Search found 1151 matches

by valneq
Mon Aug 17, 2020 9:52 pm
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 65
Views: 25715

Re: [1.0] bugs and balance issues.

When I try to enable bobselctronics 1.0.0 I get a missing .png error. Anyone else getting similar issues with a few of the bob's mod packs? I can boot up bobselectronics 1.0.0 without problems. Do you have additional mods? Can you specify the error message? Maybe upload a save to sync the mods to?
by valneq
Mon Aug 17, 2020 6:27 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105324

Re: Friday Facts #360 - 1.0 is here!

posila wrote:
Mon Aug 17, 2020 6:13 pm
Hey, thank you all for your congratulations and kind words of support, we really appreciate it!
It is all well earned. You are great!
by valneq
Mon Aug 17, 2020 12:13 am
Forum: Ideas and Suggestions
Topic: Multiplayer lobby GUI
Replies: 6
Views: 1553

Re: Multiplayer lobby GUI

Right now it seems factorio is designed to play 2 types of games. Single player, wich is awesome for the first several times, but later - became tediouse, unless you are chasing some wierd goals like huge for the sake of huge, or building x86 because you can. Cooperative multiplayer, highly coopera...
by valneq
Sun Aug 16, 2020 2:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

On Discord, lovely_santa has confirmed that this is an issue with the way that 1.0 changed the starting items and added the cutscene. Therefore, when playing with Angel's mods in their current version, the player starts without an ore crusher and without a tech archive. Even though the latter is nec...
by valneq
Sun Aug 16, 2020 2:13 pm
Forum: Translations
Topic: [1.0.0] Spanish translation alerts are broken
Replies: 1
Views: 1184

Re: [1.0.0] Spanish translation alerts are broken

The first case was reported previously, here:
viewtopic.php?f=12&t=87978
But the second one was new, so thanks for the report. This is fixed for a future version.
by valneq
Sat Aug 15, 2020 9:14 pm
Forum: Ideas and Suggestions
Topic: Better interaction with Spidertron
Replies: 2
Views: 850

Re: Better interaction with Spidertron

It would feel more consistent to have a fourth tab "vehicle" while being in a vehicle to do these kinds of manipulations.
by valneq
Sat Aug 15, 2020 9:10 pm
Forum: Ideas and Suggestions
Topic: Using Heat Equation for pollution dispersion
Replies: 3
Views: 438

Re: Using Heat Equation for pollution dispersion

In Factorio, the value of pollution is only being tracked on a per chunk basis (32x32 tiles). When you discretize the heat equation with finite volume methods on chunks, you end up with a reasonably accurate and fast simulation. From my observations of the game's behavior, as well as the fact that y...
by valneq
Sat Aug 15, 2020 8:48 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

I also found that Angel's Refining causes the game to not spawn enemy bases when generating a new map. Enabling Bob's Enemies and/or Rampant doesn't make a difference, but enabling RSO seems to get priority over whatever caused it in Angel's Refining, because the bases will appear when RSO is enabl...
by valneq
Sat Aug 15, 2020 8:23 pm
Forum: General discussion
Topic: Spidertron facts
Replies: 5
Views: 2523

Re: Spidertron facts

Sorry for the confusion, this should have been
Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should not bridge static roboports.
by valneq
Sat Aug 15, 2020 7:50 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

I created a new save every time. also, the settings were default as far as I was aware, I didn't fiddle with any of the new settings (except for one instance after failing to start, when I noticed the tech revamp was on but the components option was turned off, despite being a pre-requisite to the ...
by valneq
Sat Aug 15, 2020 7:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

I've got a crashes caused by Bio Processing after updating to 1.0.0. Bio Processing and Artillery Manual-only from other author, after turning Bio Processing off is the only thing causes that issue. Is there a solution to this? If you can post the error message, then we can fix this and provide you...
by valneq
Sat Aug 15, 2020 6:49 pm
Forum: Balancing
Topic: Spidertron speed buff
Replies: 44
Views: 22329

Re: Spidertron buff

Why do you want to travel long distance with the spidertron? What stops you from loading spidertron into a cargo wagon and go by train?
by valneq
Sat Aug 15, 2020 6:47 pm
Forum: General discussion
Topic: Spidertron facts
Replies: 5
Views: 2523

Re: Spidertron facts

Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should on bridge static roboports.
by valneq
Sat Aug 15, 2020 5:02 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

so I've been waiting for 1.0 to kick off to dive back into factorio, and was happy to hear that apparently the .18 mods will still be compatible, and went to work going through my list to see what's still up to date and what isn't. booted up a game and was pleasantly surprised to see the tech overh...
by valneq
Sat Aug 15, 2020 4:57 pm
Forum: Ideas and Suggestions
Topic: Save game dialog should show current game info if no existing save is selected
Replies: 4
Views: 1983

Re: Save game dialog should show current game info if no existing save is selected

You can pin the achievement to the top left via the magnet buttons. This will display the time left.
by valneq
Sat Aug 15, 2020 3:41 pm
Forum: Translations
Topic: Dutch translation error
Replies: 3
Views: 1232

Re: Dutch translation error

I am just the proofreader for German. I don't know much more than you ;-) There might not be an active proofreader for Dutch. You will need to ask Wube / Klonan. In case it is not obvious: If no translations are approved, and no translations have upvotes, the most recent translation will take preced...
by valneq
Sat Aug 15, 2020 3:37 pm
Forum: Not a bug
Topic: [0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level
Replies: 2
Views: 525

Re: [0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level

Also on every new map on freeplay you need to re-activate Alt mode, so this behavior is entirely consistent.
by valneq
Sat Aug 15, 2020 3:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1224864

Re: Bugs & FAQ

There seems to be an issue in the Angel's Refining mod that prevents enemy bases from being generated. Since upgrading to 1.0 yesterday, new maps don't generate enemy bases any longer, if I have Angel's refining mod enabled. Tried various mod constellations, always comes down to this mod being acti...
by valneq
Sat Aug 15, 2020 3:17 pm
Forum: Translations
Topic: Dutch translation error
Replies: 3
Views: 1232

Re: Dutch translation error

Thanks for the report, this is fixed for the next release.

However, I don't speak any Dutch – so the proofreaders for Dutch might correct my changes in the future.
by valneq
Sat Aug 15, 2020 3:09 pm
Forum: Translations
Topic: Offering to help for the Latvian Translation
Replies: 2
Views: 1269

Re: Offering to help for the Latvian Translation

There is no need to ask for permission to start translating. Just head over to Crowdin, and create an account: https://crowdin.com/project/factorio Once you have an account, you can start suggesting translations. By default, Crowdin accepts the most recent translation as "correct", and the...

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