Search found 1151 matches
- Mon Aug 17, 2020 9:52 pm
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 25715
Re: [1.0] bugs and balance issues.
When I try to enable bobselctronics 1.0.0 I get a missing .png error. Anyone else getting similar issues with a few of the bob's mod packs? I can boot up bobselectronics 1.0.0 without problems. Do you have additional mods? Can you specify the error message? Maybe upload a save to sync the mods to?
- Mon Aug 17, 2020 6:27 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 105324
- Mon Aug 17, 2020 12:13 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer lobby GUI
- Replies: 6
- Views: 1553
Re: Multiplayer lobby GUI
Right now it seems factorio is designed to play 2 types of games. Single player, wich is awesome for the first several times, but later - became tediouse, unless you are chasing some wierd goals like huge for the sake of huge, or building x86 because you can. Cooperative multiplayer, highly coopera...
- Sun Aug 16, 2020 2:31 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
On Discord, lovely_santa has confirmed that this is an issue with the way that 1.0 changed the starting items and added the cutscene. Therefore, when playing with Angel's mods in their current version, the player starts without an ore crusher and without a tech archive. Even though the latter is nec...
- Sun Aug 16, 2020 2:13 pm
- Forum: Translations
- Topic: [1.0.0] Spanish translation alerts are broken
- Replies: 1
- Views: 1184
Re: [1.0.0] Spanish translation alerts are broken
The first case was reported previously, here:
viewtopic.php?f=12&t=87978
But the second one was new, so thanks for the report. This is fixed for a future version.
viewtopic.php?f=12&t=87978
But the second one was new, so thanks for the report. This is fixed for a future version.
- Sat Aug 15, 2020 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Better interaction with Spidertron
- Replies: 2
- Views: 850
Re: Better interaction with Spidertron
It would feel more consistent to have a fourth tab "vehicle" while being in a vehicle to do these kinds of manipulations.
- Sat Aug 15, 2020 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Using Heat Equation for pollution dispersion
- Replies: 3
- Views: 438
Re: Using Heat Equation for pollution dispersion
In Factorio, the value of pollution is only being tracked on a per chunk basis (32x32 tiles). When you discretize the heat equation with finite volume methods on chunks, you end up with a reasonably accurate and fast simulation. From my observations of the game's behavior, as well as the fact that y...
- Sat Aug 15, 2020 8:48 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
I also found that Angel's Refining causes the game to not spawn enemy bases when generating a new map. Enabling Bob's Enemies and/or Rampant doesn't make a difference, but enabling RSO seems to get priority over whatever caused it in Angel's Refining, because the bases will appear when RSO is enabl...
- Sat Aug 15, 2020 8:23 pm
- Forum: General discussion
- Topic: Spidertron facts
- Replies: 5
- Views: 2523
Re: Spidertron facts
Sorry for the confusion, this should have been
Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should not bridge static roboports.
- Sat Aug 15, 2020 7:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
I created a new save every time. also, the settings were default as far as I was aware, I didn't fiddle with any of the new settings (except for one instance after failing to start, when I noticed the tech revamp was on but the components option was turned off, despite being a pre-requisite to the ...
- Sat Aug 15, 2020 7:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
I've got a crashes caused by Bio Processing after updating to 1.0.0. Bio Processing and Artillery Manual-only from other author, after turning Bio Processing off is the only thing causes that issue. Is there a solution to this? If you can post the error message, then we can fix this and provide you...
- Sat Aug 15, 2020 6:49 pm
- Forum: Balancing
- Topic: Spidertron speed buff
- Replies: 44
- Views: 22329
Re: Spidertron buff
Why do you want to travel long distance with the spidertron? What stops you from loading spidertron into a cargo wagon and go by train?
- Sat Aug 15, 2020 6:47 pm
- Forum: General discussion
- Topic: Spidertron facts
- Replies: 5
- Views: 2523
Re: Spidertron facts
Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should on bridge static roboports.
- Sat Aug 15, 2020 5:02 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
so I've been waiting for 1.0 to kick off to dive back into factorio, and was happy to hear that apparently the .18 mods will still be compatible, and went to work going through my list to see what's still up to date and what isn't. booted up a game and was pleasantly surprised to see the tech overh...
- Sat Aug 15, 2020 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Save game dialog should show current game info if no existing save is selected
- Replies: 4
- Views: 1983
Re: Save game dialog should show current game info if no existing save is selected
You can pin the achievement to the top left via the magnet buttons. This will display the time left.
- Sat Aug 15, 2020 3:41 pm
- Forum: Translations
- Topic: Dutch translation error
- Replies: 3
- Views: 1232
Re: Dutch translation error
I am just the proofreader for German. I don't know much more than you ;-) There might not be an active proofreader for Dutch. You will need to ask Wube / Klonan. In case it is not obvious: If no translations are approved, and no translations have upvotes, the most recent translation will take preced...
- Sat Aug 15, 2020 3:37 pm
- Forum: Not a bug
- Topic: [0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level
- Replies: 2
- Views: 525
Re: [0.18.X] - Tutorial levels reset Alt-Mode every time it goes to the next level
Also on every new map on freeplay you need to re-activate Alt mode, so this behavior is entirely consistent.
- Sat Aug 15, 2020 3:20 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224864
Re: Bugs & FAQ
There seems to be an issue in the Angel's Refining mod that prevents enemy bases from being generated. Since upgrading to 1.0 yesterday, new maps don't generate enemy bases any longer, if I have Angel's refining mod enabled. Tried various mod constellations, always comes down to this mod being acti...
- Sat Aug 15, 2020 3:17 pm
- Forum: Translations
- Topic: Dutch translation error
- Replies: 3
- Views: 1232
Re: Dutch translation error
Thanks for the report, this is fixed for the next release.
However, I don't speak any Dutch – so the proofreaders for Dutch might correct my changes in the future.
However, I don't speak any Dutch – so the proofreaders for Dutch might correct my changes in the future.
- Sat Aug 15, 2020 3:09 pm
- Forum: Translations
- Topic: Offering to help for the Latvian Translation
- Replies: 2
- Views: 1269
Re: Offering to help for the Latvian Translation
There is no need to ask for permission to start translating. Just head over to Crowdin, and create an account: https://crowdin.com/project/factorio Once you have an account, you can start suggesting translations. By default, Crowdin accepts the most recent translation as "correct", and the...