Search found 1149 matches
- Thu Dec 03, 2020 4:35 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 115874
Re: German localization discussion
Fehlende Übersetzung (1.1.3) Genau das passiert leider, wenn die englische Übersetzung sich ändert, ohne dass wir Übersetzer die Gelegenheit bekommen die Übersetzung anzupassen bevor 1.1.3 veröffentlicht wird. Hier habe ich schonmal meine Gedanken zum Übersetzungsprozess geäußert: https://forums.fa...
- Thu Dec 03, 2020 1:57 am
- Forum: Duplicates
- Topic: [1.1.3] Turret radius glitch on some zoom levels
- Replies: 2
- Views: 612
Re: [1.1.3] Turret radius glitch on some zoom levels
Thanks for the reference. Prior to posting I only searched the bug report subforum. My bad, should have searched technical help, too.
Workaround works fine.
Workaround works fine.
- Thu Dec 03, 2020 1:39 am
- Forum: Duplicates
- Topic: [1.1.3] Turret radius glitch on some zoom levels
- Replies: 2
- Views: 612
[1.1.3] Turret radius glitch on some zoom levels
On some zoom levels I see this:
- Thu Dec 03, 2020 1:31 am
- Forum: Ideas and Suggestions
- Topic: Fix the infinite inventory / crafting hack or at least make it an option
- Replies: 9
- Views: 2404
Re: Fix the infinite inventory / crafting hack or at least make it an option
I don't understand what you are suggesting here.
- Thu Dec 03, 2020 1:27 am
- Forum: Won't fix.
- Topic: [1.1.2] Disabling "Change quickbar by clicking with item" does not prevent filters from being moved.
- Replies: 9
- Views: 1699
Re: [1.1.2] Disabling "Change quickbar by clicking with item" does not prevent filters from being moved.
Which was actually inconsistent with every other filter slot in the game, that select the slot in cursor when clicking on it, so it is actually a bugfix. I don't quite understand what you're saying. Would you be so nice an elaborate? As far as i can tell no other filter slot in the game even suppor...
- Wed Dec 02, 2020 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Campaigns
- Replies: 1
- Views: 485
Re: Campaigns
A campaign was planned https://factorio.com/blog/post/fff-329 but cancelled https://www.factorio.com/blog/post/fff-331 If we are really lucky there might be a campaign in the future. But let's see. There are community scenarios, however Mining space industries: https://mods.factorio.com/query/mining...
- Tue Dec 01, 2020 10:16 pm
- Forum: Bob's mods
- Topic: Modpack Bob's mods?
- Replies: 2
- Views: 1874
Re: Modpack Bob's mods?
One of the core advantages of Bob's mods is that you can load the ones you like and deactivate the ones you don't. But are you aware that other people already composed modpacks that contain most of Angel's mods and most of Bob's mods? See here: https://mods.factorio.com/mod/AngelBob/downloads https:...
- Tue Dec 01, 2020 6:01 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 4998
Re: [1.1.3] Rail signal's output signals names need to change
New players will learn about the meaning of the signal states in the mini-tutorials, I would guess.
- Mon Nov 30, 2020 5:22 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic train schedule
- Replies: 68
- Views: 23125
Re: WHEN / IF conditions on train schedule
Who prevents you from doing all that logic externally via combinators and then only send a "checkmark" = 1 signal to the train?
- Mon Nov 30, 2020 5:02 pm
- Forum: Gameplay Help
- Topic: 1.1.2 How to disable border stripes?
- Replies: 12
- Views: 3694
Re: 1.1.2 How to disable border stripes?
These stripes are only present when in map view.
In regular view, you can see chat better.
To see chat the best, you can just open the console and chat history will gain additional semi-transparent background.
In regular view, you can see chat better.
To see chat the best, you can just open the console and chat history will gain additional semi-transparent background.
- Mon Nov 30, 2020 2:29 am
- Forum: Not a bug
- Topic: [1.1.2] Translation wrong? Filter can be copied, but how?
- Replies: 2
- Views: 835
Re: [1.1.2] Translation wrong? Filter can be copied, but how?
Neither bug nor translation error.
The English original also only explains once how to copy&paste, and in subsequent tips only what you can use it for.
The English original also only explains once how to copy&paste, and in subsequent tips only what you can use it for.
- Sun Nov 29, 2020 1:45 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+Click Drag to transfer Items
- Replies: 9
- Views: 1946
Re: Ctrl+Click Drag to transfer Items
The way I do this with belts is usually like this: I limit the amount the chest can hold. With a limit of 800 belts you can easily ctrl+leftclick to take them all, or ctrl+rightclick to take only 400. If you think you need more, increase the capacity of the chest to 1600, so that ctrl+leftclick tran...
- Sun Nov 29, 2020 1:36 am
- Forum: Not a bug
- Topic: [1.1.2] Color is not as 1.0
- Replies: 13
- Views: 3679
Re: [1.1.2] Color is not as 1.0
Is it possible that this observation is a side effect of this change?
viewtopic.php?f=11&t=91196
Maybe also related:
viewtopic.php?f=23&t=91946
viewtopic.php?f=11&t=91196
Maybe also related:
viewtopic.php?f=23&t=91946
- Sat Nov 28, 2020 11:17 pm
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1877
- Sat Nov 28, 2020 10:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.2] Typo in tips and tricks 'Circuit network'
- Replies: 4
- Views: 1017
- Sat Nov 28, 2020 9:04 pm
- Forum: General discussion
- Topic: Factorio SpeedRunners and Videos
- Replies: 18
- Views: 4239
Re: Factorio SpeedRunners and Videos
Sure, but optimize for what? I like to optimize for symmetry / aesthetics. Speedrunners most likely don't care about that.blazespinnaker wrote: ↑Sat Nov 28, 2020 9:02 pmLet me repeat my question though, do you enjoy optimizing your builds? That is a primary speedrunning activity.
- Sat Nov 28, 2020 8:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.2] Typo in tips and tricks 'Circuit network'
- Replies: 4
- Views: 1017
Re: [Klonan] [1.1.2] Typo in tips and tricks 'Circuit network'
How do I mark things as duplicates to issues on Crowdin?
… also, there is a dozen issues with the English locale reported on Crowdin, if anyone cares …
… also, there is a dozen issues with the English locale reported on Crowdin, if anyone cares …
- Sat Nov 28, 2020 8:46 pm
- Forum: Gameplay Help
- Topic: Mark all 1.1 Tipps read / prevent popping up?
- Replies: 6
- Views: 1877
Re: Mark all 1.1 Tipps read / prevent popping up?
type /unlock-tips in the console
open the tips&tricks window
hold E for a second or two
Alternatively, you can unckeck "Settings → Interface → Show tutorial notifications"
However, beware the unintended behavior:
viewtopic.php?f=7&t=91851
open the tips&tricks window
hold E for a second or two
Alternatively, you can unckeck "Settings → Interface → Show tutorial notifications"
However, beware the unintended behavior:
viewtopic.php?f=7&t=91851
- Sat Nov 28, 2020 8:21 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35003
Re: [1.1] bugs and balance issues.
Well I don't know if this is the place to ask for help, but I have a little problem. I'm playing a full Bob gameplay on Marathon and 4x Cost. The thing is that the Greenhouse doesn't work as I think it should. The recipe for seeding is 1 Wood -> 1 Seeding and 10 Seeding -> 1 Wood. So instead of obt...
- Sat Nov 28, 2020 5:57 pm
- Forum: Ideas and Suggestions
- Topic: Make the music on the main menu loop after it's finished
- Replies: 1
- Views: 538
Re: Make the music on the main menu loop after it's finished
Please also consider allowing to play the regular music tracks in the main menu after the opening track has finished.