary path as well?
- Sat Jul 30, 2022 10:44 am
- Forum: Ideas and Suggestions
- Topic: Toggle Fog of War Rendering in Map View
- Replies: 4
- Views: 1142
Re: Toggle Fog of War Rendering in Map View
No, compare it with the train map overlay. I agree that the train map is so much better to look at. I don't see why fog of war can not be toggle-able.FuryoftheStars wrote: ↑Fri Jul 29, 2022 2:14 amThat kind of defeats the purpose of radar, doesn’t it?
I believe you can also achieve this with /editor.
- Wed Jul 20, 2022 7:20 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33555
Re: Please make trains able to run over evolved aliens
Unpopular opinion: train killing power is good as it is since it requires changing your playstyle to adapt to bugs instead of "just build more locos". Artillery, occasional turret outposts to protect tracks or even patroling spidertrons - you name it. at least you know it is unpopular :D ...
- Thu Jul 14, 2022 8:55 pm
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 9912
Re: We need to talk about this, this pricing is absolutely ridiculous
I appreciate your work over all the years Koub, no hard feelings :). I was too emotional, you are right, but sadly this is the impression I am getting from my day to day life. I would prefer that topic closed and not unmiderated. Let's hope you are right, and that it is an unintentional oversight of...
- Thu Jul 14, 2022 6:25 pm
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 9912
Re: We need to talk about this, this pricing is absolutely ridiculous
The official position here as well as in the EU is literally "it's okay to discriminate based on ethnicity, if you discriminate the right people".
It's just the times we live in, don't take it personally.
See the only unmoderated topic for bashing on everything russian on this forum.
It's just the times we live in, don't take it personally.
See the only unmoderated topic for bashing on everything russian on this forum.
- Tue Jul 05, 2022 5:30 pm
- Forum: Gameplay Help
- Topic: Force Steam engine to charge Accumulators
- Replies: 6
- Views: 1635
Re: Force Steam engine to charge Accumulators
I am at a state in my factory where enemmies are attacking and I can't generate enough energy from Solar panels to charge Accumulators enough to go through the night. This makes my laser turrets go down and ennemies have been invading for multiple days now... it is a mess :P I am trying to connect ...
- Sat Jul 02, 2022 10:44 am
- Forum: Ideas and Suggestions
- Topic: Expanding pollution and environmentalism
- Replies: 9
- Views: 1827
Re: Expanding pollution and environmentalism
I'd also say that wind is cosmetic onlyKoub wrote: ↑Thu Jun 30, 2022 7:54 amAre you sure ? I'm almost sure wind is only cosmetic in vanilla, there is no word on the influence of the wind on the wiki page about pollution : https://wiki.factorio.com/Pollution#Pollution_spread.
- Mon Jun 27, 2022 11:48 am
- Forum: Technical Help
- Topic: Rails and lategame performance problems
- Replies: 8
- Views: 1867
Re: Rails and lategame performance problems
It's gone. After two days of constant issue when I logged in today to get a fresh couple of logs, everything worked again for no reason (just like it started) Very happy it works again, but it rubs my troubleshooting mind the wrong way :/ Want me to share the savefile regardless? What you described...
- Mon Jun 27, 2022 6:23 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 17757
Re: My "small" sandbox.
I love your save, and always follow with your updates. Don't give up!
- Thu Jun 23, 2022 7:47 pm
- Forum: Balancing
- Topic: More Realistic Biter behavior by small changes
- Replies: 8
- Views: 2676
Re: More Realistic Biter behavior by small changes
Biters should attack everything, exept rails/ tiles. To me, it took a whille till i realized that biters path thier way to millitary structures (like radars) or strong poluting Structures (like coal boilers). They wont traget a robobort on their own. only if it blocks thier way, or is close while t...